1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/socket/client_socket_pool_base.h"
7 #include "base/compiler_specific.h"
8 #include "base/format_macros.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "base/metrics/stats_counters.h"
12 #include "base/profiler/scoped_tracker.h"
13 #include "base/stl_util.h"
14 #include "base/strings/string_util.h"
15 #include "base/time/time.h"
16 #include "base/values.h"
17 #include "net/base/net_errors.h"
18 #include "net/base/net_log.h"
20 using base::TimeDelta
;
26 // Indicate whether we should enable idle socket cleanup timer. When timer is
27 // disabled, sockets are closed next time a socket request is made.
28 bool g_cleanup_timer_enabled
= true;
30 // The timeout value, in seconds, used to clean up idle sockets that can't be
33 // Note: It's important to close idle sockets that have received data as soon
34 // as possible because the received data may cause BSOD on Windows XP under
35 // some conditions. See http://crbug.com/4606.
36 const int kCleanupInterval
= 10; // DO NOT INCREASE THIS TIMEOUT.
38 // Indicate whether or not we should establish a new transport layer connection
39 // after a certain timeout has passed without receiving an ACK.
40 bool g_connect_backup_jobs_enabled
= true;
44 ConnectJob::ConnectJob(const std::string
& group_name
,
45 base::TimeDelta timeout_duration
,
46 RequestPriority priority
,
48 const BoundNetLog
& net_log
)
49 : group_name_(group_name
),
50 timeout_duration_(timeout_duration
),
55 DCHECK(!group_name
.empty());
57 net_log
.BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB
,
58 NetLog::StringCallback("group_name", &group_name_
));
61 ConnectJob::~ConnectJob() {
62 net_log().EndEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB
);
65 scoped_ptr
<StreamSocket
> ConnectJob::PassSocket() {
66 return socket_
.Pass();
69 int ConnectJob::Connect() {
70 if (timeout_duration_
!= base::TimeDelta())
71 timer_
.Start(FROM_HERE
, timeout_duration_
, this, &ConnectJob::OnTimeout
);
77 int rv
= ConnectInternal();
79 if (rv
!= ERR_IO_PENDING
) {
80 LogConnectCompletion(rv
);
87 void ConnectJob::SetSocket(scoped_ptr
<StreamSocket
> socket
) {
89 net_log().AddEvent(NetLog::TYPE_CONNECT_JOB_SET_SOCKET
,
90 socket
->NetLog().source().ToEventParametersCallback());
92 socket_
= socket
.Pass();
95 void ConnectJob::NotifyDelegateOfCompletion(int rv
) {
96 // The delegate will own |this|.
97 Delegate
* delegate
= delegate_
;
100 LogConnectCompletion(rv
);
101 delegate
->OnConnectJobComplete(rv
, this);
104 void ConnectJob::ResetTimer(base::TimeDelta remaining_time
) {
106 timer_
.Start(FROM_HERE
, remaining_time
, this, &ConnectJob::OnTimeout
);
109 void ConnectJob::LogConnectStart() {
110 connect_timing_
.connect_start
= base::TimeTicks::Now();
111 net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT
);
114 void ConnectJob::LogConnectCompletion(int net_error
) {
115 connect_timing_
.connect_end
= base::TimeTicks::Now();
116 net_log().EndEventWithNetErrorCode(
117 NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT
, net_error
);
120 void ConnectJob::OnTimeout() {
121 // Make sure the socket is NULL before calling into |delegate|.
122 SetSocket(scoped_ptr
<StreamSocket
>());
124 net_log_
.AddEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_TIMED_OUT
);
126 NotifyDelegateOfCompletion(ERR_TIMED_OUT
);
131 ClientSocketPoolBaseHelper::Request::Request(
132 ClientSocketHandle
* handle
,
133 const CompletionCallback
& callback
,
134 RequestPriority priority
,
137 const BoundNetLog
& net_log
)
141 ignore_limits_(ignore_limits
),
145 DCHECK_EQ(priority_
, MAXIMUM_PRIORITY
);
148 ClientSocketPoolBaseHelper::Request::~Request() {}
150 ClientSocketPoolBaseHelper::ClientSocketPoolBaseHelper(
151 HigherLayeredPool
* pool
,
153 int max_sockets_per_group
,
154 base::TimeDelta unused_idle_socket_timeout
,
155 base::TimeDelta used_idle_socket_timeout
,
156 ConnectJobFactory
* connect_job_factory
)
157 : idle_socket_count_(0),
158 connecting_socket_count_(0),
159 handed_out_socket_count_(0),
160 max_sockets_(max_sockets
),
161 max_sockets_per_group_(max_sockets_per_group
),
162 use_cleanup_timer_(g_cleanup_timer_enabled
),
163 unused_idle_socket_timeout_(unused_idle_socket_timeout
),
164 used_idle_socket_timeout_(used_idle_socket_timeout
),
165 connect_job_factory_(connect_job_factory
),
166 connect_backup_jobs_enabled_(false),
167 pool_generation_number_(0),
169 weak_factory_(this) {
170 DCHECK_LE(0, max_sockets_per_group
);
171 DCHECK_LE(max_sockets_per_group
, max_sockets
);
173 NetworkChangeNotifier::AddIPAddressObserver(this);
176 ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() {
177 // Clean up any idle sockets and pending connect jobs. Assert that we have no
178 // remaining active sockets or pending requests. They should have all been
179 // cleaned up prior to |this| being destroyed.
180 FlushWithError(ERR_ABORTED
);
181 DCHECK(group_map_
.empty());
182 DCHECK(pending_callback_map_
.empty());
183 DCHECK_EQ(0, connecting_socket_count_
);
184 CHECK(higher_pools_
.empty());
186 NetworkChangeNotifier::RemoveIPAddressObserver(this);
188 // Remove from lower layer pools.
