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[chromium-blink-merge.git] / gpu / command_buffer / tests / gl_compressed_copy_texture_CHROMIUM_unittest.cc
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1 // Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GL_GLEXT_PROTOTYPES
6 #define GL_GLEXT_PROTOTYPES
7 #endif
9 #include <GLES2/gl2.h>
10 #include <GLES2/gl2ext.h>
11 #include <GLES2/gl2extchromium.h>
13 #include "base/memory/scoped_vector.h"
14 #include "gpu/command_buffer/tests/gl_manager.h"
15 #include "gpu/command_buffer/tests/gl_test_utils.h"
16 #include "testing/gmock/include/gmock/gmock.h"
17 #include "testing/gtest/include/gtest/gtest.h"
19 #define SHADER(src) #src
21 namespace gpu {
23 namespace {
25 enum CopyType { TexImage, TexSubImage };
26 const CopyType kCopyTypes[] = {
27 TexImage,
28 TexSubImage,
31 const uint8 kCompressedImageColor[4] = { 255u, 0u, 0u, 255u };
33 // Single compressed ATC block of source pixels all set to:
34 // kCompressedImageColor.
35 const uint8 kCompressedImageATC[8] = {
36 0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55 };
38 // Single compressed ATCIA block of source pixels all set to:
39 // kCompressedImageColor.
40 const uint8 kCompressedImageATCIA[16] = {
41 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
42 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55 };
44 // Single compressed DXT1 block of source pixels all set to:
45 // kCompressedImageColor.
46 const uint8 kCompressedImageDXT1[8] = {
47 0x00, 0xf8, 0x00, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa };
49 // Four compressed DXT1 blocks solidly colored in red, green, blue and black:
50 // [R][G]
51 // [B][b]
52 const uint8 kCompressedImageDXT1RGB[32] = {
53 0x0, 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa,
54 0xe0, 0x7, 0xe0, 0x7, 0xaa, 0xaa, 0xaa, 0xaa,
55 0x1f, 0x0, 0x1f, 0x0, 0xaa, 0xaa, 0xaa, 0xaa,
56 0x0, 0x0, 0x0, 0x0, 0xaa, 0xaa, 0xaa, 0xaa };
58 // Single compressed DXT5 block of source pixels all set to:
59 // kCompressedImageColor.
60 const uint8 kCompressedImageDXT5[16] = {
61 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
62 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa };
64 // Single compressed DXT1 block of source pixels all set to:
65 // kCompressedImageColor.
66 const uint8 kCompressedImageETC1[8] = {
67 0x0, 0x0, 0xf8, 0x2, 0xff, 0xff, 0x0, 0x0 };
69 // Single block of zeroes, used for texture pre-allocation.
70 const uint8 kInvalidCompressedImage[8] = {
71 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 };
73 // Four blocks of zeroes, used for texture pre-allocation.
74 const uint8 kInvalidCompressedImageLarge[32] = {
75 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
76 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
77 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
78 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 };
80 void glEnableDisable(GLint param, GLboolean value) {
81 if (value)
82 glEnable(param);
83 else
84 glDisable(param);
87 } // unnamed namespace
89 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension.
90 class GLCompressedCopyTextureCHROMIUMTest
91 : public testing::Test,
92 public ::testing::WithParamInterface<CopyType> {
93 protected:
94 void SetUp() override {
95 gl_.Initialize(GLManager::Options());
97 glGenTextures(2, textures_);
100 void TearDown() override {
101 glDeleteTextures(2, textures_);
102 gl_.Destroy();
105 GLuint LoadProgram() {
106 const char* v_shader_src = SHADER(
107 attribute vec2 a_position;
108 varying vec2 v_texcoord;
109 void main() {
110 gl_Position = vec4(a_position, 0.0, 1.0);
111 v_texcoord = (a_position + 1.0) * 0.5;
114 const char* f_shader_src = SHADER(
115 precision mediump float;
116 uniform sampler2D u_texture;
117 varying vec2 v_texcoord;
118 void main() {
119 gl_FragColor = texture2D(u_texture, v_texcoord);
122 return GLTestHelper::LoadProgram(v_shader_src, f_shader_src);
125 GLManager gl_;
126 GLuint textures_[2];
127 GLuint framebuffer_id_;
130 INSTANTIATE_TEST_CASE_P(CopyType,
131 GLCompressedCopyTextureCHROMIUMTest,
132 ::testing::ValuesIn(kCopyTypes));
134 // Test to ensure that the basic functionality of the extension works.
