1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/compositor/io_surface_texture_mac.h"
7 #include <OpenGL/CGLIOSurface.h>
8 #include <OpenGL/CGLRenderers.h>
9 #include <OpenGL/OpenGL.h>
10 #include <OpenGL/gl.h>
12 #include "base/bind.h"
13 #include "base/bind_helpers.h"
14 #include "base/callback_helpers.h"
15 #include "base/debug/trace_event.h"
16 #include "base/logging.h"
17 #include "base/mac/bind_objc_block.h"
18 #include "base/mac/mac_util.h"
19 #include "base/message_loop/message_loop.h"
20 #include "base/threading/platform_thread.h"
21 #include "content/browser/compositor/io_surface_context_mac.h"
22 #include "content/browser/gpu/gpu_data_manager_impl.h"
23 #include "content/browser/renderer_host/render_widget_host_impl.h"
24 #include "content/browser/renderer_host/render_widget_host_view_mac.h"
25 #include "content/common/content_constants_internal.h"
26 #include "gpu/config/gpu_driver_bug_workaround_type.h"
27 #include "media/base/video_util.h"
28 #include "third_party/skia/include/core/SkBitmap.h"
29 #include "ui/gfx/rect.h"
30 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h"
31 #include "ui/gfx/size_conversions.h"
32 #include "ui/gl/gl_context.h"
37 scoped_refptr<IOSurfaceTexture> IOSurfaceTexture::Create() {
38 scoped_refptr<IOSurfaceContext> offscreen_context =
39 IOSurfaceContext::Get(
40 IOSurfaceContext::kOffscreenContext);
41 if (!offscreen_context.get()) {
42 LOG(ERROR) << "Failed to create context for offscreen operations";
46 return new IOSurfaceTexture(offscreen_context);
49 IOSurfaceTexture::IOSurfaceTexture(
50 const scoped_refptr<IOSurfaceContext>& offscreen_context)
51 : offscreen_context_(offscreen_context),
53 gl_error_(GL_NO_ERROR),
54 eviction_queue_iterator_(eviction_queue_.Get().end()),
55 eviction_has_been_drawn_since_updated_(false) {
56 CHECK(offscreen_context_.get());
59 IOSurfaceTexture::~IOSurfaceTexture() {
60 ReleaseIOSurfaceAndTexture();
61 offscreen_context_ = NULL;
62 DCHECK(eviction_queue_iterator_ == eviction_queue_.Get().end());
65 bool IOSurfaceTexture::DrawIOSurface() {
66 TRACE_EVENT0("browser", "IOSurfaceTexture::DrawIOSurface");
68 // If we have release the IOSurface, clear the screen to light grey and
71 glClearColor(0.9, 0.9, 0.9, 1);
72 glClear(GL_COLOR_BUFFER_BIT);
76 // The viewport is the size of the CALayer, which should always match the
77 // IOSurface pixel size.
79 glGetIntegerv(GL_VIEWPORT, viewport);
80 gfx::Rect viewport_rect(viewport[0], viewport[1], viewport[2], viewport[3]);
81 DCHECK_EQ(pixel_size_.ToString(), viewport_rect.size().ToString());
83 // Set the projection matrix to match 1 unit to 1 pixel.
84 glMatrixMode(GL_PROJECTION);
86 glOrtho(0, viewport_rect.width(), 0, viewport_rect.height(), -1, 1);
87 glMatrixMode(GL_MODELVIEW);
90 // Draw a quad the size of the IOSurface. This should cover the full viewport.
91 glColor4f(1, 1, 1, 1);
92 glEnable(GL_TEXTURE_RECTANGLE_ARB);
93 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_);
97 glTexCoord2f(pixel_size_.width(), 0);
98 glVertex2f(pixel_size_.width(), 0);
99 glTexCoord2f(pixel_size_.width(), pixel_size_.height());
100 glVertex2f(pixel_size_.width(), pixel_size_.height());
101 glTexCoord2f(0, pixel_size_.height());
102 glVertex2f(0, pixel_size_.height());
104 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
105 glDisable(GL_TEXTURE_RECTANGLE_ARB);
107 // Workaround for issue 158469. Issue a dummy draw call with texture_ not
108 // bound to a texture, in order to shake all references to the IOSurface out
110 glBegin(GL_TRIANGLES);
113 bool workaround_needed =
114 GpuDataManagerImpl::GetInstance()->IsDriverBugWorkaroundActive(
115 gpu::FORCE_GL_FINISH_AFTER_COMPOSITING);
116 if (workaround_needed) {
117 TRACE_EVENT0("gpu", "glFinish");
121 // Check if any of the drawing calls result in an error.
124 if (gl_error_ != GL_NO_ERROR) {
125 LOG(ERROR) << "GL error in DrawIOSurface: " << gl_error_;
127 // If there was an error, clear the screen to a light grey to avoid
128 // rendering artifacts.
