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[chromium-blink-merge.git] / gpu / command_buffer / service / gles2_cmd_decoder_unittest_context_state.cc
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
7 #include "base/command_line.h"
8 #include "base/strings/string_number_conversions.h"
9 #include "gpu/command_buffer/common/gles2_cmd_format.h"
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
11 #include "gpu/command_buffer/service/cmd_buffer_engine.h"
12 #include "gpu/command_buffer/service/context_group.h"
13 #include "gpu/command_buffer/service/context_state.h"
14 #include "gpu/command_buffer/service/gl_surface_mock.h"
15 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h"
17 #include "gpu/command_buffer/service/gpu_switches.h"
18 #include "gpu/command_buffer/service/image_manager.h"
19 #include "gpu/command_buffer/service/mailbox_manager.h"
20 #include "gpu/command_buffer/service/mocks.h"
21 #include "gpu/command_buffer/service/program_manager.h"
22 #include "gpu/command_buffer/service/test_helper.h"
23 #include "testing/gtest/include/gtest/gtest.h"
24 #include "ui/gl/gl_implementation.h"
25 #include "ui/gl/gl_mock.h"
26 #include "ui/gl/gl_surface_stub.h"
28 #if !defined(GL_DEPTH24_STENCIL8)
29 #define GL_DEPTH24_STENCIL8 0x88F0
30 #endif
32 using ::gfx::MockGLInterface;
33 using ::testing::_;
34 using ::testing::DoAll;
35 using ::testing::InSequence;
36 using ::testing::Invoke;
37 using ::testing::MatcherCast;
38 using ::testing::Mock;
39 using ::testing::Pointee;
40 using ::testing::Return;
41 using ::testing::SaveArg;
42 using ::testing::SetArrayArgument;
43 using ::testing::SetArgumentPointee;
44 using ::testing::SetArgPointee;
45 using ::testing::StrEq;
46 using ::testing::StrictMock;
48 namespace gpu {
49 namespace gles2 {
51 using namespace cmds;
53 class GLES2DecoderRestoreStateTest : public GLES2DecoderManualInitTest {
54 public:
55 GLES2DecoderRestoreStateTest() {}
57 protected:
58 void AddExpectationsForActiveTexture(GLenum unit);
59 void AddExpectationsForBindTexture(GLenum target, GLuint id);
60 void InitializeContextState(ContextState* state,
61 uint32 non_default_unit,
62 uint32 active_unit);
65 INSTANTIATE_TEST_CASE_P(Service,
66 GLES2DecoderRestoreStateTest,
67 ::testing::Bool());
69 void GLES2DecoderRestoreStateTest::AddExpectationsForActiveTexture(
70 GLenum unit) {
71 EXPECT_CALL(*gl_, ActiveTexture(unit)).Times(1).RetiresOnSaturation();
74 void GLES2DecoderRestoreStateTest::AddExpectationsForBindTexture(GLenum target,
75 GLuint id) {
76 EXPECT_CALL(*gl_, BindTexture(target, id)).Times(1).RetiresOnSaturation();
79 void GLES2DecoderRestoreStateTest::InitializeContextState(
80 ContextState* state,
81 uint32 non_default_unit,
82 uint32 active_unit) {
83 state->texture_units.resize(group().max_texture_units());
84 for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) {
85 TextureRef* ref_cube_map =
86 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP);
87 state->texture_units[tt].bound_texture_cube_map = ref_cube_map;
88 TextureRef* ref_2d =
89 (tt == non_default_unit)
90 ? group().texture_manager()->GetTexture(client_texture_id_)
91 : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D);
92 state->texture_units[tt].bound_texture_2d = ref_2d;
94 state->active_texture_unit = active_unit;
97 TEST_P(GLES2DecoderRestoreStateTest, NullPreviousStateBGR) {
98 InitState init;
99 init.bind_generates_resource = true;
100 InitDecoder(init);
101 SetupTexture();
103 InSequence sequence;
104 // Expect to restore texture bindings for unit GL_TEXTURE0.
105 AddExpectationsForActiveTexture(GL_TEXTURE0);
106 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
107 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP,
108 TestHelper::kServiceDefaultTextureCubemapId);
110 // Expect to restore texture bindings for remaining units.
111 for (uint32 i = 1; i < group().max_texture_units(); ++i) {
112 AddExpectationsForActiveTexture(GL_TEXTURE0 + i);
113 AddExpectationsForBindTexture(GL_TEXTURE_2D,
114 TestHelper::kServiceDefaultTexture2dId);
115 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP,
116 TestHelper::kServiceDefaultTextureCubemapId);
119 // Expect to restore the active texture unit to GL_TEXTURE0.
120 AddExpectationsForActiveTexture(GL_TEXTURE0);
122 GetDecoder()->RestoreAllTextureUnitBindings(NULL);
125 TEST_P(GLES2DecoderRestoreStateTest, NullPreviousState) {
126 InitState init;
127 InitDecoder(init);
128 SetupTexture();
130 InSequence sequence;
131 // Expect to restore texture bindings for unit GL_TEXTURE0.
