1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/layer_animation_controller.h"
9 #include "cc/animation/animation.h"
10 #include "cc/animation/animation_registrar.h"
11 #include "cc/animation/keyframed_animation_curve.h"
12 #include "cc/animation/layer_animation_value_observer.h"
13 #include "cc/base/scoped_ptr_algorithm.h"
14 #include "third_party/WebKit/public/platform/WebAnimationDelegate.h"
15 #include "ui/gfx/transform.h"
19 LayerAnimationController::LayerAnimationController(int id
)
25 layer_animation_delegate_(NULL
) {}
27 LayerAnimationController::~LayerAnimationController() {
29 registrar_
->UnregisterAnimationController(this);
32 scoped_refptr
<LayerAnimationController
> LayerAnimationController::Create(
34 return make_scoped_refptr(new LayerAnimationController(id
));
37 void LayerAnimationController::PauseAnimation(int animation_id
,
39 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
40 if (active_animations_
[i
]->id() == animation_id
) {
41 active_animations_
[i
]->SetRunState(
42 Animation::Paused
, time_offset
+ active_animations_
[i
]->start_time());
47 struct HasAnimationId
{
48 explicit HasAnimationId(int id
) : id_(id
) {}
49 bool operator()(Animation
* animation
) const {
50 return animation
->id() == id_
;
57 void LayerAnimationController::RemoveAnimation(int animation_id
) {
58 ScopedPtrVector
<Animation
>& animations
= active_animations_
;
59 animations
.erase(cc::remove_if(&animations
,
62 HasAnimationId(animation_id
)),
64 UpdateActivation(NormalActivation
);
67 struct HasAnimationIdAndProperty
{
68 HasAnimationIdAndProperty(int id
, Animation::TargetProperty target_property
)
69 : id_(id
), target_property_(target_property
) {}
70 bool operator()(Animation
* animation
) const {
71 return animation
->id() == id_
&&
72 animation
->target_property() == target_property_
;
77 Animation::TargetProperty target_property_
;
80 void LayerAnimationController::RemoveAnimation(
82 Animation::TargetProperty target_property
) {
83 ScopedPtrVector
<Animation
>& animations
= active_animations_
;
84 animations
.erase(cc::remove_if(&animations
,
87 HasAnimationIdAndProperty(animation_id
,
90 UpdateActivation(NormalActivation
);
93 // According to render layer backing, these are for testing only.
94 void LayerAnimationController::SuspendAnimations(double monotonic_time
) {
95 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
96 if (!active_animations_
[i
]->is_finished())
97 active_animations_
[i
]->SetRunState(Animation::Paused
, monotonic_time
);
101 // Looking at GraphicsLayerCA, this appears to be the analog to
102 // SuspendAnimations, which is for testing.
103 void LayerAnimationController::ResumeAnimations(double monotonic_time
) {
104 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
105 if (active_animations_
[i
]->run_state() == Animation::Paused
)
106 active_animations_
[i
]->SetRunState(Animation::Running
, monotonic_time
);
110 // Ensures that the list of active animations on the main thread and the impl
111 // thread are kept in sync.
112 void LayerAnimationController::PushAnimationUpdatesTo(
113 LayerAnimationController
* controller_impl
) {
114 DCHECK(this != controller_impl
);
116 ReplaceImplThreadAnimations(controller_impl
);
119 PurgeAnimationsMarkedForDeletion();
120 PushNewAnimationsToImplThread(controller_impl
);
122 // Remove finished impl side animations only after pushing,
123 // and only after the animations are deleted on the main thread
124 // this insures we will never push an animation twice.
