Apply _RELATIVE relocations ahead of others.
[chromium-blink-merge.git] / content / common / gpu / media / vaapi_video_decode_accelerator.h
blob5d65da7a4ae4ae6ab4276f7475f4b639877eb30c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // This file contains an implementation of VideoDecoderAccelerator
6 // that utilizes hardware video decoder present on Intel CPUs.
8 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
9 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
11 #include <map>
12 #include <queue>
13 #include <utility>
14 #include <vector>
16 #include "base/logging.h"
17 #include "base/memory/linked_ptr.h"
18 #include "base/memory/shared_memory.h"
19 #include "base/memory/weak_ptr.h"
20 #include "base/message_loop/message_loop.h"
21 #include "base/synchronization/condition_variable.h"
22 #include "base/synchronization/lock.h"
23 #include "base/threading/non_thread_safe.h"
24 #include "base/threading/thread.h"
25 #include "content/common/content_export.h"
26 #include "content/common/gpu/media/vaapi_h264_decoder.h"
27 #include "content/common/gpu/media/vaapi_wrapper.h"
28 #include "media/base/bitstream_buffer.h"
29 #include "media/video/picture.h"
30 #include "media/video/video_decode_accelerator.h"
31 #include "ui/gl/gl_bindings.h"
33 namespace content {
35 // Class to provide video decode acceleration for Intel systems with hardware
36 // support for it, and on which libva is available.
37 // Decoding tasks are performed in a separate decoding thread.
39 // Threading/life-cycle: this object is created & destroyed on the GPU
40 // ChildThread. A few methods on it are called on the decoder thread which is
41 // stopped during |this->Destroy()|, so any tasks posted to the decoder thread
42 // can assume |*this| is still alive. See |weak_this_| below for more details.
43 class CONTENT_EXPORT VaapiVideoDecodeAccelerator
44 : public media::VideoDecodeAccelerator {
45 public:
46 VaapiVideoDecodeAccelerator(
47 Display* x_display,
48 const base::Callback<bool(void)>& make_context_current);
49 virtual ~VaapiVideoDecodeAccelerator();
51 // media::VideoDecodeAccelerator implementation.
52 virtual bool Initialize(media::VideoCodecProfile profile,
53 Client* client) override;
54 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) override;
55 virtual void AssignPictureBuffers(
56 const std::vector<media::PictureBuffer>& buffers) override;
57 virtual void ReusePictureBuffer(int32 picture_buffer_id) override;
58 virtual void Flush() override;
59 virtual void Reset() override;
60 virtual void Destroy() override;
61 virtual bool CanDecodeOnIOThread() override;
63 private:
64 // Notify the client that an error has occurred and decoding cannot continue.
65 void NotifyError(Error error);
67 // Map the received input buffer into this process' address space and
68 // queue it for decode.
69 void MapAndQueueNewInputBuffer(
70 const media::BitstreamBuffer& bitstream_buffer);
72 // Get a new input buffer from the queue and set it up in decoder. This will
73 // sleep if no input buffers are available. Return true if a new buffer has
74 // been set up, false if an early exit has been requested (due to initiated
75 // reset/flush/destroy).
76 bool GetInputBuffer_Locked();
78 // Signal the client that the current buffer has been read and can be
79 // returned. Will also release the mapping.
80 void ReturnCurrInputBuffer_Locked();
82 // Pass one or more output buffers to the decoder. This will sleep
83 // if no buffers are available. Return true if buffers have been set up or
84 // false if an early exit has been requested (due to initiated
85 // reset/flush/destroy).
86 bool FeedDecoderWithOutputSurfaces_Locked();
88 // Continue decoding given input buffers and sleep waiting for input/output
89 // as needed. Will exit if a new set of surfaces or reset/flush/destroy
90 // is requested.
91 void DecodeTask();
93 // Scheduled after receiving a flush request and executed after the current
94 // decoding task finishes decoding pending inputs. Makes the decoder return
95 // all remaining output pictures and puts it in an idle state, ready
96 // to resume if needed and schedules a FinishFlush.
97 void FlushTask();
99 // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle
100 // state and notify the client that flushing has been finished.
101 void FinishFlush();
103 // Scheduled after receiving a reset request and executed after the current
104 // decoding task finishes decoding the current frame. Puts the decoder into
105 // an idle state, ready to resume if needed, discarding decoded but not yet
106 // outputted pictures (decoder keeps ownership of their associated picture
107 // buffers). Schedules a FinishReset afterwards.
108 void ResetTask();
110 // Scheduled by ResetTask after it's done putting VAVDA into an idle state.
111 // Drops remaining input buffers and notifies the client that reset has been
112 // finished.
113 void FinishReset();
115 // Helper for Destroy(), doing all the actual work except for deleting self.
116 void Cleanup();
118 // Get a usable framebuffer configuration for use in binding textures
119 // or return false on failure.
120 bool InitializeFBConfig();
122 // Callback for the decoder to execute when it wants us to output given
123 // |va_surface|.
124 void SurfaceReady(int32 input_id, const scoped_refptr<VASurface>& va_surface);
126 // Represents a texture bound to an X Pixmap for output purposes.
127 class TFPPicture;
129 // Callback to be executed once we have a |va_surface| to be output and
130 // an available |tfp_picture| to use for output.
131 // Puts contents of |va_surface| into given |tfp_picture|, releases the
132 // surface and passes the resulting picture to client for output.
133 void OutputPicture(const scoped_refptr<VASurface>& va_surface,
134 int32 input_id,
135 TFPPicture* tfp_picture);
137 // Try to OutputPicture() if we have both a ready surface and picture.
