Apply _RELATIVE relocations ahead of others.
[chromium-blink-merge.git] / content / browser / compositor / io_surface_layer_mac.mm
blobd09f24c490265f8efda06d5898b603cc261706d1
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/compositor/io_surface_layer_mac.h"
7 #include <CoreFoundation/CoreFoundation.h>
8 #include <OpenGL/CGLIOSurface.h>
9 #include <OpenGL/CGLRenderers.h>
10 #include <OpenGL/gl.h>
11 #include <OpenGL/OpenGL.h>
13 #include "base/mac/mac_util.h"
14 #include "base/mac/sdk_forward_declarations.h"
15 #include "content/browser/compositor/io_surface_context_mac.h"
16 #include "content/browser/compositor/io_surface_texture_mac.h"
17 #include "content/browser/renderer_host/render_widget_host_impl.h"
18 #include "content/browser/renderer_host/render_widget_host_view_mac.h"
19 #include "ui/base/cocoa/animation_utils.h"
20 #include "ui/gfx/size_conversions.h"
21 #include "ui/gl/gpu_switching_manager.h"
23 ////////////////////////////////////////////////////////////////////////////////
24 // IOSurfaceLayerHelper
26 namespace content {
28 IOSurfaceLayerHelper::IOSurfaceLayerHelper(
29     IOSurfaceLayerClient* client,
30     IOSurfaceLayer* layer)
31         : client_(client),
32           layer_(layer),
33           needs_display_(false),
34           has_pending_frame_(false),
35           did_not_draw_counter_(0),
36           is_pumping_frames_(false),
37           timer_(
38               FROM_HERE,
39               base::TimeDelta::FromSeconds(1) / 6,
40               this,
41               &IOSurfaceLayerHelper::TimerFired) {}
43 IOSurfaceLayerHelper::~IOSurfaceLayerHelper() {
44   // Any acks that were waiting on this layer to draw will not occur, so ack
45   // them now to prevent blocking the renderer.
46   AckPendingFrame(true);
49 void IOSurfaceLayerHelper::GotNewFrame() {
50   // A trace value of 2 indicates that there is a pending swap ack. See
51   // canDrawInCGLContext for other value meanings.
52   TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2);
54   has_pending_frame_ = true;
55   needs_display_ = true;
56   timer_.Reset();
58   // If reqested, draw immediately and don't bother trying to use the
59   // isAsynchronous property to ensure smooth animation. If this is while
60   // frames are being pumped then ack and display immediately to get a
61   // correct-sized frame displayed as soon as possible.
62   if (is_pumping_frames_ || client_->IOSurfaceLayerShouldAckImmediately()) {
63     SetNeedsDisplayAndDisplayAndAck();
64   } else {
65     if (![layer_ isAsynchronous])
66       [layer_ setAsynchronous:YES];
67   }
70 void IOSurfaceLayerHelper::SetNeedsDisplay() {
71   needs_display_ = true;
74 bool IOSurfaceLayerHelper::CanDraw() {
75   // If we return NO 30 times in a row, switch to being synchronous to avoid
76   // burning CPU cycles on this callback.
77   if (needs_display_) {
78     did_not_draw_counter_ = 0;
79   } else {
80     did_not_draw_counter_ += 1;
81     if (did_not_draw_counter_ == 30)
82       [layer_ setAsynchronous:NO];
83   }
85   // Add an instantaneous blip to the PendingSwapAck state to indicate
86   // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually
87   // from 2, indicating that a swap ack is pending) indicates that we
88   // requested a draw. A blip up to 1 (usually from 0, indicating there is no
89   // pending swap ack) indicates that we did not request a draw. This would
90   // be more natural to do with a tracing pseudo-thread
91   // http://crbug.com/366300
92   TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, needs_display_ ? 3 : 1);
93   TRACE_COUNTER_ID1("browser", "PendingSwapAck", this,
94                     has_pending_frame_ ? 2 : 0);
96   return needs_display_;
99 void IOSurfaceLayerHelper::DidDraw(bool success) {
100   needs_display_ = false;
101   AckPendingFrame(success);
104 void IOSurfaceLayerHelper::AckPendingFrame(bool success) {
105   if (!has_pending_frame_)
106     return;
107   has_pending_frame_ = false;
108   if (success)
109     client_->IOSurfaceLayerDidDrawFrame();
110   else
111     client_->IOSurfaceLayerHitError();
112   // A trace value of 0 indicates that there is no longer a pending swap ack.
113   TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0);
116 void IOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() {
117   // Drawing using setNeedsDisplay and displayIfNeeded will result in
118   // subsequent canDrawInCGLContext callbacks getting dropped, and jerky
119   // animation. Disable asynchronous drawing before issuing these calls as a
120   // workaround.
121   // http://crbug.com/395827
122   if ([layer_ isAsynchronous])
123     [layer_ setAsynchronous:NO];
125   [layer_ setNeedsDisplay];
126   DisplayIfNeededAndAck();
129 void IOSurfaceLayerHelper::DisplayIfNeededAndAck() {
130   if (!needs_display_)
131     return;
133   // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before
134   // issuing displayIfNeeded.
