Connect PPAPI IPC channels for non-SFI mode.
[chromium-blink-merge.git] / net / quic / quic_sent_packet_manager.cc
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/quic/quic_sent_packet_manager.h"
7 #include "base/logging.h"
8 #include "base/stl_util.h"
9 #include "net/quic/congestion_control/pacing_sender.h"
10 #include "net/quic/crypto/crypto_protocol.h"
11 #include "net/quic/quic_ack_notifier_manager.h"
12 #include "net/quic/quic_connection_stats.h"
13 #include "net/quic/quic_utils_chromium.h"
15 using std::make_pair;
16 using std::max;
17 using std::min;
19 // TODO(rtenneti): Remove this.
20 // Do not flip this flag until the flakiness of the
21 // net/tools/quic/end_to_end_test is fixed.
22 // If true, then QUIC connections will track the retransmission history of a
23 // packet so that an ack of a previous transmission will ack the data of all
24 // other transmissions.
25 bool FLAGS_track_retransmission_history = false;
27 // Do not remove this flag until the Finch-trials described in b/11706275
28 // are complete.
29 // If true, QUIC connections will support the use of a pacing algorithm when
30 // sending packets, in an attempt to reduce packet loss. The client must also
31 // request pacing for the server to enable it.
32 bool FLAGS_enable_quic_pacing = false;
34 namespace net {
35 namespace {
36 static const int kDefaultRetransmissionTimeMs = 500;
37 // TCP RFC calls for 1 second RTO however Linux differs from this default and
38 // define the minimum RTO to 200ms, we will use the same until we have data to
39 // support a higher or lower value.
40 static const int kMinRetransmissionTimeMs = 200;
41 static const int kMaxRetransmissionTimeMs = 60000;
42 static const size_t kMaxRetransmissions = 10;
44 // TCP retransmits after 3 nacks.
45 static const size_t kNumberOfNacksBeforeRetransmission = 3;
47 // Only exponentially back off the handshake timer 5 times due to a timeout.
48 static const size_t kMaxHandshakeRetransmissionBackoffs = 5;
49 static const size_t kMinHandshakeTimeoutMs = 10;
51 // Sends up to two tail loss probes before firing an RTO,
52 // per draft RFC draft-dukkipati-tcpm-tcp-loss-probe.
53 static const size_t kDefaultMaxTailLossProbes = 2;
54 static const int64 kMinTailLossProbeTimeoutMs = 10;
56 bool HasCryptoHandshake(
57 const QuicUnackedPacketMap::TransmissionInfo& transmission_info) {
58 if (transmission_info.retransmittable_frames == NULL) {
59 return false;
61 return transmission_info.retransmittable_frames->HasCryptoHandshake() ==
62 IS_HANDSHAKE;
65 } // namespace
67 #define ENDPOINT (is_server_ ? "Server: " : " Client: ")
69 QuicSentPacketManager::QuicSentPacketManager(bool is_server,
70 const QuicClock* clock,
71 QuicConnectionStats* stats,
72 CongestionFeedbackType type)
73 : unacked_packets_(is_server),
74 is_server_(is_server),
75 clock_(clock),
76 stats_(stats),
77 send_algorithm_(SendAlgorithmInterface::Create(clock, type)),
78 rtt_sample_(QuicTime::Delta::Infinite()),
79 pending_crypto_packet_count_(0),
80 consecutive_rto_count_(0),
81 consecutive_tlp_count_(0),
82 consecutive_crypto_retransmission_count_(0),
83 max_tail_loss_probes_(kDefaultMaxTailLossProbes),
84 using_pacing_(false) {
87 QuicSentPacketManager::~QuicSentPacketManager() {
90 void QuicSentPacketManager::SetFromConfig(const QuicConfig& config) {
91 if (config.initial_round_trip_time_us() > 0 &&
92 rtt_sample_.IsInfinite()) {
93 // The initial rtt should already be set on the client side.