189 for (std::set
<LowerLayeredPool
*>::iterator it
= lower_pools_
.begin();
190 it
!= lower_pools_
.end();
192 (*it
)->RemoveHigherLayeredPool(pool_
);
196 ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair()
200 ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair(
201 const CompletionCallback
& callback_in
, int result_in
)
202 : callback(callback_in
),
206 ClientSocketPoolBaseHelper::CallbackResultPair::~CallbackResultPair() {}
208 bool ClientSocketPoolBaseHelper::IsStalled() const {
209 // If a lower layer pool is stalled, consider |this| stalled as well.
210 for (std::set
<LowerLayeredPool
*>::const_iterator it
= lower_pools_
.begin();
211 it
!= lower_pools_
.end();
213 if ((*it
)->IsStalled())
217 // If fewer than |max_sockets_| are in use, then clearly |this| is not
219 if ((handed_out_socket_count_
+ connecting_socket_count_
) < max_sockets_
)
221 // So in order to be stalled, |this| must be using at least |max_sockets_| AND
222 // |this| must have a request that is actually stalled on the global socket
223 // limit. To find such a request, look for a group that has more requests
224 // than jobs AND where the number of sockets is less than
225 // |max_sockets_per_group_|. (If the number of sockets is equal to
226 // |max_sockets_per_group_|, then the request is stalled on the group limit,
227 // which does not count.)
228 for (GroupMap::const_iterator it
= group_map_
.begin();
229 it
!= group_map_
.end(); ++it
) {
230 if (it
->second
->IsStalledOnPoolMaxSockets(max_sockets_per_group_
))
236 void ClientSocketPoolBaseHelper::AddLowerLayeredPool(
237 LowerLayeredPool
* lower_pool
) {
239 CHECK(!ContainsKey(lower_pools_
, lower_pool
));
240 lower_pools_
.insert(lower_pool
);
241 lower_pool
->AddHigherLayeredPool(pool_
);
244 void ClientSocketPoolBaseHelper::AddHigherLayeredPool(
245 HigherLayeredPool
* higher_pool
) {
247 CHECK(!ContainsKey(higher_pools_
, higher_pool
));
248 higher_pools_
.insert(higher_pool
);
251 void ClientSocketPoolBaseHelper::RemoveHigherLayeredPool(
252 HigherLayeredPool
* higher_pool
) {
254 CHECK(ContainsKey(higher_pools_
, higher_pool
));
255 higher_pools_
.erase(higher_pool
);
258 int ClientSocketPoolBaseHelper::RequestSocket(
259 const std::string
& group_name
,
260 scoped_ptr
<const Request
> request
) {
261 CHECK(!request
->callback().is_null());
262 CHECK(request
->handle());
264 // Cleanup any timed-out idle sockets if no timer is used.
265 if (!use_cleanup_timer_
)
266 CleanupIdleSockets(false);
268 request
->net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL
);
269 Group
* group
= GetOrCreateGroup(group_name
);
271 int rv
= RequestSocketInternal(group_name
, *request
);
272 if (rv
!= ERR_IO_PENDING
) {
273 request
->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL
, rv
);
274 CHECK(!request
->handle()->is_initialized());
277 group
->InsertPendingRequest(request
.Pass());
278 // Have to do this asynchronously, as closing sockets in higher level pools
279 // call back in to |this|, which will cause all sorts of fun and exciting
280 // re-entrancy issues if the socket pool is doing something else at the
282 if (group
->IsStalledOnPoolMaxSockets(max_sockets_per_group_
)) {
283 base::MessageLoop::current()->PostTask(
286 &ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools
,
287 weak_factory_
.GetWeakPtr()));
293 void ClientSocketPoolBaseHelper::RequestSockets(
294 const std::string
& group_name
,
295 const Request
& request
,
297 DCHECK(request
.callback().is_null());
298 DCHECK(!request
.handle());
300 // Cleanup any timed out idle sockets if no timer is used.
301 if (!use_cleanup_timer_
)
302 CleanupIdleSockets(false);
304 if (num_sockets
> max_sockets_per_group_
) {
305 num_sockets
= max_sockets_per_group_
;
308 request
.net_log().BeginEvent(
309 NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS
,
310 NetLog::IntegerCallback("num_sockets", num_sockets
));
312 Group
* group
= GetOrCreateGroup(group_name
);
314 // RequestSocketsInternal() may delete the group.
315 bool deleted_group
= false;
318 for (int num_iterations_left
= num_sockets
;
319 group
->NumActiveSocketSlots() < num_sockets
&&
320 num_iterations_left
> 0 ; num_iterations_left
--) {
321 rv
= RequestSocketInternal(group_name
, request
);
322 if (rv
< 0 && rv
!= ERR_IO_PENDING
) {
323 // We're encountering a synchronous error. Give up.
324 if (!ContainsKey(group_map_
, group_name
))
325 deleted_group
= true;
328 if (!ContainsKey(group_map_
, group_name
)) {
329 // Unexpected. The group should only be getting deleted on synchronous
332 deleted_group
= true;
337 if (!deleted_group
&& group
->IsEmpty())
338 RemoveGroup(group_name
);
340 if (rv
== ERR_IO_PENDING
)
342 request
.net_log().EndEventWithNetErrorCode(
343 NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS
, rv
);
346 int ClientSocketPoolBaseHelper::RequestSocketInternal(
347 const std::string
& group_name
,
348 const Request
& request
) {
349 ClientSocketHandle
* const handle
= request
.handle();
350 const bool preconnecting
= !handle
;
351 Group
* group
= GetOrCreateGroup(group_name
);
353 if (!(request
.flags() & NO_IDLE_SOCKETS
)) {
354 // Try to reuse a socket.
355 if (AssignIdleSocketToRequest(request
, group
))
359 // If there are more ConnectJobs than pending requests, don't need to do
360 // anything. Can just wait for the extra job to connect, and then assign it
362 if (!preconnecting
&& group
->TryToUseUnassignedConnectJob())
363 return ERR_IO_PENDING
;
365 // Can we make another active socket now?
