Plugin Power Saver: Fix a nullptr crash with plugin placeholder resize.
[chromium-blink-merge.git] / media / audio / audio_output_controller.cc
blob8af0aabb24667fcd45b1cb81f1054e4283ea3f76
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_output_controller.h"
7 #include "base/bind.h"
8 #include "base/metrics/histogram_macros.h"
9 #include "base/numerics/safe_conversions.h"
10 #include "base/task_runner_util.h"
11 #include "base/threading/platform_thread.h"
12 #include "base/time/time.h"
13 #include "base/trace_event/trace_event.h"
15 using base::TimeDelta;
17 namespace media {
19 AudioOutputController::AudioOutputController(
20 AudioManager* audio_manager,
21 EventHandler* handler,
22 const AudioParameters& params,
23 const std::string& output_device_id,
24 SyncReader* sync_reader)
25 : audio_manager_(audio_manager),
26 params_(params),
27 handler_(handler),
28 output_device_id_(output_device_id),
29 stream_(NULL),
30 diverting_to_stream_(NULL),
31 volume_(1.0),
32 state_(kEmpty),
33 sync_reader_(sync_reader),
34 message_loop_(audio_manager->GetTaskRunner()),
35 power_monitor_(
36 params.sample_rate(),
37 TimeDelta::FromMilliseconds(kPowerMeasurementTimeConstantMillis)),
38 on_more_io_data_called_(0) {
39 DCHECK(audio_manager);
40 DCHECK(handler_);
41 DCHECK(sync_reader_);
42 DCHECK(message_loop_.get());
45 AudioOutputController::~AudioOutputController() {
46 DCHECK_EQ(kClosed, state_);
49 // static
50 scoped_refptr<AudioOutputController> AudioOutputController::Create(
51 AudioManager* audio_manager,
52 EventHandler* event_handler,
53 const AudioParameters& params,
54 const std::string& output_device_id,
55 SyncReader* sync_reader) {
56 DCHECK(audio_manager);
57 DCHECK(sync_reader);
59 if (!params.IsValid() || !audio_manager)
60 return NULL;
62 scoped_refptr<AudioOutputController> controller(new AudioOutputController(
63 audio_manager, event_handler, params, output_device_id, sync_reader));
64 controller->message_loop_->PostTask(FROM_HERE, base::Bind(
65 &AudioOutputController::DoCreate, controller, false));
66 return controller;
69 void AudioOutputController::Play() {
70 message_loop_->PostTask(FROM_HERE, base::Bind(
71 &AudioOutputController::DoPlay, this));
74 void AudioOutputController::Pause() {
75 message_loop_->PostTask(FROM_HERE, base::Bind(
76 &AudioOutputController::DoPause, this));
79 void AudioOutputController::Close(const base::Closure& closed_task) {
80 DCHECK(!closed_task.is_null());
81 message_loop_->PostTaskAndReply(FROM_HERE, base::Bind(
82 &AudioOutputController::DoClose, this), closed_task);
85 void AudioOutputController::SetVolume(double volume) {
86 message_loop_->PostTask(FROM_HERE, base::Bind(
87 &AudioOutputController::DoSetVolume, this, volume));
90 void AudioOutputController::GetOutputDeviceId(
91 base::Callback<void(const std::string&)> callback) const {
92 base::PostTaskAndReplyWithResult(
93 message_loop_.get(),
94 FROM_HERE,
95 base::Bind(&AudioOutputController::DoGetOutputDeviceId, this),
96 callback);
99 void AudioOutputController::SwitchOutputDevice(
100 const std::string& output_device_id, const base::Closure& callback) {
101 message_loop_->PostTaskAndReply(
102 FROM_HERE,
103 base::Bind(&AudioOutputController::DoSwitchOutputDevice, this,
104 output_device_id),
105 callback);
108 void AudioOutputController::DoCreate(bool is_for_device_change) {
109 DCHECK(message_loop_->BelongsToCurrentThread());
110 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CreateTime");
111 TRACE_EVENT0("audio", "AudioOutputController::DoCreate");
113 // Close() can be called before DoCreate() is executed.
114 if (state_ == kClosed)
115 return;
117 DoStopCloseAndClearStream(); // Calls RemoveOutputDeviceChangeListener().
118 DCHECK_EQ(kEmpty, state_);
120 stream_ = diverting_to_stream_ ?
121 diverting_to_stream_ :
122 audio_manager_->MakeAudioOutputStreamProxy(params_, output_device_id_);
123 if (!stream_) {
124 state_ = kError;
125 handler_->OnError();
126 return;
129 if (!stream_->Open()) {
130 DoStopCloseAndClearStream();
131 state_ = kError;
132 handler_->OnError();
133 return;
136 // Everything started okay, so re-register for state change callbacks if
137 // stream_ was created via AudioManager.