94 DVLOG_IF(1, !is_server_)
95 << "Client did not set an initial RTT, but did negotiate one.";
96 rtt_sample_ =
97 QuicTime::Delta::FromMicroseconds(config.initial_round_trip_time_us());
98 send_algorithm_->UpdateRtt(rtt_sample_);
100 if (config.congestion_control() == kPACE) {
101 MaybeEnablePacing();
103 send_algorithm_->SetFromConfig(config, is_server_);
106 // TODO(ianswett): Combine this method with OnPacketSent once packets are always
107 // sent in order and the connection tracks RetransmittableFrames for longer.
108 void QuicSentPacketManager::OnSerializedPacket(
109 const SerializedPacket& serialized_packet) {
110 if (serialized_packet.retransmittable_frames) {
111 ack_notifier_manager_.OnSerializedPacket(serialized_packet);
113 if (serialized_packet.retransmittable_frames->HasCryptoHandshake()
114 == IS_HANDSHAKE) {
115 ++pending_crypto_packet_count_;
119 unacked_packets_.AddPacket(serialized_packet);
122 void QuicSentPacketManager::OnRetransmittedPacket(
123 QuicPacketSequenceNumber old_sequence_number,
124 QuicPacketSequenceNumber new_sequence_number) {
125 DCHECK(ContainsKey(pending_retransmissions_, old_sequence_number));
127 pending_retransmissions_.erase(old_sequence_number);
129 // A notifier may be waiting to hear about ACKs for the original sequence
130 // number. Inform them that the sequence number has changed.
131 ack_notifier_manager_.UpdateSequenceNumber(old_sequence_number,
132 new_sequence_number);
134 unacked_packets_.OnRetransmittedPacket(old_sequence_number,
135 new_sequence_number);
138 bool QuicSentPacketManager::OnIncomingAck(
139 const ReceivedPacketInfo& received_info, QuicTime ack_receive_time) {
140 // We rely on delta_time_largest_observed to compute an RTT estimate, so
141 // we only update rtt when the largest observed gets acked.
142 bool largest_observed_acked =
143 unacked_packets_.IsUnacked(received_info.largest_observed);
144 MaybeUpdateRTT(received_info, ack_receive_time);
145 HandleAckForSentPackets(received_info);
146 MaybeRetransmitOnAckFrame(received_info, ack_receive_time);
148 // Anytime we are making forward progress and have a new RTT estimate, reset
149 // the backoff counters.
150 if (largest_observed_acked) {
151 // Reset all retransmit counters any time a new packet is acked.
152 consecutive_rto_count_ = 0;
153 consecutive_tlp_count_ = 0;
154 consecutive_crypto_retransmission_count_ = 0;
157 // Always reset the retransmission alarm when an ack comes in, since we now
158 // have a better estimate of the current rtt than when it was set.
159 return true;
162 void QuicSentPacketManager::DiscardUnackedPacket(
163 QuicPacketSequenceNumber sequence_number) {
164 MarkPacketHandled(sequence_number, NOT_RECEIVED_BY_PEER);
167 void QuicSentPacketManager::HandleAckForSentPackets(
168 const ReceivedPacketInfo& received_info) {
169 // Go through the packets we have not received an ack for and see if this
170 // incoming_ack shows they've been seen by the peer.
171 QuicUnackedPacketMap::const_iterator it = unacked_packets_.begin();
172 while (it != unacked_packets_.end()) {
173 QuicPacketSequenceNumber sequence_number = it->first;
174 if (sequence_number > received_info.largest_observed) {
175 // These are very new sequence_numbers.
176 break;
179 if (IsAwaitingPacket(received_info, sequence_number)) {
180 ++it;
181 continue;
184 // Packet was acked, so remove it from our unacked packet list.
185 DVLOG(1) << ENDPOINT <<"Got an ack for packet " << sequence_number;
186 // If data is associated with the most recent transmission of this
187 // packet, then inform the caller.
188 it = MarkPacketHandled(sequence_number, RECEIVED_BY_PEER);
190 // The AckNotifierManager is informed of every ACKed sequence number.
191 ack_notifier_manager_.OnPacketAcked(sequence_number);
194 // Discard any retransmittable frames associated with revived packets.
