Infobar material design refresh: bg color
[chromium-blink-merge.git] / gpu / command_buffer / service / feature_info.cc
blob09d765f334abbb420ab8b522a088f4a756ae1490
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/feature_info.h"
7 #include <set>
8 #include <vector>
10 #include "base/command_line.h"
11 #include "base/metrics/histogram_macros.h"
12 #include "base/strings/string_number_conversions.h"
13 #include "base/strings/string_split.h"
14 #include "gpu/command_buffer/service/gpu_switches.h"
15 #include "gpu/command_buffer/service/texture_definition.h"
16 #include "gpu/config/gpu_switches.h"
17 #include "ui/gl/gl_bindings.h"
18 #include "ui/gl/gl_fence.h"
19 #include "ui/gl/gl_implementation.h"
20 #include "ui/gl/gl_switches.h"
21 #include "ui/gl/gl_version_info.h"
23 #if !defined(OS_MACOSX)
24 #include "ui/gl/gl_fence_egl.h"
25 #endif
27 namespace gpu {
28 namespace gles2 {
30 namespace {
32 struct FormatInfo {
33 GLenum format;
34 const GLenum* types;
35 size_t count;
38 class StringSet {
39 public:
40 StringSet() {}
42 StringSet(const char* s) {
43 Init(s);
46 StringSet(const std::string& str) {
47 Init(str);
50 StringSet(const std::vector<std::string>& strs) {
51 string_set_.insert(strs.begin(), strs.end());
54 void Init(const char* s) {
55 std::string str(s ? s : "");
56 Init(str);
59 void Init(const std::string& str) {
60 std::vector<std::string> tokens = base::SplitString(
61 str, " ", base::KEEP_WHITESPACE, base::SPLIT_WANT_NONEMPTY);
62 string_set_.insert(tokens.begin(), tokens.end());
65 bool Contains(const char* s) {
66 return string_set_.find(s) != string_set_.end();
69 bool Contains(const std::string& s) {
70 return string_set_.find(s) != string_set_.end();
73 const std::set<std::string>& GetImpl() {
74 return string_set_;
77 private:
78 std::set<std::string> string_set_;
81 // Process a string of wordaround type IDs (seperated by ',') and set up
82 // the corresponding Workaround flags.
83 void StringToWorkarounds(
84 const std::string& types, FeatureInfo::Workarounds* workarounds) {
85 DCHECK(workarounds);
86 for (const base::StringPiece& piece :
87 base::SplitStringPiece(
88 types, ",", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL)) {
89 int number = 0;
90 bool succeed = base::StringToInt(piece, &number);
91 DCHECK(succeed);
92 switch (number) {
93 #define GPU_OP(type, name) \
94 case gpu::type: \
95 workarounds->name = true; \
96 break;
97 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
98 #undef GPU_OP
99 default:
100 NOTIMPLEMENTED();
103 if (workarounds->max_texture_size_limit_4096)
104 workarounds->max_texture_size = 4096;
105 if (workarounds->max_cube_map_texture_size_limit_4096)
106 workarounds->max_cube_map_texture_size = 4096;
107 if (workarounds->max_cube_map_texture_size_limit_1024)
108 workarounds->max_cube_map_texture_size = 1024;
109 if (workarounds->max_cube_map_texture_size_limit_512)
110 workarounds->max_cube_map_texture_size = 512;
112 if (workarounds->max_fragment_uniform_vectors_32)
113 workarounds->max_fragment_uniform_vectors = 32;
114 if (workarounds->max_varying_vectors_16)
115 workarounds->max_varying_vectors = 16;
116 if (workarounds->max_vertex_uniform_vectors_256)
117 workarounds->max_vertex_uniform_vectors = 256;
119 if (workarounds->max_copy_texture_chromium_size_262144)
120 workarounds->max_copy_texture_chromium_size = 262144;
123 } // anonymous namespace.
125 FeatureInfo::FeatureFlags::FeatureFlags()
126 : chromium_color_buffer_float_rgba(false),
127 chromium_color_buffer_float_rgb(false),
128 chromium_framebuffer_multisample(false),
129 chromium_sync_query(false),
130 use_core_framebuffer_multisample(false),
131 multisampled_render_to_texture(false),
132 use_img_for_multisampled_render_to_texture(false),
133 oes_standard_derivatives(false),
134 oes_egl_image_external(false),
135 oes_depth24(false),
136 oes_compressed_etc1_rgb8_texture(false),
137 packed_depth24_stencil8(false),
138 npot_ok(false),
139 enable_texture_float_linear(false),
140 enable_texture_half_float_linear(false),
141 angle_translated_shader_source(false),
142 angle_pack_reverse_row_order(false),
143 arb_texture_rectangle(false),
144 angle_instanced_arrays(false),
145 occlusion_query_boolean(false),
146 use_arb_occlusion_query2_for_occlusion_query_boolean(false),
147 use_arb_occlusion_query_for_occlusion_query_boolean(false),
148 native_vertex_array_object(false),
149 ext_texture_format_astc(false),
150 ext_texture_format_atc(false),
151 ext_texture_format_bgra8888(false),
152 ext_texture_format_dxt1(false),
153 ext_texture_format_dxt5(false),
154 enable_shader_name_hashing(false),
155 enable_samplers(false),
156 ext_draw_buffers(false),
157 nv_draw_buffers(false),
158 ext_frag_depth(false),
159 ext_shader_texture_lod(false),
160 use_async_readpixels(false),
161 map_buffer_range(false),
162 ext_discard_framebuffer(false),
163 angle_depth_texture(false),
164 is_swiftshader(false),
165 angle_texture_usage(false),
166 ext_texture_storage(false),
167 chromium_path_rendering(false),
168 blend_equation_advanced(false),
169 blend_equation_advanced_coherent(false),
170 ext_texture_rg(false),
171 chromium_image_ycbcr_422(false),
172 enable_subscribe_uniform(false),
173 emulate_primitive_restart_fixed_index(false),
174 ext_render_buffer_format_bgra8888(false) {}
176 FeatureInfo::Workarounds::Workarounds() :
177 #define GPU_OP(type, name) name(false),
178 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
179 #undef GPU_OP
180 max_texture_size(0),
181 max_cube_map_texture_size(0),
182 max_fragment_uniform_vectors(0),
183 max_varying_vectors(0),
184 max_vertex_uniform_vectors(0),
185 max_copy_texture_chromium_size(0) {
188 FeatureInfo::FeatureInfo() {
189 InitializeBasicState(base::CommandLine::InitializedForCurrentProcess()
190 ? base::CommandLine::ForCurrentProcess()
191 : nullptr);
194 FeatureInfo::FeatureInfo(const base::CommandLine& command_line) {