129 glClearColor(0.8, 0.8, 0.8, 1.0);
130 glClear(GL_COLOR_BUFFER_BIT);
133 eviction_has_been_drawn_since_updated_ = true;
137 bool IOSurfaceTexture::SetIOSurface(
138 IOSurfaceID io_surface_id,
139 const gfx::Size& pixel_size) {
140 TRACE_EVENT0("browser", "IOSurfaceTexture::MapIOSurfaceToTexture");
142 // Destroy the old IOSurface and texture if it is no longer needed.
143 bool needs_new_iosurface =
144 !io_surface_ || io_surface_id != IOSurfaceGetID(io_surface_);
145 if (needs_new_iosurface)
146 ReleaseIOSurfaceAndTexture();
148 // Note that because IOSurface sizes are rounded, the same IOSurface may have
149 // two different sizes associated with it, so update the sizes before the
151 pixel_size_ = pixel_size;
153 // Early-out if the IOSurface has not changed.
154 if (!needs_new_iosurface)
157 // If we early-out at any point from now on, it's because of an error, and we
158 // should destroy the texture and release the IOSurface.
159 base::ScopedClosureRunner error_runner(base::BindBlock(^{
160 ReleaseIOSurfaceAndTexture();
163 // Open the IOSurface handle.
164 io_surface_.reset(IOSurfaceLookup(io_surface_id));
168 // Actual IOSurface size is rounded up to reduce reallocations during window
169 // resize. Get the actual size to properly map the texture.
170 gfx::Size rounded_size(IOSurfaceGetWidth(io_surface_),
171 IOSurfaceGetHeight(io_surface_));
173 // Create the GL texture and set it to be backed by the IOSurface.
174 CGLError cgl_error = kCGLNoError;
176 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
177 offscreen_context_->cgl_context());
178 glGenTextures(1, &texture_);
179 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_);
181 GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
183 GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
184 cgl_error = CGLTexImageIOSurface2D(
185 offscreen_context_->cgl_context(),
186 GL_TEXTURE_RECTANGLE_ARB,
188 rounded_size.width(),
189 rounded_size.height(),
191 GL_UNSIGNED_INT_8_8_8_8_REV,
194 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
198 // Return failure if an error was encountered by CGL or GL.
199 if (cgl_error != kCGLNoError) {
200 LOG(ERROR) << "CGLTexImageIOSurface2D failed with CGL error: " << cgl_error;
203 if (gl_error_ != GL_NO_ERROR) {
204 LOG(ERROR) << "Hit GL error in SetIOSurface: " << gl_error_;
208 ignore_result(error_runner.Release());
212 void IOSurfaceTexture::ReleaseIOSurfaceAndTexture() {
213 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
214 offscreen_context_->cgl_context());
217 glDeleteTextures(1, &texture_);
220 pixel_size_ = gfx::Size();
223 EvictionMarkEvicted();
226 bool IOSurfaceTexture::HasBeenPoisoned() const {
227 return offscreen_context_->HasBeenPoisoned();
230 GLenum IOSurfaceTexture::GetAndSaveGLError() {
231 GLenum gl_error = glGetError();
232 if (gl_error_ == GL_NO_ERROR)
233 gl_error_ = gl_error;
237 void IOSurfaceTexture::EvictionMarkUpdated() {
238 EvictionMarkEvicted();
239 eviction_queue_.Get().push_back(this);
240 eviction_queue_iterator_ = --eviction_queue_.Get().end();
241 eviction_has_been_drawn_since_updated_ = false;
242 EvictionScheduleDoEvict();
245 void IOSurfaceTexture::EvictionMarkEvicted() {
246 if (eviction_queue_iterator_ == eviction_queue_.Get().end())
248 eviction_queue_.Get().erase(eviction_queue_iterator_);
249 eviction_queue_iterator_ = eviction_queue_.Get().end();
250 eviction_has_been_drawn_since_updated_ = false;
254 void IOSurfaceTexture::EvictionScheduleDoEvict() {
255 if (eviction_scheduled_)
257 if (eviction_queue_.Get().size() <= kMaximumUnevictedSurfaces)
260 eviction_scheduled_ = true;
261 base::MessageLoop::current()->PostTask(
263 base::Bind(&IOSurfaceTexture::EvictionDoEvict));
267 void IOSurfaceTexture::EvictionDoEvict() {
268 eviction_scheduled_ = false;
269 // Walk the list of allocated surfaces from least recently used to most
271 for (EvictionQueue::iterator it = eviction_queue_.Get().begin();
272 it != eviction_queue_.Get().end();) {
273 IOSurfaceTexture* surface = *it;
276 // If the number of IOSurfaces allocated is less than the threshold,
277 // stop walking the list of surfaces.
278 if (eviction_queue_.Get().size() <= kMaximumUnevictedSurfaces)
281 // Don't evict anything that has not yet been drawn.
282 if (!surface->eviction_has_been_drawn_since_updated_)
285 // Evict the surface.
286 surface->ReleaseIOSurfaceAndTexture();
291 base::LazyInstance<IOSurfaceTexture::EvictionQueue>
292 IOSurfaceTexture::eviction_queue_;
295 bool IOSurfaceTexture::eviction_scheduled_ = false;
297 } // namespace content