135 TEST_P(GLCompressedCopyTextureCHROMIUMTest, Basic) {
136 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
137 LOG(INFO) <<
138 "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
139 return;
142 CopyType copy_type = GetParam();
144 glBindTexture(GL_TEXTURE_2D, textures_[0]);
145 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
146 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
147 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
148 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
149 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
150 4, 4, 0,
151 sizeof(kCompressedImageDXT1), kCompressedImageDXT1);
152 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
154 glBindTexture(GL_TEXTURE_2D, textures_[1]);
155 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
156 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
157 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
159 if (copy_type == TexImage) {
160 glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1]);
161 } else {
162 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
163 4, 4, 0,
164 sizeof(kInvalidCompressedImage),
165 kInvalidCompressedImage);
167 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
168 textures_[1], 0, 0, 0, 0, 4, 4);
170 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
172 // Load shader program.
173 GLuint program = LoadProgram();
174 ASSERT_NE(program, 0u);
175 GLint position_loc = glGetAttribLocation(program, "a_position");
176 GLint texture_loc = glGetUniformLocation(program, "u_texture");
177 ASSERT_NE(position_loc, -1);
178 ASSERT_NE(texture_loc, -1);
179 glUseProgram(program);
181 // Load geometry.
182 GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc);
183 ASSERT_NE(vbo, 0u);
185 // Load texture.
186 glActiveTexture(GL_TEXTURE0);
187 glBindTexture(GL_TEXTURE_2D, textures_[1]);
188 glUniform1i(texture_loc, 0);
190 // Draw.
191 glDrawArrays(GL_TRIANGLES, 0, 6);
192 glFlush();
194 GLTestHelper::CheckPixels(0, 0, 4, 4, 0, kCompressedImageColor);
195 EXPECT_TRUE(GL_NO_ERROR == glGetError());
198 TEST_P(GLCompressedCopyTextureCHROMIUMTest, InternalFormat) {
199 CopyType copy_type = GetParam();
201 struct Image {
202 const GLint format;
203 const uint8* data;
204 const GLsizei data_size;
206 Image(const GLint format, const uint8* data, const GLsizei data_size) :
207 format(format), data(data), data_size(data_size) {}
209 ScopedVector<Image> supported_formats;
211 if ((GLTestHelper::HasExtension("GL_AMD_compressed_ATC_texture") ||
212 GLTestHelper::HasExtension("GL_ATI_texture_compression_atitc")) &&
213 copy_type != TexSubImage) {
214 supported_formats.push_back(new Image(
215 GL_ATC_RGB_AMD,
216 kCompressedImageATC,
217 sizeof(kCompressedImageATC)));
218 supported_formats.push_back(new Image(
219 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD,
220 kCompressedImageATCIA,
221 sizeof(kCompressedImageATCIA)));
223 if (GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
224 supported_formats.push_back(new Image(
225 GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
226 kCompressedImageDXT1,
227 sizeof(kCompressedImageDXT1)));
229 if (GLTestHelper::HasExtension("GL_ANGLE_texture_compression_dxt5") ||
230 GLTestHelper::HasExtension("GL_EXT_texture_compression_s3tc")) {
231 supported_formats.push_back(new Image(
232 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
233 kCompressedImageDXT5,
234 sizeof(kCompressedImageDXT5)));
236 if (GLTestHelper::HasExtension("GL_OES_compressed_ETC1_RGB8_texture") &&
237 copy_type != TexSubImage) {
238 supported_formats.push_back(new Image(
239 GL_ETC1_RGB8_OES,
240 kCompressedImageETC1,
241 sizeof(kCompressedImageETC1)));
244 for (const Image* image : supported_formats) {
245 glBindTexture(GL_TEXTURE_2D, textures_[0]);
246 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
247 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
250 glCompressedTexImage2D(GL_TEXTURE_2D, 0, image->format,
251 4, 4, 0, image->data_size, image->data);
252 EXPECT_TRUE(GL_NO_ERROR == glGetError());
254 glBindTexture(GL_TEXTURE_2D, textures_[1]);
255 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
256 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
258 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
259 if (copy_type == TexImage) {
260 glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
261 textures_[1]);
262 } else {
263 glCompressedTexImage2D(GL_TEXTURE_2D, 0, image->format, 4, 4, 0,
264 sizeof(kInvalidCompressedImage),
265 kInvalidCompressedImage);
267 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
268 textures_[1], 0, 0, 0, 0, 4, 4);
270 EXPECT_TRUE(GL_NO_ERROR == glGetError());
274 TEST_P(GLCompressedCopyTextureCHROMIUMTest, InternalFormatNotSupported) {
275 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
276 LOG(INFO) <<
277 "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
278 return;
281 CopyType copy_type = GetParam();
283 const uint8 kUncompressedPixels[1 * 4] = { 255u, 0u, 0u, 255u };
285 glBindTexture(GL_TEXTURE_2D, textures_[0]);
286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
288 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
289 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
290 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
291 kUncompressedPixels);
292 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
294 glBindTexture(GL_TEXTURE_2D, textures_[1]);
295 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
296 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
297 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
300 // Check that the GL_RGBA format reports an error.
