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[chromium-blink-merge.git] / gpu / command_buffer / service / stream_texture_manager_in_process_android.h
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_
6 #define GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_
8 #include <map>
10 #include "base/memory/ref_counted.h"
11 #include "base/memory/weak_ptr.h"
12 #include "base/synchronization/lock.h"
13 #include "base/threading/non_thread_safe.h"
15 namespace gfx {
16 class SurfaceTexture;
19 namespace gpu {
21 namespace gles2 {
22 class TextureManager;
25 class StreamTextureManagerInProcess : public base::NonThreadSafe {
26 public:
27 StreamTextureManagerInProcess();
28 ~StreamTextureManagerInProcess();
30 uint32 CreateStreamTexture(uint32 client_texture_id,
31 gles2::TextureManager* texture_manager);
33 // This method can be called from any thread.
34 scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture(uint32 stream_id);
36 private:
37 void OnReleaseStreamTexture(uint32 stream_id);
39 typedef std::map<uint32, scoped_refptr<gfx::SurfaceTexture> > TextureMap;
40 TextureMap textures_;
41 base::Lock map_lock_;
42 uint32 next_id_;
44 base::WeakPtrFactory<StreamTextureManagerInProcess> weak_factory_;
45 DISALLOW_COPY_AND_ASSIGN(StreamTextureManagerInProcess);
48 } // gpu
50 #endif // GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_