125 RemoveAnimationsCompletedOnMainThread(controller_impl
);
127 PushPropertiesToImplThread(controller_impl
);
129 controller_impl
->UpdateActivation(NormalActivation
);
130 UpdateActivation(NormalActivation
);
133 void LayerAnimationController::Animate(double monotonic_time
) {
134 if (!HasValueObserver())
137 StartAnimationsWaitingForNextTick(monotonic_time
);
138 StartAnimationsWaitingForStartTime(monotonic_time
);
139 StartAnimationsWaitingForTargetAvailability(monotonic_time
);
140 ResolveConflicts(monotonic_time
);
141 TickAnimations(monotonic_time
);
142 last_tick_time_
= monotonic_time
;
145 void LayerAnimationController::AccumulatePropertyUpdates(
146 double monotonic_time
,
147 AnimationEventsVector
* events
) {
151 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
152 Animation
* animation
= active_animations_
[i
];
153 if (!animation
->is_impl_only())
156 if (animation
->target_property() == Animation::Opacity
) {
157 AnimationEvent
event(AnimationEvent::PropertyUpdate
,
162 event
.opacity
= animation
->curve()->ToFloatAnimationCurve()->GetValue(
164 event
.is_impl_only
= true;
165 events
->push_back(event
);
166 } else if (animation
->target_property() == Animation::Transform
) {
167 AnimationEvent
event(AnimationEvent::PropertyUpdate
,
170 Animation::Transform
,
173 animation
->curve()->ToTransformAnimationCurve()->GetValue(
175 event
.is_impl_only
= true;
176 events
->push_back(event
);
181 void LayerAnimationController::UpdateState(bool start_ready_animations
,
182 AnimationEventsVector
* events
) {
183 if (!HasActiveValueObserver())
186 if (start_ready_animations
)
187 PromoteStartedAnimations(last_tick_time_
, events
);
189 MarkFinishedAnimations(last_tick_time_
);
190 MarkAnimationsForDeletion(last_tick_time_
, events
);
192 if (start_ready_animations
) {
193 StartAnimationsWaitingForTargetAvailability(last_tick_time_
);
194 PromoteStartedAnimations(last_tick_time_
, events
);
197 AccumulatePropertyUpdates(last_tick_time_
, events
);
199 UpdateActivation(NormalActivation
);
202 void LayerAnimationController::AddAnimation(scoped_ptr
<Animation
> animation
) {
203 active_animations_
.push_back(animation
.Pass());
204 UpdateActivation(NormalActivation
);
207 Animation
* LayerAnimationController::GetAnimation(
209 Animation::TargetProperty target_property
) const {
210 for (size_t i
= 0; i
< active_animations_
.size(); ++i
)
211 if (active_animations_
[i
]->group() == group_id
&&
212 active_animations_
[i
]->target_property() == target_property
)
213 return active_animations_
[i
];
217 Animation
* LayerAnimationController::GetAnimation(
218 Animation::TargetProperty target_property
) const {
219 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
220 size_t index
= active_animations_
.size() - i
- 1;
221 if (active_animations_
[index
]->target_property() == target_property
)
222 return active_animations_
[index
];
227 bool LayerAnimationController::HasActiveAnimation() const {
228 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
229 if (!active_animations_
[i
]->is_finished())
235 bool LayerAnimationController::IsAnimatingProperty(
236 Animation::TargetProperty target_property
) const {
237 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
238 if (!active_animations_
[i
]->is_finished() &&
239 active_animations_
[i
]->target_property() == target_property
)
245 void LayerAnimationController::SetAnimationRegistrar(
246 AnimationRegistrar
* registrar
) {
247 if (registrar_
== registrar
)
251 registrar_
->UnregisterAnimationController(this);
253 registrar_
= registrar
;
255 registrar_
->RegisterAnimationController(this);
257 UpdateActivation(ForceActivation
);
260 void LayerAnimationController::NotifyAnimationStarted(
261 const AnimationEvent
& event
,
262 double wall_clock_time
) {
263 if (event
.is_impl_only
) {
264 FOR_EACH_OBSERVER(LayerAnimationEventObserver
, event_observers_
,
265 OnAnimationStarted(event
));
266 if (layer_animation_delegate_
)
267 layer_animation_delegate_
->notifyAnimationStarted(wall_clock_time
);
272 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
273 if (active_animations_
[i
]->group() == event
.group_id
&&
274 active_animations_
[i
]->target_property() == event
.target_property
&&
275 active_animations_
[i
]->needs_synchronized_start_time()) {