138 if (stream_ != diverting_to_stream_)
139 audio_manager_->AddOutputDeviceChangeListener(this);
141 // We have successfully opened the stream. Set the initial volume.
142 stream_->SetVolume(volume_);
144 // Finally set the state to kCreated.
145 state_ = kCreated;
147 // And then report we have been created if we haven't done so already.
148 if (!is_for_device_change)
149 handler_->OnCreated();
152 void AudioOutputController::DoPlay() {
153 DCHECK(message_loop_->BelongsToCurrentThread());
154 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PlayTime");
155 TRACE_EVENT0("audio", "AudioOutputController::DoPlay");
157 // We can start from created or paused state.
158 if (state_ != kCreated && state_ != kPaused)
159 return;
161 // Ask for first packet.
162 sync_reader_->UpdatePendingBytes(0);
164 state_ = kPlaying;
166 stream_->Start(this);
168 // For UMA tracking purposes, start the wedge detection timer. This allows us
169 // to record statistics about the number of wedged playbacks in the field.
171 // WedgeCheck() will look to see if |on_more_io_data_called_| is true after
172 // the timeout expires. Care must be taken to ensure the wedge check delay is
173 // large enough that the value isn't queried while OnMoreDataIO() is setting
174 // it.
176 // Timer self-manages its lifetime and WedgeCheck() will only record the UMA
177 // statistic if state is still kPlaying. Additional Start() calls will
178 // invalidate the previous timer.
179 wedge_timer_.reset(new base::OneShotTimer<AudioOutputController>());
180 wedge_timer_->Start(
181 FROM_HERE, TimeDelta::FromSeconds(5), this,
182 &AudioOutputController::WedgeCheck);
184 handler_->OnPlaying();
187 void AudioOutputController::StopStream() {
188 DCHECK(message_loop_->BelongsToCurrentThread());
190 if (state_ == kPlaying) {
191 wedge_timer_.reset();
192 stream_->Stop();
194 // A stopped stream is silent, and power_montior_.Scan() is no longer being
195 // called; so we must reset the power monitor.
196 power_monitor_.Reset();
198 state_ = kPaused;
202 void AudioOutputController::DoPause() {
203 DCHECK(message_loop_->BelongsToCurrentThread());
204 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PauseTime");
205 TRACE_EVENT0("audio", "AudioOutputController::DoPause");
207 StopStream();
209 if (state_ != kPaused)
210 return;
212 // Let the renderer know we've stopped. Necessary to let PPAPI clients know
213 // audio has been shutdown. TODO(dalecurtis): This stinks. PPAPI should have
214 // a better way to know when it should exit PPB_Audio_Shared::Run().
215 sync_reader_->UpdatePendingBytes(kuint32max);
217 handler_->OnPaused();
220 void AudioOutputController::DoClose() {
221 DCHECK(message_loop_->BelongsToCurrentThread());
222 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CloseTime");
223 TRACE_EVENT0("audio", "AudioOutputController::DoClose");
225 if (state_ != kClosed) {
226 DoStopCloseAndClearStream();
227 sync_reader_->Close();
228 state_ = kClosed;
232 void AudioOutputController::DoSetVolume(double volume) {
233 DCHECK(message_loop_->BelongsToCurrentThread());
235 // Saves the volume to a member first. We may not be able to set the volume
236 // right away but when the stream is created we'll set the volume.
237 volume_ = volume;
239 switch (state_) {
240 case kCreated:
241 case kPlaying:
242 case kPaused:
243 stream_->SetVolume(volume_);
244 break;
245 default:
246 return;
250 std::string AudioOutputController::DoGetOutputDeviceId() const {
251 DCHECK(message_loop_->BelongsToCurrentThread());
252 return output_device_id_;
255 void AudioOutputController::DoSwitchOutputDevice(
256 const std::string& output_device_id) {
257 DCHECK(message_loop_->BelongsToCurrentThread());
259 if (state_ == kClosed)
260 return;
262 if (output_device_id == output_device_id_)
263 return;
265 output_device_id_ = output_device_id;
267 // If output is currently diverted, we must not call OnDeviceChange
268 // since it would break the diverted setup. Once diversion is
269 // finished using StopDiverting() the output will switch to the new
270 // device ID.
271 if (stream_ != diverting_to_stream_)
272 OnDeviceChange();
275 void AudioOutputController::DoReportError() {
276 DCHECK(message_loop_->BelongsToCurrentThread());
277 if (state_ != kClosed)
278 handler_->OnError();
281 int AudioOutputController::OnMoreData(AudioBus* dest,
282 uint32 total_bytes_delay) {
283 TRACE_EVENT0("audio", "AudioOutputController::OnMoreData");
285 // Indicate that we haven't wedged (at least not indefinitely, WedgeCheck()
286 // may have already fired if OnMoreData() took an abnormal amount of time).
