Apply _RELATIVE relocations ahead of others.
[chromium-blink-merge.git] / content / browser / compositor / io_surface_texture_mac.mm
blobdea6b2876828f0d477ab96ebc989fa0985a5341b
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/compositor/io_surface_texture_mac.h"
7 #include <OpenGL/CGLIOSurface.h>
8 #include <OpenGL/CGLRenderers.h>
9 #include <OpenGL/OpenGL.h>
10 #include <OpenGL/gl.h>
12 #include "base/bind.h"
13 #include "base/bind_helpers.h"
14 #include "base/callback_helpers.h"
15 #include "base/debug/trace_event.h"
16 #include "base/logging.h"
17 #include "base/mac/bind_objc_block.h"
18 #include "base/mac/mac_util.h"
19 #include "base/message_loop/message_loop.h"
20 #include "base/threading/platform_thread.h"
21 #include "content/browser/compositor/io_surface_context_mac.h"
22 #include "content/browser/gpu/gpu_data_manager_impl.h"
23 #include "content/browser/renderer_host/render_widget_host_impl.h"
24 #include "content/browser/renderer_host/render_widget_host_view_mac.h"
25 #include "content/common/content_constants_internal.h"
26 #include "gpu/config/gpu_driver_bug_workaround_type.h"
27 #include "media/base/video_util.h"
28 #include "third_party/skia/include/core/SkBitmap.h"
29 #include "ui/gfx/rect.h"
30 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h"
31 #include "ui/gfx/size_conversions.h"
32 #include "ui/gl/gl_context.h"
34 namespace content {
36 // static
37 scoped_refptr<IOSurfaceTexture> IOSurfaceTexture::Create() {
38   scoped_refptr<IOSurfaceContext> offscreen_context =
39       IOSurfaceContext::Get(
40           IOSurfaceContext::kOffscreenContext);
41   if (!offscreen_context.get()) {
42     LOG(ERROR) << "Failed to create context for offscreen operations";
43     return NULL;
44   }
46   return new IOSurfaceTexture(offscreen_context);
49 IOSurfaceTexture::IOSurfaceTexture(
50     const scoped_refptr<IOSurfaceContext>& offscreen_context)
51     : offscreen_context_(offscreen_context),
52       texture_(0),
53       gl_error_(GL_NO_ERROR),
54       eviction_queue_iterator_(eviction_queue_.Get().end()),
55       eviction_has_been_drawn_since_updated_(false) {
56   CHECK(offscreen_context_.get());
59 IOSurfaceTexture::~IOSurfaceTexture() {
60   ReleaseIOSurfaceAndTexture();
61   offscreen_context_ = NULL;
62   DCHECK(eviction_queue_iterator_ == eviction_queue_.Get().end());
65 bool IOSurfaceTexture::DrawIOSurface() {
66   TRACE_EVENT0("browser", "IOSurfaceTexture::DrawIOSurface");
68   // If we have release the IOSurface, clear the screen to light grey and
69   // early-out.
70   if (!io_surface_) {
71     glClearColor(0.9, 0.9, 0.9, 1);
72     glClear(GL_COLOR_BUFFER_BIT);
73     return false;
74   }
76   // The viewport is the size of the CALayer, which should always match the
77   // IOSurface pixel size.
78   GLint viewport[4];
79   glGetIntegerv(GL_VIEWPORT, viewport);
80   gfx::Rect viewport_rect(viewport[0], viewport[1], viewport[2], viewport[3]);
81   DCHECK_EQ(pixel_size_.ToString(), viewport_rect.size().ToString());
83   // Set the projection matrix to match 1 unit to 1 pixel.
84   glMatrixMode(GL_PROJECTION);
85   glLoadIdentity();
86   glOrtho(0, viewport_rect.width(), 0, viewport_rect.height(), -1, 1);
87   glMatrixMode(GL_MODELVIEW);
88   glLoadIdentity();
90   // Draw a quad the size of the IOSurface. This should cover the full viewport.
