1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/debug/trace_event_argument.h"
13 #include "base/json/json_writer.h"
14 #include "base/metrics/histogram.h"
15 #include "base/stl_util.h"
16 #include "base/strings/stringprintf.h"
17 #include "cc/animation/animation_id_provider.h"
18 #include "cc/animation/scroll_offset_animation_curve.h"
19 #include "cc/animation/scrollbar_animation_controller.h"
20 #include "cc/animation/timing_function.h"
21 #include "cc/base/latency_info_swap_promise_monitor.h"
22 #include "cc/base/math_util.h"
23 #include "cc/base/util.h"
24 #include "cc/debug/benchmark_instrumentation.h"
25 #include "cc/debug/debug_rect_history.h"
26 #include "cc/debug/devtools_instrumentation.h"
27 #include "cc/debug/frame_rate_counter.h"
28 #include "cc/debug/paint_time_counter.h"
29 #include "cc/debug/rendering_stats_instrumentation.h"
30 #include "cc/debug/traced_value.h"
31 #include "cc/input/page_scale_animation.h"
32 #include "cc/input/top_controls_manager.h"
33 #include "cc/layers/append_quads_data.h"
34 #include "cc/layers/heads_up_display_layer_impl.h"
35 #include "cc/layers/layer_impl.h"
36 #include "cc/layers/layer_iterator.h"
37 #include "cc/layers/painted_scrollbar_layer_impl.h"
38 #include "cc/layers/render_surface_impl.h"
39 #include "cc/layers/scrollbar_layer_impl_base.h"
40 #include "cc/output/compositor_frame_metadata.h"
41 #include "cc/output/copy_output_request.h"
42 #include "cc/output/delegating_renderer.h"
43 #include "cc/output/gl_renderer.h"
44 #include "cc/output/software_renderer.h"
45 #include "cc/quads/render_pass_draw_quad.h"
46 #include "cc/quads/shared_quad_state.h"
47 #include "cc/quads/solid_color_draw_quad.h"
48 #include "cc/quads/texture_draw_quad.h"
49 #include "cc/resources/bitmap_raster_worker_pool.h"
50 #include "cc/resources/eviction_tile_priority_queue.h"
51 #include "cc/resources/gpu_raster_worker_pool.h"
52 #include "cc/resources/memory_history.h"
53 #include "cc/resources/one_copy_raster_worker_pool.h"
54 #include "cc/resources/picture_layer_tiling.h"
55 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
56 #include "cc/resources/prioritized_resource_manager.h"
57 #include "cc/resources/raster_tile_priority_queue.h"
58 #include "cc/resources/raster_worker_pool.h"
59 #include "cc/resources/resource_pool.h"
60 #include "cc/resources/texture_mailbox_deleter.h"
61 #include "cc/resources/ui_resource_bitmap.h"
62 #include "cc/resources/zero_copy_raster_worker_pool.h"
63 #include "cc/scheduler/delay_based_time_source.h"
64 #include "cc/trees/damage_tracker.h"
65 #include "cc/trees/layer_tree_host.h"
66 #include "cc/trees/layer_tree_host_common.h"
67 #include "cc/trees/layer_tree_impl.h"
68 #include "cc/trees/occlusion_tracker.h"
69 #include "cc/trees/single_thread_proxy.h"
70 #include "cc/trees/tree_synchronizer.h"
71 #include "gpu/command_buffer/client/gles2_interface.h"
72 #include "gpu/GLES2/gl2extchromium.h"
73 #include "ui/gfx/frame_time.h"
74 #include "ui/gfx/geometry/rect_conversions.h"
75 #include "ui/gfx/geometry/size_conversions.h"
76 #include "ui/gfx/geometry/vector2d_conversions.h"
81 // Small helper class that saves the current viewport location as the user sees
82 // it and resets to the same location.
83 class ViewportAnchor
{
85 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
86 : inner_(inner_scroll
),
87 outer_(outer_scroll
) {
88 viewport_in_content_coordinates_
= inner_
->TotalScrollOffset();
91 viewport_in_content_coordinates_
+= outer_
->TotalScrollOffset();
94 void ResetViewportToAnchoredPosition() {
97 inner_
->ClampScrollToMaxScrollOffset();
98 outer_
->ClampScrollToMaxScrollOffset();
100 gfx::ScrollOffset viewport_location
= inner_
->TotalScrollOffset() +
101 outer_
->TotalScrollOffset();
103 gfx::Vector2dF delta
=
104 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
106 delta
= outer_
->ScrollBy(delta
);
107 inner_
->ScrollBy(delta
);
113 gfx::ScrollOffset viewport_in_content_coordinates_
;
117 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
119 TRACE_EVENT_ASYNC_BEGIN1("webkit",
120 "LayerTreeHostImpl::SetVisible",
127 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id
);
130 size_t GetMaxTransferBufferUsageBytes(
131 const ContextProvider::Capabilities
& context_capabilities
,
132 double refresh_rate
) {
133 // We want to make sure the default transfer buffer size is equal to the
134 // amount of data that can be uploaded by the compositor to avoid stalling
136 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
137 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
139 // We need to upload at least enough work to keep the GPU process busy until
140 // the next time it can handle a request to start more uploads from the
141 // compositor. We assume that it will pick up any sent upload requests within
142 // the time of a vsync, since the browser will want to swap a frame within
143 // that time interval, and then uploads should have a chance to be processed.
144 size_t ms_per_frame
= std::floor(1000.0 / refresh_rate
);
145 size_t max_transfer_buffer_usage_bytes
=
146 ms_per_frame
* kMaxBytesUploadedPerMs
;
148 // The context may request a lower limit based on the device capabilities.
149 return std::min(context_capabilities
.max_transfer_buffer_usage_bytes
,
150 max_transfer_buffer_usage_bytes
);
153 unsigned GetMapImageTextureTarget(
154 const ContextProvider::Capabilities
& context_capabilities
) {
155 if (context_capabilities
.gpu
.egl_image_external
)
156 return GL_TEXTURE_EXTERNAL_OES
;
157 if (context_capabilities
.gpu
.texture_rectangle
)
158 return GL_TEXTURE_RECTANGLE_ARB
;
160 return GL_TEXTURE_2D
;
163 size_t GetMaxStagingResourceCount() {
164 // Upper bound for number of staging resource to allow.
170 class LayerTreeHostImplTimeSourceAdapter
: public TimeSourceClient
{
172 static scoped_ptr
<LayerTreeHostImplTimeSourceAdapter
> Create(
173 LayerTreeHostImpl
* layer_tree_host_impl
,
174 scoped_refptr
<DelayBasedTimeSource
> time_source
) {
175 return make_scoped_ptr(
176 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl
,
179 ~LayerTreeHostImplTimeSourceAdapter() override
{
180 time_source_
->SetClient(NULL
);
181 time_source_
->SetActive(false);
184 void OnTimerTick() override
{
185 // In single threaded mode we attempt to simulate changing the current
186 // thread by maintaining a fake thread id. When we switch from one
187 // thread to another, we construct DebugScopedSetXXXThread objects that
188 // update the thread id. This lets DCHECKS that ensure we're on the
189 // right thread to work correctly in single threaded mode. The problem
190 // here is that the timer tasks are run via the message loop, and when
191 // they run, we've had no chance to construct a DebugScopedSetXXXThread
192 // object. The result is that we report that we're running on the main
193 // thread. In multi-threaded mode, this timer is run on the compositor
194 // thread, so to keep this consistent in single-threaded mode, we'll
195 // construct a DebugScopedSetImplThread object. There is no need to do
196 // this in multi-threaded mode since the real thread id's will be
197 // correct. In fact, setting fake thread id's interferes with the real
198 // thread id's and causes breakage.
199 scoped_ptr
<DebugScopedSetImplThread
> set_impl_thread
;
200 if (!layer_tree_host_impl_
->proxy()->HasImplThread()) {
201 set_impl_thread
.reset(
202 new DebugScopedSetImplThread(layer_tree_host_impl_
->proxy()));
205 layer_tree_host_impl_
->Animate(
206 layer_tree_host_impl_
->CurrentBeginFrameArgs().frame_time
);
207 layer_tree_host_impl_
->UpdateBackgroundAnimateTicking(true);
208 bool start_ready_animations
= true;
209 layer_tree_host_impl_
->UpdateAnimationState(start_ready_animations
);
211 if (layer_tree_host_impl_
->pending_tree()) {
212 layer_tree_host_impl_
->pending_tree()->UpdateDrawProperties();
213 layer_tree_host_impl_
->ManageTiles();
216 layer_tree_host_impl_
->ResetCurrentBeginFrameArgsForNextFrame();
219 void SetActive(bool active
) {
220 if (active
!= time_source_
->Active())
221 time_source_
->SetActive(active
);
224 bool Active() const { return time_source_
->Active(); }
227 LayerTreeHostImplTimeSourceAdapter(
228 LayerTreeHostImpl
* layer_tree_host_impl
,
229 scoped_refptr
<DelayBasedTimeSource
> time_source
)
230 : layer_tree_host_impl_(layer_tree_host_impl
),
231 time_source_(time_source
) {
232 time_source_
->SetClient(this);
235 LayerTreeHostImpl
* layer_tree_host_impl_
;
236 scoped_refptr
<DelayBasedTimeSource
> time_source_
;
238 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter
);
241 LayerTreeHostImpl::FrameData::FrameData()
242 : contains_incomplete_tile(false), has_no_damage(false) {}
244 LayerTreeHostImpl::FrameData::~FrameData() {}
246 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
247 const LayerTreeSettings
& settings
,
248 LayerTreeHostImplClient
* client
,
250 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
251 SharedBitmapManager
* shared_bitmap_manager
,
252 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
254 return make_scoped_ptr(new LayerTreeHostImpl(settings
,
257 rendering_stats_instrumentation
,
258 shared_bitmap_manager
,
259 gpu_memory_buffer_manager
,
263 LayerTreeHostImpl::LayerTreeHostImpl(
264 const LayerTreeSettings
& settings
,
265 LayerTreeHostImplClient
* client
,
267 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
268 SharedBitmapManager
* shared_bitmap_manager
,
269 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
271 : BeginFrameSourceMixIn(),
274 use_gpu_rasterization_(false),
275 input_handler_client_(NULL
),
276 did_lock_scrolling_layer_(false),
277 should_bubble_scrolls_(false),
278 wheel_scrolling_(false),
279 scroll_affects_scroll_handler_(false),
280 scroll_layer_id_when_mouse_over_scrollbar_(0),
281 tile_priorities_dirty_(false),
282 root_layer_scroll_offset_delegate_(NULL
),
285 cached_managed_memory_policy_(
286 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
287 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
288 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
289 pinch_gesture_active_(false),
290 pinch_gesture_end_should_clear_scrolling_layer_(false),
291 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
292 paint_time_counter_(PaintTimeCounter::Create()),
293 memory_history_(MemoryHistory::Create()),
294 debug_rect_history_(DebugRectHistory::Create()),
295 texture_mailbox_deleter_(new TextureMailboxDeleter(
296 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
297 : proxy_
->MainThreadTaskRunner())),
298 max_memory_needed_bytes_(0),
300 device_scale_factor_(1.f
),
301 overhang_ui_resource_id_(0),
302 resourceless_software_draw_(false),
303 begin_impl_frame_interval_(BeginFrameArgs::DefaultInterval()),
304 animation_registrar_(AnimationRegistrar::Create()),
305 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
306 micro_benchmark_controller_(this),
307 need_to_update_visible_tiles_before_draw_(false),
308 shared_bitmap_manager_(shared_bitmap_manager
),
309 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
311 requires_high_res_to_draw_(false) {
312 DCHECK(proxy_
->IsImplThread());
313 DidVisibilityChange(this, visible_
);
314 animation_registrar_
->set_supports_scroll_animations(
315 proxy_
->SupportsImplScrolling());
317 SetDebugState(settings
.initial_debug_state
);
319 // LTHI always has an active tree.
320 active_tree_
= LayerTreeImpl::create(this);
321 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
322 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
324 if (settings
.calculate_top_controls_position
) {
325 top_controls_manager_
=
326 TopControlsManager::Create(this,
327 settings
.top_controls_height
,
328 settings
.top_controls_show_threshold
,
329 settings
.top_controls_hide_threshold
);
331 // TODO(bokan): This is a quick fix. The browser should lock the top
332 // controls to shown on creation but this appears not to work. Tracked
333 // in crbug.com/417680.
334 // Initialize with top controls showing.
335 SetControlsTopOffset(0.f
);
339 LayerTreeHostImpl::~LayerTreeHostImpl() {
340 DCHECK(proxy_
->IsImplThread());
341 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
342 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
343 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
345 if (input_handler_client_
) {
346 input_handler_client_
->WillShutdown();
347 input_handler_client_
= NULL
;
350 // The layer trees must be destroyed before the layer tree host. We've
351 // made a contract with our animation controllers that the registrar
352 // will outlive them, and we must make good.
354 recycle_tree_
->Shutdown();
356 pending_tree_
->Shutdown();
357 active_tree_
->Shutdown();
358 recycle_tree_
= nullptr;
359 pending_tree_
= nullptr;
360 active_tree_
= nullptr;
361 DestroyTileManager();
364 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle
) {
365 // If the begin frame data was handled, then scroll and scale set was applied
366 // by the main thread, so the active tree needs to be updated as if these sent
367 // values were applied and committed.
369 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
370 active_tree_
->ResetContentsTexturesPurged();
374 void LayerTreeHostImpl::BeginCommit() {
375 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
377 if (UsePendingTreeForSync())
381 void LayerTreeHostImpl::CommitComplete() {
382 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
385 pending_tree_
->ApplyScrollDeltasSinceBeginMainFrame();
386 sync_tree()->set_needs_update_draw_properties();
388 if (settings_
.impl_side_painting
) {
389 // Impl-side painting needs an update immediately post-commit to have the
390 // opportunity to create tilings. Other paths can call UpdateDrawProperties
391 // more lazily when needed prior to drawing.