195 InitializeBasicState(&command_line);
198 void FeatureInfo::InitializeBasicState(const base::CommandLine* command_line) {
199 if (!command_line)
200 return;
202 if (command_line->HasSwitch(switches::kGpuDriverBugWorkarounds)) {
203 std::string types = command_line->GetSwitchValueASCII(
204 switches::kGpuDriverBugWorkarounds);
205 StringToWorkarounds(types, &workarounds_);
207 feature_flags_.enable_shader_name_hashing =
208 !command_line->HasSwitch(switches::kDisableShaderNameHashing);
210 feature_flags_.is_swiftshader =
211 (command_line->GetSwitchValueASCII(switches::kUseGL) == "swiftshader");
213 feature_flags_.enable_subscribe_uniform =
214 command_line->HasSwitch(switches::kEnableSubscribeUniformExtension);
216 enable_unsafe_es3_apis_switch_ =
217 command_line->HasSwitch(switches::kEnableUnsafeES3APIs);
219 enable_gl_path_rendering_switch_ =
220 command_line->HasSwitch(switches::kEnableGLPathRendering);
222 unsafe_es3_apis_enabled_ = false;
225 bool FeatureInfo::Initialize() {
226 disallowed_features_ = DisallowedFeatures();
227 InitializeFeatures();
228 return true;
231 bool FeatureInfo::Initialize(const DisallowedFeatures& disallowed_features) {
232 disallowed_features_ = disallowed_features;
233 InitializeFeatures();
234 return true;
237 bool IsGL_REDSupportedOnFBOs() {
238 // Skia uses GL_RED with frame buffers, unfortunately, Mesa claims to support
239 // GL_EXT_texture_rg, but it doesn't support it on frame buffers. To fix
240 // this, we try it, and if it fails, we don't expose GL_EXT_texture_rg.
241 GLint fb_binding = 0;
242 GLint tex_binding = 0;
243 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb_binding);
244 glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_binding);
246 GLuint textureId = 0;
247 glGenTextures(1, &textureId);
248 glBindTexture(GL_TEXTURE_2D, textureId);
249 GLubyte data[1] = {0};
250 glTexImage2D(GL_TEXTURE_2D, 0, GL_RED_EXT, 1, 1, 0, GL_RED_EXT,
251 GL_UNSIGNED_BYTE, data);
252 GLuint textureFBOID = 0;
253 glGenFramebuffersEXT(1, &textureFBOID);
254 glBindFramebufferEXT(GL_FRAMEBUFFER, textureFBOID);
255 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
256 textureId, 0);
257 bool result =
258 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_UNSUPPORTED;
259 glDeleteFramebuffersEXT(1, &textureFBOID);
260 glDeleteTextures(1, &textureId);
262 glBindFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLuint>(fb_binding));
263 glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(tex_binding));
265 DCHECK(glGetError() == GL_NO_ERROR);
267 return result;
270 void FeatureInfo::InitializeFeatures() {
271 // Figure out what extensions to turn on.
272 StringSet extensions(gfx::GetGLExtensionsFromCurrentContext());
274 const char* version_str =
275 reinterpret_cast<const char*>(glGetString(GL_VERSION));
276 const char* renderer_str =
277 reinterpret_cast<const char*>(glGetString(GL_RENDERER));
279 gl_version_info_.reset(new gfx::GLVersionInfo(
280 version_str, renderer_str, extensions.GetImpl()));
282 AddExtensionString("GL_ANGLE_translated_shader_source");
283 AddExtensionString("GL_CHROMIUM_async_pixel_transfers");
284 AddExtensionString("GL_CHROMIUM_bind_uniform_location");
285 AddExtensionString("GL_CHROMIUM_command_buffer_query");
286 AddExtensionString("GL_CHROMIUM_command_buffer_latency_query");
287 AddExtensionString("GL_CHROMIUM_copy_texture");
288 AddExtensionString("GL_CHROMIUM_get_error_query");
289 AddExtensionString("GL_CHROMIUM_lose_context");
290 AddExtensionString("GL_CHROMIUM_pixel_transfer_buffer_object");
291 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context");
292 AddExtensionString("GL_CHROMIUM_resize");
293 AddExtensionString("GL_CHROMIUM_resource_safe");
294 AddExtensionString("GL_CHROMIUM_strict_attribs");
295 AddExtensionString("GL_CHROMIUM_texture_mailbox");
296 AddExtensionString("GL_CHROMIUM_trace_marker");
297 AddExtensionString("GL_EXT_debug_marker");
299 if (feature_flags_.enable_subscribe_uniform) {
300 AddExtensionString("GL_CHROMIUM_subscribe_uniform");
303 // OES_vertex_array_object is emulated if not present natively,
304 // so the extension string is always exposed.
305 AddExtensionString("GL_OES_vertex_array_object");
307 if (!disallowed_features_.gpu_memory_manager)
308 AddExtensionString("GL_CHROMIUM_gpu_memory_manager");
310 if (extensions.Contains("GL_ANGLE_translated_shader_source")) {
311 feature_flags_.angle_translated_shader_source = true;
314 // Check if we should allow GL_EXT_texture_compression_dxt1 and
315 // GL_EXT_texture_compression_s3tc.
316 bool enable_dxt1 = false;
317 bool enable_dxt3 = false;
318 bool enable_dxt5 = false;
319 bool have_s3tc = extensions.Contains("GL_EXT_texture_compression_s3tc");
320 bool have_dxt3 =
321 have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt3");
322 bool have_dxt5 =
323 have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt5");
325 if (extensions.Contains("GL_EXT_texture_compression_dxt1") || have_s3tc) {
326 enable_dxt1 = true;
328 if (have_dxt3) {
329 enable_dxt3 = true;
331 if (have_dxt5) {
332 enable_dxt5 = true;
335 if (enable_dxt1) {
336 feature_flags_.ext_texture_format_dxt1 = true;
338 AddExtensionString("GL_EXT_texture_compression_dxt1");
339 validators_.compressed_texture_format.AddValue(
340 GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
341 validators_.compressed_texture_format.AddValue(
342 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
344 validators_.texture_internal_format_storage.AddValue(
345 GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
346 validators_.texture_internal_format_storage.AddValue(
347 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
350 if (enable_dxt3) {
351 // The difference between GL_EXT_texture_compression_s3tc and
352 // GL_CHROMIUM_texture_compression_dxt3 is that the former
353 // requires on the fly compression. The latter does not.
