1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/animation.h"
7 #include "cc/test/animation_test_common.h"
8 #include "testing/gmock/include/gmock/gmock.h"
9 #include "testing/gtest/include/gtest/gtest.h"
14 scoped_ptr
<Animation
> CreateAnimation(int iterations
, double duration
) {
15 scoped_ptr
<Animation
> to_return(Animation::Create(
17 new FakeFloatAnimationCurve(duration
)).PassAs
<AnimationCurve
>(),
21 to_return
->set_iterations(iterations
);
22 return to_return
.Pass();
25 scoped_ptr
<Animation
> CreateAnimation(int iterations
) {
26 return CreateAnimation(iterations
, 1);
29 TEST(AnimationTest
, TrimTimeZeroIterations
) {
30 scoped_ptr
<Animation
> anim(CreateAnimation(0));
31 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(-1.0));
32 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(0.0));
33 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(1.0));
36 TEST(AnimationTest
, TrimTimeOneIteration
) {
37 scoped_ptr
<Animation
> anim(CreateAnimation(1));
38 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(-1.0));
39 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(0.0));
40 EXPECT_EQ(1, anim
->TrimTimeToCurrentIteration(1.0));
41 EXPECT_EQ(1, anim
->TrimTimeToCurrentIteration(2.0));
44 TEST(AnimationTest
, TrimTimeInfiniteIterations
) {
45 scoped_ptr
<Animation
> anim(CreateAnimation(-1));
46 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(0.0));
47 EXPECT_EQ(0.5, anim
->TrimTimeToCurrentIteration(0.5));
48 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(1.0));
49 EXPECT_EQ(0.5, anim
->TrimTimeToCurrentIteration(1.5));
52 TEST(AnimationTest
, TrimTimeAlternating
) {
53 scoped_ptr
<Animation
> anim(CreateAnimation(-1));
54 anim
->set_alternates_direction(true);
55 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(0.0));
56 EXPECT_EQ(0.5, anim
->TrimTimeToCurrentIteration(0.5));
57 EXPECT_EQ(1, anim
->TrimTimeToCurrentIteration(1.0));
58 EXPECT_EQ(0.75, anim
->TrimTimeToCurrentIteration(1.25));
61 TEST(AnimationTest
, TrimTimeStartTime
) {
62 scoped_ptr
<Animation
> anim(CreateAnimation(1));
63 anim
->set_start_time(4);
64 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(0.0));
65 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(4.0));
66 EXPECT_EQ(0.5, anim
->TrimTimeToCurrentIteration(4.5));
67 EXPECT_EQ(1, anim
->TrimTimeToCurrentIteration(5.0));
68 EXPECT_EQ(1, anim
->TrimTimeToCurrentIteration(6.0));
71 TEST(AnimationTest
, TrimTimeTimeOffset
) {
72 scoped_ptr
<Animation
> anim(CreateAnimation(1));
73 anim
->set_time_offset(4);
74 anim
->set_start_time(4);
75 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(0.0));
76 EXPECT_EQ(0.5, anim
->TrimTimeToCurrentIteration(0.5));
77 EXPECT_EQ(1, anim
->TrimTimeToCurrentIteration(1.0));
78 EXPECT_EQ(1, anim
->TrimTimeToCurrentIteration(1.0));
81 TEST(AnimationTest
, TrimTimePauseResume
) {
82 scoped_ptr
<Animation
> anim(CreateAnimation(1));
83 anim
->SetRunState(Animation::Running
, 0.0);
84 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(0.0));
85 EXPECT_EQ(0.5, anim
->TrimTimeToCurrentIteration(0.5));
86 anim
->SetRunState(Animation::Paused
, 0.5);
87 EXPECT_EQ(0.5, anim
->TrimTimeToCurrentIteration(1024.0));
88 anim
->SetRunState(Animation::Running
, 1024.0);
89 EXPECT_EQ(0.5, anim
->TrimTimeToCurrentIteration(1024.0));
90 EXPECT_EQ(1, anim
->TrimTimeToCurrentIteration(1024.5));
93 TEST(AnimationTest
, TrimTimeSuspendResume
) {
94 scoped_ptr
<Animation
> anim(CreateAnimation(1));
95 anim
->SetRunState(Animation::Running
, 0.0);
96 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(0.0));
97 EXPECT_EQ(0.5, anim
->TrimTimeToCurrentIteration(0.5));
99 EXPECT_EQ(0.5, anim
->TrimTimeToCurrentIteration(1024.0));
101 EXPECT_EQ(0.5, anim
->TrimTimeToCurrentIteration(1024.0));
102 EXPECT_EQ(1, anim
->TrimTimeToCurrentIteration(1024.5));
105 TEST(AnimationTest
, TrimTimeZeroDuration
) {
106 scoped_ptr
<Animation
> anim(CreateAnimation(0, 0));
107 anim