366 if (!group
->HasAvailableSocketSlot(max_sockets_per_group_
) &&
367 !request
.ignore_limits()) {
368 // TODO(willchan): Consider whether or not we need to close a socket in a
369 // higher layered group. I don't think this makes sense since we would just
370 // reuse that socket then if we needed one and wouldn't make it down to this
372 request
.net_log().AddEvent(
373 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP
);
374 return ERR_IO_PENDING
;
377 if (ReachedMaxSocketsLimit() && !request
.ignore_limits()) {
378 // NOTE(mmenke): Wonder if we really need different code for each case
379 // here. Only reason for them now seems to be preconnects.
380 if (idle_socket_count() > 0) {
381 // There's an idle socket in this pool. Either that's because there's
382 // still one in this group, but we got here due to preconnecting bypassing
383 // idle sockets, or because there's an idle socket in another group.
384 bool closed
= CloseOneIdleSocketExceptInGroup(group
);
385 if (preconnecting
&& !closed
)
386 return ERR_PRECONNECT_MAX_SOCKET_LIMIT
;
388 // We could check if we really have a stalled group here, but it requires
389 // a scan of all groups, so just flip a flag here, and do the check later.
390 request
.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS
);
391 return ERR_IO_PENDING
;
395 // We couldn't find a socket to reuse, and there's space to allocate one,
396 // so allocate and connect a new one.
397 scoped_ptr
<ConnectJob
> connect_job(
398 connect_job_factory_
->NewConnectJob(group_name
, request
, this));
400 int rv
= connect_job
->Connect();
402 LogBoundConnectJobToRequest(connect_job
->net_log().source(), request
);
403 if (!preconnecting
) {
404 HandOutSocket(connect_job
->PassSocket(), ClientSocketHandle::UNUSED
,
405 connect_job
->connect_timing(), handle
, base::TimeDelta(),
406 group
, request
.net_log());
408 AddIdleSocket(connect_job
->PassSocket(), group
);
410 } else if (rv
== ERR_IO_PENDING
) {
411 // If we don't have any sockets in this group, set a timer for potentially
412 // creating a new one. If the SYN is lost, this backup socket may complete
413 // before the slow socket, improving end user latency.
414 if (connect_backup_jobs_enabled_
&& group
->IsEmpty()) {
415 group
->StartBackupJobTimer(group_name
, this);
418 connecting_socket_count_
++;
420 group
->AddJob(connect_job
.Pass(), preconnecting
);
422 LogBoundConnectJobToRequest(connect_job
->net_log().source(), request
);
423 scoped_ptr
<StreamSocket
> error_socket
;
424 if (!preconnecting
) {
426 connect_job
->GetAdditionalErrorState(handle
);
427 error_socket
= connect_job
->PassSocket();
430 HandOutSocket(error_socket
.Pass(), ClientSocketHandle::UNUSED
,
431 connect_job
->connect_timing(), handle
, base::TimeDelta(),
432 group
, request
.net_log());
433 } else if (group
->IsEmpty()) {
434 RemoveGroup(group_name
);
441 bool ClientSocketPoolBaseHelper::AssignIdleSocketToRequest(
442 const Request
& request
, Group
* group
) {
443 std::list
<IdleSocket
>* idle_sockets
= group
->mutable_idle_sockets();
444 std::list
<IdleSocket
>::iterator idle_socket_it
= idle_sockets
->end();
446 // Iterate through the idle sockets forwards (oldest to newest)
447 // * Delete any disconnected ones.
448 // * If we find a used idle socket, assign to |idle_socket|. At the end,
449 // the |idle_socket_it| will be set to the newest used idle socket.
450 for (std::list
<IdleSocket
>::iterator it
= idle_sockets
->begin();
451 it
!= idle_sockets
->end();) {
452 if (!it
->IsUsable()) {
453 DecrementIdleCount();
455 it
= idle_sockets
->erase(it
);
459 if (it
->socket
->WasEverUsed()) {
460 // We found one we can reuse!
467 // If we haven't found an idle socket, that means there are no used idle
468 // sockets. Pick the oldest (first) idle socket (FIFO).
470 if (idle_socket_it
== idle_sockets
->end() && !idle_sockets
->empty())
471 idle_socket_it
= idle_sockets
->begin();
473 if (idle_socket_it
!= idle_sockets
->end()) {
474 DecrementIdleCount();
475 base::TimeDelta idle_time
=
476 base::TimeTicks::Now() - idle_socket_it
->start_time
;
477 IdleSocket idle_socket
= *idle_socket_it
;
478 idle_sockets
->erase(idle_socket_it
);
479 // TODO(davidben): If |idle_time| is under some low watermark, consider
480 // treating as UNUSED rather than UNUSED_IDLE. This will avoid
481 // HttpNetworkTransaction retrying on some errors.
482 ClientSocketHandle::SocketReuseType reuse_type
=
483 idle_socket
.socket
->WasEverUsed() ?
484 ClientSocketHandle::REUSED_IDLE
:
485 ClientSocketHandle::UNUSED_IDLE
;
487 scoped_ptr
<StreamSocket
>(idle_socket
.socket
),
489 LoadTimingInfo::ConnectTiming(),
501 void ClientSocketPoolBaseHelper::LogBoundConnectJobToRequest(
502 const NetLog::Source
& connect_job_source
, const Request
& request
) {
503 request
.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_BOUND_TO_CONNECT_JOB
,
504 connect_job_source
.ToEventParametersCallback());
507 void ClientSocketPoolBaseHelper::CancelRequest(
508 const std::string
& group_name
, ClientSocketHandle
* handle
) {
509 PendingCallbackMap::iterator callback_it
= pending_callback_map_
.find(handle
);
510 if (callback_it
!= pending_callback_map_
.end()) {
511 int result
= callback_it
->second
.result
;
512 pending_callback_map_
.erase(callback_it
);
513 scoped_ptr
<StreamSocket
> socket
= handle
->PassSocket();
516 socket
->Disconnect();
517 ReleaseSocket(handle
->group_name(), socket
.Pass(), handle
->id());
522 CHECK(ContainsKey(group_map_
, group_name
));
524 Group
* group
= GetOrCreateGroup(group_name
);
526 // Search pending_requests for matching handle.