138 void TryOutputSurface();
140 // Called when a VASurface is no longer in use by the decoder or is not being
141 // synced/waiting to be synced to a picture. Returns it to available surfaces
142 // pool.
143 void RecycleVASurfaceID(VASurfaceID va_surface_id);
145 // Initiate wait cycle for surfaces to be released before we release them
146 // and allocate new ones, as requested by the decoder.
147 void InitiateSurfaceSetChange(size_t num_pics, gfx::Size size);
148 // Check if the surfaces have been released or post ourselves for later.
149 void TryFinishSurfaceSetChange();
151 // Client-provided X/GLX state.
152 Display* x_display_;
153 base::Callback<bool(void)> make_context_current_;
154 GLXFBConfig fb_config_;
156 // VAVDA state.
157 enum State {
158 // Initialize() not called yet or failed.
159 kUninitialized,
160 // DecodeTask running.
161 kDecoding,
162 // Resetting, waiting for decoder to finish current task and cleanup.
163 kResetting,
164 // Flushing, waiting for decoder to finish current task and cleanup.
165 kFlushing,
166 // Idle, decoder in state ready to start/resume decoding.
167 kIdle,
168 // Destroying, waiting for the decoder to finish current task.
169 kDestroying,
172 // Protects input buffer and surface queues and state_.
173 base::Lock lock_;
174 State state_;
176 // An input buffer awaiting consumption, provided by the client.
177 struct InputBuffer {
178 InputBuffer();
179 ~InputBuffer();
181 int32 id;
182 size_t size;
183 scoped_ptr<base::SharedMemory> shm;
186 // Queue for incoming input buffers.
187 typedef std::queue<linked_ptr<InputBuffer> > InputBuffers;
188 InputBuffers input_buffers_;
189 // Signalled when input buffers are queued onto the input_buffers_ queue.
190 base::ConditionVariable input_ready_;
192 // Current input buffer at decoder.
193 linked_ptr<InputBuffer> curr_input_buffer_;
195 // Queue for incoming output buffers (texture ids).
196 typedef std::queue<int32> OutputBuffers;
197 OutputBuffers output_buffers_;
199 typedef std::map<int32, linked_ptr<TFPPicture> > TFPPictures;
200 // All allocated TFPPictures, regardless of their current state. TFPPictures
201 // are allocated once and destroyed at the end of decode.
202 TFPPictures tfp_pictures_;
204 // Return a TFPPicture associated with given client-provided id.
205 TFPPicture* TFPPictureById(int32 picture_buffer_id);
207 // VA Surfaces no longer in use that can be passed back to the decoder for
208 // reuse, once it requests them.
209 std::list<VASurfaceID> available_va_surfaces_;
210 // Signalled when output surfaces are queued onto the available_va_surfaces_
211 // queue.
212 base::ConditionVariable surfaces_available_;
214 // Pending output requests from the decoder. When it indicates that we should
215 // output a surface and we have an available TFPPicture (i.e. texture) ready
216 // to use, we'll execute the callback passing the TFPPicture. The callback
217 // will put the contents of the surface into the picture and return it to
218 // the client, releasing the surface as well.
219 // If we don't have any available TFPPictures at the time when the decoder
220 // requests output, we'll store the request on pending_output_cbs_ queue for
221 // later and run it once the client gives us more textures
222 // via ReusePictureBuffer().
223 typedef base::Callback<void(TFPPicture*)> OutputCB;
224 std::queue<OutputCB> pending_output_cbs_;
226 // ChildThread's message loop
227 base::MessageLoop* message_loop_;
229 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder
230 // thread back to the ChildThread. Because the decoder thread is a member of
231 // this class, any task running on the decoder thread is guaranteed that this
232 // object is still alive. As a result, tasks posted from ChildThread to
233 // decoder thread should use base::Unretained(this), and tasks posted from the
234 // decoder thread to the ChildThread should use |weak_this_|.
235 base::WeakPtr<VaapiVideoDecodeAccelerator> weak_this_;
237 // Callback used when creating VASurface objects.
238 VASurface::ReleaseCB va_surface_release_cb_;
240 // To expose client callbacks from VideoDecodeAccelerator.
241 // NOTE: all calls to these objects *MUST* be executed on message_loop_.
242 scoped_ptr<base::WeakPtrFactory<Client> > client_ptr_factory_;
243 base::WeakPtr<Client> client_;
245 scoped_ptr<VaapiWrapper> vaapi_wrapper_;
247 // Comes after vaapi_wrapper_ to ensure its destructor is executed before
248 // vaapi_wrapper_ is destroyed.
249 scoped_ptr<VaapiH264Decoder> decoder_;
250 base::Thread decoder_thread_;
251 // Use this to post tasks to |decoder_thread_| instead of
252 // |decoder_thread_.message_loop()| because the latter will be NULL once
253 // |decoder_thread_.Stop()| returns.
254 scoped_refptr<base::MessageLoopProxy> decoder_thread_proxy_;
256 int num_frames_at_client_;
257 int num_stream_bufs_at_decoder_;
259 // Whether we are waiting for any pending_output_cbs_ to be run before
260 // NotifyingFlushDone.
261 bool finish_flush_pending_;
263 // Decoder requested a new surface set and we are waiting for all the surfaces
264 // to be returned before we can free them.
265 bool awaiting_va_surfaces_recycle_;
267 // Last requested number/resolution of output picture buffers.
268 size_t requested_num_pics_;
269 gfx::Size requested_pic_size_;
271 // The WeakPtrFactory for |weak_this_|.
272 base::WeakPtrFactory<VaapiVideoDecodeAccelerator> weak_this_factory_;
274 DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator);
277 } // namespace content
279 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_