1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_manager_base.h"
8 #include "base/bind_helpers.h"
9 #include "base/command_line.h"
10 #include "base/single_thread_task_runner.h"
11 #include "base/strings/string_number_conversions.h"
12 #include "base/thread_task_runner_handle.h"
13 #include "build/build_config.h"
14 #include "media/audio/audio_output_dispatcher_impl.h"
15 #include "media/audio/audio_output_proxy.h"
16 #include "media/audio/audio_output_resampler.h"
17 #include "media/audio/fake_audio_input_stream.h"
18 #include "media/audio/fake_audio_output_stream.h"
19 #include "media/base/media_switches.h"
23 static const int kStreamCloseDelaySeconds
= 5;
25 // Default maximum number of output streams that can be open simultaneously
27 static const int kDefaultMaxOutputStreams
= 16;
29 // Default maximum number of input streams that can be open simultaneously
31 static const int kDefaultMaxInputStreams
= 16;
33 static const int kMaxInputChannels
= 3;
35 const char AudioManagerBase::kDefaultDeviceName
[] = "Default";
36 const char AudioManagerBase::kDefaultDeviceId
[] = "default";
37 const char AudioManagerBase::kLoopbackInputDeviceId
[] = "loopback";
39 struct AudioManagerBase::DispatcherParams
{
40 DispatcherParams(const AudioParameters
& input
,
41 const AudioParameters
& output
,
42 const std::string
& output_device_id
)
43 : input_params(input
),
44 output_params(output
),
45 output_device_id(output_device_id
) {}
46 ~DispatcherParams() {}
48 const AudioParameters input_params
;
49 const AudioParameters output_params
;
50 const std::string output_device_id
;
51 scoped_refptr
<AudioOutputDispatcher
> dispatcher
;
54 DISALLOW_COPY_AND_ASSIGN(DispatcherParams
);
57 class AudioManagerBase::CompareByParams
{
59 explicit CompareByParams(const DispatcherParams
* dispatcher
)
60 : dispatcher_(dispatcher
) {}
61 bool operator()(DispatcherParams
* dispatcher_in
) const {
62 // We will reuse the existing dispatcher when:
63 // 1) Unified IO is not used, input_params and output_params of the
64 // existing dispatcher are the same as the requested dispatcher.
65 // 2) Unified IO is used, input_params and output_params of the existing
66 // dispatcher are the same as the request dispatcher.
67 return (dispatcher_
->input_params
.Equals(dispatcher_in
->input_params
) &&
68 dispatcher_
->output_params
.Equals(dispatcher_in
->output_params
) &&
69 dispatcher_
->output_device_id
== dispatcher_in
->output_device_id
);
73 const DispatcherParams
* dispatcher_
;
76 AudioManagerBase::AudioManagerBase(AudioLogFactory
* audio_log_factory
)
77 : max_num_output_streams_(kDefaultMaxOutputStreams
),
78 max_num_input_streams_(kDefaultMaxInputStreams
),
79 num_output_streams_(0),
80 num_input_streams_(0),
81 // TODO(dalecurtis): Switch this to an base::ObserverListThreadSafe, so we
83 // block the UI thread when swapping devices.
85 base::ObserverList
<AudioDeviceListener
>::NOTIFY_EXISTING_ONLY
),
86 audio_thread_("AudioThread"),
87 audio_log_factory_(audio_log_factory
) {
89 audio_thread_
.init_com_with_mta(true);
90 #elif defined(OS_MACOSX)
91 // CoreAudio calls must occur on the main thread of the process, which in our
92 // case is sadly the browser UI thread. Failure to execute calls on the right
93 // thread leads to crashes and odd behavior. See http://crbug.com/158170.
94 // TODO(dalecurtis): We should require the message loop to be passed in.
95 if (base::MessageLoopForUI::IsCurrent()) {
96 task_runner_
= base::ThreadTaskRunnerHandle::Get();
101 CHECK(audio_thread_
.Start());
102 task_runner_
= audio_thread_
.message_loop_proxy();
105 AudioManagerBase::~AudioManagerBase() {
106 // The platform specific AudioManager implementation must have already
107 // stopped the audio thread. Otherwise, we may destroy audio streams before
108 // stopping the thread, resulting an unexpected behavior.
109 // This way we make sure activities of the audio streams are all stopped
110 // before we destroy them.
111 CHECK(!audio_thread_
.IsRunning());
112 // All the output streams should have been deleted.
113 DCHECK_EQ(0, num_output_streams_
);
114 // All the input streams should have been deleted.
115 DCHECK_EQ(0, num_input_streams_
);
118 base::string16
AudioManagerBase::GetAudioInputDeviceModel() {
119 return base::string16();
122 scoped_refptr
<base::SingleThreadTaskRunner
> AudioManagerBase::GetTaskRunner() {
126 scoped_refptr
<base::SingleThreadTaskRunner
>
127 AudioManagerBase::GetWorkerTaskRunner() {
128 // Lazily start the worker thread.