135   // http://crbug.com/395827
136   if ([layer_ isAsynchronous])
137     [layer_ setAsynchronous:NO];
139   // Do not bother drawing while pumping new frames -- wait until the waiting
140   // block ends to draw any of the new frames.
141   if (!is_pumping_frames_)
142     [layer_ displayIfNeeded];
144   // Calls to setNeedsDisplay can sometimes be ignored, especially if issued
145   // rapidly (e.g, with vsync off). This is unacceptable because the failure
146   // to ack a single frame will hang the renderer. Ensure that the renderer
147   // not be blocked by lying and claiming that we drew the frame.
148   AckPendingFrame(true);
151 void IOSurfaceLayerHelper::TimerFired() {
152   DisplayIfNeededAndAck();
155 void IOSurfaceLayerHelper::BeginPumpingFrames() {
156   is_pumping_frames_ = true;
159 void IOSurfaceLayerHelper::EndPumpingFrames() {
160   is_pumping_frames_ = false;
161   DisplayIfNeededAndAck();
164 }  // namespace content
166 ////////////////////////////////////////////////////////////////////////////////
167 // IOSurfaceLayer
169 @implementation IOSurfaceLayer
171 - (id)initWithClient:(content::IOSurfaceLayerClient*)client
172      withScaleFactor:(float)scale_factor {
173   if (self = [super init]) {
174     helper_.reset(new content::IOSurfaceLayerHelper(client, self));
176     iosurface_ = content::IOSurfaceTexture::Create();
177     context_ = content::IOSurfaceContext::Get(
178         content::IOSurfaceContext::kCALayerContext);
179     if (!iosurface_.get() || !context_.get()) {
180       LOG(ERROR) << "Failed create CompositingIOSurface or context";
181       [self resetClient];
182       [self release];
183       return nil;
184     }
186     [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
187     [self setAnchorPoint:CGPointMake(0, 0)];
188     // Setting contents gravity is necessary to prevent the layer from being
189     // scaled during dyanmic resizes (especially with devtools open).
190     [self setContentsGravity:kCAGravityTopLeft];
191     if ([self respondsToSelector:(@selector(setContentsScale:))]) {
192       [self setContentsScale:scale_factor];
193     }
194   }
195   return self;
198 - (void)dealloc {
199   DCHECK(!helper_);
200   [super dealloc];
203 - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
204                 withPixelSize:(gfx::Size)pixel_size
205               withScaleFactor:(float)scale_factor {
206   return iosurface_->SetIOSurface(io_surface_id, pixel_size);
209 - (void)poisonContextAndSharegroup {
210   context_->PoisonContextAndSharegroup();
213 - (bool)hasBeenPoisoned {
214   return context_->HasBeenPoisoned();
217 - (float)scaleFactor {
218   if ([self respondsToSelector:(@selector(contentsScale))])
219     return [self contentsScale];
220   return 1;
223 - (int)rendererID {
224   GLint current_renderer_id = -1;
225   if (CGLGetParameter(context_->cgl_context(),
226                       kCGLCPCurrentRendererID,
227                       &current_renderer_id) == kCGLNoError) {
228     return current_renderer_id & kCGLRendererIDMatchingMask;
229   }
230   return -1;
233 - (void)resetClient {
234   helper_.reset();
237 - (void)gotNewFrame {
238   helper_->GotNewFrame();
241 - (void)setNeedsDisplayAndDisplayAndAck {
242   helper_->SetNeedsDisplayAndDisplayAndAck();
245 - (void)displayIfNeededAndAck {
246   helper_->DisplayIfNeededAndAck();
249 - (void)beginPumpingFrames {
250   helper_->BeginPumpingFrames();
253 - (void)endPumpingFrames {
254   helper_->EndPumpingFrames();
257 // The remaining methods implement the CAOpenGLLayer interface.
259 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
260   if (!context_.get())
261     return [super copyCGLPixelFormatForDisplayMask:mask];
262   return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context()));
265 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
266   if (!context_.get())
267     return [super copyCGLContextForPixelFormat:pixelFormat];
268   return CGLRetainContext(context_->cgl_context());
271 - (void)setNeedsDisplay {
272   if (helper_)
273     helper_->SetNeedsDisplay();
274   [super setNeedsDisplay];
277 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
278                 pixelFormat:(CGLPixelFormatObj)pixelFormat
279                forLayerTime:(CFTimeInterval)timeInterval
280                 displayTime:(const CVTimeStamp*)timeStamp {
281   if (helper_)
282     return helper_->CanDraw();
283   return NO;
286 - (void)drawInCGLContext:(CGLContextObj)glContext
287              pixelFormat:(CGLPixelFormatObj)pixelFormat
288             forLayerTime:(CFTimeInterval)timeInterval
289              displayTime:(const CVTimeStamp*)timeStamp {
290   TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext");
292   bool draw_succeeded = iosurface_->DrawIOSurface();
293   if (helper_)
294     helper_->DidDraw(draw_succeeded);
296   [super drawInCGLContext:glContext
297               pixelFormat:pixelFormat
298              forLayerTime:timeInterval
299               displayTime:timeStamp];
302 @end