392 sync_tree()->UpdateDrawProperties();
393 // Start working on newly created tiles immediately if needed.
394 if (tile_manager_
&& tile_priorities_dirty_
)
397 NotifyReadyToActivate();
399 // If we're not in impl-side painting, the tree is immediately considered
404 micro_benchmark_controller_
.DidCompleteCommit();
407 bool LayerTreeHostImpl::CanDraw() const {
408 // Note: If you are changing this function or any other function that might
409 // affect the result of CanDraw, make sure to call
410 // client_->OnCanDrawStateChanged in the proper places and update the
411 // NotifyIfCanDrawChanged test.
414 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
415 TRACE_EVENT_SCOPE_THREAD
);
419 // Must have an OutputSurface if |renderer_| is not NULL.
420 DCHECK(output_surface_
);
422 // TODO(boliu): Make draws without root_layer work and move this below
423 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
424 if (!active_tree_
->root_layer()) {
425 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
426 TRACE_EVENT_SCOPE_THREAD
);
430 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
433 if (DrawViewportSize().IsEmpty()) {
434 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
435 TRACE_EVENT_SCOPE_THREAD
);
438 if (active_tree_
->ViewportSizeInvalid()) {
439 TRACE_EVENT_INSTANT0(
440 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
441 TRACE_EVENT_SCOPE_THREAD
);
444 if (active_tree_
->ContentsTexturesPurged()) {
445 TRACE_EVENT_INSTANT0(
446 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
447 TRACE_EVENT_SCOPE_THREAD
);
450 if (EvictedUIResourcesExist()) {
451 TRACE_EVENT_INSTANT0(
452 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
453 TRACE_EVENT_SCOPE_THREAD
);
459 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
) {
460 if (input_handler_client_
)
461 input_handler_client_
->Animate(monotonic_time
);
462 AnimatePageScale(monotonic_time
);
463 AnimateLayers(monotonic_time
);
464 AnimateScrollbars(monotonic_time
);
465 AnimateTopControls(monotonic_time
);
468 void LayerTreeHostImpl::ManageTiles() {
471 if (!tile_priorities_dirty_
)
474 tile_priorities_dirty_
= false;
475 tile_manager_
->ManageTiles(global_tile_state_
);
477 client_
->DidManageTiles();
480 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
481 const gfx::Point
& viewport_point
,
482 InputHandler::ScrollInputType type
) {
483 if (!CurrentlyScrollingLayer())
486 gfx::PointF device_viewport_point
=
487 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
489 LayerImpl
* layer_impl
=
490 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
492 bool scroll_on_main_thread
= false;
493 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
494 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
495 return CurrentlyScrollingLayer() == scrolling_layer_impl
;
498 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(
499 const gfx::Point
& viewport_point
) {
501 gfx::PointF device_viewport_point
=
502 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
504 LayerImpl
* layer_impl
=
505 active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
506 device_viewport_point
);
508 return layer_impl
!= NULL
;
511 scoped_ptr
<SwapPromiseMonitor
>
512 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
513 ui::LatencyInfo
* latency
) {
514 return make_scoped_ptr(
515 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
518 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
519 scoped_ptr
<SwapPromise
> swap_promise
) {
520 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
523 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
524 LayerImpl
* root_draw_layer
,
525 const LayerImplList
& render_surface_layer_list
) {
526 // For now, we use damage tracking to compute a global scissor. To do this, we
527 // must compute all damage tracking before drawing anything, so that we know
528 // the root damage rect. The root damage rect is then used to scissor each
531 for (int surface_index
= render_surface_layer_list
.size() - 1;
534 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
535 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
536 DCHECK(render_surface
);
537 render_surface
->damage_tracker()->UpdateDamageTrackingState(
538 render_surface
->layer_list(),
539 render_surface_layer
->id(),
540 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
541 render_surface
->content_rect(),
542 render_surface_layer
->mask_layer(),
543 render_surface_layer
->filters());
547 void LayerTreeHostImpl::FrameData::AsValueInto(
548 base::debug::TracedValue
* value
) const {
549 value
->SetBoolean("contains_incomplete_tile", contains_incomplete_tile
);
550 value
->SetBoolean("has_no_damage", has_no_damage
);
552 // Quad data can be quite large, so only dump render passes if we select
555 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
556 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
558 value
->BeginArray("render_passes");
559 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
560 value
->BeginDictionary();
561 render_passes
[i
]->AsValueInto(value
);
562 value
->EndDictionary();
568 void LayerTreeHostImpl::FrameData::AppendRenderPass(
569 scoped_ptr
<RenderPass
> render_pass
) {
570 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
571 render_passes
.push_back(render_pass
.Pass());
574 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
575 if (resourceless_software_draw_
) {
576 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
577 } else if (output_surface_
->context_provider()) {
578 return DRAW_MODE_HARDWARE
;
580 DCHECK_EQ(!output_surface_
->software_device(),
581 output_surface_
->capabilities().delegated_rendering
&&
582 !output_surface_
->capabilities().deferred_gl_initialization
)
583 << output_surface_
->capabilities().delegated_rendering
<< " "
584 << output_surface_
->capabilities().deferred_gl_initialization
;
585 return DRAW_MODE_SOFTWARE
;
589 static void AppendQuadsForLayer(
590 RenderPass
* target_render_pass
,
592 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
593 AppendQuadsData
* append_quads_data
) {
596 occlusion_tracker
.GetCurrentOcclusionForLayer(layer
->draw_transform()),
600 static void AppendQuadsForRenderSurfaceLayer(
601 RenderPass
* target_render_pass
,
603 const RenderPass
* contributing_render_pass
,
604 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
,
605 AppendQuadsData
* append_quads_data
) {
606 bool is_replica
= false;
607 layer
->render_surface()->AppendQuads(target_render_pass
,
611 contributing_render_pass
->id
);
613 // Add replica after the surface so that it appears below the surface.
614 if (layer
->has_replica()) {
616 layer
->render_surface()->AppendQuads(target_render_pass
,
620 contributing_render_pass
->id
);
624 static void AppendQuadsToFillScreen(
625 ResourceProvider::ResourceId overhang_resource_id
,
626 const gfx::SizeF
& overhang_resource_scaled_size
,
627 const gfx::Rect
& root_scroll_layer_rect
,
628 RenderPass
* target_render_pass
,
629 LayerImpl
* root_layer
,
630 SkColor screen_background_color
,
631 const OcclusionTracker
<LayerImpl
>& occlusion_tracker
) {
632 if (!root_layer
|| !SkColorGetA(screen_background_color
))
635 Region fill_region
= occlusion_tracker
.ComputeVisibleRegionInScreen();
636 if (fill_region
.IsEmpty())
639 // Divide the fill region into the part to be filled with the overhang
640 // resource and the part to be filled with the background color.
641 Region screen_background_color_region
= fill_region
;
642 Region overhang_region
;
643 if (overhang_resource_id
) {
644 overhang_region
= fill_region
;
645 overhang_region
.Subtract(root_scroll_layer_rect
);
646 screen_background_color_region
.Intersect(root_scroll_layer_rect
);
649 // Manually create the quad state for the gutter quads, as the root layer
650 // doesn't have any bounds and so can't generate this itself.
651 // TODO(danakj): Make the gutter quads generated by the solid color layer
652 // (make it smarter about generating quads to fill unoccluded areas).
654 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
656 int sorting_context_id
= 0;
657 SharedQuadState
* shared_quad_state
=
658 target_render_pass
->CreateAndAppendSharedQuadState();
659 shared_quad_state
->SetAll(gfx::Transform(),
660 root_target_rect
.size(),
665 SkXfermode::kSrcOver_Mode
,
668 for (Region::Iterator
fill_rects(screen_background_color_region
);
669 fill_rects
.has_rect();
671 gfx::Rect screen_space_rect
= fill_rects
.rect();
672 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
673 // Skip the quad culler and just append the quads directly to avoid
675 SolidColorDrawQuad
* quad
=
676 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
677 quad
->SetNew(shared_quad_state
,
679 visible_screen_space_rect
,
680 screen_background_color
,
683 for (Region::Iterator
fill_rects(overhang_region
);
684 fill_rects
.has_rect();
686 DCHECK(overhang_resource_id
);
687 gfx::Rect screen_space_rect
= fill_rects
.rect();
688 gfx::Rect opaque_screen_space_rect
= screen_space_rect
;
689 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
690 TextureDrawQuad
* tex_quad
=
691 target_render_pass
->CreateAndAppendDrawQuad
<TextureDrawQuad
>();
692 const float vertex_opacity
[4] = {1.f
, 1.f
, 1.f
, 1.f
};
696 opaque_screen_space_rect
,
697 visible_screen_space_rect
,
698 overhang_resource_id
,
701 screen_space_rect
.x() / overhang_resource_scaled_size
.width(),
702 screen_space_rect
.y() / overhang_resource_scaled_size
.height()),
704 screen_space_rect
.right() / overhang_resource_scaled_size
.width(),
705 screen_space_rect
.bottom() /
706 overhang_resource_scaled_size
.height()),
707 screen_background_color
,
713 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
715 DCHECK(frame
->render_passes
.empty());
717 DCHECK(active_tree_
->root_layer());
719 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
720 *frame
->render_surface_layer_list
);
722 // If the root render surface has no visible damage, then don't generate a
724 RenderSurfaceImpl
* root_surface
=
725 active_tree_
->root_layer()->render_surface();
726 bool root_surface_has_no_visible_damage
=
727 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
728 root_surface
->content_rect());
729 bool root_surface_has_contributing_layers
=
730 !root_surface
->layer_list().empty();
731 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
732 active_tree_
->hud_layer()->IsAnimatingHUDContents();
733 if (root_surface_has_contributing_layers
&&
734 root_surface_has_no_visible_damage
&&
735 active_tree_
->LayersWithCopyOutputRequest().empty() &&
736 !hud_wants_to_draw_
) {
738 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
739 frame
->has_no_damage
= true;
740 DCHECK(!output_surface_
->capabilities()
741 .draw_and_swap_full_viewport_every_frame
);
746 "LayerTreeHostImpl::CalculateRenderPasses",
747 "render_surface_layer_list.size()",
748 static_cast<uint64
>(frame
->render_surface_layer_list
->size()));
750 // Create the render passes in dependency order.
751 for (int surface_index
= frame
->render_surface_layer_list
->size() - 1;
754 LayerImpl
* render_surface_layer
=
755 (*frame
->render_surface_layer_list
)[surface_index
];
756 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
758 bool should_draw_into_render_pass
=
759 render_surface_layer
->parent() == NULL
||
760 render_surface
->contributes_to_drawn_surface() ||
761 render_surface_layer
->HasCopyRequest();
762 if (should_draw_into_render_pass
)
763 render_surface_layer
->render_surface()->AppendRenderPasses(frame
);
766 // When we are displaying the HUD, change the root damage rect to cover the
767 // entire root surface. This will disable partial-swap/scissor optimizations
768 // that would prevent the HUD from updating, since the HUD does not cause
769 // damage itself, to prevent it from messing with damage visualizations. Since
770 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
771 // changing the RenderPass does not affect them.
772 if (active_tree_
->hud_layer()) {
773 RenderPass
* root_pass
= frame
->render_passes
.back();
774 root_pass
->damage_rect
= root_pass
->output_rect
;
777 OcclusionTracker
<LayerImpl
> occlusion_tracker(
778 active_tree_
->root_layer()->render_surface()->content_rect());
779 occlusion_tracker
.set_minimum_tracking_size(
780 settings_
.minimum_occlusion_tracking_size
);
782 if (debug_state_
.show_occluding_rects
) {
783 occlusion_tracker
.set_occluding_screen_space_rects_container(
784 &frame
->occluding_screen_space_rects
);
786 if (debug_state_
.show_non_occluding_rects
) {
787 occlusion_tracker
.set_non_occluding_screen_space_rects_container(
788 &frame
->non_occluding_screen_space_rects
);
791 // Add quads to the Render passes in front-to-back order to allow for testing
792 // occlusion and performing culling during the tree walk.
793 typedef LayerIterator
<LayerImpl
> LayerIteratorType
;
795 // Typically when we are missing a texture and use a checkerboard quad, we
796 // still draw the frame. However when the layer being checkerboarded is moving
797 // due to an impl-animation, we drop the frame to avoid flashing due to the
798 // texture suddenly appearing in the future.
799 DrawResult draw_result
= DRAW_SUCCESS
;
800 // When we have a copy request for a layer, we need to draw no matter
801 // what, as the layer may disappear after this frame.