527 scoped_ptr
<const Request
> request
=
528 group
->FindAndRemovePendingRequest(handle
);
530 request
->net_log().AddEvent(NetLog::TYPE_CANCELLED
);
531 request
->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL
);
533 // We let the job run, unless we're at the socket limit and there is
534 // not another request waiting on the job.
535 if (group
->jobs().size() > group
->pending_request_count() &&
536 ReachedMaxSocketsLimit()) {
537 RemoveConnectJob(*group
->jobs().begin(), group
);
538 CheckForStalledSocketGroups();
543 bool ClientSocketPoolBaseHelper::HasGroup(const std::string
& group_name
) const {
544 return ContainsKey(group_map_
, group_name
);
547 void ClientSocketPoolBaseHelper::CloseIdleSockets() {
548 CleanupIdleSockets(true);
549 DCHECK_EQ(0, idle_socket_count_
);
552 int ClientSocketPoolBaseHelper::IdleSocketCountInGroup(
553 const std::string
& group_name
) const {
554 GroupMap::const_iterator i
= group_map_
.find(group_name
);
555 CHECK(i
!= group_map_
.end());
557 return i
->second
->idle_sockets().size();
560 LoadState
ClientSocketPoolBaseHelper::GetLoadState(
561 const std::string
& group_name
,
562 const ClientSocketHandle
* handle
) const {
563 if (ContainsKey(pending_callback_map_
, handle
))
564 return LOAD_STATE_CONNECTING
;
566 if (!ContainsKey(group_map_
, group_name
)) {
567 NOTREACHED() << "ClientSocketPool does not contain group: " << group_name
568 << " for handle: " << handle
;
569 return LOAD_STATE_IDLE
;
572 // Can't use operator[] since it is non-const.
573 const Group
& group
= *group_map_
.find(group_name
)->second
;
575 if (group
.HasConnectJobForHandle(handle
)) {
576 // Just return the state of the farthest along ConnectJob for the first
577 // group.jobs().size() pending requests.
578 LoadState max_state
= LOAD_STATE_IDLE
;
579 for (ConnectJobSet::const_iterator job_it
= group
.jobs().begin();
580 job_it
!= group
.jobs().end(); ++job_it
) {
581 max_state
= std::max(max_state
, (*job_it
)->GetLoadState());
586 if (group
.IsStalledOnPoolMaxSockets(max_sockets_per_group_
))
587 return LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL
;
588 return LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET
;
591 base::DictionaryValue
* ClientSocketPoolBaseHelper::GetInfoAsValue(
592 const std::string
& name
, const std::string
& type
) const {
593 base::DictionaryValue
* dict
= new base::DictionaryValue();
594 dict
->SetString("name", name
);
595 dict
->SetString("type", type
);
596 dict
->SetInteger("handed_out_socket_count", handed_out_socket_count_
);
597 dict
->SetInteger("connecting_socket_count", connecting_socket_count_
);
598 dict
->SetInteger("idle_socket_count", idle_socket_count_
);
599 dict
->SetInteger("max_socket_count", max_sockets_
);
600 dict
->SetInteger("max_sockets_per_group", max_sockets_per_group_
);
601 dict
->SetInteger("pool_generation_number", pool_generation_number_
);
603 if (group_map_
.empty())
606 base::DictionaryValue
* all_groups_dict
= new base::DictionaryValue();
607 for (GroupMap::const_iterator it
= group_map_
.begin();
608 it
!= group_map_
.end(); it
++) {
609 const Group
* group
= it
->second
;
610 base::DictionaryValue
* group_dict
= new base::DictionaryValue();
612 group_dict
->SetInteger("pending_request_count",
613 group
->pending_request_count());
614 if (group
->has_pending_requests()) {
615 group_dict
->SetString(
616 "top_pending_priority",
617 RequestPriorityToString(group
->TopPendingPriority()));
620 group_dict
->SetInteger("active_socket_count", group
->active_socket_count());
622 base::ListValue
* idle_socket_list
= new base::ListValue();
623 std::list
<IdleSocket
>::const_iterator idle_socket
;
624 for (idle_socket
= group
->idle_sockets().begin();
625 idle_socket
!= group
->idle_sockets().end();
627 int source_id
= idle_socket
->socket
->NetLog().source().id
;
628 idle_socket_list
->Append(new base::FundamentalValue(source_id
));
630 group_dict
->Set("idle_sockets", idle_socket_list
);
632 base::ListValue
* connect_jobs_list
= new base::ListValue();
633 std::set
<ConnectJob
*>::const_iterator job
= group
->jobs().begin();
634 for (job
= group
->jobs().begin(); job
!= group
->jobs().end(); job
++) {
635 int source_id
= (*job
)->net_log().source().id
;
636 connect_jobs_list
->Append(new base::FundamentalValue(source_id
));
638 group_dict
->Set("connect_jobs", connect_jobs_list
);
640 group_dict
->SetBoolean("is_stalled",
641 group
->IsStalledOnPoolMaxSockets(
642 max_sockets_per_group_
));
643 group_dict
->SetBoolean("backup_job_timer_is_running",
644 group
->BackupJobTimerIsRunning());
646 all_groups_dict
->SetWithoutPathExpansion(it
->first
, group_dict
);
648 dict
->Set("groups", all_groups_dict
);
652 bool ClientSocketPoolBaseHelper::IdleSocket::IsUsable() const {
653 if (socket
->WasEverUsed())
654 return socket
->IsConnectedAndIdle();
655 return socket
->IsConnected();
658 bool ClientSocketPoolBaseHelper::IdleSocket::ShouldCleanup(
660 base::TimeDelta timeout
) const {
661 bool timed_out
= (now
- start_time
) >= timeout
;
667 void ClientSocketPoolBaseHelper::CleanupIdleSockets(bool force
) {
668 if (idle_socket_count_
== 0)
671 // Current time value. Retrieving it once at the function start rather than
672 // inside the inner loop, since it shouldn't change by any meaningful amount.