129 if (!audio_thread_
.IsRunning())
130 CHECK(audio_thread_
.Start());
132 return audio_thread_
.message_loop_proxy();
135 AudioOutputStream
* AudioManagerBase::MakeAudioOutputStream(
136 const AudioParameters
& params
,
137 const std::string
& device_id
) {
138 // TODO(miu): Fix ~50 call points across several unit test modules to call
139 // this method on the audio thread, then uncomment the following:
140 // DCHECK(task_runner_->BelongsToCurrentThread());
142 if (!params
.IsValid()) {
143 DLOG(ERROR
) << "Audio parameters are invalid";
147 // Limit the number of audio streams opened. This is to prevent using
148 // excessive resources for a large number of audio streams. More
149 // importantly it prevents instability on certain systems.
150 // See bug: http://crbug.com/30242.
151 if (num_output_streams_
>= max_num_output_streams_
) {
152 DLOG(ERROR
) << "Number of opened output audio streams "
153 << num_output_streams_
154 << " exceed the max allowed number "
155 << max_num_output_streams_
;
159 AudioOutputStream
* stream
;
160 switch (params
.format()) {
161 case AudioParameters::AUDIO_PCM_LINEAR
:
162 DCHECK(device_id
.empty())
163 << "AUDIO_PCM_LINEAR supports only the default device.";
164 stream
= MakeLinearOutputStream(params
);
166 case AudioParameters::AUDIO_PCM_LOW_LATENCY
:
167 stream
= MakeLowLatencyOutputStream(params
, device_id
);
169 case AudioParameters::AUDIO_FAKE
:
170 stream
= FakeAudioOutputStream::MakeFakeStream(this, params
);
178 ++num_output_streams_
;
184 AudioInputStream
* AudioManagerBase::MakeAudioInputStream(
185 const AudioParameters
& params
,
186 const std::string
& device_id
) {
187 // TODO(miu): Fix ~20 call points across several unit test modules to call
188 // this method on the audio thread, then uncomment the following:
189 // DCHECK(task_runner_->BelongsToCurrentThread());
191 if (!params
.IsValid() || (params
.channels() > kMaxInputChannels
) ||
193 DLOG(ERROR
) << "Audio parameters are invalid for device " << device_id
;
197 if (num_input_streams_
>= max_num_input_streams_
) {
198 DLOG(ERROR
) << "Number of opened input audio streams "
199 << num_input_streams_
200 << " exceed the max allowed number " << max_num_input_streams_
;
204 DVLOG(2) << "Creating a new AudioInputStream with buffer size = "
205 << params
.frames_per_buffer();
207 AudioInputStream
* stream
;
208 switch (params
.format()) {
209 case AudioParameters::AUDIO_PCM_LINEAR
:
210 stream
= MakeLinearInputStream(params
, device_id
);
212 case AudioParameters::AUDIO_PCM_LOW_LATENCY
:
213 stream
= MakeLowLatencyInputStream(params
, device_id
);
215 case AudioParameters::AUDIO_FAKE
:
216 stream
= FakeAudioInputStream::MakeFakeStream(this, params
);
224 ++num_input_streams_
;
230 AudioOutputStream
* AudioManagerBase::MakeAudioOutputStreamProxy(
231 const AudioParameters
& params
,
232 const std::string
& device_id
) {
233 DCHECK(task_runner_
->BelongsToCurrentThread());
235 // If the caller supplied an empty device id to select the default device,
236 // we fetch the actual device id of the default device so that the lookup
237 // will find the correct device regardless of whether it was opened as
238 // "default" or via the specific id.
239 // NOTE: Implementations that don't yet support opening non-default output
240 // devices may return an empty string from GetDefaultOutputDeviceID().
241 std::string output_device_id
= device_id
.empty() ?
242 GetDefaultOutputDeviceID() : device_id
;
244 // If we're not using AudioOutputResampler our output parameters are the same
245 // as our input parameters.
246 AudioParameters output_params
= params
;
247 if (params
.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY
) {
249 GetPreferredOutputStreamParameters(output_device_id
, params
);
251 // Ensure we only pass on valid output parameters.
252 if (!output_params
.IsValid()) {
253 // We've received invalid audio output parameters, so switch to a mock
254 // output device based on the input parameters. This may happen if the OS
255 // provided us junk values for the hardware configuration.
256 LOG(ERROR
) << "Invalid audio output parameters received; using fake "
257 << "audio path. Channels: " << output_params
.channels() << ", "
258 << "Sample Rate: " << output_params
.sample_rate() << ", "
259 << "Bits Per Sample: " << output_params
.bits_per_sample()
260 << ", Frames Per Buffer: "
261 << output_params
.frames_per_buffer();
263 // Tell the AudioManager to create a fake output device.