301 if (copy_type == TexImage) {
302 glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1]);
303 } else {
304 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
305 kUncompressedPixels);
307 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
308 textures_[1], 0, 0, 0, 0, 1, 1);
310 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError());
313 // Validate that some basic GL state is not touched upon execution of
314 // the extension.
315 TEST_P(GLCompressedCopyTextureCHROMIUMTest, BasicStatePreservation) {
316 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
317 LOG(INFO) <<
318 "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
319 return;
322 CopyType copy_type = GetParam();
324 glBindTexture(GL_TEXTURE_2D, textures_[0]);
325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
326 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
327 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
328 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
329 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
330 4, 4, 0,
331 sizeof(kCompressedImageDXT1), kCompressedImageDXT1);
332 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
334 glBindTexture(GL_TEXTURE_2D, textures_[1]);
335 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
336 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
337 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
340 if (copy_type == TexSubImage) {
341 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
342 4, 4, 0,
343 sizeof(kInvalidCompressedImage),
344 kInvalidCompressedImage);
347 GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE };
348 for (int x = 0; x < 2; ++x) {
349 GLboolean setting = reference_settings[x];
350 glEnableDisable(GL_DEPTH_TEST, setting);
351 glEnableDisable(GL_SCISSOR_TEST, setting);
352 glEnableDisable(GL_STENCIL_TEST, setting);
353 glEnableDisable(GL_CULL_FACE, setting);
354 glEnableDisable(GL_BLEND, setting);
355 glColorMask(setting, setting, setting, setting);
356 glDepthMask(setting);
358 glActiveTexture(GL_TEXTURE1 + x);
360 if (copy_type == TexImage) {
361 glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
362 textures_[1]);
363 } else {
364 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
365 textures_[1], 0, 0, 0, 0, 4, 4);
367 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
369 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST));
370 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST));
371 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST));
372 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE));
373 EXPECT_EQ(setting, glIsEnabled(GL_BLEND));
375 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE };
376 glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array);
377 EXPECT_EQ(setting, bool_array[0]);
379 bool_array[0] = GL_FALSE;
380 glGetBooleanv(GL_COLOR_WRITEMASK, bool_array);
381 EXPECT_EQ(setting, bool_array[0]);
382 EXPECT_EQ(setting, bool_array[1]);
383 EXPECT_EQ(setting, bool_array[2]);
384 EXPECT_EQ(setting, bool_array[3]);
386 GLint active_texture = 0;
387 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
388 EXPECT_EQ(GL_TEXTURE1 + x, active_texture);
391 EXPECT_TRUE(GL_NO_ERROR == glGetError());
394 // Verify that invocation of the extension does not modify the bound
395 // texture state.