673 base::TimeTicks now
= base::TimeTicks::Now();
675 GroupMap::iterator i
= group_map_
.begin();
676 while (i
!= group_map_
.end()) {
677 Group
* group
= i
->second
;
679 std::list
<IdleSocket
>::iterator j
= group
->mutable_idle_sockets()->begin();
680 while (j
!= group
->idle_sockets().end()) {
681 base::TimeDelta timeout
=
682 j
->socket
->WasEverUsed() ?
683 used_idle_socket_timeout_
: unused_idle_socket_timeout_
;
684 if (force
|| j
->ShouldCleanup(now
, timeout
)) {
686 j
= group
->mutable_idle_sockets()->erase(j
);
687 DecrementIdleCount();
693 // Delete group if no longer needed.
694 if (group
->IsEmpty()) {
702 ClientSocketPoolBaseHelper::Group
* ClientSocketPoolBaseHelper::GetOrCreateGroup(
703 const std::string
& group_name
) {
704 GroupMap::iterator it
= group_map_
.find(group_name
);
705 if (it
!= group_map_
.end())
707 Group
* group
= new Group
;
708 group_map_
[group_name
] = group
;
712 void ClientSocketPoolBaseHelper::RemoveGroup(const std::string
& group_name
) {
713 GroupMap::iterator it
= group_map_
.find(group_name
);
714 CHECK(it
!= group_map_
.end());
719 void ClientSocketPoolBaseHelper::RemoveGroup(GroupMap::iterator it
) {
721 group_map_
.erase(it
);
725 bool ClientSocketPoolBaseHelper::connect_backup_jobs_enabled() {
726 return g_connect_backup_jobs_enabled
;
730 bool ClientSocketPoolBaseHelper::set_connect_backup_jobs_enabled(bool enabled
) {
731 bool old_value
= g_connect_backup_jobs_enabled
;
732 g_connect_backup_jobs_enabled
= enabled
;
736 void ClientSocketPoolBaseHelper::EnableConnectBackupJobs() {
737 connect_backup_jobs_enabled_
= g_connect_backup_jobs_enabled
;
740 void ClientSocketPoolBaseHelper::IncrementIdleCount() {
741 if (++idle_socket_count_
== 1 && use_cleanup_timer_
)
742 StartIdleSocketTimer();
745 void ClientSocketPoolBaseHelper::DecrementIdleCount() {
746 if (--idle_socket_count_
== 0)
751 bool ClientSocketPoolBaseHelper::cleanup_timer_enabled() {
752 return g_cleanup_timer_enabled
;
756 bool ClientSocketPoolBaseHelper::set_cleanup_timer_enabled(bool enabled
) {
757 bool old_value
= g_cleanup_timer_enabled
;
758 g_cleanup_timer_enabled
= enabled
;
762 void ClientSocketPoolBaseHelper::StartIdleSocketTimer() {
763 timer_
.Start(FROM_HERE
, TimeDelta::FromSeconds(kCleanupInterval
), this,
764 &ClientSocketPoolBaseHelper::OnCleanupTimerFired
);
767 void ClientSocketPoolBaseHelper::ReleaseSocket(const std::string
& group_name
,
768 scoped_ptr
<StreamSocket
> socket
,
770 GroupMap::iterator i
= group_map_
.find(group_name
);
771 CHECK(i
!= group_map_
.end());
773 Group
* group
= i
->second
;
775 CHECK_GT(handed_out_socket_count_
, 0);
776 handed_out_socket_count_
--;
778 CHECK_GT(group
->active_socket_count(), 0);
779 group
->DecrementActiveSocketCount();
781 const bool can_reuse
= socket
->IsConnectedAndIdle() &&
782 id
== pool_generation_number_
;
784 // Add it to the idle list.
785 AddIdleSocket(socket
.Pass(), group
);
786 OnAvailableSocketSlot(group_name
, group
);
791 CheckForStalledSocketGroups();
794 void ClientSocketPoolBaseHelper::CheckForStalledSocketGroups() {
795 // If we have idle sockets, see if we can give one to the top-stalled group.
796 std::string top_group_name
;
797 Group
* top_group
= NULL
;
798 if (!FindTopStalledGroup(&top_group
, &top_group_name
)) {
799 // There may still be a stalled group in a lower level pool.
800 for (std::set
<LowerLayeredPool
*>::iterator it
= lower_pools_
.begin();
801 it
!= lower_pools_
.end();
803 if ((*it
)->IsStalled()) {
804 CloseOneIdleSocket();
811 if (ReachedMaxSocketsLimit()) {
812 if (idle_socket_count() > 0) {
813 CloseOneIdleSocket();
815 // We can't activate more sockets since we're already at our global
821 // Note: we don't loop on waking stalled groups. If the stalled group is at
822 // its limit, may be left with other stalled groups that could be
823 // woken. This isn't optimal, but there is no starvation, so to avoid
824 // the looping we leave it at this.
