Infobar material design refresh: bg color
[chromium-blink-merge.git] / gpu / command_buffer / tests / compressed_texture_test.cc
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2ext.h>
7 #include <GLES2/gl2extchromium.h>
9 #include "base/basictypes.h"
10 #include "gpu/command_buffer/tests/gl_manager.h"
11 #include "gpu/command_buffer/tests/gl_test_utils.h"
12 #include "testing/gtest/include/gtest/gtest.h"
14 #define SHADER(src) #src
16 namespace gpu {
18 static const uint16 kRedMask = 0xF800;
19 static const uint16 kGreenMask = 0x07E0;
20 static const uint16 kBlueMask = 0x001F;
22 // Color palette in 565 format.
23 static const uint16 kPalette[] = {
24 kGreenMask | kBlueMask, // Cyan.
25 kBlueMask | kRedMask, // Magenta.
26 kRedMask | kGreenMask, // Yellow.
27 0x0000, // Black.
28 kRedMask, // Red.
29 kGreenMask, // Green.
30 kBlueMask, // Blue.
31 0xFFFF, // White.
33 static const unsigned kBlockSize = 4;
34 static const unsigned kPaletteSize = sizeof(kPalette) / sizeof(kPalette[0]);
35 static const unsigned kTextureWidth = kBlockSize * kPaletteSize;
36 static const unsigned kTextureHeight = kBlockSize;
38 static const char* extension(GLenum format) {
39 switch(format) {
40 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
41 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
42 return "GL_EXT_texture_compression_dxt1";
43 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
44 return "GL_CHROMIUM_texture_compression_dxt3";
45 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
46 return "GL_CHROMIUM_texture_compression_dxt5";
47 default:
48 NOTREACHED();
50 return NULL;
53 // Index that chooses the given colors (color_0 and color_1),
54 // not the interpolated colors (color_2 and color_3).
55 static const uint16 kColor0 = 0x0000;
56 static const uint16 kColor1 = 0x5555;
58 static GLuint LoadCompressedTexture(const void* data,
59 GLsizeiptr size,
60 GLenum format,
61 GLsizei width,
62 GLsizei height) {
63 GLuint texture;
64 glGenTextures(1, &texture);
65 glBindTexture(GL_TEXTURE_2D, texture);
66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
70 glCompressedTexImage2D(
71 GL_TEXTURE_2D, 0, format, width, height, 0, size, data);
72 return texture;
75 GLuint LoadTextureDXT1(bool alpha) {
76 const unsigned kStride = 4;
77 uint16 data[kStride * kPaletteSize];
78 for (unsigned i = 0; i < kPaletteSize; ++i) {
79 // Each iteration defines a 4x4 block of texture.
80 unsigned j = kStride * i;
81 data[j++] = kPalette[i]; // color_0.
82 data[j++] = kPalette[i]; // color_1.
83 data[j++] = kColor0; // color index.
84 data[j++] = kColor1; // color index.
86 GLenum format = alpha ?
87 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT : GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
88 return LoadCompressedTexture(
89 data, sizeof(data), format, kTextureWidth, kTextureHeight);
92 GLuint LoadTextureDXT3() {
93 const unsigned kStride = 8;
94 const uint16 kOpaque = 0xFFFF;
95 uint16 data[kStride * kPaletteSize];
96 for (unsigned i = 0; i < kPaletteSize; ++i) {
97 // Each iteration defines a 4x4 block of texture.
98 unsigned j = kStride * i;
99 data[j++] = kOpaque; // alpha row 0.
100 data[j++] = kOpaque; // alpha row 1.
101 data[j++] = kOpaque; // alpha row 2.
102 data[j++] = kOpaque; // alpha row 3.
103 data[j++] = kPalette[i]; // color_0.
104 data[j++] = kPalette[i]; // color_1.
105 data[j++] = kColor0; // color index.
106 data[j++] = kColor1; // color index.
108 return LoadCompressedTexture(data,
109 sizeof(data),
110 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
111 kTextureWidth,
112 kTextureHeight);
115 GLuint LoadTextureDXT5() {
116 const unsigned kStride = 8;
117 const uint16 kClear = 0x0000;
118 const uint16 kAlpha7 = 0xFFFF; // Opaque alpha index.
119 uint16 data[kStride * kPaletteSize];
120 for (unsigned i = 0; i < kPaletteSize; ++i) {
121 // Each iteration defines a 4x4 block of texture.
122 unsigned j = kStride * i;
123 data[j++] = kClear; // alpha_0 | alpha_1.