132 AddExpectationsForActiveTexture(GL_TEXTURE0);
133 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
134 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0);
136 // Expect to restore texture bindings for remaining units.
137 for (uint32 i = 1; i < group().max_texture_units(); ++i) {
138 AddExpectationsForActiveTexture(GL_TEXTURE0 + i);
139 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0);
140 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0);
143 // Expect to restore the active texture unit to GL_TEXTURE0.
144 AddExpectationsForActiveTexture(GL_TEXTURE0);
146 GetDecoder()->RestoreAllTextureUnitBindings(NULL);
149 TEST_P(GLES2DecoderRestoreStateTest, WithPreviousStateBGR) {
150 InitState init;
151 init.bind_generates_resource = true;
152 InitDecoder(init);
153 SetupTexture();
155 // Construct a previous ContextState with all texture bindings
156 // set to default textures.
157 ContextState prev_state(NULL, NULL, NULL);
158 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0);
160 InSequence sequence;
161 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit,
162 // since the rest of the bindings haven't changed between the current
163 // state and the |prev_state|.
164 AddExpectationsForActiveTexture(GL_TEXTURE0);
165 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
167 // Expect to restore active texture unit to GL_TEXTURE0.
168 AddExpectationsForActiveTexture(GL_TEXTURE0);
170 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
173 TEST_P(GLES2DecoderRestoreStateTest, WithPreviousState) {
174 InitState init;
175 InitDecoder(init);
176 SetupTexture();
178 // Construct a previous ContextState with all texture bindings
179 // set to default textures.
180 ContextState prev_state(NULL, NULL, NULL);
181 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0);
183 InSequence sequence;
184 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit,
185 // since the rest of the bindings haven't changed between the current
186 // state and the |prev_state|.
187 AddExpectationsForActiveTexture(GL_TEXTURE0);
188 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
190 // Expect to restore active texture unit to GL_TEXTURE0.
191 AddExpectationsForActiveTexture(GL_TEXTURE0);
193 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
196 TEST_P(GLES2DecoderRestoreStateTest, ActiveUnit1) {
197 InitState init;
198 InitDecoder(init);
200 // Bind a non-default texture to GL_TEXTURE1 unit.
201 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1));
202 ActiveTexture cmd;
203 cmd.Init(GL_TEXTURE1);
204 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
205 EXPECT_EQ(GL_NO_ERROR, GetGLError());
206 SetupTexture();
208 // Construct a previous ContextState with all texture bindings
209 // set to default textures.
210 ContextState prev_state(NULL, NULL, NULL);
211 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0);
213 InSequence sequence;
214 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE1 unit,
215 // since the rest of the bindings haven't changed between the current
216 // state and the |prev_state|.
217 AddExpectationsForActiveTexture(GL_TEXTURE1);
218 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
220 // Expect to restore active texture unit to GL_TEXTURE1.
221 AddExpectationsForActiveTexture(GL_TEXTURE1);
223 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
226 TEST_P(GLES2DecoderRestoreStateTest, NonDefaultUnit0BGR) {
227 InitState init;
228 init.bind_generates_resource = true;
229 InitDecoder(init);
231 // Bind a non-default texture to GL_TEXTURE1 unit.
232 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1));
233 SpecializedSetup<ActiveTexture, 0>(true);
234 ActiveTexture cmd;
235 cmd.Init(GL_TEXTURE1);
236 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
237 EXPECT_EQ(GL_NO_ERROR, GetGLError());
238 SetupTexture();
240 // Construct a previous ContextState with GL_TEXTURE_2D target in
241 // GL_TEXTURE0 unit bound to a non-default texture and the rest
242 // set to default textures.
243 ContextState prev_state(NULL, NULL, NULL);
244 InitializeContextState(&prev_state, 0, kServiceTextureId);
246 InSequence sequence;
247 // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE0 unit to
248 // a default texture.
249 AddExpectationsForActiveTexture(GL_TEXTURE0);
250 AddExpectationsForBindTexture(GL_TEXTURE_2D,
251 TestHelper::kServiceDefaultTexture2dId);
253 // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE1 unit to
254 // non-default.
255 AddExpectationsForActiveTexture(GL_TEXTURE1);
256 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
258 // Expect to restore active texture unit to GL_TEXTURE1.
259 AddExpectationsForActiveTexture(GL_TEXTURE1);
261 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
264 TEST_P(GLES2DecoderRestoreStateTest, NonDefaultUnit1BGR) {
265 InitState init;
266 init.bind_generates_resource = true;
267 InitDecoder(init);
269 // Bind a non-default texture to GL_TEXTURE0 unit.
270 SetupTexture();
272 // Construct a previous ContextState with GL_TEXTURE_2D target in
273 // GL_TEXTURE1 unit bound to a non-default texture and the rest
274 // set to default textures.
275 ContextState prev_state(NULL, NULL, NULL);
276 InitializeContextState(&prev_state, 1, kServiceTextureId);
278 InSequence sequence;
279 // Expect to restore GL_TEXTURE_2D binding to the non-default texture
280 // for GL_TEXTURE0 unit.
