1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
6 #define GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_
8 #include "base/basictypes.h"
12 // These are per context memory allocation limits set by the GpuMemoryManager
13 // and assigned to the browser and renderer context.
14 // They will change over time, given memory availability, and browser state.
15 struct MemoryAllocation
{
17 // Allow no allocations.
19 // Allow only allocations that are strictly required for correct rendering.
20 // For compositors, this is what is visible.
21 CUTOFF_ALLOW_REQUIRED_ONLY
,
22 // Allow allocations that are not strictly needed for correct rendering, but
23 // are nice to have for performance. For compositors, this includes textures
24 // that are a few screens away from being visible.
25 CUTOFF_ALLOW_NICE_TO_HAVE
,
26 // Allow all allocations.
27 CUTOFF_ALLOW_EVERYTHING
,
28 CUTOFF_LAST
= CUTOFF_ALLOW_EVERYTHING
31 // Limits when this renderer is visible.
32 uint64 bytes_limit_when_visible
;
33 PriorityCutoff priority_cutoff_when_visible
;
36 : bytes_limit_when_visible(0),
37 priority_cutoff_when_visible(CUTOFF_ALLOW_NOTHING
) {
40 MemoryAllocation(uint64 bytes_limit_when_visible
)
41 : bytes_limit_when_visible(bytes_limit_when_visible
),
42 priority_cutoff_when_visible(CUTOFF_ALLOW_EVERYTHING
) {
45 bool Equals(const MemoryAllocation
& other
) const {
46 return bytes_limit_when_visible
==
47 other
.bytes_limit_when_visible
&&
48 priority_cutoff_when_visible
== other
.priority_cutoff_when_visible
;
52 } // namespace content
54 #endif // GPU_COMMAND_BUFFER_COMMON_GPU_MEMORY_ALLOCATION_H_