354 AddExtensionString("GL_CHROMIUM_texture_compression_dxt3");
355 validators_.compressed_texture_format.AddValue(
356 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
357 validators_.texture_internal_format_storage.AddValue(
358 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
361 if (enable_dxt5) {
362 feature_flags_.ext_texture_format_dxt5 = true;
364 // The difference between GL_EXT_texture_compression_s3tc and
365 // GL_CHROMIUM_texture_compression_dxt5 is that the former
366 // requires on the fly compression. The latter does not.
367 AddExtensionString("GL_CHROMIUM_texture_compression_dxt5");
368 validators_.compressed_texture_format.AddValue(
369 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
370 validators_.texture_internal_format_storage.AddValue(
371 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
374 bool have_astc = extensions.Contains("GL_KHR_texture_compression_astc_ldr");
375 if (have_astc) {
376 feature_flags_.ext_texture_format_astc = true;
377 AddExtensionString("GL_KHR_texture_compression_astc_ldr");
379 // GL_COMPRESSED_RGBA_ASTC(0x93B0 ~ 0x93BD)
380 GLint astc_format_it = GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
381 GLint astc_format_max = GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
382 for (; astc_format_it <= astc_format_max; astc_format_it++)
383 validators_.compressed_texture_format.AddValue(astc_format_it);
385 // GL_COMPRESSED_SRGB8_ALPHA8_ASTC(0x93D0 ~ 0x93DD)
386 astc_format_it = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
387 astc_format_max = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
388 for (; astc_format_it <= astc_format_max; astc_format_it++)
389 validators_.compressed_texture_format.AddValue(astc_format_it);
392 bool have_atc = extensions.Contains("GL_AMD_compressed_ATC_texture") ||
393 extensions.Contains("GL_ATI_texture_compression_atitc");
394 if (have_atc) {
395 feature_flags_.ext_texture_format_atc = true;
397 AddExtensionString("GL_AMD_compressed_ATC_texture");
398 validators_.compressed_texture_format.AddValue(GL_ATC_RGB_AMD);
399 validators_.compressed_texture_format.AddValue(
400 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
402 validators_.texture_internal_format_storage.AddValue(GL_ATC_RGB_AMD);
403 validators_.texture_internal_format_storage.AddValue(
404 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
407 // Check if we should enable GL_EXT_texture_filter_anisotropic.
408 if (extensions.Contains("GL_EXT_texture_filter_anisotropic")) {
409 AddExtensionString("GL_EXT_texture_filter_anisotropic");
410 validators_.texture_parameter.AddValue(
411 GL_TEXTURE_MAX_ANISOTROPY_EXT);
412 validators_.g_l_state.AddValue(
413 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);
416 // Check if we should support GL_OES_packed_depth_stencil and/or
417 // GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
419 // NOTE: GL_OES_depth_texture requires support for depth cubemaps.
420 // GL_ARB_depth_texture requires other features that
421 // GL_OES_packed_depth_stencil does not provide.
423 // Therefore we made up GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
425 // GL_GOOGLE_depth_texture is legacy. As we exposed it into NaCl we can't
426 // get rid of it.
428 bool enable_depth_texture = false;
429 if (!workarounds_.disable_depth_texture &&
430 (extensions.Contains("GL_ARB_depth_texture") ||
431 extensions.Contains("GL_OES_depth_texture") ||
432 extensions.Contains("GL_ANGLE_depth_texture") ||
433 gl_version_info_->is_es3 ||
434 gl_version_info_->is_desktop_core_profile)) {
435 enable_depth_texture = true;
436 feature_flags_.angle_depth_texture =
437 extensions.Contains("GL_ANGLE_depth_texture");
440 if (enable_depth_texture) {
441 AddExtensionString("GL_CHROMIUM_depth_texture");
442 AddExtensionString("GL_GOOGLE_depth_texture");
443 validators_.texture_internal_format.AddValue(GL_DEPTH_COMPONENT);
444 validators_.texture_format.AddValue(GL_DEPTH_COMPONENT);
445 validators_.pixel_type.AddValue(GL_UNSIGNED_SHORT);
446 validators_.pixel_type.AddValue(GL_UNSIGNED_INT);
449 if (extensions.Contains("GL_EXT_packed_depth_stencil") ||
450 extensions.Contains("GL_OES_packed_depth_stencil") ||
451 gl_version_info_->is_es3 ||
452 gl_version_info_->is_desktop_core_profile) {
453 AddExtensionString("GL_OES_packed_depth_stencil");
454 feature_flags_.packed_depth24_stencil8 = true;
455 if (enable_depth_texture) {
456 validators_.texture_internal_format.AddValue(GL_DEPTH_STENCIL);
457 validators_.texture_format.AddValue(GL_DEPTH_STENCIL);
458 validators_.pixel_type.AddValue(GL_UNSIGNED_INT_24_8);
460 validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8);
463 if (gl_version_info_->is_es3 ||
464 gl_version_info_->is_desktop_core_profile ||
465 extensions.Contains("GL_OES_vertex_array_object") ||
466 extensions.Contains("GL_ARB_vertex_array_object") ||
467 extensions.Contains("GL_APPLE_vertex_array_object")) {
468 feature_flags_.native_vertex_array_object = true;
471 // If we're using client_side_arrays we have to emulate
472 // vertex array objects since vertex array objects do not work
473 // with client side arrays.
474 if (workarounds_.use_client_side_arrays_for_stream_buffers) {
475 feature_flags_.native_vertex_array_object = false;
478 if (gl_version_info_->is_es3 ||
479 extensions.Contains("GL_OES_element_index_uint") ||
480 gfx::HasDesktopGLFeatures()) {
481 AddExtensionString("GL_OES_element_index_uint");
482 validators_.index_type.AddValue(GL_UNSIGNED_INT);
485 // With EXT_sRGB, unsized SRGB_EXT and SRGB_ALPHA_EXT are accepted by the
486 // <format> and <internalformat> parameter of TexImage2D. GLES3 adds support
487 // for SRGB Textures but the accepted internal formats for TexImage2D are only
488 // sized formats GL_SRGB8 and GL_SRGB8_ALPHA8. Also, SRGB_EXT isn't a valid
489 // <format> in this case. So, even with GLES3 explicitly check for
490 // GL_EXT_sRGB.
