1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "mojo/gles2/gles2_context.h"
7 #include "gpu/command_buffer/client/gles2_cmd_helper.h"
8 #include "gpu/command_buffer/client/gles2_implementation.h"
9 #include "gpu/command_buffer/client/transfer_buffer.h"
10 #include "mojo/public/gles2/gles2.h"
11 #include "mojo/public/system/core_cpp.h"
17 const size_t kDefaultCommandBufferSize
= 1024 * 1024;
18 const size_t kDefaultStartTransferBufferSize
= 1 * 1024 * 1024;
19 const size_t kDefaultMinTransferBufferSize
= 1 * 256 * 1024;
20 const size_t kDefaultMaxTransferBufferSize
= 16 * 1024 * 1024;
23 GLES2Context::GLES2Context(MojoAsyncWaiter
* async_waiter
,
24 ScopedCommandBufferHandle command_buffer_handle
,
25 MojoGLES2ContextLost lost_callback
,
26 MojoGLES2DrawAnimationFrame animation_callback
,
28 : command_buffer_(this, async_waiter
, command_buffer_handle
.Pass()),
29 lost_callback_(lost_callback
),
30 animation_callback_(animation_callback
),
33 GLES2Context::~GLES2Context() {}
35 bool GLES2Context::Initialize() {
36 if (!command_buffer_
.Initialize())
38 gles2_helper_
.reset(new gpu::gles2::GLES2CmdHelper(&command_buffer_
));
39 if (!gles2_helper_
->Initialize(kDefaultCommandBufferSize
))
41 gles2_helper_
->SetAutomaticFlushes(false);
42 transfer_buffer_
.reset(new gpu::TransferBuffer(gles2_helper_
.get()));
43 implementation_
.reset(
44 new gpu::gles2::GLES2Implementation(gles2_helper_
.get(),
46 transfer_buffer_
.get(),
50 return implementation_
->Initialize(kDefaultStartTransferBufferSize
,
51 kDefaultMinTransferBufferSize
,
52 kDefaultMaxTransferBufferSize
,
53 gpu::gles2::GLES2Implementation::kNoLimit
);
56 void GLES2Context::RequestAnimationFrames() {
57 command_buffer_
.RequestAnimationFrames();
60 void GLES2Context::CancelAnimationFrames() {
61 command_buffer_
.CancelAnimationFrames();
64 void GLES2Context::ContextLost() { lost_callback_(closure_
); }
66 void GLES2Context::DrawAnimationFrame() { animation_callback_(closure_
); }