195 for (SequenceNumberSet::const_iterator revived_it =
196 received_info.revived_packets.begin();
197 revived_it != received_info.revived_packets.end(); ++revived_it) {
198 if (unacked_packets_.IsUnacked(*revived_it)) {
199 if (!unacked_packets_.IsPending(*revived_it)) {
200 unacked_packets_.RemovePacket(*revived_it);
201 } else {
202 unacked_packets_.NeuterPacket(*revived_it);
207 // If we have received a truncated ack, then we need to
208 // clear out some previous transmissions to allow the peer
209 // to actually ACK new packets.
210 if (received_info.is_truncated) {
211 unacked_packets_.ClearPreviousRetransmissions(
212 received_info.missing_packets.size() / 2);
216 bool QuicSentPacketManager::HasRetransmittableFrames(
217 QuicPacketSequenceNumber sequence_number) const {
218 return unacked_packets_.HasRetransmittableFrames(sequence_number);
221 void QuicSentPacketManager::RetransmitUnackedPackets(
222 RetransmissionType retransmission_type) {
223 QuicUnackedPacketMap::const_iterator unacked_it = unacked_packets_.begin();
224 while (unacked_it != unacked_packets_.end()) {
225 const RetransmittableFrames* frames =
226 unacked_it->second.retransmittable_frames;
227 // Only mark it as handled if it can't be retransmitted and there are no
228 // pending retransmissions which would be cleared.
229 if (frames == NULL && unacked_it->second.all_transmissions->size() == 1 &&
230 retransmission_type == ALL_PACKETS) {
231 unacked_it = MarkPacketHandled(unacked_it->first, NOT_RECEIVED_BY_PEER);
232 continue;
234 // If it had no other transmissions, we handle it above. If it has
235 // other transmissions, one of them must have retransmittable frames,
236 // so that gets resolved the same way as other retransmissions.
237 // TODO(ianswett): Consider adding a new retransmission type which removes
238 // all these old packets from unacked and retransmits them as new sequence
239 // numbers with no connection to the previous ones.
240 if (frames != NULL && (retransmission_type == ALL_PACKETS ||
241 frames->encryption_level() == ENCRYPTION_INITIAL)) {
242 OnPacketAbandoned(unacked_it->first);
243 MarkForRetransmission(unacked_it->first, NACK_RETRANSMISSION);
245 ++unacked_it;
249 void QuicSentPacketManager::MarkForRetransmission(
250 QuicPacketSequenceNumber sequence_number,
251 TransmissionType transmission_type) {
252 const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
253 unacked_packets_.GetTransmissionInfo(sequence_number);
254 LOG_IF(DFATAL, transmission_info.retransmittable_frames == NULL);
255 LOG_IF(DFATAL, transmission_info.sent_time == QuicTime::Zero());
256 // TODO(ianswett): Currently the RTO can fire while there are pending NACK
257 // retransmissions for the same data, which is not ideal.
258 if (ContainsKey(pending_retransmissions_, sequence_number)) {
259 return;
262 pending_retransmissions_[sequence_number] = transmission_type;
265 bool QuicSentPacketManager::HasPendingRetransmissions() const {
266 return !pending_retransmissions_.empty();
269 QuicSentPacketManager::PendingRetransmission
270 QuicSentPacketManager::NextPendingRetransmission() {
271 DCHECK(!pending_retransmissions_.empty());
272 QuicPacketSequenceNumber sequence_number =
273 pending_retransmissions_.begin()->first;
274 DCHECK(unacked_packets_.IsUnacked(sequence_number));
275 const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
276 unacked_packets_.GetTransmissionInfo(sequence_number);
277 DCHECK(transmission_info.retransmittable_frames);
279 return PendingRetransmission(sequence_number,
280 pending_retransmissions_.begin()->second,
281 *transmission_info.retransmittable_frames,
282 transmission_info.sequence_number_length);
285 QuicUnackedPacketMap::const_iterator
286 QuicSentPacketManager::MarkPacketHandled(
287 QuicPacketSequenceNumber sequence_number,
288 ReceivedByPeer received_by_peer) {
289 if (!unacked_packets_.IsUnacked(sequence_number)) {
290 LOG(DFATAL) << "Packet is not unacked: " << sequence_number;
291 return unacked_packets_.end();
293 const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
294 unacked_packets_.GetTransmissionInfo(sequence_number);
295 // If this packet is pending, remove it and inform the send algorithm.