281 AddExpectationsForActiveTexture(GL_TEXTURE0);
282 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
284 // Expect to restore GL_TEXTURE_2D binding to the default texture
285 // for GL_TEXTURE1 unit.
286 AddExpectationsForActiveTexture(GL_TEXTURE1);
287 AddExpectationsForBindTexture(GL_TEXTURE_2D,
288 TestHelper::kServiceDefaultTexture2dId);
290 // Expect to restore active texture unit to GL_TEXTURE0.
291 AddExpectationsForActiveTexture(GL_TEXTURE0);
293 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
296 TEST_P(GLES2DecoderRestoreStateTest, DefaultUnit0) {
297 InitState init;
298 InitDecoder(init);
300 // Bind a non-default texture to GL_TEXTURE1 unit.
301 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1));
302 SpecializedSetup<ActiveTexture, 0>(true);
303 ActiveTexture cmd;
304 cmd.Init(GL_TEXTURE1);
305 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
306 EXPECT_EQ(GL_NO_ERROR, GetGLError());
307 SetupTexture();
309 // Construct a previous ContextState with GL_TEXTURE_2D target in
310 // GL_TEXTURE0 unit bound to a non-default texture and the rest
311 // set to default textures.
312 ContextState prev_state(NULL, NULL, NULL);
313 InitializeContextState(&prev_state, 0, kServiceTextureId);
315 InSequence sequence;
316 // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE0 unit to
317 // the 0 texture.
318 AddExpectationsForActiveTexture(GL_TEXTURE0);
319 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0);
321 // Expect to restore GL_TEXTURE_2D binding for GL_TEXTURE1 unit to
322 // non-default.
323 AddExpectationsForActiveTexture(GL_TEXTURE1);
324 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
326 // Expect to restore active texture unit to GL_TEXTURE1.
327 AddExpectationsForActiveTexture(GL_TEXTURE1);
329 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
332 TEST_P(GLES2DecoderRestoreStateTest, DefaultUnit1) {
333 InitState init;
334 InitDecoder(init);
336 // Bind a non-default texture to GL_TEXTURE0 unit.
337 SetupTexture();
339 // Construct a previous ContextState with GL_TEXTURE_2D target in
340 // GL_TEXTURE1 unit bound to a non-default texture and the rest
341 // set to default textures.
342 ContextState prev_state(NULL, NULL, NULL);
343 InitializeContextState(&prev_state, 1, kServiceTextureId);
345 InSequence sequence;
346 // Expect to restore GL_TEXTURE_2D binding to the non-default texture
347 // for GL_TEXTURE0 unit.
348 AddExpectationsForActiveTexture(GL_TEXTURE0);
349 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId);
351 // Expect to restore GL_TEXTURE_2D binding to the 0 texture
352 // for GL_TEXTURE1 unit.
353 AddExpectationsForActiveTexture(GL_TEXTURE1);
354 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0);
356 // Expect to restore active texture unit to GL_TEXTURE0.
357 AddExpectationsForActiveTexture(GL_TEXTURE0);
359 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state);
362 TEST_P(GLES2DecoderManualInitTest, ContextStateCapabilityCaching) {
363 struct TestInfo {
364 GLenum gl_enum;
365 bool default_state;
366 bool expect_set;
369 // TODO(vmiura): Should autogen this to match build_gles2_cmd_buffer.py.
370 TestInfo test[] = {{GL_BLEND, false, true},
371 {GL_CULL_FACE, false, true},
372 {GL_DEPTH_TEST, false, false},
373 {GL_DITHER, true, true},
374 {GL_POLYGON_OFFSET_FILL, false, true},
375 {GL_SAMPLE_ALPHA_TO_COVERAGE, false, true},
376 {GL_SAMPLE_COVERAGE, false, true},
377 {GL_SCISSOR_TEST, false, true},
378 {GL_STENCIL_TEST, false, false},
379 {0, false, false}};
381 InitState init;
382 InitDecoder(init);
384 for (int i = 0; test[i].gl_enum; i++) {
385 bool enable_state = test[i].default_state;
387 // Test setting default state initially is ignored.
388 EnableDisableTest(test[i].gl_enum, enable_state, test[i].expect_set);
390 // Test new and cached state changes.
391 for (int n = 0; n < 3; n++) {
392 enable_state = !enable_state;
393 EnableDisableTest(test[i].gl_enum, enable_state, test[i].expect_set);
394 EnableDisableTest(test[i].gl_enum, enable_state, test[i].expect_set);
399 // TODO(vmiura): Tests for VAO restore.
401 // TODO(vmiura): Tests for ContextState::RestoreAttribute().
403 // TODO(vmiura): Tests for ContextState::RestoreBufferBindings().
405 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings().
407 // TODO(vmiura): Tests for ContextState::RestoreRenderbufferBindings().
409 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings().
411 // TODO(vmiura): Tests for ContextState::RestoreGlobalState().
413 } // namespace gles2
414 } // namespace gpu