276 active_animations_
[i
]->set_needs_synchronized_start_time(false);
277 active_animations_
[i
]->set_start_time(event
.monotonic_time
);
279 FOR_EACH_OBSERVER(LayerAnimationEventObserver
, event_observers_
,
280 OnAnimationStarted(event
));
281 if (layer_animation_delegate_
)
282 layer_animation_delegate_
->notifyAnimationStarted(wall_clock_time
);
289 void LayerAnimationController::NotifyAnimationFinished(
290 const AnimationEvent
& event
,
291 double wall_clock_time
) {
292 if (event
.is_impl_only
) {
293 if (layer_animation_delegate_
)
294 layer_animation_delegate_
->notifyAnimationFinished(wall_clock_time
);
298 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
299 if (active_animations_
[i
]->group() == event
.group_id
&&
300 active_animations_
[i
]->target_property() == event
.target_property
) {
301 active_animations_
[i
]->set_received_finished_event(true);
302 if (layer_animation_delegate_
)
303 layer_animation_delegate_
->notifyAnimationFinished(wall_clock_time
);
310 void LayerAnimationController::NotifyAnimationPropertyUpdate(
311 const AnimationEvent
& event
) {
312 switch (event
.target_property
) {
313 case Animation::Opacity
:
314 NotifyObserversOpacityAnimated(event
.opacity
);
316 case Animation::Transform
:
317 NotifyObserversTransformAnimated(event
.transform
);
324 void LayerAnimationController::AddValueObserver(
325 LayerAnimationValueObserver
* observer
) {
326 if (!value_observers_
.HasObserver(observer
))
327 value_observers_
.AddObserver(observer
);
330 void LayerAnimationController::RemoveValueObserver(
331 LayerAnimationValueObserver
* observer
) {
332 value_observers_
.RemoveObserver(observer
);
335 void LayerAnimationController::AddEventObserver(
336 LayerAnimationEventObserver
* observer
) {
337 if (!event_observers_
.HasObserver(observer
))
338 event_observers_
.AddObserver(observer
);
341 void LayerAnimationController::RemoveEventObserver(
342 LayerAnimationEventObserver
* observer
) {
343 event_observers_
.RemoveObserver(observer
);
346 void LayerAnimationController::PushNewAnimationsToImplThread(
347 LayerAnimationController
* controller_impl
) const {
348 // Any new animations owned by the main thread's controller are cloned and
349 // add to the impl thread's controller.
350 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
351 // If the animation is already running on the impl thread, there is no
352 // need to copy it over.
353 if (controller_impl
->GetAnimation(active_animations_
[i
]->group(),
354 active_animations_
[i
]->target_property()))
357 // If the animation is not running on the impl thread, it does not
358 // necessarily mean that it needs to be copied over and started; it may
359 // have already finished. In this case, the impl thread animation will
360 // have already notified that it has started and the main thread animation
361 // will no longer need
362 // a synchronized start time.
363 if (!active_animations_
[i
]->needs_synchronized_start_time())
366 // The new animation should be set to run as soon as possible.
367 Animation::RunState initial_run_state
=
368 Animation::WaitingForTargetAvailability
;
369 double start_time
= 0;
370 scoped_ptr
<Animation
> to_add(active_animations_
[i
]->CloneAndInitialize(
371 Animation::ControllingInstance
, initial_run_state
, start_time
));
372 DCHECK(!to_add
->needs_synchronized_start_time());
373 controller_impl
->AddAnimation(to_add
.Pass());
378 explicit IsCompleted(const LayerAnimationController
& main_thread_controller
)
379 : main_thread_controller_(main_thread_controller
) {}
380 bool operator()(Animation
* animation
) const {
381 if (animation
->is_impl_only()) {
382 return (animation
->run_state() == Animation::WaitingForDeletion
);
384 return !main_thread_controller_
.GetAnimation(
386 animation
->target_property());
391 const LayerAnimationController
& main_thread_controller_
;
394 void LayerAnimationController::RemoveAnimationsCompletedOnMainThread(
395 LayerAnimationController
* controller_impl
) const {
396 // Delete all impl thread animations for which there is no corresponding
397 // main thread animation. Each iteration,
398 // controller->active_animations_.size() is decremented or i is incremented
399 // guaranteeing progress towards loop termination.