491 if (((gl_version_info_->is_es3 ||
492 extensions.Contains("GL_OES_rgb8_rgba8")) &&
493 extensions.Contains("GL_EXT_sRGB")) || gfx::HasDesktopGLFeatures()) {
494 AddExtensionString("GL_EXT_sRGB");
495 validators_.texture_internal_format.AddValue(GL_SRGB_EXT);
496 validators_.texture_internal_format.AddValue(GL_SRGB_ALPHA_EXT);
497 validators_.texture_format.AddValue(GL_SRGB_EXT);
498 validators_.texture_format.AddValue(GL_SRGB_ALPHA_EXT);
499 validators_.render_buffer_format.AddValue(GL_SRGB8_ALPHA8_EXT);
500 validators_.frame_buffer_parameter.AddValue(
501 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT);
504 bool enable_texture_format_bgra8888 = false;
505 bool enable_read_format_bgra = false;
506 bool enable_render_buffer_bgra = false;
507 bool enable_immutable_texture_format_bgra_on_es3 =
508 extensions.Contains("GL_APPLE_texture_format_BGRA8888");
510 // Check if we should allow GL_EXT_texture_format_BGRA8888
511 if (extensions.Contains("GL_EXT_texture_format_BGRA8888") ||
512 enable_immutable_texture_format_bgra_on_es3 ||
513 !gl_version_info_->is_es) {
514 enable_texture_format_bgra8888 = true;
517 // Only desktop GL extension GL_EXT_bgra or ANGLE guarantee that we can
518 // allocate a renderbuffer with this format.
519 if (extensions.Contains("GL_EXT_bgra") || gl_version_info_->is_angle) {
520 enable_render_buffer_bgra = true;
523 if (extensions.Contains("GL_EXT_read_format_bgra") ||
524 extensions.Contains("GL_EXT_bgra")) {
525 enable_read_format_bgra = true;
528 if (enable_texture_format_bgra8888) {
529 feature_flags_.ext_texture_format_bgra8888 = true;
530 AddExtensionString("GL_EXT_texture_format_BGRA8888");
531 validators_.texture_internal_format.AddValue(GL_BGRA_EXT);
532 validators_.texture_format.AddValue(GL_BGRA_EXT);
535 if (enable_read_format_bgra) {
536 AddExtensionString("GL_EXT_read_format_bgra");
537 validators_.read_pixel_format.AddValue(GL_BGRA_EXT);
540 // We only support timer queries if we also support glGetInteger64v.
541 // For GL_EXT_disjoint_timer_query, glGetInteger64v is only support under ES3.
542 if ((gl_version_info_->is_es3 &&
543 extensions.Contains("GL_EXT_disjoint_timer_query")) ||
544 extensions.Contains("GL_ARB_timer_query") ||
545 extensions.Contains("GL_EXT_timer_query")) {
546 AddExtensionString("GL_EXT_disjoint_timer_query");
549 if (enable_render_buffer_bgra) {
550 feature_flags_.ext_render_buffer_format_bgra8888 = true;
551 AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888");
552 validators_.render_buffer_format.AddValue(GL_BGRA8_EXT);
555 if (extensions.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) {
556 AddExtensionString("GL_OES_rgb8_rgba8");
557 validators_.render_buffer_format.AddValue(GL_RGB8_OES);
558 validators_.render_buffer_format.AddValue(GL_RGBA8_OES);
561 // Check if we should allow GL_OES_texture_npot
562 if (!disallowed_features_.npot_support &&
563 (gl_version_info_->is_es3 ||
564 gl_version_info_->is_desktop_core_profile ||
565 extensions.Contains("GL_ARB_texture_non_power_of_two") ||
566 extensions.Contains("GL_OES_texture_npot"))) {
567 AddExtensionString("GL_OES_texture_npot");
568 feature_flags_.npot_ok = true;
571 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float,
572 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear
573 bool enable_texture_float = false;
574 bool enable_texture_float_linear = false;
575 bool enable_texture_half_float = false;
576 bool enable_texture_half_float_linear = false;
578 bool may_enable_chromium_color_buffer_float = false;
580 if (extensions.Contains("GL_ARB_texture_float") ||
581 gl_version_info_->is_desktop_core_profile) {
582 enable_texture_float = true;
583 enable_texture_float_linear = true;
584 enable_texture_half_float = true;
585 enable_texture_half_float_linear = true;
586 may_enable_chromium_color_buffer_float = true;
587 } else {
588 // GLES3 adds support for Float type by default but it doesn't support all
589 // formats as GL_OES_texture_float(i.e.LUMINANCE_ALPHA,LUMINANCE and Alpha)
590 if (extensions.Contains("GL_OES_texture_float")) {
591 enable_texture_float = true;
592 if (extensions.Contains("GL_OES_texture_float_linear")) {
593 enable_texture_float_linear = true;
595 // This extension allows a variety of floating point formats to be
596 // rendered to via framebuffer objects. Enable it's usage only if
597 // support for Floating textures is enabled.
598 if ((gl_version_info_->is_es3 &&
599 extensions.Contains("GL_EXT_color_buffer_float")) ||
600 gl_version_info_->is_angle) {
601 may_enable_chromium_color_buffer_float = true;
605 // TODO(dshwang): GLES3 supports half float by default but GL_HALF_FLOAT_OES
606 // isn't equal to GL_HALF_FLOAT.
607 if (extensions.Contains("GL_OES_texture_half_float")) {
608 enable_texture_half_float = true;
609 if (extensions.Contains("GL_OES_texture_half_float_linear")) {
610 enable_texture_half_float_linear = true;
615 if (enable_texture_float) {
616 validators_.pixel_type.AddValue(GL_FLOAT);
617 validators_.read_pixel_type.AddValue(GL_FLOAT);
618 AddExtensionString("GL_OES_texture_float");
619 if (enable_texture_float_linear) {
620 AddExtensionString("GL_OES_texture_float_linear");
624 if (enable_texture_half_float) {
625 validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES);
626 validators_.read_pixel_type.AddValue(GL_HALF_FLOAT_OES);
627 AddExtensionString("GL_OES_texture_half_float");
628 if (enable_texture_half_float_linear) {
629 AddExtensionString("GL_OES_texture_half_float_linear");
633 if (may_enable_chromium_color_buffer_float) {
634 static_assert(GL_RGBA32F_ARB == GL_RGBA32F &&
635 GL_RGBA32F_EXT == GL_RGBA32F &&
636 GL_RGB32F_ARB == GL_RGB32F &&
637 GL_RGB32F_EXT == GL_RGB32F,
638 "sized float internal format variations must match");
639 // We don't check extension support beyond ARB_texture_float on desktop GL,
640 // and format support varies between GL configurations. For example, spec
641 // prior to OpenGL 3.0 mandates framebuffer support only for one
642 // implementation-chosen format, and ES3.0 EXT_color_buffer_float does not
643 // support rendering to RGB32F. Check for framebuffer completeness with
644 // formats that the extensions expose, and only enable an extension when a
645 // framebuffer created with its texture format is reported as complete.