296 if (transmission_info.pending) {
297 if (received_by_peer == RECEIVED_BY_PEER) {
298 send_algorithm_->OnPacketAcked(sequence_number,
299 transmission_info.bytes_sent);
300 } else {
301 // It's been abandoned.
302 send_algorithm_->OnPacketAbandoned(sequence_number,
303 transmission_info.bytes_sent);
305 unacked_packets_.SetNotPending(sequence_number);
309 SequenceNumberSet all_transmissions = *transmission_info.all_transmissions;
310 SequenceNumberSet::reverse_iterator all_transmissions_it =
311 all_transmissions.rbegin();
312 QuicPacketSequenceNumber newest_transmission = *all_transmissions_it;
313 if (newest_transmission != sequence_number) {
314 ++stats_->packets_spuriously_retransmitted;
317 bool has_cryto_handshake = HasCryptoHandshake(
318 unacked_packets_.GetTransmissionInfo(newest_transmission));
319 if (has_cryto_handshake) {
320 --pending_crypto_packet_count_;
322 while (all_transmissions_it != all_transmissions.rend()) {
323 QuicPacketSequenceNumber previous_transmission = *all_transmissions_it;
324 const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
325 unacked_packets_.GetTransmissionInfo(previous_transmission);
326 if (ContainsKey(pending_retransmissions_, previous_transmission)) {
327 // Don't bother retransmitting this packet, if it has been
328 // marked for retransmission.
329 pending_retransmissions_.erase(previous_transmission);
331 if (has_cryto_handshake) {
332 // If it's a crypto handshake packet, discard it and all retransmissions,
333 // since they won't be acked now that one has been processed.
334 if (transmission_info.pending) {
335 OnPacketAbandoned(previous_transmission);
337 unacked_packets_.SetNotPending(previous_transmission);
339 if (!transmission_info.pending) {
340 unacked_packets_.RemovePacket(previous_transmission);
341 } else {
342 unacked_packets_.NeuterPacket(previous_transmission);
344 ++all_transmissions_it;
347 QuicUnackedPacketMap::const_iterator next_unacked = unacked_packets_.begin();
348 while (next_unacked != unacked_packets_.end() &&
349 next_unacked->first < sequence_number) {
350 ++next_unacked;
352 return next_unacked;
355 bool QuicSentPacketManager::IsUnacked(
356 QuicPacketSequenceNumber sequence_number) const {
357 return unacked_packets_.IsUnacked(sequence_number);
360 bool QuicSentPacketManager::HasUnackedPackets() const {
361 return unacked_packets_.HasUnackedPackets();
364 QuicPacketSequenceNumber
365 QuicSentPacketManager::GetLeastUnackedSentPacket() const {
366 return unacked_packets_.GetLeastUnackedSentPacket();
369 bool QuicSentPacketManager::OnPacketSent(
370 QuicPacketSequenceNumber sequence_number,
371 QuicTime sent_time,
372 QuicByteCount bytes,
373 TransmissionType transmission_type,
374 HasRetransmittableData has_retransmittable_data) {
375 DCHECK_LT(0u, sequence_number);
376 LOG_IF(DFATAL, bytes == 0) << "Cannot send empty packets.";
377 // In rare circumstances, the packet could be serialized, sent, and then acked
378 // before OnPacketSent is called.
379 if (!unacked_packets_.IsUnacked(sequence_number)) {
380 return false;
383 // Only track packets the send algorithm wants us to track.
384 if (!send_algorithm_->OnPacketSent(sent_time, sequence_number, bytes,
385 transmission_type,
386 has_retransmittable_data)) {
387 unacked_packets_.RemovePacket(sequence_number);
388 // Do not reset the retransmission timer, since the packet isn't tracked.
389 return false;
392 const bool set_retransmission_timer = !unacked_packets_.HasPendingPackets();
394 unacked_packets_.SetPending(sequence_number, sent_time, bytes);
396 // Reset the retransmission timer anytime a packet is sent in tail loss probe
397 // mode or before the crypto handshake has completed.