400 ScopedPtrVector
<Animation
>& animations
=
401 controller_impl
->active_animations_
;
402 animations
.erase(cc::remove_if(&animations
,
409 void LayerAnimationController::PushPropertiesToImplThread(
410 LayerAnimationController
* controller_impl
) const {
411 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
412 Animation
* current_impl
=
413 controller_impl
->GetAnimation(
414 active_animations_
[i
]->group(),
415 active_animations_
[i
]->target_property());
417 active_animations_
[i
]->PushPropertiesTo(current_impl
);
421 void LayerAnimationController::StartAnimationsWaitingForNextTick(
422 double monotonic_time
) {
423 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
424 if (active_animations_
[i
]->run_state() == Animation::WaitingForNextTick
)
425 active_animations_
[i
]->SetRunState(Animation::Starting
, monotonic_time
);
429 void LayerAnimationController::StartAnimationsWaitingForStartTime(
430 double monotonic_time
) {
431 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
432 if (active_animations_
[i
]->run_state() == Animation::WaitingForStartTime
&&
433 active_animations_
[i
]->start_time() <= monotonic_time
)
434 active_animations_
[i
]->SetRunState(Animation::Starting
, monotonic_time
);
438 void LayerAnimationController::StartAnimationsWaitingForTargetAvailability(
439 double monotonic_time
) {
440 // First collect running properties.
441 TargetProperties blocked_properties
;
442 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
443 if (active_animations_
[i
]->run_state() == Animation::Starting
||
444 active_animations_
[i
]->run_state() == Animation::Running
)
445 blocked_properties
.insert(active_animations_
[i
]->target_property());
448 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
449 if (active_animations_
[i
]->run_state() ==
450 Animation::WaitingForTargetAvailability
) {
451 // Collect all properties for animations with the same group id (they
452 // should all also be in the list of animations).
453 TargetProperties enqueued_properties
;
454 enqueued_properties
.insert(active_animations_
[i
]->target_property());
455 for (size_t j
= i
+ 1; j
< active_animations_
.size(); ++j
) {
456 if (active_animations_
[i
]->group() == active_animations_
[j
]->group())
457 enqueued_properties
.insert(active_animations_
[j
]->target_property());
460 // Check to see if intersection of the list of properties affected by
461 // the group and the list of currently blocked properties is null. In
462 // any case, the group's target properties need to be added to the list
463 // of blocked properties.
464 bool null_intersection
= true;
465 for (TargetProperties::iterator p_iter
= enqueued_properties
.begin();
466 p_iter
!= enqueued_properties
.end();
468 if (!blocked_properties
.insert(*p_iter
).second
)
469 null_intersection
= false;
472 // If the intersection is null, then we are free to start the animations
474 if (null_intersection
) {
475 active_animations_
[i
]->SetRunState(
476 Animation::Starting
, monotonic_time
);
477 for (size_t j
= i
+ 1; j
< active_animations_
.size(); ++j
) {
478 if (active_animations_
[i
]->group() ==
479 active_animations_
[j
]->group()) {
480 active_animations_
[j
]->SetRunState(
481 Animation::Starting
, monotonic_time
);
489 void LayerAnimationController::PromoteStartedAnimations(
490 double monotonic_time
,
491 AnimationEventsVector
* events
) {
492 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
493 if (active_animations_
[i
]->run_state() == Animation::Starting
) {
494 active_animations_
[i
]->SetRunState(Animation::Running
, monotonic_time
);
495 if (!active_animations_
[i
]->has_set_start_time())
496 active_animations_
[i
]->set_start_time(monotonic_time
);
498 AnimationEvent
started_event(
499 AnimationEvent::Started
,
501 active_animations_
[i
]->group(),
502 active_animations_
[i
]->target_property(),
504 started_event
.is_impl_only
= active_animations_
[i
]->is_impl_only();
505 events
->push_back(started_event
);
511 void LayerAnimationController::MarkFinishedAnimations(double monotonic_time
) {
512 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
513 if (active_animations_
[i
]->IsFinishedAt(monotonic_time
) &&
514 active_animations_
[i
]->run_state() != Animation::WaitingForDeletion
)
515 active_animations_
[i
]->SetRunState(Animation::Finished
, monotonic_time
);
519 void LayerAnimationController::ResolveConflicts(double monotonic_time
) {
520 // Find any animations that are animating the same property and resolve the
521 // confict. We could eventually blend, but for now we'll just abort the
522 // previous animation (where 'previous' means: (1) has a prior start time or
523 // (2) has an equal start time, but was added to the queue earlier, i.e.,
524 // has a lower index in active_animations_).