802 bool have_copy_request
= false;
804 int layers_drawn
= 0;
806 const DrawMode draw_mode
= GetDrawMode();
808 int num_missing_tiles
= 0;
809 int num_incomplete_tiles
= 0;
811 LayerIteratorType end
=
812 LayerIteratorType::End(frame
->render_surface_layer_list
);
813 for (LayerIteratorType it
=
814 LayerIteratorType::Begin(frame
->render_surface_layer_list
);
817 RenderPassId target_render_pass_id
=
818 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
819 RenderPass
* target_render_pass
=
820 frame
->render_passes_by_id
[target_render_pass_id
];
822 occlusion_tracker
.EnterLayer(it
);
824 AppendQuadsData
append_quads_data(target_render_pass_id
);
826 if (it
.represents_target_render_surface()) {
827 if (it
->HasCopyRequest()) {
828 have_copy_request
= true;
829 it
->TakeCopyRequestsAndTransformToTarget(
830 &target_render_pass
->copy_requests
);
832 } else if (it
.represents_contributing_render_surface() &&
833 it
->render_surface()->contributes_to_drawn_surface()) {
834 RenderPassId contributing_render_pass_id
=
835 it
->render_surface()->GetRenderPassId();
836 RenderPass
* contributing_render_pass
=
837 frame
->render_passes_by_id
[contributing_render_pass_id
];
838 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
840 contributing_render_pass
,
843 } else if (it
.represents_itself() &&
844 !it
->visible_content_rect().IsEmpty()) {
846 occlusion_tracker
.GetCurrentOcclusionForLayer(it
->draw_transform())
847 .IsOccluded(it
->visible_content_rect());
848 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
849 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
851 frame
->will_draw_layers
.push_back(*it
);
853 if (it
->HasContributingDelegatedRenderPasses()) {
854 RenderPassId contributing_render_pass_id
=
855 it
->FirstContributingRenderPassId();
856 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
857 frame
->render_passes_by_id
.end()) {
858 RenderPass
* render_pass
=
859 frame
->render_passes_by_id
[contributing_render_pass_id
];
861 AppendQuadsData
append_quads_data(render_pass
->id
);
862 AppendQuadsForLayer(render_pass
,
867 contributing_render_pass_id
=
868 it
->NextContributingRenderPassId(contributing_render_pass_id
);
872 AppendQuadsForLayer(target_render_pass
,
881 rendering_stats_instrumentation_
->AddVisibleContentArea(
882 append_quads_data
.visible_content_area
);
883 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
884 append_quads_data
.approximated_visible_content_area
);
886 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
887 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
889 if (append_quads_data
.num_missing_tiles
) {
890 bool layer_has_animating_transform
=
891 it
->screen_space_transform_is_animating() ||
892 it
->draw_transform_is_animating();
893 if (layer_has_animating_transform
)
894 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
897 if (append_quads_data
.num_incomplete_tiles
||
898 append_quads_data
.num_missing_tiles
) {
899 frame
->contains_incomplete_tile
= true;
900 if (RequiresHighResToDraw())
901 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
904 occlusion_tracker
.LeaveLayer(it
);
907 if (have_copy_request
||
908 output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
909 draw_result
= DRAW_SUCCESS
;
912 for (const auto& render_pass
: frame
->render_passes
) {
913 for (const auto& quad
: render_pass
->quad_list
)
914 DCHECK(quad
->shared_quad_state
);
915 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
916 frame
->render_passes_by_id
.end());
919 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
921 if (!active_tree_
->has_transparent_background()) {
922 frame
->render_passes
.back()->has_transparent_background
= false;
923 AppendQuadsToFillScreen(
924 ResourceIdForUIResource(overhang_ui_resource_id_
),
925 gfx::ScaleSize(overhang_ui_resource_size_
, device_scale_factor_
),
926 active_tree_
->RootScrollLayerDeviceViewportBounds(),
927 frame
->render_passes
.back(),
928 active_tree_
->root_layer(),
929 active_tree_
->background_color(),
933 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame
);
934 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
936 // Any copy requests left in the tree are not going to get serviced, and
937 // should be aborted.
938 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
939 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
940 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
941 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
943 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
944 requests_to_abort
[i
]->SendEmptyResult();
946 // If we're making a frame to draw, it better have at least one render pass.
947 DCHECK(!frame
->render_passes
.empty());
949 if (active_tree_
->has_ever_been_drawn()) {
950 UMA_HISTOGRAM_COUNTS_100(
951 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
953 UMA_HISTOGRAM_COUNTS_100(
954 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
955 num_incomplete_tiles
);
958 // Should only have one render pass in resourceless software mode.
959 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
960 frame
->render_passes
.size() == 1u)
961 << frame
->render_passes
.size();
966 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
967 if (input_handler_client_
)
968 input_handler_client_
->MainThreadHasStoppedFlinging();
971 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
972 bool should_background_tick
) {
973 DCHECK(proxy_
->IsImplThread());
974 if (should_background_tick
)
975 DCHECK(active_tree_
->root_layer());
977 bool enabled
= should_background_tick
&& needs_animate_layers();
979 // Lazily create the time_source adapter so that we can vary the interval for
981 if (!time_source_client_adapter_
) {
982 time_source_client_adapter_
= LayerTreeHostImplTimeSourceAdapter::Create(
984 DelayBasedTimeSource::Create(
985 LowFrequencyAnimationInterval(),
986 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
987 : proxy_
->MainThreadTaskRunner()));
990 time_source_client_adapter_
->SetActive(enabled
);
993 void LayerTreeHostImpl::DidAnimateScrollOffset() {
994 client_
->SetNeedsCommitOnImplThread();
995 client_
->RenewTreePriority();
998 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
999 viewport_damage_rect_
.Union(damage_rect
);
1002 static inline RenderPass
* FindRenderPassById(
1003 RenderPassId render_pass_id
,
1004 const LayerTreeHostImpl::FrameData
& frame
) {
1005 RenderPassIdHashMap::const_iterator it
=
1006 frame
.render_passes_by_id
.find(render_pass_id
);
1007 return it
!= frame
.render_passes_by_id
.end() ? it
->second
: NULL
;
1010 static void RemoveRenderPassesRecursive(RenderPassId remove_render_pass_id
,
1011 LayerTreeHostImpl::FrameData
* frame
) {
1012 RenderPass
* remove_render_pass
=
1013 FindRenderPassById(remove_render_pass_id
, *frame
);
1014 // The pass was already removed by another quad - probably the original, and
1015 // we are the replica.
1016 if (!remove_render_pass
)
1018 RenderPassList
& render_passes
= frame
->render_passes
;
1019 RenderPassList::iterator to_remove
= std::find(render_passes
.begin(),
1020 render_passes
.end(),
1021 remove_render_pass
);
1023 DCHECK(to_remove
!= render_passes
.end());
1025 scoped_ptr
<RenderPass
> removed_pass
= render_passes
.take(to_remove
);
1026 frame
->render_passes
.erase(to_remove
);
1027 frame
->render_passes_by_id
.erase(remove_render_pass_id
);
1029 // Now follow up for all RenderPass quads and remove their RenderPasses
1031 const QuadList
& quad_list
= removed_pass
->quad_list
;
1032 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
1033 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1034 ++quad_list_iterator
) {
1035 const DrawQuad
* current_quad
= *quad_list_iterator
;
1036 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1039 RenderPassId next_remove_render_pass_id
=
1040 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
;
1041 RemoveRenderPassesRecursive(next_remove_render_pass_id
, frame
);
1045 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1046 const RenderPassDrawQuad
& quad
, const FrameData
& frame
) const {
1047 const RenderPass
* render_pass
=
1048 FindRenderPassById(quad
.render_pass_id
, frame
);
1052 // If any quad or RenderPass draws into this RenderPass, then keep it.
1053 const QuadList
& quad_list
= render_pass
->quad_list
;
1054 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
1055 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1056 ++quad_list_iterator
) {
1057 const DrawQuad
* current_quad
= *quad_list_iterator
;
1059 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1062 const RenderPass
* contributing_pass
= FindRenderPassById(
1063 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
, frame
);
1064 if (contributing_pass
)
1070 // Defined for linking tests.
1071 template CC_EXPORT
void LayerTreeHostImpl::RemoveRenderPasses
<
1072 LayerTreeHostImpl::CullRenderPassesWithNoQuads
>(
1073 CullRenderPassesWithNoQuads culler
, FrameData
*);
1076 template <typename RenderPassCuller
>
1077 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler
,
1079 for (size_t it
= culler
.RenderPassListBegin(frame
->render_passes
);
1080 it
!= culler
.RenderPassListEnd(frame
->render_passes
);
1081 it
= culler
.RenderPassListNext(it
)) {
1082 const RenderPass
* current_pass
= frame
->render_passes
[it
];
1083 const QuadList
& quad_list
= current_pass
->quad_list
;
1085 for (auto quad_list_iterator
= quad_list
.BackToFrontBegin();
1086 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1087 ++quad_list_iterator
) {
1088 const DrawQuad
* current_quad
= *quad_list_iterator
;
1090 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1093 const RenderPassDrawQuad
* render_pass_quad
=
1094 RenderPassDrawQuad::MaterialCast(current_quad
);
1095 if (!culler
.ShouldRemoveRenderPass(*render_pass_quad
, *frame
))
1098 // We are changing the vector in the middle of iteration. Because we
1099 // delete render passes that draw into the current pass, we are
1100 // guaranteed that any data from the iterator to the end will not
1101 // change. So, capture the iterator position from the end of the
1102 // list, and restore it after the change.
1103 size_t position_from_end
= frame
->render_passes
.size() - it
;
1104 RemoveRenderPassesRecursive(render_pass_quad
->render_pass_id
, frame
);
1105 it
= frame
->render_passes
.size() - position_from_end
;
1106 DCHECK_GE(frame
->render_passes
.size(), position_from_end
);
1111 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1113 "LayerTreeHostImpl::PrepareToDraw",
1114 "SourceFrameNumber",
1115 active_tree_
->source_frame_number());
1117 if (need_to_update_visible_tiles_before_draw_
&&
1118 tile_manager_
&& tile_manager_
->UpdateVisibleTiles()) {
1119 DidInitializeVisibleTile();
1121 need_to_update_visible_tiles_before_draw_
= true;
1123 UMA_HISTOGRAM_CUSTOM_COUNTS(
1124 "Compositing.NumActiveLayers", active_tree_
->NumLayers(), 1, 400, 20);
1126 bool ok
= active_tree_
->UpdateDrawProperties();
1127 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1129 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1130 frame
->render_passes
.clear();
1131 frame
->render_passes_by_id
.clear();
1132 frame
->will_draw_layers
.clear();
1133 frame
->contains_incomplete_tile
= false;
1134 frame
->has_no_damage
= false;
1136 if (active_tree_
->root_layer()) {
1137 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1138 viewport_damage_rect_
= gfx::Rect();
1140 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1141 AddDamageNextUpdate(device_viewport_damage_rect
);
1144 DrawResult draw_result
= CalculateRenderPasses(frame
);
1145 if (draw_result
!= DRAW_SUCCESS
) {
1146 DCHECK(!output_surface_
->capabilities()
1147 .draw_and_swap_full_viewport_every_frame
);
1151 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1152 // this function is called again.
1156 void LayerTreeHostImpl::EvictTexturesForTesting() {
1157 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1160 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1164 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1165 // Add arbitrary damage, to trigger prepare-to-draws.
1166 // Here, setting damage as viewport size, used only for testing.
1167 SetFullRootLayerDamage();
1168 DidInitializeVisibleTile();
1171 void LayerTreeHostImpl::ResetTreesForTesting() {
1173 active_tree_
->DetachLayerTree();
1174 active_tree_
= LayerTreeImpl::create(this);
1176 pending_tree_
->DetachLayerTree();
1177 pending_tree_
= nullptr;
1179 recycle_tree_
->DetachLayerTree();
1180 recycle_tree_
= nullptr;
1183 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1184 const ManagedMemoryPolicy
& policy
) {
1186 bool evicted_resources
= client_
->ReduceContentsTextureMemoryOnImplThread(
1187 visible_
? policy
.bytes_limit_when_visible
: 0,
1188 ManagedMemoryPolicy::PriorityCutoffToValue(
1189 visible_
? policy
.priority_cutoff_when_visible
1190 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
));
1191 if (evicted_resources
) {
1192 active_tree_
->SetContentsTexturesPurged();
1194 pending_tree_
->SetContentsTexturesPurged();
1195 client_
->SetNeedsCommitOnImplThread();
1196 client_
->OnCanDrawStateChanged(CanDraw());
1197 client_
->RenewTreePriority();
1200 UpdateTileManagerMemoryPolicy(policy
);
1203 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1204 const ManagedMemoryPolicy
& policy
) {
1208 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1209 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1210 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1211 global_tile_state_
.hard_memory_limit_in_bytes
=
1212 policy
.bytes_limit_when_visible
;
1213 global_tile_state_
.soft_memory_limit_in_bytes
=
1214 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1215 settings_
.max_memory_for_prepaint_percentage
) /
1218 global_tile_state_
.memory_limit_policy
=
1219 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1221 policy
.priority_cutoff_when_visible
:
1222 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1223 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1225 // TODO(reveman): We should avoid keeping around unused resources if
1226 // possible. crbug.com/224475
1227 // Unused limit is calculated from soft-limit, as hard-limit may
1228 // be very high and shouldn't typically be exceeded.
1229 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1230 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1231 settings_
.max_unused_resource_memory_percentage
) /
1234 DCHECK(resource_pool_
);
1235 resource_pool_
->CheckBusyResources(false);
1236 // Soft limit is used for resource pool such that memory returns to soft
1237 // limit after going over.
1238 resource_pool_
->SetResourceUsageLimits(
1239 global_tile_state_
.soft_memory_limit_in_bytes
,
1240 unused_memory_limit_in_bytes
,
1241 global_tile_state_
.num_resources_limit
);
1243 // Release all staging resources when invisible.
1244 if (staging_resource_pool_
) {
1245 staging_resource_pool_
->CheckBusyResources(false);
1246 staging_resource_pool_
->SetResourceUsageLimits(
1247 std::numeric_limits
<size_t>::max(),
1248 std::numeric_limits
<size_t>::max(),
1249 visible_
? GetMaxStagingResourceCount() : 0);
1252 DidModifyTilePriorities();
1255 void LayerTreeHostImpl::DidModifyTilePriorities() {
1256 DCHECK(settings_
.impl_side_painting
);
1257 // Mark priorities as dirty and schedule a ManageTiles().
