Infobar material design refresh: bg color
[chromium-blink-merge.git] / ppapi / examples / gamepad / gamepad.cc
blobbfac65a498d1438c334595ce62af80808d720ba5
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <algorithm>
6 #include <cmath>
7 #include <stdarg.h>
8 #include <stdio.h>
10 #include "ppapi/c/ppb_gamepad.h"
11 #include "ppapi/c/ppb_input_event.h"
12 #include "ppapi/cpp/completion_callback.h"
13 #include "ppapi/cpp/graphics_2d.h"
14 #include "ppapi/cpp/image_data.h"
15 #include "ppapi/cpp/input_event.h"
16 #include "ppapi/cpp/instance.h"
17 #include "ppapi/cpp/logging.h"
18 #include "ppapi/cpp/module.h"
19 #include "ppapi/cpp/rect.h"
20 #include "ppapi/cpp/var.h"
21 #include "ppapi/cpp/view.h"
22 #include "ppapi/utility/completion_callback_factory.h"
24 void FillRect(pp::ImageData* image, int left, int top, int width, int height,
25 uint32_t color) {
26 for (int y = std::max(0, top);
27 y < std::min(image->size().height() - 1, top + height);
28 y++) {
29 for (int x = std::max(0, left);
30 x < std::min(image->size().width() - 1, left + width);
31 x++)
32 *image->GetAddr32(pp::Point(x, y)) = color;
36 class MyInstance : public pp::Instance {
37 public:
38 explicit MyInstance(PP_Instance instance)
39 : pp::Instance(instance),
40 width_(0),
41 height_(0),
42 callback_factory_(this),
43 gamepad_(NULL) {
45 virtual ~MyInstance() {}
47 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
48 gamepad_ = reinterpret_cast<const PPB_Gamepad*>(
49 pp::Module::Get()->GetBrowserInterface(PPB_GAMEPAD_INTERFACE));
50 if (!gamepad_)
51 return false;
52 return true;
55 virtual void DidChangeView(const pp::View& view) {
56 pp::Rect rect = view.GetRect();
57 if (rect.size().width() == width_ &&
58 rect.size().height() == height_)
59 return; // We don't care about the position, only the size.
61 width_ = rect.size().width();
62 height_ = rect.size().height();
64 device_context_ = pp::Graphics2D(this, pp::Size(width_, height_), false);
65 if (!BindGraphics(device_context_))
66 return;
68 Paint();
71 void OnFlush(int32_t) {
72 // This plugin continuously paints because it continously samples the
73 // gamepad and paints its updated state.
74 Paint();
77 private:
78 void Paint() {
79 pp::ImageData image = PaintImage(device_context_.size());
80 if (!image.is_null()) {
81 device_context_.ReplaceContents(&image);
82 device_context_.Flush(
83 callback_factory_.NewCallback(&MyInstance::OnFlush));
87 pp::ImageData PaintImage(const pp::Size& size) {
88 pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, true);
89 if (image.is_null())
90 return image;
92 PP_GamepadsSampleData gamepad_data;
93 gamepad_->Sample(pp_instance(), &gamepad_data);
95 if (gamepad_data.length > 0 && gamepad_data.items[0].connected) {
96 int width2 = size.width() / 2;
97 int height2 = size.height() / 2;
98 // Draw 2 axes
99 for (size_t i = 0; i < gamepad_data.items[0].axes_length; i += 2) {
100 int x = static_cast<int>(
101 gamepad_data.items[0].axes[i + 0] * width2 + width2);
102 int y = static_cast<int>(
103 gamepad_data.items[0].axes[i + 1] * height2 + height2);
104 uint32_t box_bgra = 0x80000000; // Alpha 50%.
105 FillRect(&image, x - 3, y - 3, 7, 7, box_bgra);
108 for (size_t i = 0; i < gamepad_data.items[0].buttons_length; ++i) {
109 float button_val = gamepad_data.items[0].buttons[i];
110 uint32_t colour = static_cast<uint32_t>((button_val * 192) + 63) << 24;
111 int x = static_cast<int>(i) * 8 + 10;
112 int y = 10;
113 FillRect(&image, x - 3, y - 3, 7, 7, colour);
116 return image;
119 int width_;
120 int height_;
122 pp::CompletionCallbackFactory<MyInstance> callback_factory_;
124 const PPB_Gamepad* gamepad_;
126 pp::Graphics2D device_context_;
129 // This object is the global object representing this plugin library as long
130 // as it is loaded.
131 class MyModule : public pp::Module {
132 public:
133 MyModule() : pp::Module() {}
134 virtual ~MyModule() {}
136 // Override CreateInstance to create your customized Instance object.
137 virtual pp::Instance* CreateInstance(PP_Instance instance) {
138 return new MyInstance(instance);
142 namespace pp {
144 // Factory function for your specialization of the Module object.
145 Module* CreateModule() {
146 return new MyModule();
149 } // namespace pp