525 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
526 if (active_animations_
[i
]->run_state() == Animation::Starting
||
527 active_animations_
[i
]->run_state() == Animation::Running
) {
528 for (size_t j
= i
+ 1; j
< active_animations_
.size(); ++j
) {
529 if ((active_animations_
[j
]->run_state() == Animation::Starting
||
530 active_animations_
[j
]->run_state() == Animation::Running
) &&
531 active_animations_
[i
]->target_property() ==
532 active_animations_
[j
]->target_property()) {
533 if (active_animations_
[i
]->start_time() >
534 active_animations_
[j
]->start_time()) {
535 active_animations_
[j
]->SetRunState(Animation::Aborted
,
538 active_animations_
[i
]->SetRunState(Animation::Aborted
,
547 void LayerAnimationController::MarkAnimationsForDeletion(
548 double monotonic_time
, AnimationEventsVector
* events
) {
549 // Non-aborted animations are marked for deletion after a corresponding
550 // AnimationEvent::Finished event is sent or received. This means that if
551 // we don't have an events vector, we must ensure that non-aborted animations
552 // have received a finished event before marking them for deletion.
553 for (size_t i
= 0; i
< active_animations_
.size(); i
++) {
554 int group_id
= active_animations_
[i
]->group();
555 bool all_anims_with_same_id_are_finished
= false;
557 // Since deleting an animation on the main thread leads to its deletion
558 // on the impl thread, we only mark a Finished main thread animation for
559 // deletion once it has received a Finished event from the impl thread.
560 bool animation_i_will_send_or_has_received_finish_event
=
561 events
|| active_animations_
[i
]->received_finished_event();
562 // If an animation is finished, and not already marked for deletion,
563 // find out if all other animations in the same group are also finished.
564 if (active_animations_
[i
]->run_state() == Animation::Aborted
||
565 (active_animations_
[i
]->run_state() == Animation::Finished
&&
566 animation_i_will_send_or_has_received_finish_event
)) {
567 all_anims_with_same_id_are_finished
= true;
568 for (size_t j
= 0; j
< active_animations_
.size(); ++j
) {
569 bool animation_j_will_send_or_has_received_finish_event
=
570 events
|| active_animations_
[j
]->received_finished_event();
571 if (group_id
== active_animations_
[j
]->group() &&
572 (!active_animations_
[j
]->is_finished() ||
573 (active_animations_
[j
]->run_state() == Animation::Finished
&&
574 !animation_j_will_send_or_has_received_finish_event
))) {
575 all_anims_with_same_id_are_finished
= false;
580 if (all_anims_with_same_id_are_finished
) {
581 // We now need to remove all animations with the same group id as
582 // group_id (and send along animation finished notifications, if
584 for (size_t j
= i
; j
< active_animations_
.size(); j
++) {
585 if (group_id
== active_animations_
[j
]->group()) {
587 AnimationEvent
finished_event(
588 AnimationEvent::Finished
,
590 active_animations_
[j
]->group(),
591 active_animations_
[j
]->target_property(),
593 finished_event
.is_impl_only
= active_animations_
[j
]->is_impl_only();
594 events
->push_back(finished_event
);
596 active_animations_
[j
]->SetRunState(Animation::WaitingForDeletion
,
604 static bool IsWaitingForDeletion(Animation
* animation
) {
605 return animation
->run_state() == Animation::WaitingForDeletion
;
608 void LayerAnimationController::PurgeAnimationsMarkedForDeletion() {
609 ScopedPtrVector
<Animation
>& animations
= active_animations_
;
610 animations
.erase(cc::remove_if(&animations
,
613 IsWaitingForDeletion
),
617 void LayerAnimationController::ReplaceImplThreadAnimations(
618 LayerAnimationController
* controller_impl
) const {
619 controller_impl
->active_animations_
.clear();
620 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
621 scoped_ptr
<Animation
> to_add
;
622 if (active_animations_
[i
]->needs_synchronized_start_time()) {
623 // We haven't received an animation started notification yet, so it
624 // is important that we add it in a 'waiting' and not 'running' state.