1258 tile_priorities_dirty_
= true;
1259 client_
->SetNeedsManageTilesOnImplThread();
1262 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1263 if (client_
&& !client_
->IsInsideDraw())
1264 client_
->DidInitializeVisibleTileOnImplThread();
1267 void LayerTreeHostImpl::GetPictureLayerImplPairs(
1268 std::vector
<PictureLayerImpl::Pair
>* layer_pairs
) const {
1269 DCHECK(layer_pairs
->empty());
1270 for (std::vector
<PictureLayerImpl
*>::const_iterator it
=
1271 picture_layers_
.begin();
1272 it
!= picture_layers_
.end();
1274 PictureLayerImpl
* layer
= *it
;
1276 // TODO(vmpstr): Iterators and should handle this instead. crbug.com/381704
1277 if (!layer
->HasValidTilePriorities())
1280 PictureLayerImpl
* twin_layer
= layer
->GetPendingOrActiveTwinLayer();
1282 // Ignore the twin layer when tile priorities are invalid.
1283 // TODO(vmpstr): Iterators should handle this instead. crbug.com/381704
1284 if (twin_layer
&& !twin_layer
->HasValidTilePriorities())
1287 // If the current tree is ACTIVE_TREE, then always generate a layer_pair.
1288 // If current tree is PENDING_TREE, then only generate a layer_pair if
1289 // there is no twin layer.
1290 if (layer
->GetTree() == ACTIVE_TREE
) {
1291 DCHECK(!twin_layer
|| twin_layer
->GetTree() == PENDING_TREE
);
1292 layer_pairs
->push_back(PictureLayerImpl::Pair(layer
, twin_layer
));
1293 } else if (!twin_layer
) {
1294 layer_pairs
->push_back(PictureLayerImpl::Pair(NULL
, layer
));
1299 void LayerTreeHostImpl::BuildRasterQueue(RasterTilePriorityQueue
* queue
,
1300 TreePriority tree_priority
) {
1301 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1302 picture_layer_pairs_
.clear();
1303 GetPictureLayerImplPairs(&picture_layer_pairs_
);
1304 queue
->Build(picture_layer_pairs_
, tree_priority
);
1307 void LayerTreeHostImpl::BuildEvictionQueue(EvictionTilePriorityQueue
* queue
,
1308 TreePriority tree_priority
) {
1309 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1310 picture_layer_pairs_
.clear();
1311 GetPictureLayerImplPairs(&picture_layer_pairs_
);
1312 queue
->Build(picture_layer_pairs_
, tree_priority
);
1315 const std::vector
<PictureLayerImpl
*>& LayerTreeHostImpl::GetPictureLayers()
1317 return picture_layers_
;
1320 void LayerTreeHostImpl::NotifyReadyToActivate() {
1321 client_
->NotifyReadyToActivate();
1324 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1325 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1328 LayerImpl
* layer_impl
=
1329 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1331 layer_impl
->NotifyTileStateChanged(tile
);
1334 if (pending_tree_
) {
1335 LayerImpl
* layer_impl
=
1336 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1338 layer_impl
->NotifyTileStateChanged(tile
);
1342 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1343 SetManagedMemoryPolicy(policy
, zero_budget_
);
1346 void LayerTreeHostImpl::SetTreeActivationCallback(
1347 const base::Closure
& callback
) {
1348 DCHECK(proxy_
->IsImplThread());
1349 DCHECK(settings_
.impl_side_painting
|| callback
.is_null());
1350 tree_activation_callback_
= callback
;
1353 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1354 const ManagedMemoryPolicy
& policy
, bool zero_budget
) {
1355 if (cached_managed_memory_policy_
== policy
&& zero_budget_
== zero_budget
)
1358 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1360 cached_managed_memory_policy_
= policy
;
1361 zero_budget_
= zero_budget
;
1362 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1364 if (old_policy
== actual_policy
)
1367 if (!proxy_
->HasImplThread()) {
1368 // In single-thread mode, this can be called on the main thread by
1369 // GLRenderer::OnMemoryAllocationChanged.
1370 DebugScopedSetImplThread
impl_thread(proxy_
);
1371 EnforceManagedMemoryPolicy(actual_policy
);
1373 DCHECK(proxy_
->IsImplThread());
1374 EnforceManagedMemoryPolicy(actual_policy
);
1377 // If there is already enough memory to draw everything imaginable and the
1378 // new memory limit does not change this, then do not re-commit. Don't bother
1379 // skipping commits if this is not visible (commits don't happen when not
1380 // visible, there will almost always be a commit when this becomes visible).
1381 bool needs_commit
= true;
1383 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1384 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1385 actual_policy
.priority_cutoff_when_visible
==
1386 old_policy
.priority_cutoff_when_visible
) {
1387 needs_commit
= false;
1391 client_
->SetNeedsCommitOnImplThread();
1394 void LayerTreeHostImpl::SetExternalDrawConstraints(
1395 const gfx::Transform
& transform
,
1396 const gfx::Rect
& viewport
,
1397 const gfx::Rect
& clip
,
1398 const gfx::Rect
& viewport_rect_for_tile_priority
,
1399 const gfx::Transform
& transform_for_tile_priority
,
1400 bool resourceless_software_draw
) {
1401 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1402 if (!resourceless_software_draw
) {
1403 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1404 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1405 // Convert from screen space to view space.
1406 viewport_rect_for_tile_priority_in_view_space
=
1407 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1408 screen_to_view
, viewport_rect_for_tile_priority
));
1412 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1413 resourceless_software_draw_
!= resourceless_software_draw
||
1414 viewport_rect_for_tile_priority_
!=
1415 viewport_rect_for_tile_priority_in_view_space
) {
1416 active_tree_
->set_needs_update_draw_properties();
1419 external_transform_
= transform
;
1420 external_viewport_
= viewport
;
1421 external_clip_
= clip
;
1422 viewport_rect_for_tile_priority_
=
1423 viewport_rect_for_tile_priority_in_view_space
;
1424 resourceless_software_draw_
= resourceless_software_draw
;
1427 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1428 if (damage_rect
.IsEmpty())
1430 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1431 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1434 void LayerTreeHostImpl::BeginFrame(const BeginFrameArgs
& args
) {
1435 CallOnBeginFrame(args
);
1438 void LayerTreeHostImpl::DidSwapBuffers() {
1439 client_
->DidSwapBuffersOnImplThread();
1442 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1443 client_
->DidSwapBuffersCompleteOnImplThread();
1446 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1447 // TODO(piman): We may need to do some validation on this ack before
1450 renderer_
->ReceiveSwapBuffersAck(*ack
);
1452 // In OOM, we now might be able to release more resources that were held
1453 // because they were exported.
1454 if (tile_manager_
) {
1455 DCHECK(resource_pool_
);
1457 resource_pool_
->CheckBusyResources(false);
1458 resource_pool_
->ReduceResourceUsage();
1460 // If we're not visible, we likely released resources, so we want to
1461 // aggressively flush here to make sure those DeleteTextures make it to the
1462 // GPU process to free up the memory.
1463 if (output_surface_
->context_provider() && !visible_
) {
1464 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1468 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1469 client_
->OnCanDrawStateChanged(CanDraw());
1472 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1473 CompositorFrameMetadata metadata
;
1474 metadata
.device_scale_factor
= device_scale_factor_
;
1475 metadata
.page_scale_factor
= active_tree_
->total_page_scale_factor();
1476 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1477 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1478 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1479 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1480 if (top_controls_manager_
) {
1481 metadata
.location_bar_offset
=
1482 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1483 metadata
.location_bar_content_translation
=
1484 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1487 active_tree_
->GetViewportSelection(&metadata
.selection_start
,
1488 &metadata
.selection_end
);
1490 if (!InnerViewportScrollLayer())
1493 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1494 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1495 active_tree_
->TotalScrollOffset());
1500 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl
* layer
) {
1501 layer
->DidBeginTracing();
1504 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
,
1505 base::TimeTicks frame_begin_time
) {
1506 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1509 if (frame
->has_no_damage
) {
1510 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1511 DCHECK(!output_surface_
->capabilities()
1512 .draw_and_swap_full_viewport_every_frame
);
1516 DCHECK(!frame
->render_passes
.empty());
1518 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1519 !output_surface_
->context_provider());
1520 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1522 if (tile_manager_
) {
1523 memory_history_
->SaveEntry(
1524 tile_manager_
->memory_stats_from_last_assign());
1527 if (debug_state_
.ShowHudRects()) {
1528 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1529 active_tree_
->root_layer(),
1530 active_tree_
->hud_layer(),
1531 *frame
->render_surface_layer_list
,
1532 frame
->occluding_screen_space_rects
,
1533 frame
->non_occluding_screen_space_rects
,
1537 if (!settings_
.impl_side_painting
&& debug_state_
.continuous_painting
) {
1538 const RenderingStats
& stats
=
1539 rendering_stats_instrumentation_
->GetRenderingStats();
1540 paint_time_counter_
->SavePaintTime(stats
.main_stats
.paint_time
);
1544 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1546 if (pending_tree_
) {
1547 LayerTreeHostCommon::CallFunctionForSubtree(
1548 pending_tree_
->root_layer(),
1549 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1551 LayerTreeHostCommon::CallFunctionForSubtree(
1552 active_tree_
->root_layer(),
1553 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1557 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1558 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1559 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1560 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads") ","
1561 TRACE_DISABLED_BY_DEFAULT("devtools.timeline.layers"),
1562 "cc::LayerTreeHostImpl",
1564 AsValueWithFrame(frame
));
1567 const DrawMode draw_mode
= GetDrawMode();
1569 // Because the contents of the HUD depend on everything else in the frame, the
1570 // contents of its texture are updated as the last thing before the frame is
1572 if (active_tree_
->hud_layer()) {
1573 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1574 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1575 resource_provider_
.get());
1578 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1579 bool disable_picture_quad_image_filtering
=
1580 IsActivelyScrolling() || needs_animate_layers();
1582 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1583 SoftwareRenderer::Create(this, &settings_
, output_surface_
.get(), NULL
);
1584 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1585 device_scale_factor_
,
1588 disable_picture_quad_image_filtering
);
1590 renderer_
->DrawFrame(&frame
->render_passes
,
1591 device_scale_factor_
,
1596 // The render passes should be consumed by the renderer.
1597 DCHECK(frame
->render_passes
.empty());
1598 frame
->render_passes_by_id
.clear();
1600 // The next frame should start by assuming nothing has changed, and changes
1601 // are noted as they occur.
1602 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1603 // damage forward to the next frame.
1604 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1605 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1606 DidDrawDamagedArea();
1608 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1610 active_tree_
->set_has_ever_been_drawn(true);
1611 devtools_instrumentation::DidDrawFrame(id_
);
1612 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1613 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1614 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1617 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1618 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1619 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1621 // Once all layers have been drawn, pending texture uploads should no
1622 // longer block future uploads.
1623 resource_provider_
->MarkPendingUploadsAsNonBlocking();
1626 void LayerTreeHostImpl::FinishAllRendering() {
1628 renderer_
->Finish();
1631 void LayerTreeHostImpl::SetUseGpuRasterization(bool use_gpu
) {
1632 if (use_gpu
== use_gpu_rasterization_
)
1635 use_gpu_rasterization_
= use_gpu
;
1636 ReleaseTreeResources();
1638 // Replace existing tile manager with another one that uses appropriate
1640 if (tile_manager_
) {
1641 DestroyTileManager();
1642 CreateAndSetTileManager();
1645 // We have released tilings for both active and pending tree.
1646 // We would not have any content to draw until the pending tree is activated.
1647 // Prevent the active tree from drawing until activation.
1648 SetRequiresHighResToDraw();
1651 const RendererCapabilitiesImpl
&
1652 LayerTreeHostImpl::GetRendererCapabilities() const {
1653 return renderer_
->Capabilities();
1656 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1657 ResetRequiresHighResToDraw();
1658 if (frame
.has_no_damage
) {
1659 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1662 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1663 active_tree()->FinishSwapPromises(&metadata
);
1664 for (size_t i
= 0; i
< metadata
.latency_info
.size(); i
++) {
1665 TRACE_EVENT_FLOW_STEP0(
1668 TRACE_ID_DONT_MANGLE(metadata
.latency_info
[i
].trace_id
),
1671 renderer_
->SwapBuffers(metadata
);
1675 void LayerTreeHostImpl::OnNeedsBeginFramesChange(bool enable
) {
1676 if (output_surface_
)
1677 output_surface_
->SetNeedsBeginFrame(enable
);
1682 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1683 // Sample the frame time now. This time will be used for updating animations
1685 UpdateCurrentBeginFrameArgs(args
);
1686 // Cache the begin impl frame interval
1687 begin_impl_frame_interval_
= args
.interval
;
1690 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1691 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1692 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1694 if (!inner_container
|| !top_controls_manager_
)
1697 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1698 OuterViewportScrollLayer());
1700 // Adjust the inner viewport by shrinking/expanding the container to account
1701 // for the change in top controls height since the last Resize from Blink.
1702 inner_container
->SetBoundsDelta(
1703 gfx::Vector2dF(0, active_tree_
->top_controls_layout_height() -
1704 active_tree_
->total_top_controls_content_offset()));
1706 if (!outer_container
|| outer_container
->BoundsForScrolling().IsEmpty())
1709 // Adjust the outer viewport container as well, since adjusting only the
1710 // inner may cause its bounds to exceed those of the outer, causing scroll
1711 // clamping. We adjust it so it maintains the same aspect ratio as the
1713 float aspect_ratio
= inner_container
->BoundsForScrolling().width() /
1714 inner_container
->BoundsForScrolling().height();
1715 float target_height
= outer_container
->BoundsForScrolling().width() /
1717 float current_outer_height
= outer_container
->BoundsForScrolling().height() -
1718 outer_container
->bounds_delta().y();
1719 gfx::Vector2dF
delta(0, target_height
- current_outer_height
);
1721 outer_container
->SetBoundsDelta(delta
);
1722 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(delta
);
1724 anchor
.ResetViewportToAnchoredPosition();
1727 void LayerTreeHostImpl::SetTopControlsLayoutHeight(float height
) {
1728 if (active_tree_
->top_controls_layout_height() == height
)
1731 active_tree_
->set_top_controls_layout_height(height
);
1732 UpdateViewportContainerSizes();
1733 SetFullRootLayerDamage();
1736 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1737 // Only valid for the single-threaded non-scheduled/synchronous case
1738 // using the zero copy raster worker pool.