91   glColor4f(1, 1, 1, 1);
92   glEnable(GL_TEXTURE_RECTANGLE_ARB);
93   glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_);
94   glBegin(GL_QUADS);
95   glTexCoord2f(0, 0);
96   glVertex2f(0, 0);
97   glTexCoord2f(pixel_size_.width(), 0);
98   glVertex2f(pixel_size_.width(), 0);
99   glTexCoord2f(pixel_size_.width(), pixel_size_.height());
100   glVertex2f(pixel_size_.width(), pixel_size_.height());
101   glTexCoord2f(0, pixel_size_.height());
102   glVertex2f(0, pixel_size_.height());
103   glEnd();
104   glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
105   glDisable(GL_TEXTURE_RECTANGLE_ARB);
107   // Workaround for issue 158469. Issue a dummy draw call with texture_ not
108   // bound to a texture, in order to shake all references to the IOSurface out
109   // of the driver.
110   glBegin(GL_TRIANGLES);
111   glEnd();
113   bool workaround_needed =
114       GpuDataManagerImpl::GetInstance()->IsDriverBugWorkaroundActive(
115           gpu::FORCE_GL_FINISH_AFTER_COMPOSITING);
116   if (workaround_needed) {
117     TRACE_EVENT0("gpu", "glFinish");
118     glFinish();
119   }
121   // Check if any of the drawing calls result in an error.
122   GetAndSaveGLError();
123   bool result = true;
124   if (gl_error_ != GL_NO_ERROR) {
125     LOG(ERROR) << "GL error in DrawIOSurface: " << gl_error_;
126     result = false;
127     // If there was an error, clear the screen to a light grey to avoid
128     // rendering artifacts.
129     glClearColor(0.8, 0.8, 0.8, 1.0);
130     glClear(GL_COLOR_BUFFER_BIT);
131   }
133   eviction_has_been_drawn_since_updated_ = true;
134   return result;
137 bool IOSurfaceTexture::SetIOSurface(
138     IOSurfaceID io_surface_id,
139     const gfx::Size& pixel_size) {
140   TRACE_EVENT0("browser", "IOSurfaceTexture::MapIOSurfaceToTexture");
142   // Destroy the old IOSurface and texture if it is no longer needed.
143   bool needs_new_iosurface =
144       !io_surface_ || io_surface_id != IOSurfaceGetID(io_surface_);
145   if (needs_new_iosurface)
146     ReleaseIOSurfaceAndTexture();
148   // Note that because IOSurface sizes are rounded, the same IOSurface may have
149   // two different sizes associated with it, so update the sizes before the
150   // early-out.
151   pixel_size_ = pixel_size;
153   // Early-out if the IOSurface has not changed.
154   if (!needs_new_iosurface)
155     return true;
157   // If we early-out at any point from now on, it's because of an error, and we
158   // should destroy the texture and release the IOSurface.
159   base::ScopedClosureRunner error_runner(base::BindBlock(^{
160       ReleaseIOSurfaceAndTexture();
161   }));
163   // Open the IOSurface handle.
164   io_surface_.reset(IOSurfaceLookup(io_surface_id));
165   if (!io_surface_)
166     return false;
168   // Actual IOSurface size is rounded up to reduce reallocations during window
169   // resize. Get the actual size to properly map the texture.
170   gfx::Size rounded_size(IOSurfaceGetWidth(io_surface_),
171                          IOSurfaceGetHeight(io_surface_));
173   // Create the GL texture and set it to be backed by the IOSurface.