287 // Since this thread is the only writer of |on_more_io_data_called_| once the
288 // thread starts, its safe to compare and then increment.
289 if (base::AtomicRefCountIsZero(&on_more_io_data_called_))
290 base::AtomicRefCountInc(&on_more_io_data_called_);
292 sync_reader_->Read(dest);
294 const int frames = dest->frames();
295 sync_reader_->UpdatePendingBytes(base::saturated_cast<uint32>(
296 total_bytes_delay + frames * params_.GetBytesPerFrame()));
298 if (will_monitor_audio_levels())
299 power_monitor_.Scan(*dest, frames);
301 return frames;
304 void AudioOutputController::OnError(AudioOutputStream* stream) {
305 // Handle error on the audio controller thread.
306 message_loop_->PostTask(FROM_HERE, base::Bind(
307 &AudioOutputController::DoReportError, this));
310 void AudioOutputController::DoStopCloseAndClearStream() {
311 DCHECK(message_loop_->BelongsToCurrentThread());
313 // Allow calling unconditionally and bail if we don't have a stream_ to close.
314 if (stream_) {
315 // De-register from state change callbacks if stream_ was created via
316 // AudioManager.
317 if (stream_ != diverting_to_stream_)
318 audio_manager_->RemoveOutputDeviceChangeListener(this);
320 StopStream();
321 stream_->Close();
322 if (stream_ == diverting_to_stream_)
323 diverting_to_stream_ = NULL;
324 stream_ = NULL;
327 state_ = kEmpty;
330 void AudioOutputController::OnDeviceChange() {
331 DCHECK(message_loop_->BelongsToCurrentThread());
332 SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.DeviceChangeTime");
333 TRACE_EVENT0("audio", "AudioOutputController::OnDeviceChange");
335 // TODO(dalecurtis): Notify the renderer side that a device change has
336 // occurred. Currently querying the hardware information here will lead to
337 // crashes on OSX. See http://crbug.com/158170.
339 // Recreate the stream (DoCreate() will first shut down an existing stream).
340 // Exit if we ran into an error.
341 const State original_state = state_;
342 DoCreate(true);
343 if (!stream_ || state_ == kError)
344 return;
346 // Get us back to the original state or an equivalent state.
347 switch (original_state) {
348 case kPlaying:
349 DoPlay();
350 return;
351 case kCreated:
352 case kPaused:
353 // From the outside these two states are equivalent.
354 return;
355 default:
356 NOTREACHED() << "Invalid original state.";
360 const AudioParameters& AudioOutputController::GetAudioParameters() {
361 return params_;
364 void AudioOutputController::StartDiverting(AudioOutputStream* to_stream) {
365 message_loop_->PostTask(
366 FROM_HERE,
367 base::Bind(&AudioOutputController::DoStartDiverting, this, to_stream));
370 void AudioOutputController::StopDiverting() {
371 message_loop_->PostTask(
372 FROM_HERE, base::Bind(&AudioOutputController::DoStopDiverting, this));
375 void AudioOutputController::DoStartDiverting(AudioOutputStream* to_stream) {
376 DCHECK(message_loop_->BelongsToCurrentThread());
378 if (state_ == kClosed)
379 return;
381 DCHECK(!diverting_to_stream_);
382 diverting_to_stream_ = to_stream;
383 // Note: OnDeviceChange() will engage the "re-create" process, which will
384 // detect and use the alternate AudioOutputStream rather than create a new one
385 // via AudioManager.
386 OnDeviceChange();
389 void AudioOutputController::DoStopDiverting() {
390 DCHECK(message_loop_->BelongsToCurrentThread());
392 if (state_ == kClosed)
393 return;
395 // Note: OnDeviceChange() will cause the existing stream (the consumer of the
396 // diverted audio data) to be closed, and diverting_to_stream_ will be set
397 // back to NULL.
398 OnDeviceChange();
399 DCHECK(!diverting_to_stream_);
402 std::pair<float, bool> AudioOutputController::ReadCurrentPowerAndClip() {
403 DCHECK(will_monitor_audio_levels());
404 return power_monitor_.ReadCurrentPowerAndClip();
407 void AudioOutputController::WedgeCheck() {
408 DCHECK(message_loop_->BelongsToCurrentThread());
410 // If we should be playing and we haven't, that's a wedge.
411 if (state_ == kPlaying) {
412 UMA_HISTOGRAM_BOOLEAN("Media.AudioOutputControllerPlaybackStartupSuccess",
413 base::AtomicRefCountIsOne(&on_more_io_data_called_));
417 } // namespace media