1739 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1742 void LayerTreeHostImpl::DidLoseOutputSurface() {
1743 if (resource_provider_
)
1744 resource_provider_
->DidLoseOutputSurface();
1745 client_
->DidLoseOutputSurfaceOnImplThread();
1748 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1749 return !!InnerViewportScrollLayer();
1752 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1753 return active_tree_
->root_layer();
1756 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1757 return active_tree_
->InnerViewportScrollLayer();
1760 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1761 return active_tree_
->OuterViewportScrollLayer();
1764 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1765 return active_tree_
->CurrentlyScrollingLayer();
1768 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1769 return (did_lock_scrolling_layer_
&& CurrentlyScrollingLayer()) ||
1770 (InnerViewportScrollLayer() &&
1771 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1772 (OuterViewportScrollLayer() &&
1773 OuterViewportScrollLayer()->IsExternalFlingActive());
1776 // Content layers can be either directly scrollable or contained in an outer
1777 // scrolling layer which applies the scroll transform. Given a content layer,
1778 // this function returns the associated scroll layer if any.
1779 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1783 if (layer_impl
->scrollable())
1786 if (layer_impl
->DrawsContent() &&
1787 layer_impl
->parent() &&
1788 layer_impl
->parent()->scrollable())
1789 return layer_impl
->parent();
1794 void LayerTreeHostImpl::CreatePendingTree() {
1795 CHECK(!pending_tree_
);
1797 recycle_tree_
.swap(pending_tree_
);
1799 pending_tree_
= LayerTreeImpl::create(this);
1801 // Update the delta from the active tree, which may have
1802 // adjusted its delta prior to the pending tree being created.
1803 DCHECK_EQ(1.f
, pending_tree_
->sent_page_scale_delta());
1804 DCHECK_EQ(0.f
, pending_tree_
->sent_top_controls_delta());
1805 pending_tree_
->SetPageScaleDelta(active_tree_
->page_scale_delta() /
1806 active_tree_
->sent_page_scale_delta());
1807 pending_tree_
->set_top_controls_delta(
1808 active_tree_
->top_controls_delta() -
1809 active_tree_
->sent_top_controls_delta());
1811 client_
->OnCanDrawStateChanged(CanDraw());
1812 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1815 void LayerTreeHostImpl::UpdateVisibleTiles() {
1816 if (tile_manager_
&& tile_manager_
->UpdateVisibleTiles())
1817 DidInitializeVisibleTile();
1818 need_to_update_visible_tiles_before_draw_
= false;
1821 void LayerTreeHostImpl::ActivateSyncTree() {
1822 need_to_update_visible_tiles_before_draw_
= true;
1824 if (pending_tree_
) {
1825 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1827 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1828 active_tree_
->PushPersistedState(pending_tree_
.get());
1829 // Process any requests in the UI resource queue. The request queue is
1830 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1832 pending_tree_
->ProcessUIResourceRequestQueue();
1834 if (pending_tree_
->needs_full_tree_sync()) {
1835 active_tree_
->SetRootLayer(
1836 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1837 active_tree_
->DetachLayerTree(),
1838 active_tree_
.get()));
1840 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1841 active_tree_
->root_layer());
1842 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1844 // Now that we've synced everything from the pending tree to the active
1845 // tree, rename the pending tree the recycle tree so we can reuse it on the
1847 DCHECK(!recycle_tree_
);
1848 pending_tree_
.swap(recycle_tree_
);
1850 active_tree_
->SetRootLayerScrollOffsetDelegate(
1851 root_layer_scroll_offset_delegate_
);
1853 if (top_controls_manager_
) {
1854 top_controls_manager_
->SetControlsTopOffset(
1855 active_tree_
->total_top_controls_content_offset() -
1856 top_controls_manager_
->top_controls_height());
1859 UpdateViewportContainerSizes();
1861 active_tree_
->ProcessUIResourceRequestQueue();
1864 active_tree_
->DidBecomeActive();
1865 ActivateAnimations();
1866 if (settings_
.impl_side_painting
)
1867 client_
->RenewTreePriority();
1869 client_
->OnCanDrawStateChanged(CanDraw());
1870 client_
->DidActivateSyncTree();
1871 if (!tree_activation_callback_
.is_null())
1872 tree_activation_callback_
.Run();
1874 if (debug_state_
.continuous_painting
) {
1875 const RenderingStats
& stats
=
1876 rendering_stats_instrumentation_
->GetRenderingStats();
1877 // TODO(hendrikw): This requires a different metric when we commit directly
1878 // to the active tree. See crbug.com/429311.
1879 paint_time_counter_
->SavePaintTime(
1880 stats
.impl_stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1881 stats
.impl_stats
.draw_duration
.GetLastTimeDelta());
1884 if (time_source_client_adapter_
&& time_source_client_adapter_
->Active())
1885 DCHECK(active_tree_
->root_layer());
1887 scoped_ptr
<PageScaleAnimation
> page_scale_animation
=
1888 active_tree_
->TakePageScaleAnimation();
1889 if (page_scale_animation
) {
1890 page_scale_animation_
= page_scale_animation
.Pass();
1892 client_
->SetNeedsCommitOnImplThread();
1893 client_
->RenewTreePriority();
1897 void LayerTreeHostImpl::SetVisible(bool visible
) {
1898 DCHECK(proxy_
->IsImplThread());
1900 if (visible_
== visible
)
1903 DidVisibilityChange(this, visible_
);
1904 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1906 // If we just became visible, we have to ensure that we draw high res tiles,
1907 // to prevent checkerboard/low res flashes.
1909 SetRequiresHighResToDraw();
1911 EvictAllUIResources();
1913 // Evict tiles immediately if invisible since this tab may never get another
1914 // draw or timer tick.
1921 renderer_
->SetVisible(visible
);
1924 void LayerTreeHostImpl::SetNeedsAnimate() {
1925 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1926 client_
->SetNeedsAnimateOnImplThread();
1929 void LayerTreeHostImpl::SetNeedsRedraw() {
1930 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1931 client_
->SetNeedsRedrawOnImplThread();
1934 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1935 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1936 if (debug_state_
.rasterize_only_visible_content
) {
1937 actual
.priority_cutoff_when_visible
=
1938 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1939 } else if (use_gpu_rasterization()) {
1940 actual
.priority_cutoff_when_visible
=
1941 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
1945 actual
.bytes_limit_when_visible
= 0;
1951 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1952 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1955 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1956 return ManagedMemoryPolicy::PriorityCutoffToValue(
1957 ActualManagedMemoryPolicy().priority_cutoff_when_visible
);
1960 void LayerTreeHostImpl::ReleaseTreeResources() {
1961 active_tree_
->ReleaseResources();
1963 pending_tree_
->ReleaseResources();
1965 recycle_tree_
->ReleaseResources();
1967 EvictAllUIResources();
1970 void LayerTreeHostImpl::CreateAndSetRenderer() {
1972 DCHECK(output_surface_
);
1973 DCHECK(resource_provider_
);
1975 if (output_surface_
->capabilities().delegated_rendering
) {
1976 renderer_
= DelegatingRenderer::Create(
1977 this, &settings_
, output_surface_
.get(), resource_provider_
.get());
1978 } else if (output_surface_
->context_provider()) {
1979 renderer_
= GLRenderer::Create(this,
1981 output_surface_
.get(),
1982 resource_provider_
.get(),
1983 texture_mailbox_deleter_
.get(),
1984 settings_
.highp_threshold_min
);
1985 } else if (output_surface_
->software_device()) {
1986 renderer_
= SoftwareRenderer::Create(
1987 this, &settings_
, output_surface_
.get(), resource_provider_
.get());
1991 renderer_
->SetVisible(visible_
);
1992 SetFullRootLayerDamage();
1994 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1995 // initialized to get max texture size. Also, after releasing resources,
1996 // trees need another update to generate new ones.
1997 active_tree_
->set_needs_update_draw_properties();
1999 pending_tree_
->set_needs_update_draw_properties();
2000 client_
->UpdateRendererCapabilitiesOnImplThread();
2003 void LayerTreeHostImpl::CreateAndSetTileManager() {
2004 DCHECK(!tile_manager_
);
2005 DCHECK(settings_
.impl_side_painting
);
2006 DCHECK(output_surface_
);
2007 DCHECK(resource_provider_
);
2009 CreateResourceAndRasterWorkerPool(
2010 &raster_worker_pool_
, &resource_pool_
, &staging_resource_pool_
);
2011 DCHECK(raster_worker_pool_
);
2012 DCHECK(resource_pool_
);
2014 base::SingleThreadTaskRunner
* task_runner
=
2015 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
2016 : proxy_
->MainThreadTaskRunner();
2017 DCHECK(task_runner
);
2018 size_t scheduled_raster_task_limit
=
2019 IsSynchronousSingleThreaded() ? std::numeric_limits
<size_t>::max()
2020 : settings_
.scheduled_raster_task_limit
;
2021 tile_manager_
= TileManager::Create(this,
2023 resource_pool_
.get(),
2024 raster_worker_pool_
->AsRasterizer(),
2025 rendering_stats_instrumentation_
,
2026 scheduled_raster_task_limit
);
2028 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2029 need_to_update_visible_tiles_before_draw_
= false;
2032 void LayerTreeHostImpl::CreateResourceAndRasterWorkerPool(
2033 scoped_ptr
<RasterWorkerPool
>* raster_worker_pool
,
2034 scoped_ptr
<ResourcePool
>* resource_pool
,
2035 scoped_ptr
<ResourcePool
>* staging_resource_pool
) {
2036 base::SingleThreadTaskRunner
* task_runner
=
2037 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
2038 : proxy_
->MainThreadTaskRunner();
2039 DCHECK(task_runner
);
2041 ContextProvider
* context_provider
= output_surface_
->context_provider();
2042 bool should_use_zero_copy_rasterizer
=
2043 settings_
.use_zero_copy
|| IsSynchronousSingleThreaded();
2045 if (!context_provider
) {
2047 ResourcePool::Create(resource_provider_
.get(),
2049 resource_provider_
->best_texture_format());
2051 *raster_worker_pool
=
2052 BitmapRasterWorkerPool::Create(task_runner
,
2053 RasterWorkerPool::GetTaskGraphRunner(),
2054 resource_provider_
.get());
2055 } else if (use_gpu_rasterization_
) {
2057 ResourcePool::Create(resource_provider_
.get(),
2059 resource_provider_
->best_texture_format());
2061 *raster_worker_pool
=
2062 GpuRasterWorkerPool::Create(task_runner
,
2064 resource_provider_
.get(),
2065 settings_
.use_distance_field_text
);
2066 } else if (should_use_zero_copy_rasterizer
&& CanUseZeroCopyRasterizer()) {
2067 *resource_pool
= ResourcePool::Create(
2068 resource_provider_
.get(),
2069 GetMapImageTextureTarget(context_provider
->ContextCapabilities()),
2070 resource_provider_
->best_texture_format());
2072 TaskGraphRunner
* task_graph_runner
;
2073 if (IsSynchronousSingleThreaded()) {
2074 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2075 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2076 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2078 task_graph_runner
= RasterWorkerPool::GetTaskGraphRunner();
2081 *raster_worker_pool
= ZeroCopyRasterWorkerPool::Create(
2082 task_runner
, task_graph_runner
, resource_provider_
.get());
2083 } else if (settings_
.use_one_copy
&& CanUseOneCopyRasterizer()) {
2084 // We need to create a staging resource pool when using copy rasterizer.
2085 *staging_resource_pool
= ResourcePool::Create(
2086 resource_provider_
.get(),
2087 GetMapImageTextureTarget(context_provider
->ContextCapabilities()),
2088 resource_provider_
->best_texture_format());
2090 ResourcePool::Create(resource_provider_
.get(),
2092 resource_provider_
->best_texture_format());
2094 *raster_worker_pool
=
2095 OneCopyRasterWorkerPool::Create(task_runner
,
2096 RasterWorkerPool::GetTaskGraphRunner(),
2098 resource_provider_
.get(),
2099 staging_resource_pool_
.get());
2101 *resource_pool
= ResourcePool::Create(
2102 resource_provider_
.get(),
2104 resource_provider_
->memory_efficient_texture_format());
2106 *raster_worker_pool
= PixelBufferRasterWorkerPool::Create(
2108 RasterWorkerPool::GetTaskGraphRunner(),
2110 resource_provider_
.get(),
2111 GetMaxTransferBufferUsageBytes(context_provider
->ContextCapabilities(),
2112 settings_
.refresh_rate
));
2116 void LayerTreeHostImpl::DestroyTileManager() {
2117 tile_manager_
= nullptr;
2118 resource_pool_
= nullptr;
2119 staging_resource_pool_
= nullptr;
2120 raster_worker_pool_
= nullptr;
2121 single_thread_synchronous_task_graph_runner_
= nullptr;
2124 bool LayerTreeHostImpl::UsePendingTreeForSync() const {
2125 // In impl-side painting, synchronize to the pending tree so that it has
2126 // time to raster before being displayed.
2127 return settings_
.impl_side_painting
;
2130 bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
2131 return !proxy_
->HasImplThread() && !settings_
.single_thread_proxy_scheduler
;
2134 bool LayerTreeHostImpl::CanUseZeroCopyRasterizer() const {
2135 return GetRendererCapabilities().using_image
;
2138 bool LayerTreeHostImpl::CanUseOneCopyRasterizer() const {
2139 // Sync query support is required by one-copy rasterizer.
