1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
6 #define MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_
8 #include "base/basictypes.h"
9 #include "base/memory/ref_counted.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/memory/shared_memory.h"
12 #include "base/sync_socket.h"
13 #include "base/synchronization/lock.h"
14 #include "media/audio/audio_parameters.h"
15 #include "media/base/media_export.h"
24 // Data transfer between browser and render process uses a combination
25 // of sync sockets and shared memory. To read from the socket and render
26 // data, we use a worker thread, a.k.a. the AudioDeviceThread, which reads
27 // data from the browser via the socket and fills the shared memory from the
28 // audio thread via the AudioDeviceThread::Callback interface/class.
29 // For more details see the documentation in audio_device.h.
31 // TODO(tommi): Multiple audio input/output device instances should be able to
32 // share the same thread instead of spinning one per instance.
33 class MEDIA_EXPORT AudioDeviceThread
{
35 // This is the callback interface/base class that Audio[Output|Input]Device
36 // implements to render input/output data. The callbacks run on the
37 // thread owned by AudioDeviceThread.
40 Callback(const AudioParameters
& audio_parameters
,
41 base::SharedMemoryHandle memory
,
46 // One time initialization for the callback object on the audio thread.
47 void InitializeOnAudioThread();
49 // Derived implementations must call shared_memory_.Map appropriately
50 // before Process can be called.
51 virtual void MapSharedMemory() = 0;
53 // Called whenever we receive notifications about pending data.
54 virtual void Process(uint32 pending_data
) = 0;
57 // Protected so that derived classes can access directly.
58 // The variables are 'const' since values are calculated/set in the
59 // constructor and must never change.
60 const AudioParameters audio_parameters_
;
61 const int samples_per_ms_
;
62 const int bytes_per_ms_
;
64 base::SharedMemory shared_memory_
;
65 const int memory_length_
;
66 const int total_segments_
;
70 DISALLOW_COPY_AND_ASSIGN(Callback
);
76 // Starts the audio thread. The thread must not already be running. If
77 // |sychronized_buffers| is set, the browser expects to be notified via the
78 // |socket| every time AudioDeviceThread::Process() completes.
79 void Start(AudioDeviceThread::Callback
* callback
,
80 base::SyncSocket::Handle socket
,
81 const char* thread_name
,
82 bool synchronized_buffers
);
84 // This tells the audio thread to stop and clean up the data.
85 // The method can stop the thread synchronously or asynchronously.
86 // In the latter case, the thread will still be running after Stop()
87 // returns, but the callback pointer is cleared so no further callbacks will
88 // be made (IOW after Stop() returns, it is safe to delete the callback).
89 // The |loop_for_join| parameter is required for asynchronous operation
90 // in order to join the worker thread and close the thread handle later via a
92 // If set to NULL, function will wait for the thread to exit before returning.
93 void Stop(base::MessageLoop
* loop_for_join
);
95 // Returns true if the thread is stopped or stopping.
99 // Our own private SimpleThread override. We implement this in a
100 // private class so that we get the following benefits:
101 // 1) AudioDeviceThread doesn't expose SimpleThread methods.
102 // I.e. the caller can't call Start()/Stop() - which would be bad.
103 // 2) We override ThreadMain to add additional on-thread initialization
104 // while still synchronized with SimpleThread::Start() to provide
105 // reliable initialization.
108 base::Lock thread_lock_
;
109 scoped_refptr
<AudioDeviceThread::Thread
> thread_
;
111 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread
);
114 } // namespace media.
116 #endif // MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_