625 Animation::RunState initial_run_state
=
626 Animation::WaitingForTargetAvailability
;
627 double start_time
= 0;
628 to_add
= active_animations_
[i
]->CloneAndInitialize(
629 Animation::ControllingInstance
,
630 initial_run_state
, start_time
).Pass();
632 to_add
= active_animations_
[i
]->Clone(
633 Animation::ControllingInstance
).Pass();
636 controller_impl
->AddAnimation(to_add
.Pass());
640 void LayerAnimationController::TickAnimations(double monotonic_time
) {
641 for (size_t i
= 0; i
< active_animations_
.size(); ++i
) {
642 if (active_animations_
[i
]->run_state() == Animation::Starting
||
643 active_animations_
[i
]->run_state() == Animation::Running
||
644 active_animations_
[i
]->run_state() == Animation::Paused
) {
646 active_animations_
[i
]->TrimTimeToCurrentIteration(monotonic_time
);
648 // Animation assumes its initial value until it gets the synchronized
649 // start time from the impl thread and can start ticking.
650 if (active_animations_
[i
]->needs_synchronized_start_time())
653 // A just-started animation assumes its initial value.
654 if (active_animations_
[i
]->run_state() == Animation::Starting
&&
655 !active_animations_
[i
]->has_set_start_time())
658 switch (active_animations_
[i
]->target_property()) {
659 case Animation::Transform
: {
660 const TransformAnimationCurve
* transform_animation_curve
=
661 active_animations_
[i
]->curve()->ToTransformAnimationCurve();
662 const gfx::Transform transform
=
663 transform_animation_curve
->GetValue(trimmed
);
664 NotifyObserversTransformAnimated(transform
);
668 case Animation::Opacity
: {
669 const FloatAnimationCurve
* float_animation_curve
=
670 active_animations_
[i
]->curve()->ToFloatAnimationCurve();
671 const float opacity
= float_animation_curve
->GetValue(trimmed
);
672 NotifyObserversOpacityAnimated(opacity
);
676 // Do nothing for sentinel value.
677 case Animation::TargetPropertyEnumSize
:
684 void LayerAnimationController::UpdateActivation(UpdateActivationType type
) {
685 bool force
= type
== ForceActivation
;
687 if (!active_animations_
.empty() && (!is_active_
|| force
))
688 registrar_
->DidActivateAnimationController(this);
689 else if (active_animations_
.empty() && (is_active_
|| force
))
690 registrar_
->DidDeactivateAnimationController(this);
691 is_active_
= !active_animations_
.empty();
695 void LayerAnimationController::NotifyObserversOpacityAnimated(float opacity
) {
696 FOR_EACH_OBSERVER(LayerAnimationValueObserver
,
698 OnOpacityAnimated(opacity
));
701 void LayerAnimationController::NotifyObserversTransformAnimated(
702 const gfx::Transform
& transform
) {
703 FOR_EACH_OBSERVER(LayerAnimationValueObserver
,
705 OnTransformAnimated(transform
));
708 bool LayerAnimationController::HasValueObserver() {
709 if (value_observers_
.might_have_observers()) {
710 ObserverListBase
<LayerAnimationValueObserver
>::Iterator
it(
712 return it
.GetNext() != NULL
;
717 bool LayerAnimationController::HasActiveValueObserver() {
718 if (value_observers_
.might_have_observers()) {
719 ObserverListBase
<LayerAnimationValueObserver
>::Iterator
it(
721 LayerAnimationValueObserver
* obs
;
722 while ((obs
= it
.GetNext()) != NULL
)