646 GLint fb_binding = 0;
647 GLint tex_binding = 0;
648 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb_binding);
649 glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_binding);
651 GLuint tex_id = 0;
652 GLuint fb_id = 0;
653 GLsizei width = 16;
655 glGenTextures(1, &tex_id);
656 glGenFramebuffersEXT(1, &fb_id);
657 glBindTexture(GL_TEXTURE_2D, tex_id);
658 // Nearest filter needed for framebuffer completeness on some drivers.
659 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
660 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, width, 0, GL_RGBA,
661 GL_FLOAT, NULL);
662 glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id);
663 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
664 GL_TEXTURE_2D, tex_id, 0);
665 GLenum statusRGBA = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
666 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, width, width, 0, GL_RGB,
667 GL_FLOAT, NULL);
668 GLenum statusRGB = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
669 glDeleteFramebuffersEXT(1, &fb_id);
670 glDeleteTextures(1, &tex_id);
672 glBindFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLuint>(fb_binding));
673 glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(tex_binding));
675 DCHECK(glGetError() == GL_NO_ERROR);
677 if (statusRGBA == GL_FRAMEBUFFER_COMPLETE) {
678 validators_.texture_internal_format.AddValue(GL_RGBA32F);
679 feature_flags_.chromium_color_buffer_float_rgba = true;
680 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba");
682 if (statusRGB == GL_FRAMEBUFFER_COMPLETE) {
683 validators_.texture_internal_format.AddValue(GL_RGB32F);
684 feature_flags_.chromium_color_buffer_float_rgb = true;
685 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb");
689 // Check for multisample support
690 if (!workarounds_.disable_chromium_framebuffer_multisample) {
691 bool ext_has_multisample =
692 extensions.Contains("GL_EXT_framebuffer_multisample") ||
693 gl_version_info_->is_es3 ||
694 gl_version_info_->is_desktop_core_profile;
695 if (gl_version_info_->is_angle) {
696 ext_has_multisample |=
697 extensions.Contains("GL_ANGLE_framebuffer_multisample");
699 feature_flags_.use_core_framebuffer_multisample =
700 gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile;
701 if (ext_has_multisample) {
702 feature_flags_.chromium_framebuffer_multisample = true;
703 validators_.frame_buffer_target.AddValue(GL_READ_FRAMEBUFFER_EXT);
704 validators_.frame_buffer_target.AddValue(GL_DRAW_FRAMEBUFFER_EXT);
705 validators_.g_l_state.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT);
706 validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
707 validators_.render_buffer_parameter.AddValue(GL_RENDERBUFFER_SAMPLES_EXT);
708 AddExtensionString("GL_CHROMIUM_framebuffer_multisample");
712 if (!workarounds_.disable_multisampled_render_to_texture) {
713 if (extensions.Contains("GL_EXT_multisampled_render_to_texture")) {
714 feature_flags_.multisampled_render_to_texture = true;
715 } else if (extensions.Contains("GL_IMG_multisampled_render_to_texture")) {
716 feature_flags_.multisampled_render_to_texture = true;
717 feature_flags_.use_img_for_multisampled_render_to_texture = true;
719 if (feature_flags_.multisampled_render_to_texture) {
720 validators_.render_buffer_parameter.AddValue(
721 GL_RENDERBUFFER_SAMPLES_EXT);
722 validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
723 validators_.frame_buffer_parameter.AddValue(
724 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT);
725 AddExtensionString("GL_EXT_multisampled_render_to_texture");
729 if (extensions.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures() ||
730 gl_version_info_->is_es3) {
731 AddExtensionString("GL_OES_depth24");
732 feature_flags_.oes_depth24 = true;
733 validators_.render_buffer_format.AddValue(GL_DEPTH_COMPONENT24);
736 if (gl_version_info_->is_es3 ||
737 extensions.Contains("GL_OES_standard_derivatives") ||
738 gfx::HasDesktopGLFeatures()) {
739 AddExtensionString("GL_OES_standard_derivatives");
740 feature_flags_.oes_standard_derivatives = true;
741 validators_.hint_target.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
742 validators_.g_l_state.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
745 if (extensions.Contains("GL_OES_EGL_image_external")) {
746 AddExtensionString("GL_OES_EGL_image_external");
747 feature_flags_.oes_egl_image_external = true;
748 validators_.texture_bind_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
749 validators_.get_tex_param_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
750 validators_.texture_parameter.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES);
751 validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES);
754 if (extensions.Contains("GL_OES_compressed_ETC1_RGB8_texture")) {
755 AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture");
756 feature_flags_.oes_compressed_etc1_rgb8_texture = true;
757 validators_.compressed_texture_format.AddValue(GL_ETC1_RGB8_OES);
758 validators_.texture_internal_format_storage.AddValue(GL_ETC1_RGB8_OES);
761 if (extensions.Contains("GL_AMD_compressed_ATC_texture")) {
762 AddExtensionString("GL_AMD_compressed_ATC_texture");
763 validators_.compressed_texture_format.AddValue(
764 GL_ATC_RGB_AMD);
765 validators_.compressed_texture_format.AddValue(
766 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD);
767 validators_.compressed_texture_format.AddValue(
768 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
770 validators_.texture_internal_format_storage.AddValue(
771 GL_ATC_RGB_AMD);
772 validators_.texture_internal_format_storage.AddValue(
773 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD);
774 validators_.texture_internal_format_storage.AddValue(
775 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
778 if (extensions.Contains("GL_IMG_texture_compression_pvrtc")) {
779 AddExtensionString("GL_IMG_texture_compression_pvrtc");
780 validators_.compressed_texture_format.AddValue(
781 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
782 validators_.compressed_texture_format.AddValue(
783 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG);
784 validators_.compressed_texture_format.AddValue(
785 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
786 validators_.compressed_texture_format.AddValue(
787 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG);
789 validators_.texture_internal_format_storage.AddValue(
790 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
791 validators_.texture_internal_format_storage.AddValue(
792 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG);
793 validators_.texture_internal_format_storage.AddValue(
794 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
795 validators_.texture_internal_format_storage.AddValue(
796 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG);
799 // Ideally we would only expose this extension on Mac OS X, to
800 // support GL_CHROMIUM_iosurface and the compositor. We don't want
801 // applications to start using it; they should use ordinary non-
802 // power-of-two textures. However, for unit testing purposes we
803 // expose it on all supported platforms.