398 return set_retransmission_timer || GetRetransmissionMode() != RTO_MODE;
401 void QuicSentPacketManager::OnRetransmissionTimeout() {
402 DCHECK(unacked_packets_.HasPendingPackets());
403 // Handshake retransmission, TLP, and RTO are implemented with a single alarm.
404 // The handshake alarm is set when the handshake has not completed, and the
405 // TLP and RTO alarms are set after that.
406 // The TLP alarm is always set to run for under an RTO.
407 switch (GetRetransmissionMode()) {
408 case HANDSHAKE_MODE:
409 ++stats_->crypto_retransmit_count;
410 RetransmitCryptoPackets();
411 return;
412 case TLP_MODE:
413 // If no tail loss probe can be sent, because there are no retransmittable
414 // packets, execute a conventional RTO to abandon old packets.
415 ++stats_->tlp_count;
416 RetransmitOldestPacket();
417 return;
418 case RTO_MODE:
419 ++stats_->rto_count;
420 RetransmitAllPackets();
421 return;
425 void QuicSentPacketManager::RetransmitCryptoPackets() {
426 DCHECK_EQ(HANDSHAKE_MODE, GetRetransmissionMode());
427 // TODO(ianswett): Typical TCP implementations only retransmit 5 times.
428 consecutive_crypto_retransmission_count_ =
429 min(kMaxHandshakeRetransmissionBackoffs,
430 consecutive_crypto_retransmission_count_ + 1);
431 bool packet_retransmitted = false;
432 for (QuicUnackedPacketMap::const_iterator it = unacked_packets_.begin();
433 it != unacked_packets_.end(); ++it) {
434 QuicPacketSequenceNumber sequence_number = it->first;
435 const RetransmittableFrames* frames = it->second.retransmittable_frames;
436 // Only retransmit frames which are pending, and therefore have been sent.
437 if (!it->second.pending || frames == NULL ||
438 frames->HasCryptoHandshake() != IS_HANDSHAKE) {
439 continue;
441 packet_retransmitted = true;
442 MarkForRetransmission(sequence_number, TLP_RETRANSMISSION);
443 // Abandon all the crypto retransmissions now so they're not lost later.
444 OnPacketAbandoned(sequence_number);
446 DCHECK(packet_retransmitted) << "No crypto packets found to retransmit.";
449 void QuicSentPacketManager::RetransmitOldestPacket() {
450 DCHECK_EQ(TLP_MODE, GetRetransmissionMode());
451 ++consecutive_tlp_count_;
452 for (QuicUnackedPacketMap::const_iterator it = unacked_packets_.begin();
453 it != unacked_packets_.end(); ++it) {
454 QuicPacketSequenceNumber sequence_number = it->first;
455 const RetransmittableFrames* frames = it->second.retransmittable_frames;
456 // Only retransmit frames which are pending, and therefore have been sent.
457 if (!it->second.pending || frames == NULL) {
458 continue;
460 DCHECK_NE(IS_HANDSHAKE, frames->HasCryptoHandshake());
461 MarkForRetransmission(sequence_number, TLP_RETRANSMISSION);
462 return;
464 DLOG(FATAL)
465 << "No retransmittable packets, so RetransmitOldestPacket failed.";
468 void QuicSentPacketManager::RetransmitAllPackets() {
469 // Abandon all retransmittable packets and packets older than the
470 // retransmission delay.
472 DVLOG(1) << "OnRetransmissionTimeout() fired with "
473 << unacked_packets_.GetNumUnackedPackets() << " unacked packets.";
475 // Request retransmission of all retransmittable packets when the RTO
476 // fires, and let the congestion manager decide how many to send
477 // immediately and the remaining packets will be queued.
478 // Abandon any non-retransmittable packets that are sufficiently old.