825 OnAvailableSocketSlot(top_group_name
, top_group
);
828 // Search for the highest priority pending request, amongst the groups that
829 // are not at the |max_sockets_per_group_| limit. Note: for requests with
830 // the same priority, the winner is based on group hash ordering (and not
832 bool ClientSocketPoolBaseHelper::FindTopStalledGroup(
834 std::string
* group_name
) const {
835 CHECK((group
&& group_name
) || (!group
&& !group_name
));
836 Group
* top_group
= NULL
;
837 const std::string
* top_group_name
= NULL
;
838 bool has_stalled_group
= false;
839 for (GroupMap::const_iterator i
= group_map_
.begin();
840 i
!= group_map_
.end(); ++i
) {
841 Group
* curr_group
= i
->second
;
842 if (!curr_group
->has_pending_requests())
844 if (curr_group
->IsStalledOnPoolMaxSockets(max_sockets_per_group_
)) {
847 has_stalled_group
= true;
848 bool has_higher_priority
= !top_group
||
849 curr_group
->TopPendingPriority() > top_group
->TopPendingPriority();
850 if (has_higher_priority
) {
851 top_group
= curr_group
;
852 top_group_name
= &i
->first
;
860 *group_name
= *top_group_name
;
862 CHECK(!has_stalled_group
);
864 return has_stalled_group
;
867 void ClientSocketPoolBaseHelper::OnConnectJobComplete(
868 int result
, ConnectJob
* job
) {
869 // TODO(vadimt): Remove ScopedTracker below once crbug.com/436634 is fixed.
870 tracked_objects::ScopedTracker
tracking_profile(
871 FROM_HERE_WITH_EXPLICIT_FUNCTION(
872 "436634 ClientSocketPoolBaseHelper::OnConnectJobComplete"));
874 DCHECK_NE(ERR_IO_PENDING
, result
);
875 const std::string group_name
= job
->group_name();
876 GroupMap::iterator group_it
= group_map_
.find(group_name
);
877 CHECK(group_it
!= group_map_
.end());
878 Group
* group
= group_it
->second
;
880 scoped_ptr
<StreamSocket
> socket
= job
->PassSocket();
882 // Copies of these are needed because |job| may be deleted before they are
884 BoundNetLog job_log
= job
->net_log();
885 LoadTimingInfo::ConnectTiming connect_timing
= job
->connect_timing();
887 // RemoveConnectJob(job, _) must be called by all branches below;
888 // otherwise, |job| will be leaked.
891 DCHECK(socket
.get());
892 RemoveConnectJob(job
, group
);
893 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
895 LogBoundConnectJobToRequest(job_log
.source(), *request
);
897 socket
.Pass(), ClientSocketHandle::UNUSED
, connect_timing
,
898 request
->handle(), base::TimeDelta(), group
, request
->net_log());
899 request
->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL
);
900 InvokeUserCallbackLater(request
->handle(), request
->callback(), result
);
902 AddIdleSocket(socket
.Pass(), group
);
903 OnAvailableSocketSlot(group_name
, group
);
904 CheckForStalledSocketGroups();
907 // If we got a socket, it must contain error information so pass that
908 // up so that the caller can retrieve it.
909 bool handed_out_socket
= false;
910 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
912 LogBoundConnectJobToRequest(job_log
.source(), *request
);
913 job
->GetAdditionalErrorState(request
->handle());
914 RemoveConnectJob(job
, group
);
916 handed_out_socket
= true;
917 HandOutSocket(socket
.Pass(), ClientSocketHandle::UNUSED
,
918 connect_timing
, request
->handle(), base::TimeDelta(),
919 group
, request
->net_log());
921 request
->net_log().EndEventWithNetErrorCode(
922 NetLog::TYPE_SOCKET_POOL
, result
);
923 InvokeUserCallbackLater(request
->handle(), request
->callback(), result
);
925 RemoveConnectJob(job
, group
);
927 if (!handed_out_socket
) {
928 OnAvailableSocketSlot(group_name
, group
);
929 CheckForStalledSocketGroups();
934 void ClientSocketPoolBaseHelper::OnIPAddressChanged() {
935 FlushWithError(ERR_NETWORK_CHANGED
);
938 void ClientSocketPoolBaseHelper::FlushWithError(int error
) {
939 pool_generation_number_
++;
940 CancelAllConnectJobs();
942 CancelAllRequestsWithError(error
);
945 void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob
* job
,
947 CHECK_GT(connecting_socket_count_
, 0);
948 connecting_socket_count_
--;
951 group
->RemoveJob(job
);
954 void ClientSocketPoolBaseHelper::OnAvailableSocketSlot(
955 const std::string
& group_name
, Group
* group
) {
956 DCHECK(ContainsKey(group_map_
, group_name
));
957 if (group
->IsEmpty()) {
958 RemoveGroup(group_name
);
959 } else if (group
->has_pending_requests()) {
960 ProcessPendingRequest(group_name
, group
);
964 void ClientSocketPoolBaseHelper::ProcessPendingRequest(
965 const std::string
& group_name
, Group
* group
) {
966 const Request
* next_request
= group
->GetNextPendingRequest();
967 DCHECK(next_request
);
968 int rv
= RequestSocketInternal(group_name
, *next_request
);
969 if (rv
!= ERR_IO_PENDING
) {
970 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
972 if (group
->IsEmpty())
973 RemoveGroup(group_name
);
975 request
->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL
, rv
);
976 InvokeUserCallbackLater(request
->handle(), request
->callback(), rv
);
980 void ClientSocketPoolBaseHelper::HandOutSocket(
981 scoped_ptr
<StreamSocket
> socket
,
982 ClientSocketHandle::SocketReuseType reuse_type
,
983 const LoadTimingInfo::ConnectTiming
& connect_timing
,
984 ClientSocketHandle
* handle
,
985 base::TimeDelta idle_time
,
987 const BoundNetLog
& net_log
) {
989 handle
->SetSocket(socket
.Pass());
990 handle
->set_reuse_type(reuse_type
);
991 handle
->set_idle_time(idle_time
);
992 handle
->set_pool_id(pool_generation_number_
);
993 handle
->set_connect_timing(connect_timing
);
995 if (handle
->is_reused()) {
997 NetLog::TYPE_SOCKET_POOL_REUSED_AN_EXISTING_SOCKET
,
998 NetLog::IntegerCallback(
999 "idle_ms", static_cast<int>(idle_time
.InMilliseconds())));
1003 NetLog::TYPE_SOCKET_POOL_BOUND_TO_SOCKET
,
1004 handle
->socket()->NetLog().source().ToEventParametersCallback());
1006 handed_out_socket_count_
++;
1007 group
->IncrementActiveSocketCount();
1010 void ClientSocketPoolBaseHelper::AddIdleSocket(
1011 scoped_ptr
<StreamSocket
> socket
,
1014 IdleSocket idle_socket
;
1015 idle_socket
.socket
= socket
.release();
1016 idle_socket
.start_time
= base::TimeTicks::Now();
1018 group
->mutable_idle_sockets()->push_back(idle_socket
);
1019 IncrementIdleCount();
1022 void ClientSocketPoolBaseHelper::CancelAllConnectJobs() {
1023 for (GroupMap::iterator i
= group_map_
.begin(); i
!= group_map_
.end();) {
1024 Group
* group
= i
->second
;
1025 connecting_socket_count_
-= group
->jobs().size();
1026 group
->RemoveAllJobs();
1028 // Delete group if no longer needed.