264 output_params
= AudioParameters(
265 AudioParameters::AUDIO_FAKE
, params
.channel_layout(),
266 params
.sample_rate(), params
.bits_per_sample(),
267 params
.frames_per_buffer());
271 DispatcherParams
* dispatcher_params
=
272 new DispatcherParams(params
, output_params
, output_device_id
);
274 AudioOutputDispatchers::iterator it
=
275 std::find_if(output_dispatchers_
.begin(), output_dispatchers_
.end(),
276 CompareByParams(dispatcher_params
));
277 if (it
!= output_dispatchers_
.end()) {
278 delete dispatcher_params
;
279 return new AudioOutputProxy((*it
)->dispatcher
.get());
282 const base::TimeDelta kCloseDelay
=
283 base::TimeDelta::FromSeconds(kStreamCloseDelaySeconds
);
284 scoped_refptr
<AudioOutputDispatcher
> dispatcher
;
285 if (output_params
.format() != AudioParameters::AUDIO_FAKE
) {
286 dispatcher
= new AudioOutputResampler(this, params
, output_params
,
290 dispatcher
= new AudioOutputDispatcherImpl(this, output_params
,
295 dispatcher_params
->dispatcher
= dispatcher
;
296 output_dispatchers_
.push_back(dispatcher_params
);
297 return new AudioOutputProxy(dispatcher
.get());
300 void AudioManagerBase::ShowAudioInputSettings() {
303 void AudioManagerBase::GetAudioInputDeviceNames(
304 AudioDeviceNames
* device_names
) {
307 void AudioManagerBase::GetAudioOutputDeviceNames(
308 AudioDeviceNames
* device_names
) {
311 void AudioManagerBase::ReleaseOutputStream(AudioOutputStream
* stream
) {
313 // TODO(xians) : Have a clearer destruction path for the AudioOutputStream.
314 // For example, pass the ownership to AudioManager so it can delete the
316 --num_output_streams_
;
320 void AudioManagerBase::ReleaseInputStream(AudioInputStream
* stream
) {
322 // TODO(xians) : Have a clearer destruction path for the AudioInputStream.
323 --num_input_streams_
;
327 void AudioManagerBase::Shutdown() {
328 // Only true when we're sharing the UI message loop with the browser. The UI
329 // loop is no longer running at this time and browser destruction is imminent.
330 if (task_runner_
->BelongsToCurrentThread()) {
331 ShutdownOnAudioThread();
333 task_runner_
->PostTask(FROM_HERE
, base::Bind(
334 &AudioManagerBase::ShutdownOnAudioThread
, base::Unretained(this)));
337 // Stop() will wait for any posted messages to be processed first.
338 audio_thread_
.Stop();
341 void AudioManagerBase::ShutdownOnAudioThread() {
342 DCHECK(task_runner_
->BelongsToCurrentThread());
343 while (!output_dispatchers_
.empty()) {
344 output_dispatchers_
.back()->dispatcher
->Shutdown();
345 output_dispatchers_
.pop_back();
349 void AudioManagerBase::AddOutputDeviceChangeListener(
350 AudioDeviceListener
* listener
) {
351 DCHECK(task_runner_
->BelongsToCurrentThread());
352 output_listeners_
.AddObserver(listener
);
355 void AudioManagerBase::RemoveOutputDeviceChangeListener(
356 AudioDeviceListener
* listener
) {
357 DCHECK(task_runner_
->BelongsToCurrentThread());
358 output_listeners_
.RemoveObserver(listener
);
361 void AudioManagerBase::NotifyAllOutputDeviceChangeListeners() {
362 DCHECK(task_runner_
->BelongsToCurrentThread());
363 DVLOG(1) << "Firing OnDeviceChange() notifications.";
364 FOR_EACH_OBSERVER(AudioDeviceListener
, output_listeners_
, OnDeviceChange());
367 AudioParameters
AudioManagerBase::GetDefaultOutputStreamParameters() {
368 return GetPreferredOutputStreamParameters(GetDefaultOutputDeviceID(),
372 AudioParameters
AudioManagerBase::GetOutputStreamParameters(
373 const std::string
& device_id
) {
374 return GetPreferredOutputStreamParameters(device_id
,
378 AudioParameters
AudioManagerBase::GetInputStreamParameters(
379 const std::string
& device_id
) {
381 return AudioParameters();
384 std::string
AudioManagerBase::GetAssociatedOutputDeviceID(
385 const std::string
& input_device_id
) {
389 std::string
AudioManagerBase::GetDefaultOutputDeviceID() {
393 int AudioManagerBase::GetUserBufferSize() {
394 const base::CommandLine
* cmd_line
= base::CommandLine::ForCurrentProcess();
396 std::string
buffer_size_str(cmd_line
->GetSwitchValueASCII(
397 switches::kAudioBufferSize
));
398 if (base::StringToInt(buffer_size_str
, &buffer_size
) && buffer_size
> 0)
404 scoped_ptr
<AudioLog
> AudioManagerBase::CreateAudioLog(
405 AudioLogFactory::AudioComponent component
) {
406 return audio_log_factory_
->CreateAudioLog(component
);
409 void AudioManagerBase::SetHasKeyboardMic() {