479 bool packets_retransmitted = false;
480 for (QuicUnackedPacketMap::const_iterator it = unacked_packets_.begin();
481 it != unacked_packets_.end(); ++it) {
482 unacked_packets_.SetNotPending(it->first);
483 if (it->second.retransmittable_frames != NULL) {
484 packets_retransmitted = true;
485 MarkForRetransmission(it->first, RTO_RETRANSMISSION);
489 send_algorithm_->OnRetransmissionTimeout(packets_retransmitted);
490 if (packets_retransmitted) {
491 ++consecutive_rto_count_;
495 QuicSentPacketManager::RetransmissionTimeoutMode
496 QuicSentPacketManager::GetRetransmissionMode() const {
497 DCHECK(unacked_packets_.HasPendingPackets());
498 if (pending_crypto_packet_count_ > 0) {
499 return HANDSHAKE_MODE;
501 if (consecutive_tlp_count_ < max_tail_loss_probes_) {
502 if (unacked_packets_.HasUnackedRetransmittableFrames()) {
503 return TLP_MODE;
506 return RTO_MODE;
509 void QuicSentPacketManager::OnPacketAbandoned(
510 QuicPacketSequenceNumber sequence_number) {
511 if (unacked_packets_.IsPending(sequence_number)) {
512 LOG_IF(DFATAL, unacked_packets_.GetTransmissionInfo(
513 sequence_number).bytes_sent == 0);
514 send_algorithm_->OnPacketAbandoned(
515 sequence_number,
516 unacked_packets_.GetTransmissionInfo(sequence_number).bytes_sent);
517 unacked_packets_.SetNotPending(sequence_number);
521 void QuicSentPacketManager::OnIncomingQuicCongestionFeedbackFrame(
522 const QuicCongestionFeedbackFrame& frame,
523 const QuicTime& feedback_receive_time) {
524 send_algorithm_->OnIncomingQuicCongestionFeedbackFrame(
525 frame, feedback_receive_time);
528 void QuicSentPacketManager::MaybeRetransmitOnAckFrame(
529 const ReceivedPacketInfo& received_info,
530 const QuicTime& ack_receive_time) {
531 // Go through all pending packets up to the largest observed and see if any
532 // need to be retransmitted or lost.
533 for (QuicUnackedPacketMap::const_iterator it = unacked_packets_.begin();
534 it != unacked_packets_.end() &&
535 it->first <= received_info.largest_observed; ++it) {
536 if (!it->second.pending) {
537 continue;
539 QuicPacketSequenceNumber sequence_number = it->first;
540 DVLOG(1) << "still missing packet " << sequence_number;
541 // Acks must be handled previously, so ensure it's missing and not acked.
542 DCHECK(IsAwaitingPacket(received_info, sequence_number));
544 // Consider it multiple nacks when there is a gap between the missing packet
545 // and the largest observed, since the purpose of a nack threshold is to
546 // tolerate re-ordering. This handles both StretchAcks and Forward Acks.
547 // TODO(ianswett): This relies heavily on sequential reception of packets,
548 // and makes an assumption that the congestion control uses TCP style nacks.
549 size_t min_nacks = received_info.largest_observed - sequence_number;
550 unacked_packets_.NackPacket(sequence_number, min_nacks);
553 SequenceNumberSet lost_packets =
554 DetectLostPackets(unacked_packets_,
555 ack_receive_time,
556 received_info.largest_observed);
557 for (SequenceNumberSet::const_iterator it = lost_packets.begin();
558 it != lost_packets.end(); ++it) {
559 QuicPacketSequenceNumber sequence_number = *it;
560 // TODO(ianswett): If it's expected the FEC packet may repair the loss, it
561 // should be recorded as a loss to the send algorithm, but not retransmitted
562 // until it's known whether the FEC packet arrived.
563 ++stats_->packets_lost;
564 send_algorithm_->OnPacketLost(sequence_number, ack_receive_time);
565 OnPacketAbandoned(sequence_number);
567 if (unacked_packets_.HasRetransmittableFrames(sequence_number)) {
568 MarkForRetransmission(sequence_number, NACK_RETRANSMISSION);
569 } else {
570 // Since we will not retransmit this, we need to remove it from
571 // unacked_packets_. This is either the current transmission of
572 // a packet whose previous transmission has been acked, or it
573 // is a packet that has been TLP retransmitted.