->SetRunState(Animation::Running
, 0.0);
108 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(-1.0));
109 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(0.0));
110 EXPECT_EQ(0, anim
->TrimTimeToCurrentIteration(1.0));
113 TEST(AnimationTest
, IsFinishedAtZeroIterations
) {
114 scoped_ptr
<Animation
> anim(CreateAnimation(0));
115 anim
->SetRunState(Animation::Running
, 0.0);
116 EXPECT_FALSE(anim
->IsFinishedAt(-1.0));
117 EXPECT_TRUE(anim
->IsFinishedAt(0.0));
118 EXPECT_TRUE(anim
->IsFinishedAt(1.0));
121 TEST(AnimationTest
, IsFinishedAtOneIteration
) {
122 scoped_ptr
<Animation
> anim(CreateAnimation(1));
123 anim
->SetRunState(Animation::Running
, 0.0);
124 EXPECT_FALSE(anim
->IsFinishedAt(-1.0));
125 EXPECT_FALSE(anim
->IsFinishedAt(0.0));
126 EXPECT_TRUE(anim
->IsFinishedAt(1.0));
127 EXPECT_TRUE(anim
->IsFinishedAt(2.0));
130 TEST(AnimationTest
, IsFinishedAtInfiniteIterations
) {
131 scoped_ptr
<Animation
> anim(CreateAnimation(-1));
132 anim
->SetRunState(Animation::Running
, 0.0);
133 EXPECT_FALSE(anim
->IsFinishedAt(0.0));
134 EXPECT_FALSE(anim
->IsFinishedAt(0.5));
135 EXPECT_FALSE(anim
->IsFinishedAt(1.0));
136 EXPECT_FALSE(anim
->IsFinishedAt(1.5));
139 TEST(AnimationTest
, IsFinishedAtNotRunning
) {
140 scoped_ptr
<Animation
> anim(CreateAnimation(0));
141 anim
->SetRunState(Animation::Running
, 0.0);
142 EXPECT_TRUE(anim
->IsFinishedAt(0.0));
143 anim
->SetRunState(Animation::Paused
, 0.0);
144 EXPECT_FALSE(anim
->IsFinishedAt(0.0));
145 anim
->SetRunState(Animation::WaitingForNextTick
, 0.0);
146 EXPECT_FALSE(anim
->IsFinishedAt(0.0));
147 anim
->SetRunState(Animation::WaitingForTargetAvailability
, 0.0);
148 EXPECT_FALSE(anim
->IsFinishedAt(0.0));
149 anim
->SetRunState(Animation::WaitingForStartTime
, 0.0);
150 EXPECT_FALSE(anim
->IsFinishedAt(0.0));
151 anim
->SetRunState(Animation::Finished
, 0.0);
152 EXPECT_TRUE(anim
->IsFinishedAt(0.0));
153 anim
->SetRunState(Animation::Aborted
, 0.0);
154 EXPECT_TRUE(anim
->IsFinishedAt(0.0));
157 TEST(AnimationTest
, IsFinished
) {
158 scoped_ptr
<Animation
> anim(CreateAnimation(1));
159 anim
->SetRunState(Animation::Running
, 0.0);
160 EXPECT_FALSE(anim
->is_finished());
161 anim
->SetRunState(Animation::Paused
, 0.0);
162 EXPECT_FALSE(anim
->is_finished());
163 anim
->SetRunState(Animation::WaitingForNextTick
, 0.0);
164 EXPECT_FALSE(anim
->is_finished());
165 anim
->SetRunState(Animation::WaitingForTargetAvailability
, 0.0);
166 EXPECT_FALSE(anim
->is_finished());
167 anim
->SetRunState(Animation::WaitingForStartTime
, 0.0);
168 EXPECT_FALSE(anim
->is_finished());
169 anim
->SetRunState(Animation::Finished
, 0.0);
170 EXPECT_TRUE(anim
->is_finished());
171 anim
->SetRunState(Animation::Aborted
, 0.0);
172 EXPECT_TRUE(anim
->is_finished());
175 TEST(AnimationTest
, IsFinishedNeedsSynchronizedStartTime
) {
176 scoped_ptr
<Animation
> anim(CreateAnimation(1));
177 anim
->SetRunState(Animation::Running
, 2.0);
178 EXPECT_FALSE(anim
->is_finished());
179 anim
->SetRunState(Animation::Paused
, 2.0);
180 EXPECT_FALSE(anim
->is_finished());
181 anim
->SetRunState(Animation::WaitingForNextTick
, 2.0);
182 EXPECT_FALSE(anim
->is_finished());
183 anim
->SetRunState(Animation::WaitingForTargetAvailability
, 2.0);
184 EXPECT_FALSE(anim
->is_finished());
185 anim
->SetRunState(Animation::WaitingForStartTime
, 2.0);
186 EXPECT_FALSE(anim
->is_finished());
187 anim
->SetRunState(Animation::Finished
, 0.0);
188 EXPECT_TRUE(anim
->is_finished());
189 anim
->SetRunState(Animation::Aborted
, 0.0);
190 EXPECT_TRUE(anim
->is_finished());
193 TEST(AnimationTest
, RunStateChangesIgnoredWhileSuspended
) {
194 scoped_ptr
<Animation
> anim(CreateAnimation(1));
196 EXPECT_EQ(Animation::Paused
, anim
->run_state());
197 anim
->SetRunState(Animation::Running
, 0.0);
198 EXPECT_EQ(Animation::Paused
, anim
->run_state());
200 anim
->SetRunState(Animation::Running
, 0.0);
201 EXPECT_EQ(Animation::Running
, anim
->run_state());