2140 return GetRendererCapabilities().using_image
&&
2141 resource_provider_
->use_sync_query();
2144 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget
) {
2145 SetManagedMemoryPolicy(cached_managed_memory_policy_
, zero_budget
);
2148 bool LayerTreeHostImpl::InitializeRenderer(
2149 scoped_ptr
<OutputSurface
> output_surface
) {
2150 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2152 // Since we will create a new resource provider, we cannot continue to use
2153 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2154 // before we destroy the old resource provider.
2155 ReleaseTreeResources();
2157 // Note: order is important here.
2158 renderer_
= nullptr;
2159 DestroyTileManager();
2160 resource_provider_
= nullptr;
2161 output_surface_
= nullptr;
2163 if (!output_surface
->BindToClient(this))
2166 output_surface_
= output_surface
.Pass();
2167 resource_provider_
=
2168 ResourceProvider::Create(output_surface_
.get(),
2169 shared_bitmap_manager_
,
2170 gpu_memory_buffer_manager_
,
2171 proxy_
->blocking_main_thread_task_runner(),
2172 settings_
.highp_threshold_min
,
2173 settings_
.use_rgba_4444_textures
,
2174 settings_
.texture_id_allocation_chunk_size
);
2176 if (output_surface_
->capabilities().deferred_gl_initialization
)
2177 EnforceZeroBudget(true);
2179 CreateAndSetRenderer();
2181 if (settings_
.impl_side_painting
)
2182 CreateAndSetTileManager();
2184 // Initialize vsync parameters to sane values.
2185 const base::TimeDelta display_refresh_interval
=
2186 base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond
/
2187 settings_
.refresh_rate
);
2188 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2190 // TODO(brianderson): Don't use a hard-coded parent draw time.
2191 base::TimeDelta parent_draw_time
=
2192 (!settings_
.begin_frame_scheduling_enabled
&&
2193 output_surface_
->capabilities().adjust_deadline_for_parent
)
2194 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2195 : base::TimeDelta();
2196 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2198 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2199 if (max_frames_pending
<= 0)
2200 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2201 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2202 client_
->OnCanDrawStateChanged(CanDraw());
2204 // There will not be anything to draw here, so set high res
2205 // to avoid checkerboards, typically when we are recovering
2206 // from lost context.
2207 SetRequiresHighResToDraw();
2212 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2213 base::TimeDelta interval
) {
2214 client_
->CommitVSyncParameters(timebase
, interval
);
2217 void LayerTreeHostImpl::DeferredInitialize() {
2218 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2219 DCHECK(settings_
.impl_side_painting
);
2220 DCHECK(output_surface_
->context_provider());
2222 ReleaseTreeResources();
2223 renderer_
= nullptr;
2224 DestroyTileManager();
2226 resource_provider_
->InitializeGL();
2228 CreateAndSetRenderer();
2229 EnforceZeroBudget(false);
2230 CreateAndSetTileManager();
2232 client_
->SetNeedsCommitOnImplThread();
2235 void LayerTreeHostImpl::ReleaseGL() {
2236 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
2237 DCHECK(settings_
.impl_side_painting
);
2238 DCHECK(output_surface_
->context_provider());
2240 ReleaseTreeResources();
2241 renderer_
= nullptr;
2242 DestroyTileManager();
2244 resource_provider_
->InitializeSoftware();
2245 output_surface_
->ReleaseContextProvider();
2247 CreateAndSetRenderer();
2248 EnforceZeroBudget(true);
2249 CreateAndSetTileManager();
2251 client_
->SetNeedsCommitOnImplThread();
2254 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2255 if (device_viewport_size
== device_viewport_size_
)
2259 active_tree_
->SetViewportSizeInvalid();
2261 device_viewport_size_
= device_viewport_size
;
2263 UpdateViewportContainerSizes();
2264 client_
->OnCanDrawStateChanged(CanDraw());
2265 SetFullRootLayerDamage();
2266 active_tree_
->set_needs_update_draw_properties();
2269 void LayerTreeHostImpl::SetOverhangUIResource(
2270 UIResourceId overhang_ui_resource_id
,
2271 const gfx::Size
& overhang_ui_resource_size
) {
2272 overhang_ui_resource_id_
= overhang_ui_resource_id
;
2273 overhang_ui_resource_size_
= overhang_ui_resource_size
;
2276 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2277 if (device_scale_factor
== device_scale_factor_
)
2279 device_scale_factor_
= device_scale_factor
;
2281 SetFullRootLayerDamage();
2284 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2285 if (viewport_rect_for_tile_priority_
.IsEmpty())
2286 return DeviceViewport();
2288 return viewport_rect_for_tile_priority_
;
2291 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2292 return DeviceViewport().size();
2295 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2296 if (external_viewport_
.IsEmpty())
2297 return gfx::Rect(device_viewport_size_
);
2299 return external_viewport_
;
2302 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2303 if (external_clip_
.IsEmpty())
2304 return DeviceViewport();
2306 return external_clip_
;
2309 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2310 return external_transform_
;
2313 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2314 UpdateViewportContainerSizes();
2317 active_tree_
->set_needs_update_draw_properties();
2318 SetFullRootLayerDamage();
2321 void LayerTreeHostImpl::SetControlsTopOffset(float offset
) {
2322 float current_top_offset
= active_tree_
->top_controls_content_offset() -
2323 top_controls_manager_
->top_controls_height();
2324 active_tree_
->set_top_controls_delta(offset
- current_top_offset
);
2327 float LayerTreeHostImpl::ControlsTopOffset() const {
2328 return active_tree_
->total_top_controls_content_offset() -
2329 top_controls_manager_
->top_controls_height();
2332 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2333 DCHECK(input_handler_client_
== NULL
);
2334 input_handler_client_
= client
;
2337 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
2338 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
2339 return scroll_parent
;
2340 return layer
->parent();
2343 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2344 const gfx::PointF
& device_viewport_point
,
2345 InputHandler::ScrollInputType type
,
2346 LayerImpl
* layer_impl
,
2347 bool* scroll_on_main_thread
,
2348 bool* optional_has_ancestor_scroll_handler
) const {
2349 DCHECK(scroll_on_main_thread
);
2351 // Walk up the hierarchy and look for a scrollable layer.
2352 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2353 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2354 // The content layer can also block attempts to scroll outside the main
2356 ScrollStatus status
= layer_impl
->TryScroll(device_viewport_point
, type
);
2357 if (status
== ScrollOnMainThread
) {
2358 *scroll_on_main_thread
= true;
2362 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2363 if (!scroll_layer_impl
)
2366 status
= scroll_layer_impl
->TryScroll(device_viewport_point
, type
);
2367 // If any layer wants to divert the scroll event to the main thread, abort.
2368 if (status
== ScrollOnMainThread
) {
2369 *scroll_on_main_thread
= true;
2373 if (optional_has_ancestor_scroll_handler
&&
2374 scroll_layer_impl
->have_scroll_event_handlers())
2375 *optional_has_ancestor_scroll_handler
= true;
2377 if (status
== ScrollStarted
&& !potentially_scrolling_layer_impl
)
2378 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2381 // Falling back to the root scroll layer ensures generation of root overscroll
2382 // notifications while preventing scroll updates from being unintentionally
2383 // forwarded to the main thread.
2384 if (!potentially_scrolling_layer_impl
)
2385 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2386 ? OuterViewportScrollLayer()
2387 : InnerViewportScrollLayer();
2389 return potentially_scrolling_layer_impl
;
2392 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2393 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2394 DCHECK(scroll_ancestor
);
2395 for (LayerImpl
* ancestor
= child
; ancestor
;
2396 ancestor
= NextScrollLayer(ancestor
)) {
2397 if (ancestor
->scrollable())
2398 return ancestor
== scroll_ancestor
;
2403 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2404 const gfx::Point
& viewport_point
,
2405 InputHandler::ScrollInputType type
) {
2406 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2408 if (top_controls_manager_
)
2409 top_controls_manager_
->ScrollBegin();
2411 DCHECK(!CurrentlyScrollingLayer());
2412 ClearCurrentlyScrollingLayer();
2414 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2415 device_scale_factor_
);
2416 LayerImpl
* layer_impl
=
2417 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2420 LayerImpl
* scroll_layer_impl
=
2421 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2422 device_viewport_point
);
2423 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2424 return ScrollUnknown
;
2427 bool scroll_on_main_thread
= false;
2428 LayerImpl
* scrolling_layer_impl
=
2429 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2432 &scroll_on_main_thread
,
2433 &scroll_affects_scroll_handler_
);
2435 if (scroll_on_main_thread
) {
2436 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2437 return ScrollOnMainThread
;
2440 if (scrolling_layer_impl
) {
2441 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2442 should_bubble_scrolls_
= (type
!= NonBubblingGesture
);
2443 wheel_scrolling_
= (type
== Wheel
);
2444 client_
->RenewTreePriority();
2445 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2446 return ScrollStarted
;
2448 return ScrollIgnored
;
2451 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2452 const gfx::Point
& viewport_point
,
2453 const gfx::Vector2dF
& scroll_delta
) {
2454 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2455 Animation
* animation
=
2456 layer_impl
->layer_animation_controller()->GetAnimation(
2457 Animation::ScrollOffset
);
2459 return ScrollIgnored
;
2461 ScrollOffsetAnimationCurve
* curve
=
2462 animation
->curve()->ToScrollOffsetAnimationCurve();
2464 gfx::ScrollOffset new_target
=
2465 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
2466 new_target
.SetToMax(gfx::ScrollOffset());
2467 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
2469 curve
->UpdateTarget(animation
->TrimTimeToCurrentIteration(
2470 CurrentBeginFrameArgs().frame_time
),
2473 return ScrollStarted
;
2475 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2476 // behavior as ScrollBy to determine which layer to animate, but we do not
2477 // do the Android-specific things in ScrollBy like showing top controls.
2478 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, Wheel
);
2479 if (scroll_status
== ScrollStarted
) {
2480 gfx::Vector2dF pending_delta
= scroll_delta
;
2481 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2482 layer_impl
= layer_impl
->parent()) {
2483 if (!layer_impl
->scrollable())
2486 gfx::ScrollOffset current_offset
= layer_impl
->TotalScrollOffset();
2487 gfx::ScrollOffset target_offset
=
2488 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2489 target_offset
.SetToMax(gfx::ScrollOffset());
2490 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2491 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2493 const float kEpsilon
= 0.1f
;
2494 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2495 std::abs(actual_delta
.y()) > kEpsilon
);
2497 if (!can_layer_scroll
) {
2498 layer_impl
->ScrollBy(actual_delta
);
2499 pending_delta
-= actual_delta
;
2503 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2505 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
2506 ScrollOffsetAnimationCurve::Create(target_offset
,
2507 EaseInOutTimingFunction::Create());
2508 curve
->SetInitialValue(current_offset
);
2510 scoped_ptr
<Animation
> animation
=
2511 Animation::Create(curve
.Pass(),
2512 AnimationIdProvider::NextAnimationId(),
2513 AnimationIdProvider::NextGroupId(),
2514 Animation::ScrollOffset
);
2515 animation
->set_is_impl_only(true);
2517 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
2520 return ScrollStarted
;
2524 return scroll_status
;
2527 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2528 LayerImpl
* layer_impl
,
2529 float scale_from_viewport_to_screen_space
,
2530 const gfx::PointF
& viewport_point
,
2531 const gfx::Vector2dF
& viewport_delta
) {
2532 // Layers with non-invertible screen space transforms should not have passed
2533 // the scroll hit test in the first place.
2534 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2535 gfx::Transform
inverse_screen_space_transform(
2536 gfx::Transform::kSkipInitialization
);
2537 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2538 &inverse_screen_space_transform
);
2539 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2540 // layers, we may need to explicitly handle uninvertible transforms here.
2543 gfx::PointF screen_space_point
=
2544 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2546 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2547 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2549 // First project the scroll start and end points to local layer space to find
2550 // the scroll delta in layer coordinates.
2551 bool start_clipped
, end_clipped
;
2552 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2553 gfx::PointF local_start_point
=
2554 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2557 gfx::PointF local_end_point
=
2558 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2559 screen_space_end_point
,
2562 // In general scroll point coordinates should not get clipped.
2563 DCHECK(!start_clipped
);
2564 DCHECK(!end_clipped
);
2565 if (start_clipped
|| end_clipped
)
2566 return gfx::Vector2dF();
2568 // local_start_point and local_end_point are in content space but we want to
2569 // move them to layer space for scrolling.
2570 float width_scale
= 1.f
/ layer_impl
->contents_scale_x();
2571 float height_scale
= 1.f
/ layer_impl
->contents_scale_y();
2572 local_start_point
.Scale(width_scale
, height_scale
);
2573 local_end_point
.Scale(width_scale
, height_scale
);
2575 // Apply the scroll delta.
2576 gfx::Vector2dF previous_delta
= layer_impl
->ScrollDelta();
2577 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2579 // Get the end point in the layer's content space so we can apply its
2580 // ScreenSpaceTransform.
2581 gfx::PointF actual_local_end_point
= local_start_point
+
2582 layer_impl
->ScrollDelta() -
2584 gfx::PointF actual_local_content_end_point
=
2585 gfx::ScalePoint(actual_local_end_point
,
2587 1.f
/ height_scale
);
2589 // Calculate the applied scroll delta in viewport space coordinates.
2590 gfx::PointF actual_screen_space_end_point
=
2591 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2592 actual_local_content_end_point
,
2594 DCHECK(!end_clipped
);
2596 return gfx::Vector2dF();
2597 gfx::PointF actual_viewport_end_point
=
2598 gfx::ScalePoint(actual_screen_space_end_point
,
2599 1.f
/ scale_from_viewport_to_screen_space
);
2600 return actual_viewport_end_point
- viewport_point
;
2603 static gfx::Vector2dF
ScrollLayerWithLocalDelta(LayerImpl
* layer_impl
,
2604 const gfx::Vector2dF
& local_delta
) {
2605 gfx::Vector2dF
previous_delta(layer_impl
->ScrollDelta());
2606 layer_impl
->ScrollBy(local_delta
);
2607 return layer_impl
->ScrollDelta() - previous_delta
;
2610 bool LayerTreeHostImpl::ShouldTopControlsConsumeScroll(
2611 const gfx::Vector2dF
& scroll_delta
) const {
2612 DCHECK(CurrentlyScrollingLayer());
2614 if (!top_controls_manager_
)
2617 // Always consume if it's in the direction to show the top controls.