574 unacked_packets_.RemovePacket(sequence_number);
579 // static
580 SequenceNumberSet QuicSentPacketManager::DetectLostPackets(
581 const QuicUnackedPacketMap& unacked_packets,
582 const QuicTime& time,
583 QuicPacketSequenceNumber largest_observed) {
584 SequenceNumberSet lost_packets;
586 for (QuicUnackedPacketMap::const_iterator it = unacked_packets.begin();
587 it != unacked_packets.end() && it->first <= largest_observed; ++it) {
588 if (!it->second.pending) {
589 continue;
591 size_t num_nacks_needed = kNumberOfNacksBeforeRetransmission;
592 // Check for early retransmit(RFC5827) when the last packet gets acked and
593 // the there are fewer than 4 pending packets.
594 // TODO(ianswett): Set a retransmission timer instead of losing the packet
595 // and retransmitting immediately. Also consider only invoking OnPacketLost
596 // and OnPacketAbandoned when they're actually retransmitted in case they
597 // arrive while queued for retransmission.
598 if (it->second.retransmittable_frames &&
599 unacked_packets.largest_sent_packet() == largest_observed) {
600 num_nacks_needed = largest_observed - it->first;
603 if (it->second.nack_count < num_nacks_needed) {
604 continue;
607 lost_packets.insert(it->first);
610 return lost_packets;
613 void QuicSentPacketManager::MaybeUpdateRTT(
614 const ReceivedPacketInfo& received_info,
615 const QuicTime& ack_receive_time) {
616 if (!unacked_packets_.IsUnacked(received_info.largest_observed)) {
617 return;
619 // We calculate the RTT based on the highest ACKed sequence number, the lower
620 // sequence numbers will include the ACK aggregation delay.
621 const QuicUnackedPacketMap::TransmissionInfo& transmission_info =
622 unacked_packets_.GetTransmissionInfo(received_info.largest_observed);
623 // Don't update the RTT if it hasn't been sent.
624 if (transmission_info.sent_time == QuicTime::Zero()) {
625 return;
628 QuicTime::Delta send_delta =
629 ack_receive_time.Subtract(transmission_info.sent_time);
630 if (send_delta > received_info.delta_time_largest_observed) {
631 rtt_sample_ = send_delta.Subtract(
632 received_info.delta_time_largest_observed);
633 } else if (rtt_sample_.IsInfinite()) {
634 // Even though we received information from the peer suggesting
635 // an invalid (negative) RTT, we can use the send delta as an
636 // approximation until we get a better estimate.
637 rtt_sample_ = send_delta;
639 send_algorithm_->UpdateRtt(rtt_sample_);
642 QuicTime::Delta QuicSentPacketManager::TimeUntilSend(
643 QuicTime now,
644 TransmissionType transmission_type,
645 HasRetransmittableData retransmittable,
646 IsHandshake handshake) {
647 return send_algorithm_->TimeUntilSend(now, transmission_type, retransmittable,
648 handshake);
651 // Ensures that the Delayed Ack timer is always set to a value lesser
652 // than the retransmission timer's minimum value (MinRTO). We want the
653 // delayed ack to get back to the QUIC peer before the sender's
654 // retransmission timer triggers. Since we do not know the
655 // reverse-path one-way delay, we assume equal delays for forward and
656 // reverse paths, and ensure that the timer is set to less than half
657 // of the MinRTO.
658 // There may be a value in making this delay adaptive with the help of
659 // the sender and a signaling mechanism -- if the sender uses a
660 // different MinRTO, we may get spurious retransmissions. May not have
661 // any benefits, but if the delayed ack becomes a significant source
662 // of (likely, tail) latency, then consider such a mechanism.
663 const QuicTime::Delta QuicSentPacketManager::DelayedAckTime() const {
664 return QuicTime::Delta::FromMilliseconds(kMinRetransmissionTimeMs/2);
667 const QuicTime QuicSentPacketManager::GetRetransmissionTime() const {
668 // Don't set the timer if there are no pending packets.
669 if (!unacked_packets_.HasPendingPackets()) {
670 return QuicTime::Zero();
672 switch (GetRetransmissionMode()) {
673 case HANDSHAKE_MODE:
674 return clock_->ApproximateNow().Add(GetCryptoRetransmissionDelay());
675 case TLP_MODE: {
676 // TODO(ianswett): When CWND is available, it would be preferable to
677 // set the timer based on the earliest retransmittable packet.
678 // Base the updated timer on the send time of the last packet.