396 TEST_P(GLCompressedCopyTextureCHROMIUMTest, TextureStatePreserved) {
397 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
398 LOG(INFO) <<
399 "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
400 return;
403 CopyType copy_type = GetParam();
405 glBindTexture(GL_TEXTURE_2D, textures_[0]);
406 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
407 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
408 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
409 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
410 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
411 4, 4, 0,
412 sizeof(kCompressedImageDXT1), kCompressedImageDXT1);
413 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
415 glBindTexture(GL_TEXTURE_2D, textures_[1]);
416 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
417 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
418 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
419 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
421 if (copy_type == TexSubImage) {
422 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
423 4, 4, 0,
424 sizeof(kInvalidCompressedImage),
425 kInvalidCompressedImage);
428 GLuint texture_ids[2];
429 glGenTextures(2, texture_ids);
431 glActiveTexture(GL_TEXTURE0);
432 glBindTexture(GL_TEXTURE_2D, texture_ids[0]);
434 glActiveTexture(GL_TEXTURE1);
435 glBindTexture(GL_TEXTURE_2D, texture_ids[1]);
437 if (copy_type == TexImage) {
438 glCompressedCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1]);
439 } else {
440 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
441 textures_[1], 0, 0, 0, 0, 4, 4);
443 EXPECT_TRUE(GL_NO_ERROR == glGetError());
445 GLint active_texture = 0;
446 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
447 EXPECT_EQ(GL_TEXTURE1, active_texture);
449 GLint bound_texture = 0;
450 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture);
451 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture));
452 glBindTexture(GL_TEXTURE_2D, 0);
454 bound_texture = 0;
455 glActiveTexture(GL_TEXTURE0);
456 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture);
457 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture));
458 glBindTexture(GL_TEXTURE_2D, 0);
460 glDeleteTextures(2, texture_ids);
462 EXPECT_TRUE(GL_NO_ERROR == glGetError());
465 TEST_F(GLCompressedCopyTextureCHROMIUMTest, CopySubTextureDimension) {
466 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
467 LOG(INFO) <<
468 "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
469 return;
472 glBindTexture(GL_TEXTURE_2D, textures_[0]);
473 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
474 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
475 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
476 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
477 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
478 8, 8, 0,
479 sizeof(kCompressedImageDXT1RGB),
480 kCompressedImageDXT1RGB);
481 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
483 glBindTexture(GL_TEXTURE_2D, textures_[1]);
484 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
485 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
486 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
487 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
488 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
489 8, 8, 0,
490 sizeof(kInvalidCompressedImageLarge),
491 kInvalidCompressedImageLarge);
493 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
494 textures_[1], 4, 4, 0, 0, 4, 4);
495 EXPECT_TRUE(GL_NO_ERROR == glGetError());
497 // Reset the destination texture as it might have been converted to RGBA.
498 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
499 8, 8, 0,
500 sizeof(kInvalidCompressedImageLarge),
501 kInvalidCompressedImageLarge);
503 // xoffset < 0
504 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1],
505 -4, 4, 0, 0, 4, 4);
506 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE);
508 // x < 0
509 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1],
510 4, 4, -4, 0, 4, 4);
511 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE);
513 // xoffset + width > dest_width
514 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1],
515 8, 8, 0, 0, 4, 4);
516 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE);
518 // x + width > source_width
519 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1],
520 0, 0, 8, 8, 4, 4);
521 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE);
523 // xoffset not within block-boundary
524 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1],
525 3, 0, 0, 0, 4, 4);
526 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION);
528 // x not within block-boundary
529 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1],
530 0, 0, 3, 0, 4, 4);
531 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION);
534 TEST_F(GLCompressedCopyTextureCHROMIUMTest, CopySubTextureOffset) {
535 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
536 LOG(INFO) <<
537 "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
538 return;
541 glBindTexture(GL_TEXTURE_2D, textures_[0]);
542 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
543 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
544 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
545 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
546 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
547 8, 8, 0,
548 sizeof(kCompressedImageDXT1RGB),
549 kCompressedImageDXT1RGB);
550 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
552 glBindTexture(GL_TEXTURE_2D, textures_[1]);
553 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
554 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
555 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
556 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
557 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
558 8, 8, 0,
559 sizeof(kInvalidCompressedImageLarge),
560 kInvalidCompressedImageLarge);
562 // Load shader program.
563 GLuint program = LoadProgram();
564 ASSERT_NE(program, 0u);
565 GLint position_loc = glGetAttribLocation(program, "a_position");
566 GLint texture_loc = glGetUniformLocation(program, "u_texture");
567 ASSERT_NE(position_loc, -1);
568 ASSERT_NE(texture_loc, -1);
569 glUseProgram(program);
571 // Load geometry.
572 GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc);
573 ASSERT_NE(vbo, 0u);
575 // Load texture.
576 glActiveTexture(GL_TEXTURE0);
577 glBindTexture(GL_TEXTURE_2D, textures_[1]);
578 glUniform1i(texture_loc, 0);
580 const uint8 kBlack[1 * 4] = {0u, 0u, 0u, 255u};
581 const uint8 kRed[1 * 4] = {255u, 0u, 0u, 255u};
582 const uint8 kGreen[1 * 4] = {0u, 255u, 0u, 255u};
583 const uint8 kBlue[1 * 4] = {0u, 0u, 255u, 255u};
585 // Copy each block one by one in a clockwise fashion. Note that we reset the
586 // destination texture after each copy operation. That's because on some
587 // platforms we might fallback into replacing the compressed destination
588 // texture with an uncompressed one.