2618 if (scroll_delta
.y() < 0)
2621 if (CurrentlyScrollingLayer() != InnerViewportScrollLayer() &&
2622 CurrentlyScrollingLayer() != OuterViewportScrollLayer())
2625 if (InnerViewportScrollLayer()->MaxScrollOffset().y() > 0)
2628 if (OuterViewportScrollLayer() &&
2629 OuterViewportScrollLayer()->MaxScrollOffset().y() > 0)
2635 bool LayerTreeHostImpl::ScrollBy(const gfx::Point
& viewport_point
,
2636 const gfx::Vector2dF
& scroll_delta
) {
2637 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2638 if (!CurrentlyScrollingLayer())
2641 gfx::Vector2dF pending_delta
= scroll_delta
;
2642 gfx::Vector2dF unused_root_delta
;
2643 bool did_scroll_x
= false;
2644 bool did_scroll_y
= false;
2645 bool did_scroll_top_controls
= false;
2647 bool consume_by_top_controls
= ShouldTopControlsConsumeScroll(scroll_delta
);
2649 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2651 layer_impl
= layer_impl
->parent()) {
2652 if (!layer_impl
->scrollable())
2655 if (layer_impl
== InnerViewportScrollLayer() ||
2656 layer_impl
== OuterViewportScrollLayer()) {
2657 if (consume_by_top_controls
) {
2658 gfx::Vector2dF excess_delta
=
2659 top_controls_manager_
->ScrollBy(pending_delta
);
2660 gfx::Vector2dF applied_delta
= pending_delta
- excess_delta
;
2661 pending_delta
= excess_delta
;
2662 // Force updating of vertical adjust values if needed.
2663 if (applied_delta
.y() != 0)
2664 did_scroll_top_controls
= true;
2666 // Track root layer deltas for reporting overscroll.
2667 if (layer_impl
== InnerViewportScrollLayer())
2668 unused_root_delta
= pending_delta
;
2671 gfx::Vector2dF applied_delta
;
2672 // Gesture events need to be transformed from viewport coordinates to local
2673 // layer coordinates so that the scrolling contents exactly follow the
2674 // user's finger. In contrast, wheel events represent a fixed amount of
2675 // scrolling so we can just apply them directly.
2676 if (!wheel_scrolling_
) {
2677 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2679 ScrollLayerWithViewportSpaceDelta(layer_impl
,
2680 scale_from_viewport_to_screen_space
,
2681 viewport_point
, pending_delta
);
2683 applied_delta
= ScrollLayerWithLocalDelta(layer_impl
, pending_delta
);
2686 const float kEpsilon
= 0.1f
;
2687 if (layer_impl
== InnerViewportScrollLayer()) {
2688 unused_root_delta
.Subtract(applied_delta
);
2689 if (std::abs(unused_root_delta
.x()) < kEpsilon
)
2690 unused_root_delta
.set_x(0.0f
);
2691 if (std::abs(unused_root_delta
.y()) < kEpsilon
)
2692 unused_root_delta
.set_y(0.0f
);
2693 // Disable overscroll on axes which is impossible to scroll.
2694 if (settings_
.report_overscroll_only_for_scrollable_axes
) {
2695 if (std::abs(active_tree_
->TotalMaxScrollOffset().x()) <= kEpsilon
||
2696 !layer_impl
->user_scrollable_horizontal())
2697 unused_root_delta
.set_x(0.0f
);
2698 if (std::abs(active_tree_
->TotalMaxScrollOffset().y()) <= kEpsilon
||
2699 !layer_impl
->user_scrollable_vertical())
2700 unused_root_delta
.set_y(0.0f
);
2704 // If the layer wasn't able to move, try the next one in the hierarchy.
2705 bool did_move_layer_x
= std::abs(applied_delta
.x()) > kEpsilon
;
2706 bool did_move_layer_y
= std::abs(applied_delta
.y()) > kEpsilon
;
2707 did_scroll_x
|= did_move_layer_x
;
2708 did_scroll_y
|= did_move_layer_y
;
2709 if (!did_move_layer_x
&& !did_move_layer_y
) {
2710 // Scrolls should always bubble between the outer and inner viewports
2711 if (should_bubble_scrolls_
|| !did_lock_scrolling_layer_
||
2712 layer_impl
== OuterViewportScrollLayer())
2718 did_lock_scrolling_layer_
= true;
2719 if (!should_bubble_scrolls_
) {
2720 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2724 // If the applied delta is within 45 degrees of the input delta, bail out to
2725 // make it easier to scroll just one layer in one direction without
2726 // affecting any of its parents.
2727 float angle_threshold
= 45;
2728 if (MathUtil::SmallestAngleBetweenVectors(
2729 applied_delta
, pending_delta
) < angle_threshold
) {
2730 pending_delta
= gfx::Vector2dF();
2734 // Allow further movement only on an axis perpendicular to the direction in
2735 // which the layer moved.
2736 gfx::Vector2dF
perpendicular_axis(-applied_delta
.y(), applied_delta
.x());
2737 pending_delta
= MathUtil::ProjectVector(pending_delta
, perpendicular_axis
);
2739 if (gfx::ToRoundedVector2d(pending_delta
).IsZero())
2743 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2744 if (did_scroll_content
) {
2745 // If we are scrolling with an active scroll handler, forward latency
2746 // tracking information to the main thread so the delay introduced by the
2747 // handler is accounted for.
2748 if (scroll_affects_scroll_handler())
2749 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2750 client_
->SetNeedsCommitOnImplThread();
2752 client_
->RenewTreePriority();
2755 // Scrolling along an axis resets accumulated root overscroll for that axis.
2757 accumulated_root_overscroll_
.set_x(0);
2759 accumulated_root_overscroll_
.set_y(0);
2761 accumulated_root_overscroll_
+= unused_root_delta
;
2762 bool did_overscroll
= !unused_root_delta
.IsZero();
2763 if (did_overscroll
&& input_handler_client_
) {
2764 input_handler_client_
->DidOverscroll(
2765 viewport_point
, accumulated_root_overscroll_
, unused_root_delta
);
2768 return did_scroll_content
|| did_scroll_top_controls
;
2771 // This implements scrolling by page as described here:
2772 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2773 // for events with WHEEL_PAGESCROLL set.
2774 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2775 ScrollDirection direction
) {
2776 DCHECK(wheel_scrolling_
);
2778 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2780 layer_impl
= layer_impl
->parent()) {
2781 if (!layer_impl
->scrollable())
2784 if (!layer_impl
->HasScrollbar(VERTICAL
))
2787 float height
= layer_impl
->clip_height();
2789 // These magical values match WebKit and are designed to scroll nearly the
2790 // entire visible content height but leave a bit of overlap.
2791 float page
= std::max(height
* 0.875f
, 1.f
);
2792 if (direction
== SCROLL_BACKWARD
)
2795 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2797 gfx::Vector2dF applied_delta
= ScrollLayerWithLocalDelta(layer_impl
, delta
);
2799 if (!applied_delta
.IsZero()) {
2800 client_
->SetNeedsCommitOnImplThread();
2802 client_
->RenewTreePriority();
2806 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2812 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2813 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2814 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2815 active_tree_
->SetRootLayerScrollOffsetDelegate(
2816 root_layer_scroll_offset_delegate_
);
2819 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2820 DCHECK(root_layer_scroll_offset_delegate_
);
2821 client_
->SetNeedsCommitOnImplThread();
2823 active_tree_
->OnRootLayerDelegatedScrollOffsetChanged();
2824 active_tree_
->set_needs_update_draw_properties();
2827 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2828 active_tree_
->ClearCurrentlyScrollingLayer();
2829 did_lock_scrolling_layer_
= false;
2830 scroll_affects_scroll_handler_
= false;
2831 accumulated_root_overscroll_
= gfx::Vector2dF();
2834 void LayerTreeHostImpl::ScrollEnd() {
2835 if (top_controls_manager_
)
2836 top_controls_manager_
->ScrollEnd();
2837 ClearCurrentlyScrollingLayer();
2840 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2841 if (!active_tree_
->CurrentlyScrollingLayer())
2842 return ScrollIgnored
;
2844 if (settings_
.ignore_root_layer_flings
&&
2845 (active_tree_
->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2846 active_tree_
->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2847 ClearCurrentlyScrollingLayer();
2848 return ScrollIgnored
;
2851 if (!wheel_scrolling_
) {
2852 // Allow the fling to lock to the first layer that moves after the initial
2853 // fling |ScrollBy()| event.
2854 did_lock_scrolling_layer_
= false;
2855 should_bubble_scrolls_
= false;
2858 return ScrollStarted
;
2861 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2862 const gfx::PointF
& device_viewport_point
,
2863 LayerImpl
* layer_impl
) {
2865 return std::numeric_limits
<float>::max();
2867 gfx::Rect
layer_impl_bounds(
2868 layer_impl
->content_bounds());
2870 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2871 layer_impl
->screen_space_transform(),
2874 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2875 device_viewport_point
);
2878 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2879 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2880 device_scale_factor_
);
2881 LayerImpl
* layer_impl
=
2882 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2883 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2886 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2887 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2888 scroll_layer_id_when_mouse_over_scrollbar_
);
2890 // The check for a null scroll_layer_impl below was added to see if it will
2891 // eliminate the crashes described in http://crbug.com/326635.
2892 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2893 ScrollbarAnimationController
* animation_controller
=
2894 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2896 if (animation_controller
)
2897 animation_controller
->DidMouseMoveOffScrollbar();
2898 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2901 bool scroll_on_main_thread
= false;
2902 LayerImpl
* scroll_layer_impl
=
2903 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2904 InputHandler::Gesture
,
2906 &scroll_on_main_thread
,
2908 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2911 ScrollbarAnimationController
* animation_controller
=
2912 scroll_layer_impl
->scrollbar_animation_controller();
2913 if (!animation_controller
)
2916 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2917 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2918 for (LayerImpl::ScrollbarSet::iterator it
=
2919 scroll_layer_impl
->scrollbars()->begin();
2920 it
!= scroll_layer_impl
->scrollbars()->end();
2922 distance_to_scrollbar
=
2923 std::min(distance_to_scrollbar
,
2924 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2926 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2927 device_scale_factor_
);
2930 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2931 const gfx::PointF
& device_viewport_point
) {
2932 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2933 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2934 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2935 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2936 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2937 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2939 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2948 void LayerTreeHostImpl::PinchGestureBegin() {
2949 pinch_gesture_active_
= true;
2950 previous_pinch_anchor_
= gfx::Point();
2951 client_
->RenewTreePriority();
2952 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2953 if (active_tree_
->OuterViewportScrollLayer()) {
2954 active_tree_
->SetCurrentlyScrollingLayer(
2955 active_tree_
->OuterViewportScrollLayer());
2957 active_tree_
->SetCurrentlyScrollingLayer(
2958 active_tree_
->InnerViewportScrollLayer());
2960 if (top_controls_manager_
)
2961 top_controls_manager_
->PinchBegin();
2964 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2965 const gfx::Point
& anchor
) {
2966 if (!InnerViewportScrollLayer())
2969 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2971 // For a moment the scroll offset ends up being outside of the max range. This
2972 // confuses the delegate so we switch it off till after we're done processing
2973 // the pinch update.
2974 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2976 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2977 // position over the course of the magnify.
2978 float page_scale_delta
= active_tree_
->page_scale_delta();
2979 gfx::PointF previous_scale_anchor
=
2980 gfx::ScalePoint(anchor
, 1.f
/ page_scale_delta
);
2981 active_tree_
->SetPageScaleDelta(page_scale_delta
* magnify_delta
);
2982 page_scale_delta
= active_tree_
->page_scale_delta();
2983 gfx::PointF new_scale_anchor
=
2984 gfx::ScalePoint(anchor
, 1.f
/ page_scale_delta
);
2985 gfx::Vector2dF move
= previous_scale_anchor
- new_scale_anchor
;
2987 previous_pinch_anchor_
= anchor
;
2989 move
.Scale(1 / active_tree_
->page_scale_factor());
2990 // If clamping the inner viewport scroll offset causes a change, it should
2991 // be accounted for from the intended move.
2992 move
-= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2994 // We manually manage the bubbling behaviour here as it is different to that
2995 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2996 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2997 // 2) we don't want the directional limitations on the unused parts that
2998 // ScrollBy() implements, and
2999 // 3) pinching should not engage the top controls manager.
3000 gfx::Vector2dF unused
= OuterViewportScrollLayer()
3001 ? OuterViewportScrollLayer()->ScrollBy(move
)
3004 if (!unused
.IsZero()) {
3005 InnerViewportScrollLayer()->ScrollBy(unused
);
3006 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
3009 active_tree_
->SetRootLayerScrollOffsetDelegate(
3010 root_layer_scroll_offset_delegate_
);
3012 client_
->SetNeedsCommitOnImplThread();
3014 client_
->RenewTreePriority();
3017 void LayerTreeHostImpl::PinchGestureEnd() {
3018 pinch_gesture_active_
= false;
3019 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
3020 pinch_gesture_end_should_clear_scrolling_layer_
= false;
3021 ClearCurrentlyScrollingLayer();
3023 if (top_controls_manager_
)
3024 top_controls_manager_
->PinchEnd();
3025 client_
->SetNeedsCommitOnImplThread();
3026 // When a pinch ends, we may be displaying content cached at incorrect scales,
3027 // so updating draw properties and drawing will ensure we are using the right
3028 // scales that we want when we're not inside a pinch.