174   CGLError cgl_error = kCGLNoError;
175   {
176     gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
177         offscreen_context_->cgl_context());
178     glGenTextures(1, &texture_);
179     glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_);
180     glTexParameterf(
181         GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
182     glTexParameterf(
183         GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
184     cgl_error = CGLTexImageIOSurface2D(
185         offscreen_context_->cgl_context(),
186         GL_TEXTURE_RECTANGLE_ARB,
187         GL_RGBA,
188         rounded_size.width(),
189         rounded_size.height(),
190         GL_BGRA,
191         GL_UNSIGNED_INT_8_8_8_8_REV,
192         io_surface_.get(),
193         0 /* plane */);
194     glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
195     GetAndSaveGLError();
196   }
198   // Return failure if an error was encountered by CGL or GL.
199   if (cgl_error != kCGLNoError) {
200     LOG(ERROR) << "CGLTexImageIOSurface2D failed with CGL error: " << cgl_error;
201     return false;
202   }
203   if (gl_error_ != GL_NO_ERROR) {
204     LOG(ERROR) << "Hit GL error in SetIOSurface: " << gl_error_;
205     return false;
206   }
208   ignore_result(error_runner.Release());
209   return true;
212 void IOSurfaceTexture::ReleaseIOSurfaceAndTexture() {
213   gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
214       offscreen_context_->cgl_context());
216   if (texture_) {
217     glDeleteTextures(1, &texture_);
218     texture_ = 0;
219   }
220   pixel_size_ = gfx::Size();
221   io_surface_.reset();
223   EvictionMarkEvicted();
226 bool IOSurfaceTexture::HasBeenPoisoned() const {
227   return offscreen_context_->HasBeenPoisoned();
230 GLenum IOSurfaceTexture::GetAndSaveGLError() {
231   GLenum gl_error = glGetError();
232   if (gl_error_ == GL_NO_ERROR)
233     gl_error_ = gl_error;
234   return gl_error;
237 void IOSurfaceTexture::EvictionMarkUpdated() {
238   EvictionMarkEvicted();
239   eviction_queue_.Get().push_back(this);
240   eviction_queue_iterator_ = --eviction_queue_.Get().end();
241   eviction_has_been_drawn_since_updated_ = false;
242   EvictionScheduleDoEvict();
245 void IOSurfaceTexture::EvictionMarkEvicted() {
246   if (eviction_queue_iterator_ == eviction_queue_.Get().end())
247     return;
248   eviction_queue_.Get().erase(eviction_queue_iterator_);
249   eviction_queue_iterator_ = eviction_queue_.Get().end();
250   eviction_has_been_drawn_since_updated_ = false;
253 // static
254 void IOSurfaceTexture::EvictionScheduleDoEvict() {
255   if (eviction_scheduled_)
256     return;
257   if (eviction_queue_.Get().size() <= kMaximumUnevictedSurfaces)
258     return;
260   eviction_scheduled_ = true;
261   base::MessageLoop::current()->PostTask(
262       FROM_HERE,
263       base::Bind(&IOSurfaceTexture::EvictionDoEvict));
266 // static
267 void IOSurfaceTexture::EvictionDoEvict() {
268   eviction_scheduled_ = false;
269   // Walk the list of allocated surfaces from least recently used to most
270   // recently used.
271   for (EvictionQueue::iterator it = eviction_queue_.Get().begin();
272        it != eviction_queue_.Get().end();) {
273     IOSurfaceTexture* surface = *it;
274     ++it;
276     // If the number of IOSurfaces allocated is less than the threshold,
277     // stop walking the list of surfaces.
278     if (eviction_queue_.Get().size() <= kMaximumUnevictedSurfaces)
279       break;
281     // Don't evict anything that has not yet been drawn.
282     if (!surface->eviction_has_been_drawn_since_updated_)
283       continue;
285     // Evict the surface.
286     surface->ReleaseIOSurfaceAndTexture();
287   }
290 // static
291 base::LazyInstance<IOSurfaceTexture::EvictionQueue>
292     IOSurfaceTexture::eviction_queue_;
294 // static
295 bool IOSurfaceTexture::eviction_scheduled_ = false;
297 }  // namespace content