590 // Move blue block up.
591 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
592 textures_[1], 0, 0, 0, 4, 4, 4);
593 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
595 glDrawArrays(GL_TRIANGLES, 0, 6);
596 glFlush();
597 GLTestHelper::CheckPixels(0, 0, 2, 2, 0, kBlue);
599 glBindTexture(GL_TEXTURE_2D, textures_[1]);
600 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
601 8, 8, 0,
602 sizeof(kInvalidCompressedImageLarge),
603 kInvalidCompressedImageLarge);
605 // Move red block right.
606 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
607 textures_[1], 4, 0, 0, 0, 4, 4);
608 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
610 glDrawArrays(GL_TRIANGLES, 0, 6);
611 glFlush();
612 GLTestHelper::CheckPixels(2, 0, 2, 2, 0, kRed);
614 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
615 8, 8, 0,
616 sizeof(kInvalidCompressedImageLarge),
617 kInvalidCompressedImageLarge);
619 // Move green block down.
620 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
621 textures_[1], 4, 4, 4, 0, 4, 4);
622 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
624 glDrawArrays(GL_TRIANGLES, 0, 6);
625 glFlush();
626 GLTestHelper::CheckPixels(2, 2, 2, 2, 0, kGreen);
628 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
629 8, 8, 0,
630 sizeof(kInvalidCompressedImageLarge),
631 kInvalidCompressedImageLarge);
633 // Move black block left.
634 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
635 textures_[1], 0, 4, 4, 4, 4, 4);
636 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
638 glDrawArrays(GL_TRIANGLES, 0, 6);
639 glFlush();
640 GLTestHelper::CheckPixels(0, 2, 2, 2, 0, kBlack);
642 EXPECT_TRUE(GL_NO_ERROR == glGetError());
645 TEST_F(GLCompressedCopyTextureCHROMIUMTest, CopySubTexturePreservation) {
646 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) {
647 LOG(INFO) <<
648 "GL_EXT_texture_compression_dxt1 not supported. Skipping test...";
649 return;
652 glBindTexture(GL_TEXTURE_2D, textures_[0]);
653 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
654 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
655 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
656 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
657 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
658 4, 4, 0,
659 sizeof(kCompressedImageDXT1),
660 kCompressedImageDXT1);
661 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
663 glBindTexture(GL_TEXTURE_2D, textures_[1]);
664 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
665 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
666 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
667 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
668 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
669 8, 8, 0,
670 sizeof(kCompressedImageDXT1RGB),
671 kCompressedImageDXT1RGB);
673 // Copy entire first texture into the second, replacing the green block:
674 // [R][R]
675 // [B][b]
676 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0],
677 textures_[1], 4, 0, 0, 0, 4, 4);
678 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
680 // Load shader program.
681 GLuint program = LoadProgram();
682 ASSERT_NE(program, 0u);
683 GLint position_loc = glGetAttribLocation(program, "a_position");
684 GLint texture_loc = glGetUniformLocation(program, "u_texture");
685 ASSERT_NE(position_loc, -1);
686 ASSERT_NE(texture_loc, -1);
687 glUseProgram(program);
689 // Load geometry.
690 GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc);
691 ASSERT_NE(vbo, 0u);
693 // Load texture.
694 glActiveTexture(GL_TEXTURE0);
695 glBindTexture(GL_TEXTURE_2D, textures_[1]);
696 glUniform1i(texture_loc, 0);
698 // Draw.
699 glDrawArrays(GL_TRIANGLES, 0, 6);
700 glFlush();
702 const uint8 kBlack[1 * 4] = {0u, 0u, 0u, 255u};
703 const uint8 kRed[1 * 4] = {255u, 0u, 0u, 255u};
704 const uint8 kBlue[1 * 4] = {0u, 0u, 255u, 255u};
706 // Note that while destination texture is 8 x 8 pixels the viewport is only
707 // 4 x 4.
708 GLTestHelper::CheckPixels(0, 0, 4, 2, 0, kRed);
709 GLTestHelper::CheckPixels(0, 2, 2, 2, 0, kBlue);
710 GLTestHelper::CheckPixels(2, 2, 2, 2, 0, kBlack);
711 EXPECT_TRUE(GL_NO_ERROR == glGetError());
714 } // namespace gpu