679 // TODO(ianswett): I believe this is a subtle mis-implementation of tail
680 // loss probe, since GetLastPacketSentTime actually returns the sent time
681 // of the last pending packet which still has retransmittable frames.
682 const QuicTime sent_time = unacked_packets_.GetLastPacketSentTime();
683 const QuicTime tlp_time = sent_time.Add(GetTailLossProbeDelay());
684 // Ensure the tlp timer never gets set to a time in the past.
685 return QuicTime::Max(clock_->ApproximateNow(), tlp_time);
687 case RTO_MODE: {
688 // The RTO is based on the first pending packet.
689 const QuicTime sent_time =
690 unacked_packets_.GetFirstPendingPacketSentTime();
691 // Always wait at least 1.5 * RTT after the first sent packet.
692 QuicTime min_timeout = clock_->ApproximateNow().Add(
693 SmoothedRtt().Multiply(1.5));
694 QuicTime rto_timeout = sent_time.Add(GetRetransmissionDelay());
696 return QuicTime::Max(min_timeout, rto_timeout);
699 DCHECK(false);
700 return QuicTime::Zero();
703 const QuicTime::Delta QuicSentPacketManager::GetCryptoRetransmissionDelay()
704 const {
705 // This is equivalent to the TailLossProbeDelay, but slightly more aggressive
706 // because crypto handshake messages don't incur a delayed ack time.
707 int64 delay_ms = max<int64>(kMinHandshakeTimeoutMs,
708 1.5 * SmoothedRtt().ToMilliseconds());
709 return QuicTime::Delta::FromMilliseconds(
710 delay_ms << consecutive_crypto_retransmission_count_);
713 const QuicTime::Delta QuicSentPacketManager::GetTailLossProbeDelay() const {
714 QuicTime::Delta srtt = SmoothedRtt();
715 if (!unacked_packets_.HasMultiplePendingPackets()) {
716 return QuicTime::Delta::Max(
717 srtt.Multiply(1.5).Add(DelayedAckTime()), srtt.Multiply(2));
719 return QuicTime::Delta::FromMilliseconds(
720 max(kMinTailLossProbeTimeoutMs,
721 static_cast<int64>(2 * srtt.ToMilliseconds())));
724 const QuicTime::Delta QuicSentPacketManager::GetRetransmissionDelay() const {
725 QuicTime::Delta retransmission_delay = send_algorithm_->RetransmissionDelay();
726 // TODO(rch): This code should move to |send_algorithm_|.
727 if (retransmission_delay.IsZero()) {
728 // We are in the initial state, use default timeout values.
729 retransmission_delay =
730 QuicTime::Delta::FromMilliseconds(kDefaultRetransmissionTimeMs);
731 } else if (retransmission_delay.ToMilliseconds() < kMinRetransmissionTimeMs) {
732 retransmission_delay =
733 QuicTime::Delta::FromMilliseconds(kMinRetransmissionTimeMs);
736 // Calculate exponential back off.
737 retransmission_delay = retransmission_delay.Multiply(
738 1 << min<size_t>(consecutive_rto_count_, kMaxRetransmissions));
740 if (retransmission_delay.ToMilliseconds() > kMaxRetransmissionTimeMs) {
741 return QuicTime::Delta::FromMilliseconds(kMaxRetransmissionTimeMs);
743 return retransmission_delay;
746 const QuicTime::Delta QuicSentPacketManager::SmoothedRtt() const {
747 return send_algorithm_->SmoothedRtt();
750 QuicBandwidth QuicSentPacketManager::BandwidthEstimate() const {
751 return send_algorithm_->BandwidthEstimate();
754 QuicByteCount QuicSentPacketManager::GetCongestionWindow() const {
755 return send_algorithm_->GetCongestionWindow();
758 void QuicSentPacketManager::MaybeEnablePacing() {
759 if (!FLAGS_enable_quic_pacing) {
760 return;
763 if (using_pacing_) {
764 return;
767 using_pacing_ = true;
768 send_algorithm_.reset(
769 new PacingSender(send_algorithm_.release(),
770 QuicTime::Delta::FromMicroseconds(1)));
773 } // namespace net