804 if (extensions.Contains("GL_ARB_texture_rectangle") ||
805 gl_version_info_->is_desktop_core_profile) {
806 AddExtensionString("GL_ARB_texture_rectangle");
807 feature_flags_.arb_texture_rectangle = true;
808 // Rectangle textures are used as samplers via glBindTexture, framebuffer
809 // textures via glFramebufferTexture2D, and copy destinations via
810 // glCopyPixels.
811 validators_.texture_bind_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
812 validators_.texture_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
813 validators_.get_tex_param_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
814 validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB);
817 #if defined(OS_MACOSX)
818 AddExtensionString("GL_CHROMIUM_iosurface");
819 #endif
821 if (extensions.Contains("GL_APPLE_ycbcr_422")) {
822 AddExtensionString("GL_CHROMIUM_ycbcr_422_image");
823 feature_flags_.chromium_image_ycbcr_422 = true;
826 // TODO(gman): Add support for these extensions.
827 // GL_OES_depth32
829 feature_flags_.enable_texture_float_linear |= enable_texture_float_linear;
830 feature_flags_.enable_texture_half_float_linear |=
831 enable_texture_half_float_linear;
833 if (extensions.Contains("GL_ANGLE_pack_reverse_row_order")) {
834 AddExtensionString("GL_ANGLE_pack_reverse_row_order");
835 feature_flags_.angle_pack_reverse_row_order = true;
836 validators_.pixel_store.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE);
837 validators_.g_l_state.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE);
840 if (extensions.Contains("GL_ANGLE_texture_usage")) {
841 feature_flags_.angle_texture_usage = true;
842 AddExtensionString("GL_ANGLE_texture_usage");
843 validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE);
846 // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in
847 // ES3's glTexStorage2D. We prefer support BGRA to texture storage.
848 // So we don't expose GL_EXT_texture_storage when ES3 +
849 // GL_EXT_texture_format_BGRA8888 because we fail the GL_BGRA8 requirement.
850 // However we expose GL_EXT_texture_storage when just ES3 because we don't
851 // claim to handle GL_BGRA8.
852 bool support_texture_storage_on_es3 =
853 (gl_version_info_->is_es3 &&
854 enable_immutable_texture_format_bgra_on_es3) ||
855 (gl_version_info_->is_es3 &&
856 !enable_texture_format_bgra8888);
857 if (!workarounds_.disable_texture_storage &&
858 (extensions.Contains("GL_EXT_texture_storage") ||
859 extensions.Contains("GL_ARB_texture_storage") ||
860 support_texture_storage_on_es3 ||
861 gl_version_info_->is_desktop_core_profile)) {
862 feature_flags_.ext_texture_storage = true;
863 AddExtensionString("GL_EXT_texture_storage");
864 validators_.texture_parameter.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT);
865 if (enable_texture_format_bgra8888)
866 validators_.texture_internal_format_storage.AddValue(GL_BGRA8_EXT);
867 if (enable_texture_float) {
868 validators_.texture_internal_format_storage.AddValue(GL_RGBA32F_EXT);
869 validators_.texture_internal_format_storage.AddValue(GL_RGB32F_EXT);
870 validators_.texture_internal_format_storage.AddValue(GL_ALPHA32F_EXT);
871 validators_.texture_internal_format_storage.AddValue(
872 GL_LUMINANCE32F_EXT);
873 validators_.texture_internal_format_storage.AddValue(
874 GL_LUMINANCE_ALPHA32F_EXT);
876 if (enable_texture_half_float) {
877 validators_.texture_internal_format_storage.AddValue(GL_RGBA16F_EXT);
878 validators_.texture_internal_format_storage.AddValue(GL_RGB16F_EXT);
879 validators_.texture_internal_format_storage.AddValue(GL_ALPHA16F_EXT);
880 validators_.texture_internal_format_storage.AddValue(
881 GL_LUMINANCE16F_EXT);
882 validators_.texture_internal_format_storage.AddValue(
883 GL_LUMINANCE_ALPHA16F_EXT);
887 bool have_ext_occlusion_query_boolean =
888 extensions.Contains("GL_EXT_occlusion_query_boolean");
889 bool have_arb_occlusion_query2 =
890 extensions.Contains("GL_ARB_occlusion_query2");
891 bool have_arb_occlusion_query =
892 extensions.Contains("GL_ARB_occlusion_query");
894 if (have_ext_occlusion_query_boolean ||
895 have_arb_occlusion_query2 ||
896 have_arb_occlusion_query) {
897 AddExtensionString("GL_EXT_occlusion_query_boolean");
898 feature_flags_.occlusion_query_boolean = true;
899 feature_flags_.use_arb_occlusion_query2_for_occlusion_query_boolean =
900 !have_ext_occlusion_query_boolean && have_arb_occlusion_query2;
901 feature_flags_.use_arb_occlusion_query_for_occlusion_query_boolean =
902 !have_ext_occlusion_query_boolean && have_arb_occlusion_query &&
903 !have_arb_occlusion_query2;
906 if (!workarounds_.disable_angle_instanced_arrays &&
907 (extensions.Contains("GL_ANGLE_instanced_arrays") ||
908 (extensions.Contains("GL_ARB_instanced_arrays") &&
909 extensions.Contains("GL_ARB_draw_instanced")) ||
910 gl_version_info_->is_es3)) {
911 AddExtensionString("GL_ANGLE_instanced_arrays");
912 feature_flags_.angle_instanced_arrays = true;
913 validators_.vertex_attribute.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
916 bool vendor_agnostic_draw_buffers =
917 extensions.Contains("GL_ARB_draw_buffers") ||
918 extensions.Contains("GL_EXT_draw_buffers");
919 if (!workarounds_.disable_ext_draw_buffers &&
920 (vendor_agnostic_draw_buffers ||
921 (extensions.Contains("GL_NV_draw_buffers") &&
922 gl_version_info_->is_es3) ||
923 gl_version_info_->is_desktop_core_profile)) {
924 AddExtensionString("GL_EXT_draw_buffers");
925 feature_flags_.ext_draw_buffers = true;
927 // This flag is set to enable emulation of EXT_draw_buffers when we're
928 // running on GLES 3.0+, NV_draw_buffers extension is supported and
929 // glDrawBuffers from GLES 3.0 core has been bound. It toggles using the
930 // NV_draw_buffers extension directive instead of EXT_draw_buffers extension
931 // directive in ESSL 100 shaders translated by ANGLE, enabling them to write
932 // into multiple gl_FragData values, which is not by default possible in
933 // ESSL 100 with core GLES 3.0. For more information, see the
934 // NV_draw_buffers specification.