1029 if (group
->IsEmpty()) {
1030 // RemoveGroup() will call .erase() which will invalidate the iterator,
1031 // but i will already have been incremented to a valid iterator before
1032 // RemoveGroup() is called.
1038 DCHECK_EQ(0, connecting_socket_count_
);
1041 void ClientSocketPoolBaseHelper::CancelAllRequestsWithError(int error
) {
1042 for (GroupMap::iterator i
= group_map_
.begin(); i
!= group_map_
.end();) {
1043 Group
* group
= i
->second
;
1046 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
1049 InvokeUserCallbackLater(request
->handle(), request
->callback(), error
);
1052 // Delete group if no longer needed.
1053 if (group
->IsEmpty()) {
1054 // RemoveGroup() will call .erase() which will invalidate the iterator,
1055 // but i will already have been incremented to a valid iterator before
1056 // RemoveGroup() is called.
1064 bool ClientSocketPoolBaseHelper::ReachedMaxSocketsLimit() const {
1065 // Each connecting socket will eventually connect and be handed out.
1066 int total
= handed_out_socket_count_
+ connecting_socket_count_
+
1067 idle_socket_count();
1068 // There can be more sockets than the limit since some requests can ignore
1070 if (total
< max_sockets_
)
1075 bool ClientSocketPoolBaseHelper::CloseOneIdleSocket() {
1076 if (idle_socket_count() == 0)
1078 return CloseOneIdleSocketExceptInGroup(NULL
);
1081 bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup(
1082 const Group
* exception_group
) {
1083 CHECK_GT(idle_socket_count(), 0);
1085 for (GroupMap::iterator i
= group_map_
.begin(); i
!= group_map_
.end(); ++i
) {
1086 Group
* group
= i
->second
;
1087 if (exception_group
== group
)
1089 std::list
<IdleSocket
>* idle_sockets
= group
->mutable_idle_sockets();
1091 if (!idle_sockets
->empty()) {
1092 delete idle_sockets
->front().socket
;
1093 idle_sockets
->pop_front();
1094 DecrementIdleCount();
1095 if (group
->IsEmpty())
1105 bool ClientSocketPoolBaseHelper::CloseOneIdleConnectionInHigherLayeredPool() {
1106 // This pool doesn't have any idle sockets. It's possible that a pool at a
1107 // higher layer is holding one of this sockets active, but it's actually idle.
1108 // Query the higher layers.
1109 for (std::set
<HigherLayeredPool
*>::const_iterator it
= higher_pools_
.begin();
1110 it
!= higher_pools_
.end(); ++it
) {
1111 if ((*it
)->CloseOneIdleConnection())
1117 void ClientSocketPoolBaseHelper::InvokeUserCallbackLater(
1118 ClientSocketHandle
* handle
, const CompletionCallback
& callback
, int rv
) {
1119 CHECK(!ContainsKey(pending_callback_map_
, handle
));
1120 pending_callback_map_
[handle
] = CallbackResultPair(callback
, rv
);
1121 base::MessageLoop::current()->PostTask(
1123 base::Bind(&ClientSocketPoolBaseHelper::InvokeUserCallback
,
1124 weak_factory_
.GetWeakPtr(), handle
));
1127 void ClientSocketPoolBaseHelper::InvokeUserCallback(
1128 ClientSocketHandle
* handle
) {
1129 PendingCallbackMap::iterator it
= pending_callback_map_
.find(handle
);
1131 // Exit if the request has already been cancelled.
1132 if (it
== pending_callback_map_
.end())
1135 CHECK(!handle
->is_initialized());
1136 CompletionCallback callback
= it
->second
.callback
;
1137 int result
= it
->second
.result
;
1138 pending_callback_map_
.erase(it
);
1139 callback
.Run(result
);
1142 void ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools() {
1143 while (IsStalled()) {
1144 // Closing a socket will result in calling back into |this| to use the freed
1145 // socket slot, so nothing else is needed.
1146 if (!CloseOneIdleConnectionInHigherLayeredPool())
1151 ClientSocketPoolBaseHelper::Group::Group()
1152 : unassigned_job_count_(0),
1153 pending_requests_(NUM_PRIORITIES
),
1154 active_socket_count_(0) {}
1156 ClientSocketPoolBaseHelper::Group::~Group() {
1157 DCHECK_EQ(0u, unassigned_job_count_
);
1160 void ClientSocketPoolBaseHelper::Group::StartBackupJobTimer(
1161 const std::string
& group_name
,
1162 ClientSocketPoolBaseHelper
* pool
) {
1163 // Only allow one timer to run at a time.
1164 if (BackupJobTimerIsRunning())
1167 // Unretained here is okay because |backup_job_timer_| is
1168 // automatically cancelled when it's destroyed.