124 data[j++] = kAlpha7; // alpha index.
125 data[j++] = kAlpha7; // alpha index.
126 data[j++] = kAlpha7; // alpha index.
127 data[j++] = kPalette[i]; // color_0.
128 data[j++] = kPalette[i]; // color_1.
129 data[j++] = kColor0; // color index.
130 data[j++] = kColor1; // color index.
132 return LoadCompressedTexture(data,
133 sizeof(data),
134 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
135 kTextureWidth,
136 kTextureHeight);
139 static void ToRGB888(uint16 rgb565, uint8 rgb888[]) {
140 uint8 r5 = (rgb565 & kRedMask) >> 11;
141 uint8 g6 = (rgb565 & kGreenMask) >> 5;
142 uint8 b5 = (rgb565 & kBlueMask);
143 // Replicate upper bits to lower empty bits.
144 rgb888[0] = (r5 << 3) | (r5 >> 2);
145 rgb888[1] = (g6 << 2) | (g6 >> 4);
146 rgb888[2] = (b5 << 3) | (b5 >> 2);
149 class CompressedTextureTest : public ::testing::TestWithParam<GLenum> {
150 protected:
151 void SetUp() override {
152 GLManager::Options options;
153 options.size = gfx::Size(kTextureWidth, kTextureHeight);
154 gl_.Initialize(options);
157 void TearDown() override { gl_.Destroy(); }
159 GLuint LoadProgram() {
160 const char* v_shader_src = SHADER(
161 attribute vec2 a_position;
162 varying vec2 v_texcoord;
163 void main() {
164 gl_Position = vec4(a_position, 0.0, 1.0);
165 v_texcoord = (a_position + 1.0) * 0.5;
168 const char* f_shader_src = SHADER(
169 precision mediump float;
170 uniform sampler2D u_texture;
171 varying vec2 v_texcoord;
172 void main() {
173 gl_FragColor = texture2D(u_texture, v_texcoord);
176 return GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
179 GLuint LoadTexture(GLenum format) {
180 switch (format) {
181 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return LoadTextureDXT1(false);
182 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return LoadTextureDXT1(true);
183 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return LoadTextureDXT3();
184 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return LoadTextureDXT5();
185 default: NOTREACHED();
187 return 0;
190 private:
191 GLManager gl_;
194 // The test draws a texture in the given format and verifies that the drawn
195 // pixels are of the same color as the texture.
196 // The texture consists of 4x4 blocks of texels (same as DXT), one for each
197 // color defined in kPalette.
198 TEST_P(CompressedTextureTest, Draw) {
199 GLenum format = GetParam();
201 // This test is only valid if compressed texture extension is supported.
202 const char* ext = extension(format);
203 if (!GLTestHelper::HasExtension(ext))
204 return;
206 // Load shader program.
207 GLuint program = LoadProgram();
208 ASSERT_NE(program, 0u);
209 GLint position_loc = glGetAttribLocation(program, "a_position");
210 GLint texture_loc = glGetUniformLocation(program, "u_texture");
211 ASSERT_NE(position_loc, -1);
212 ASSERT_NE(texture_loc, -1);
213 glUseProgram(program);
215 // Load geometry.
216 GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc);
217 ASSERT_NE(vbo, 0u);
219 // Load texture.
220 GLuint texture = LoadTexture(format);
221 ASSERT_NE(texture, 0u);
222 glActiveTexture(GL_TEXTURE0);
223 glBindTexture(GL_TEXTURE_2D, texture);
224 glUniform1i(texture_loc, 0);
226 // Draw.
227 glDrawArrays(GL_TRIANGLES, 0, 6);
228 glFlush();
230 // Verify results.
231 int origin[] = {0, 0};
232 uint8 expected_rgba[] = {0, 0, 0, 255};
233 for (unsigned i = 0; i < kPaletteSize; ++i) {
234 origin[0] = kBlockSize * i;
235 ToRGB888(kPalette[i], expected_rgba);
236 EXPECT_TRUE(GLTestHelper::CheckPixels(origin[0], origin[1],
237 kBlockSize, kBlockSize,
238 0, expected_rgba));
240 GLTestHelper::CheckGLError("CompressedTextureTest.Draw", __LINE__);
243 static const GLenum kFormats[] = {
244 GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
245 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
246 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
247 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
249 INSTANTIATE_TEST_CASE_P(Format,
250 CompressedTextureTest,
251 ::testing::ValuesIn(kFormats));
253 } // namespace gpu