3029 active_tree_
->set_needs_update_draw_properties();
3031 // TODO(danakj): Don't set root damage. Just updating draw properties and
3032 // getting new tiles rastered should be enough! crbug.com/427423
3033 SetFullRootLayerDamage();
3036 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
3037 LayerImpl
* layer_impl
) {
3041 gfx::Vector2d scroll_delta
=
3042 gfx::ToFlooredVector2d(layer_impl
->ScrollDelta());
3043 if (!scroll_delta
.IsZero()) {
3044 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
3045 scroll
.layer_id
= layer_impl
->id();
3046 scroll
.scroll_delta
= scroll_delta
;
3047 scroll_info
->scrolls
.push_back(scroll
);
3048 layer_impl
->SetSentScrollDelta(scroll_delta
);
3051 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
3052 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
3055 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
3056 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
3058 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
3059 scroll_info
->page_scale_delta
= active_tree_
->page_scale_delta();
3060 active_tree_
->set_sent_page_scale_delta(scroll_info
->page_scale_delta
);
3061 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
3062 scroll_info
->top_controls_delta
= active_tree()->top_controls_delta();
3063 active_tree_
->set_sent_top_controls_delta(scroll_info
->top_controls_delta
);
3065 return scroll_info
.Pass();
3068 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3069 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3072 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
3073 DCHECK(InnerViewportScrollLayer());
3074 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
3076 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3077 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
3078 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
3081 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
3082 DCHECK(InnerViewportScrollLayer());
3083 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
3084 ? OuterViewportScrollLayer()
3085 : InnerViewportScrollLayer();
3087 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3089 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3090 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3093 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3094 if (!page_scale_animation_
)
3097 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3099 if (!page_scale_animation_
->IsAnimationStarted())
3100 page_scale_animation_
->StartAnimation(monotonic_time
);
3102 active_tree_
->SetPageScaleDelta(
3103 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
) /
3104 active_tree_
->page_scale_factor());
3105 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3106 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3108 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3111 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3112 page_scale_animation_
= nullptr;
3113 client_
->SetNeedsCommitOnImplThread();
3114 client_
->RenewTreePriority();
3120 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3121 if (!top_controls_manager_
|| !top_controls_manager_
->animation())
3124 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3126 if (top_controls_manager_
->animation())
3129 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3132 if (scroll
.IsZero())
3135 ScrollViewportBy(gfx::ScaleVector2d(
3136 scroll
, 1.f
/ active_tree_
->total_page_scale_factor()));
3138 client_
->SetNeedsCommitOnImplThread();
3139 client_
->RenewTreePriority();
3142 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3143 if (!settings_
.accelerated_animation_enabled
||
3144 !needs_animate_layers() ||
3145 !active_tree_
->root_layer())
3148 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
3149 AnimationRegistrar::AnimationControllerMap copy
=
3150 animation_registrar_
->active_animation_controllers();
3151 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3154 (*iter
).second
->Animate(monotonic_time
);
3159 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3160 if (!settings_
.accelerated_animation_enabled
||
3161 !needs_animate_layers() ||
3162 !active_tree_
->root_layer())
3165 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
3166 scoped_ptr
<AnimationEventsVector
> events
=
3167 make_scoped_ptr(new AnimationEventsVector
);
3168 AnimationRegistrar::AnimationControllerMap copy
=
3169 animation_registrar_
->active_animation_controllers();
3170 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3173 (*iter
).second
->UpdateState(start_ready_animations
, events
.get());
3175 if (!events
->empty()) {
3176 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3182 void LayerTreeHostImpl::ActivateAnimations() {
3183 if (!settings_
.accelerated_animation_enabled
|| !needs_animate_layers() ||
3184 !active_tree_
->root_layer())
3187 TRACE_EVENT0("cc", "LayerTreeHostImpl::ActivateAnimations");
3188 AnimationRegistrar::AnimationControllerMap copy
=
3189 animation_registrar_
->active_animation_controllers();
3190 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
3193 (*iter
).second
->ActivateAnimations();
3196 base::TimeDelta
LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
3197 return base::TimeDelta::FromSeconds(1);
3200 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3202 if (active_tree_
->root_layer()) {
3203 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3204 base::JSONWriter::WriteWithOptions(
3205 json
.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3210 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3211 return fps_counter_
->current_frame_number();
3214 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time
) {
3215 AnimateScrollbarsRecursive(active_tree_
->root_layer(), time
);
3218 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl
* layer
,
3219 base::TimeTicks time
) {
3223 ScrollbarAnimationController
* scrollbar_controller
=
3224 layer
->scrollbar_animation_controller();
3225 if (scrollbar_controller
)
3226 scrollbar_controller
->Animate(time
);
3228 for (size_t i
= 0; i
< layer
->children().size(); ++i
)
3229 AnimateScrollbarsRecursive(layer
->children()[i
], time
);
3232 void LayerTreeHostImpl::PostDelayedScrollbarFade(
3233 const base::Closure
& start_fade
,
3234 base::TimeDelta delay
) {
3235 client_
->PostDelayedScrollbarFadeOnImplThread(start_fade
, delay
);
3238 void LayerTreeHostImpl::SetNeedsScrollbarAnimationFrame() {
3239 TRACE_EVENT_INSTANT0(
3241 "LayerTreeHostImpl::SetNeedsRedraw due to scrollbar fade",
3242 TRACE_EVENT_SCOPE_THREAD
);
3246 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3250 if (global_tile_state_
.tree_priority
== priority
)
3252 global_tile_state_
.tree_priority
= priority
;
3253 DidModifyTilePriorities();
3256 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3257 return global_tile_state_
.tree_priority
;
3260 void LayerTreeHostImpl::UpdateCurrentBeginFrameArgs(
3261 const BeginFrameArgs
& args
) {
3262 DCHECK(!current_begin_frame_args_
.IsValid());
3263 current_begin_frame_args_
= args
;
3264 // TODO(skyostil): Stop overriding the frame time once the usage of frame
3265 // timing is unified.
3266 current_begin_frame_args_
.frame_time
= gfx::FrameTime::Now();
3269 void LayerTreeHostImpl::ResetCurrentBeginFrameArgsForNextFrame() {
3270 current_begin_frame_args_
= BeginFrameArgs();
3273 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3274 // Try to use the current frame time to keep animations non-jittery. But if
3275 // we're not in a frame (because this is during an input event or a delayed
3276 // task), fall back to physical time. This should still be monotonic.
3277 if (current_begin_frame_args_
.IsValid())
3278 return current_begin_frame_args_
;
3279 return BeginFrameArgs::Create(gfx::FrameTime::Now(),
3281 BeginFrameArgs::DefaultInterval());
3284 void LayerTreeHostImpl::AsValueInto(base::debug::TracedValue
* value
) const {
3285 return AsValueWithFrameInto(NULL
, value
);
3288 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3289 LayerTreeHostImpl::AsValue() const {
3290 return AsValueWithFrame(NULL
);
3293 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3294 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3295 scoped_refptr
<base::debug::TracedValue
> state
=
3296 new base::debug::TracedValue();
3297 AsValueWithFrameInto(frame
, state
.get());
3301 void LayerTreeHostImpl::AsValueWithFrameInto(
3303 base::debug::TracedValue
* state
) const {
3304 if (this->pending_tree_
) {
3305 state
->BeginDictionary("activation_state");
3306 ActivationStateAsValueInto(state
);
3307 state
->EndDictionary();
3309 state
->BeginDictionary("device_viewport_size");
3310 MathUtil::AddToTracedValue(device_viewport_size_
, state
);
3311 state
->EndDictionary();
3313 std::set
<const Tile
*> tiles
;
3314 active_tree_
->GetAllTilesForTracing(&tiles
);
3316 pending_tree_
->GetAllTilesForTracing(&tiles
);
3318 state
->BeginArray("active_tiles");
3319 for (std::set
<const Tile
*>::const_iterator it
= tiles
.begin();
3322 const Tile
* tile
= *it
;
3324 state
->BeginDictionary();
3325 tile
->AsValueInto(state
);
3326 state
->EndDictionary();
3330 if (tile_manager_
) {
3331 state
->BeginDictionary("tile_manager_basic_state");
3332 tile_manager_
->BasicStateAsValueInto(state
);
3333 state
->EndDictionary();
3335 state
->BeginDictionary("active_tree");
3336 active_tree_
->AsValueInto(state
);
3337 state
->EndDictionary();
3338 if (pending_tree_
) {
3339 state
->BeginDictionary("pending_tree");
3340 pending_tree_
->AsValueInto(state
);
3341 state
->EndDictionary();
3344 state
->BeginDictionary("frame");
3345 frame
->AsValueInto(state
);
3346 state
->EndDictionary();
3350 scoped_refptr
<base::debug::ConvertableToTraceFormat
>
3351 LayerTreeHostImpl::ActivationStateAsValue() const {
3352 scoped_refptr
<base::debug::TracedValue
> state
=
3353 new base::debug::TracedValue();
3354 ActivationStateAsValueInto(state
.get());
3358 void LayerTreeHostImpl::ActivationStateAsValueInto(
3359 base::debug::TracedValue
* state
) const {
3360 TracedValue::SetIDRef(this, state
, "lthi");
3361 if (tile_manager_
) {
3362 state
->BeginDictionary("tile_manager");
3363 tile_manager_
->BasicStateAsValueInto(state
);
3364 state
->EndDictionary();
3368 void LayerTreeHostImpl::SetDebugState(
3369 const LayerTreeDebugState
& new_debug_state
) {
3370 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3372 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3373 paint_time_counter_
->ClearHistory();
3375 debug_state_
= new_debug_state
;
3376 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3377 SetFullRootLayerDamage();
3380 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3381 const UIResourceBitmap
& bitmap
) {
3384 GLint wrap_mode
= 0;
3385 switch (bitmap
.GetWrapMode()) {
3386 case UIResourceBitmap::CLAMP_TO_EDGE
:
3387 wrap_mode
= GL_CLAMP_TO_EDGE
;
3389 case UIResourceBitmap::REPEAT
:
3390 wrap_mode
= GL_REPEAT
;
3394 // Allow for multiple creation requests with the same UIResourceId. The
3395 // previous resource is simply deleted.
3396 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3398 DeleteUIResource(uid
);
3400 ResourceFormat format
= resource_provider_
->best_texture_format();
3401 switch (bitmap
.GetFormat()) {
3402 case UIResourceBitmap::RGBA8
:
3404 case UIResourceBitmap::ALPHA_8
:
3407 case UIResourceBitmap::ETC1
:
3412 resource_provider_
->CreateResource(bitmap
.GetSize(),
3414 ResourceProvider::TextureHintImmutable
,
3417 UIResourceData data
;
3418 data
.resource_id
= id
;
3419 data
.size
= bitmap
.GetSize();
3420 data
.opaque
= bitmap
.GetOpaque();
3422 ui_resource_map_
[uid
] = data
;
3424 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3425 resource_provider_
->SetPixels(id
,
3426 bitmap_lock
.GetPixels(),
3427 gfx::Rect(bitmap
.GetSize()),
3428 gfx::Rect(bitmap
.GetSize()),
3429 gfx::Vector2d(0, 0));
3430 MarkUIResourceNotEvicted(uid
);
3433 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3434 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
3436 resource_provider_
->DeleteResource(id
);
3437 ui_resource_map_
.erase(uid
);
3439 MarkUIResourceNotEvicted(uid
);
3442 void LayerTreeHostImpl::EvictAllUIResources() {
3443 if (ui_resource_map_
.empty())
3446 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3447 iter
!= ui_resource_map_
.end();
3449 evicted_ui_resources_
.insert(iter
->first
);
3450 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3452 ui_resource_map_
.clear();
3454 client_
->SetNeedsCommitOnImplThread();
3455 client_
->OnCanDrawStateChanged(CanDraw());
3456 client_
->RenewTreePriority();
3459 ResourceProvider::ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(
3460 UIResourceId uid
) const {
3461 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3462 if (iter
!= ui_resource_map_
.end())
3463 return iter
->second
.resource_id
;
3467 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3468 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3469 DCHECK(iter
!= ui_resource_map_
.end());
3470 return iter
->second
.opaque
;
3473 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3474 return !evicted_ui_resources_
.empty();
3477 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3478 std::set
<UIResourceId
>::iterator found_in_evicted
=
3479 evicted_ui_resources_
.find(uid
);
3480 if (found_in_evicted
== evicted_ui_resources_
.end())
3482 evicted_ui_resources_
.erase(found_in_evicted
);
3483 if (evicted_ui_resources_
.empty())
3484 client_
->OnCanDrawStateChanged(CanDraw());
3487 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3488 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3489 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3492 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3493 swap_promise_monitor_
.insert(monitor
);
3496 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3497 swap_promise_monitor_
.erase(monitor
);
3500 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3501 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3502 for (; it
!= swap_promise_monitor_
.end(); it
++)
3503 (*it
)->OnSetNeedsRedrawOnImpl();
3506 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3507 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3508 for (; it
!= swap_promise_monitor_
.end(); it
++)
3509 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3512 void LayerTreeHostImpl::RegisterPictureLayerImpl(PictureLayerImpl
* layer
) {
3513 DCHECK(std::find(picture_layers_
.begin(), picture_layers_
.end(), layer
) ==
3514 picture_layers_
.end());
3515 picture_layers_
.push_back(layer
);
3518 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl
* layer
) {
3519 std::vector
<PictureLayerImpl
*>::iterator it
=
3520 std::find(picture_layers_
.begin(), picture_layers_
.end(), layer
);
3521 DCHECK(it
!= picture_layers_
.end());
3522 picture_layers_
.erase(it
);