935 feature_flags_.nv_draw_buffers = !vendor_agnostic_draw_buffers;
937 GLint max_color_attachments = 0;
938 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments);
939 for (GLenum i = GL_COLOR_ATTACHMENT1_EXT;
940 i < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + max_color_attachments);
941 ++i) {
942 validators_.attachment.AddValue(i);
944 static_assert(GL_COLOR_ATTACHMENT0_EXT == GL_COLOR_ATTACHMENT0,
945 "GL_COLOR_ATTACHMENT0_EXT should equal GL_COLOR_ATTACHMENT0");
947 validators_.g_l_state.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT);
948 validators_.g_l_state.AddValue(GL_MAX_DRAW_BUFFERS_ARB);
949 GLint max_draw_buffers = 0;
950 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers);
951 for (GLenum i = GL_DRAW_BUFFER0_ARB;
952 i < static_cast<GLenum>(GL_DRAW_BUFFER0_ARB + max_draw_buffers);
953 ++i) {
954 validators_.g_l_state.AddValue(i);
958 if (gl_version_info_->is_es3 ||
959 extensions.Contains("GL_EXT_blend_minmax") ||
960 gfx::HasDesktopGLFeatures()) {
961 AddExtensionString("GL_EXT_blend_minmax");
962 validators_.equation.AddValue(GL_MIN_EXT);
963 validators_.equation.AddValue(GL_MAX_EXT);
964 static_assert(GL_MIN_EXT == GL_MIN && GL_MAX_EXT == GL_MAX,
965 "min & max variations must match");
968 // TODO(dshwang): GLES3 supports gl_FragDepth, not gl_FragDepthEXT.
969 if (extensions.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) {
970 AddExtensionString("GL_EXT_frag_depth");
971 feature_flags_.ext_frag_depth = true;
974 if (extensions.Contains("GL_EXT_shader_texture_lod") ||
975 gfx::HasDesktopGLFeatures()) {
976 AddExtensionString("GL_EXT_shader_texture_lod");
977 feature_flags_.ext_shader_texture_lod = true;
980 bool ui_gl_fence_works = gfx::GLFence::IsSupported();
981 UMA_HISTOGRAM_BOOLEAN("GPU.FenceSupport", ui_gl_fence_works);
983 feature_flags_.map_buffer_range =
984 gl_version_info_->is_es3 ||
985 gl_version_info_->is_desktop_core_profile ||
986 extensions.Contains("GL_ARB_map_buffer_range") ||
987 extensions.Contains("GL_EXT_map_buffer_range");
989 // Really it's part of core OpenGL 2.1 and up, but let's assume the
990 // extension is still advertised.
991 bool has_pixel_buffers =
992 gl_version_info_->is_es3 ||
993 gl_version_info_->is_desktop_core_profile ||
994 extensions.Contains("GL_ARB_pixel_buffer_object") ||
995 extensions.Contains("GL_NV_pixel_buffer_object");
997 // We will use either glMapBuffer() or glMapBufferRange() for async readbacks.
998 if (has_pixel_buffers && ui_gl_fence_works &&
999 !workarounds_.disable_async_readpixels) {
1000 feature_flags_.use_async_readpixels = true;
1003 if (gl_version_info_->is_es3 ||
1004 extensions.Contains("GL_ARB_sampler_objects")) {
1005 feature_flags_.enable_samplers = true;
1006 // TODO(dsinclair): Add AddExtensionString("GL_CHROMIUM_sampler_objects")
1007 // when available.
1010 if ((gl_version_info_->is_es3 ||
1011 extensions.Contains("GL_EXT_discard_framebuffer")) &&
1012 !workarounds_.disable_discard_framebuffer) {
1013 // DiscardFramebufferEXT is automatically bound to InvalidateFramebuffer.
1014 AddExtensionString("GL_EXT_discard_framebuffer");
1015 feature_flags_.ext_discard_framebuffer = true;
1018 if (ui_gl_fence_works) {
1019 AddExtensionString("GL_CHROMIUM_sync_query");
1020 feature_flags_.chromium_sync_query = true;
1023 if (!workarounds_.disable_blend_equation_advanced) {
1024 bool blend_equation_advanced_coherent =
1025 extensions.Contains("GL_NV_blend_equation_advanced_coherent") ||
1026 extensions.Contains("GL_KHR_blend_equation_advanced_coherent");
1028 if (blend_equation_advanced_coherent ||
1029 extensions.Contains("GL_NV_blend_equation_advanced") ||
1030 extensions.Contains("GL_KHR_blend_equation_advanced")) {
1031 const GLenum equations[] = {GL_MULTIPLY_KHR,
1032 GL_SCREEN_KHR,
1033 GL_OVERLAY_KHR,
1034 GL_DARKEN_KHR,
1035 GL_LIGHTEN_KHR,
1036 GL_COLORDODGE_KHR,
1037 GL_COLORBURN_KHR,
1038 GL_HARDLIGHT_KHR,
1039 GL_SOFTLIGHT_KHR,
1040 GL_DIFFERENCE_KHR,
1041 GL_EXCLUSION_KHR,
1042 GL_HSL_HUE_KHR,
1043 GL_HSL_SATURATION_KHR,
1044 GL_HSL_COLOR_KHR,
1045 GL_HSL_LUMINOSITY_KHR};
1047 for (GLenum equation : equations)
1048 validators_.equation.AddValue(equation);
1049 if (blend_equation_advanced_coherent)
1050 AddExtensionString("GL_KHR_blend_equation_advanced_coherent");
1052 AddExtensionString("GL_KHR_blend_equation_advanced");
1053 feature_flags_.blend_equation_advanced = true;
1054 feature_flags_.blend_equation_advanced_coherent =
1055 blend_equation_advanced_coherent;
1059 if (enable_gl_path_rendering_switch_ &&
1060 !workarounds_.disable_gl_path_rendering &&