1169 backup_job_timer_
.Start(
1170 FROM_HERE
, pool
->ConnectRetryInterval(),
1171 base::Bind(&Group::OnBackupJobTimerFired
, base::Unretained(this),
1175 bool ClientSocketPoolBaseHelper::Group::BackupJobTimerIsRunning() const {
1176 return backup_job_timer_
.IsRunning();
1179 bool ClientSocketPoolBaseHelper::Group::TryToUseUnassignedConnectJob() {
1182 if (unassigned_job_count_
== 0)
1184 --unassigned_job_count_
;
1188 void ClientSocketPoolBaseHelper::Group::AddJob(scoped_ptr
<ConnectJob
> job
,
1189 bool is_preconnect
) {
1193 ++unassigned_job_count_
;
1194 jobs_
.insert(job
.release());
1197 void ClientSocketPoolBaseHelper::Group::RemoveJob(ConnectJob
* job
) {
1198 scoped_ptr
<ConnectJob
> owned_job(job
);
1201 std::set
<ConnectJob
*>::iterator it
= jobs_
.find(job
);
1202 if (it
!= jobs_
.end()) {
1207 size_t job_count
= jobs_
.size();
1208 if (job_count
< unassigned_job_count_
)
1209 unassigned_job_count_
= job_count
;
1211 // If we've got no more jobs for this group, then we no longer need a
1212 // backup job either.
1214 backup_job_timer_
.Stop();
1217 void ClientSocketPoolBaseHelper::Group::OnBackupJobTimerFired(
1218 std::string group_name
,
1219 ClientSocketPoolBaseHelper
* pool
) {
1220 // If there are no more jobs pending, there is no work to do.
1221 // If we've done our cleanups correctly, this should not happen.
1222 if (jobs_
.empty()) {
1227 // If our old job is waiting on DNS, or if we can't create any sockets
1228 // right now due to limits, just reset the timer.
1229 if (pool
->ReachedMaxSocketsLimit() ||
1230 !HasAvailableSocketSlot(pool
->max_sockets_per_group_
) ||
1231 (*jobs_
.begin())->GetLoadState() == LOAD_STATE_RESOLVING_HOST
) {
1232 StartBackupJobTimer(group_name
, pool
);
1236 if (pending_requests_
.empty())
1239 scoped_ptr
<ConnectJob
> backup_job
=
1240 pool
->connect_job_factory_
->NewConnectJob(
1241 group_name
, *pending_requests_
.FirstMax().value(), pool
);
1242 backup_job
->net_log().AddEvent(NetLog::TYPE_BACKUP_CONNECT_JOB_CREATED
);
1243 SIMPLE_STATS_COUNTER("socket.backup_created");
1244 int rv
= backup_job
->Connect();
1245 pool
->connecting_socket_count_
++;
1246 ConnectJob
* raw_backup_job
= backup_job
.get();
1247 AddJob(backup_job
.Pass(), false);
1248 if (rv
!= ERR_IO_PENDING
)
1249 pool
->OnConnectJobComplete(rv
, raw_backup_job
);
1252 void ClientSocketPoolBaseHelper::Group::SanityCheck() {
1253 DCHECK_LE(unassigned_job_count_
, jobs_
.size());
1256 void ClientSocketPoolBaseHelper::Group::RemoveAllJobs() {
1259 // Delete active jobs.
1260 STLDeleteElements(&jobs_
);
1261 unassigned_job_count_
= 0;
1263 // Stop backup job timer.
1264 backup_job_timer_
.Stop();
1267 const ClientSocketPoolBaseHelper::Request
*
1268 ClientSocketPoolBaseHelper::Group::GetNextPendingRequest() const {
1270 pending_requests_
.empty() ? NULL
: pending_requests_
.FirstMax().value();
1273 bool ClientSocketPoolBaseHelper::Group::HasConnectJobForHandle(
1274 const ClientSocketHandle
* handle
) const {
1275 // Search the first |jobs_.size()| pending requests for |handle|.
1276 // If it's farther back in the deque than that, it doesn't have a
1277 // corresponding ConnectJob.
1279 for (RequestQueue::Pointer pointer
= pending_requests_
.FirstMax();
1280 !pointer
.is_null() && i
< jobs_
.size();
1281 pointer
= pending_requests_
.GetNextTowardsLastMin(pointer
), ++i
) {
1282 if (pointer
.value()->handle() == handle
)
1288 void ClientSocketPoolBaseHelper::Group::InsertPendingRequest(
1289 scoped_ptr
<const Request
> request
) {
1290 // This value must be cached before we release |request|.
1291 RequestPriority priority
= request
->priority();
1292 if (request
->ignore_limits()) {
1293 // Put requests with ignore_limits == true (which should have
1294 // priority == MAXIMUM_PRIORITY) ahead of other requests with
1295 // MAXIMUM_PRIORITY.
1296 DCHECK_EQ(priority
, MAXIMUM_PRIORITY
);
1297 pending_requests_
.InsertAtFront(request
.release(), priority
);
1299 pending_requests_
.Insert(request
.release(), priority
);
1303 scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>
1304 ClientSocketPoolBaseHelper::Group::PopNextPendingRequest() {
1305 if (pending_requests_
.empty())
1306 return scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>();
1307 return RemovePendingRequest(pending_requests_
.FirstMax());
1310 scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>
1311 ClientSocketPoolBaseHelper::Group::FindAndRemovePendingRequest(
1312 ClientSocketHandle
* handle
) {
1313 for (RequestQueue::Pointer pointer
= pending_requests_
.FirstMax();
1315 pointer
= pending_requests_
.GetNextTowardsLastMin(pointer
)) {
1316 if (pointer
.value()->handle() == handle
) {
1317 scoped_ptr
<const Request
> request
= RemovePendingRequest(pointer
);
1318 return request
.Pass();
1321 return scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>();
1324 scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>
1325 ClientSocketPoolBaseHelper::Group::RemovePendingRequest(
1326 const RequestQueue::Pointer
& pointer
) {
1327 scoped_ptr
<const Request
> request(pointer
.value());
1328 pending_requests_
.Erase(pointer
);
1329 // If there are no more requests, kill the backup timer.
1330 if (pending_requests_
.empty())
1331 backup_job_timer_
.Stop();
1332 return request
.Pass();
1335 } // namespace internal