1061 extensions.Contains("GL_NV_path_rendering") &&
1062 (extensions.Contains("GL_EXT_direct_state_access") ||
1063 gl_version_info_->is_es3)) {
1064 AddExtensionString("GL_CHROMIUM_path_rendering");
1065 feature_flags_.chromium_path_rendering = true;
1066 validators_.g_l_state.AddValue(GL_PATH_MODELVIEW_MATRIX_CHROMIUM);
1067 validators_.g_l_state.AddValue(GL_PATH_PROJECTION_MATRIX_CHROMIUM);
1068 validators_.g_l_state.AddValue(GL_PATH_STENCIL_FUNC_CHROMIUM);
1069 validators_.g_l_state.AddValue(GL_PATH_STENCIL_REF_CHROMIUM);
1070 validators_.g_l_state.AddValue(GL_PATH_STENCIL_VALUE_MASK_CHROMIUM);
1073 if ((gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile ||
1074 extensions.Contains("GL_EXT_texture_rg") ||
1075 extensions.Contains("GL_ARB_texture_rg")) &&
1076 IsGL_REDSupportedOnFBOs()) {
1077 feature_flags_.ext_texture_rg = true;
1078 AddExtensionString("GL_EXT_texture_rg");
1080 validators_.texture_format.AddValue(GL_RED_EXT);
1081 validators_.texture_format.AddValue(GL_RG_EXT);
1082 validators_.texture_internal_format.AddValue(GL_RED_EXT);
1083 validators_.texture_internal_format.AddValue(GL_R8_EXT);
1084 validators_.texture_internal_format.AddValue(GL_RG_EXT);
1085 validators_.texture_internal_format.AddValue(GL_RG8_EXT);
1086 validators_.read_pixel_format.AddValue(GL_RED_EXT);
1087 validators_.read_pixel_format.AddValue(GL_RG_EXT);
1088 validators_.render_buffer_format.AddValue(GL_R8_EXT);
1089 validators_.render_buffer_format.AddValue(GL_RG8_EXT);
1091 UMA_HISTOGRAM_BOOLEAN("GPU.TextureRG", feature_flags_.ext_texture_rg);
1093 #if !defined(OS_MACOSX)
1094 if (workarounds_.ignore_egl_sync_failures) {
1095 gfx::GLFenceEGL::SetIgnoreFailures();
1097 #endif
1099 if (workarounds_.avoid_egl_image_target_texture_reuse) {
1100 TextureDefinition::AvoidEGLTargetTextureReuse();
1103 if (gl_version_info_->IsLowerThanGL(4, 3)) {
1104 // crbug.com/481184.
1105 // GL_PRIMITIVE_RESTART_FIXED_INDEX is only available on Desktop GL 4.3+,
1106 // but we emulate ES 3.0 on top of Desktop GL 4.2+.
1107 feature_flags_.emulate_primitive_restart_fixed_index = true;
1111 bool FeatureInfo::IsES3Capable() const {
1112 if (!enable_unsafe_es3_apis_switch_)
1113 return false;
1114 if (gl_version_info_)
1115 return gl_version_info_->IsES3Capable();
1116 return false;
1119 void FeatureInfo::EnableES3Validators() {
1120 DCHECK(IsES3Capable());
1121 validators_.UpdateValuesES3();
1123 GLint max_color_attachments = 0;
1124 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
1125 const int kTotalColorAttachmentEnums = 16;
1126 const GLenum kColorAttachments[] = {
1127 GL_COLOR_ATTACHMENT0,
1128 GL_COLOR_ATTACHMENT1,
1129 GL_COLOR_ATTACHMENT2,
1130 GL_COLOR_ATTACHMENT3,
1131 GL_COLOR_ATTACHMENT4,
1132 GL_COLOR_ATTACHMENT5,
1133 GL_COLOR_ATTACHMENT6,
1134 GL_COLOR_ATTACHMENT7,
1135 GL_COLOR_ATTACHMENT8,
1136 GL_COLOR_ATTACHMENT9,
1137 GL_COLOR_ATTACHMENT10,
1138 GL_COLOR_ATTACHMENT11,
1139 GL_COLOR_ATTACHMENT12,
1140 GL_COLOR_ATTACHMENT13,
1141 GL_COLOR_ATTACHMENT14,
1142 GL_COLOR_ATTACHMENT15,
1144 if (max_color_attachments < kTotalColorAttachmentEnums) {
1145 validators_.attachment.RemoveValues(
1146 kColorAttachments + max_color_attachments,
1147 kTotalColorAttachmentEnums - max_color_attachments);
1150 GLint max_draw_buffers = 0;
1151 glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
1152 const int kTotalDrawBufferEnums = 16;
1153 const GLenum kDrawBuffers[] = {
1154 GL_DRAW_BUFFER0,
1155 GL_DRAW_BUFFER1,
1156 GL_DRAW_BUFFER2,
1157 GL_DRAW_BUFFER3,
1158 GL_DRAW_BUFFER4,
1159 GL_DRAW_BUFFER5,
1160 GL_DRAW_BUFFER6,
1161 GL_DRAW_BUFFER7,
1162 GL_DRAW_BUFFER8,
1163 GL_DRAW_BUFFER9,
1164 GL_DRAW_BUFFER10,
1165 GL_DRAW_BUFFER11,
1166 GL_DRAW_BUFFER12,
1167 GL_DRAW_BUFFER13,
1168 GL_DRAW_BUFFER14,
1169 GL_DRAW_BUFFER15,
1171 if (max_draw_buffers < kTotalDrawBufferEnums) {
1172 validators_.g_l_state.RemoveValues(
1173 kDrawBuffers + max_draw_buffers,
1174 kTotalDrawBufferEnums - max_draw_buffers);
1177 unsafe_es3_apis_enabled_ = true;
1180 void FeatureInfo::AddExtensionString(const char* s) {
1181 std::string str(s);
1182 size_t pos = extensions_.find(str);
1183 while (pos != std::string::npos &&
1184 pos + str.length() < extensions_.length() &&
1185 extensions_.substr(pos + str.length(), 1) != " ") {
1186 // This extension name is a substring of another.
1187 pos = extensions_.find(str, pos + str.length());
1189 if (pos == std::string::npos) {
1190 extensions_ += (extensions_.empty() ? "" : " ") + str;
1194 FeatureInfo::~FeatureInfo() {
1197 } // namespace gles2
1198 } // namespace gpu