1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_EGL_API_IMPLEMENTATION_H_
8 #include "base/compiler_specific.h"
9 #include "gl_bindings.h"
10 #include "ui/gl/gl_export.h"
15 struct GLWindowSystemBindingInfo
;
17 void InitializeStaticGLBindingsEGL();
18 void InitializeDynamicGLBindingsEGL(GLContext
* context
);
19 void InitializeDebugGLBindingsEGL();
20 void ClearGLBindingsEGL();
21 bool GetGLWindowSystemBindingInfoEGL(GLWindowSystemBindingInfo
* info
);
23 class GL_EXPORT EGLApiBase
: public EGLApi
{
25 // Include the auto-generated part of this class. We split this because
26 // it means we can easily edit the non-auto generated parts right here in
27 // this file instead of having to edit some template or the code generator.
28 #include "gl_bindings_api_autogen_egl.h"
32 ~EGLApiBase() override
;
33 void InitializeBase(DriverEGL
* driver
);
38 class GL_EXPORT RealEGLApi
: public EGLApiBase
{
41 ~RealEGLApi() override
;
42 void Initialize(DriverEGL
* driver
);
46 // Inserts a TRACE for every EGL call.
47 class GL_EXPORT TraceEGLApi
: public EGLApi
{
49 TraceEGLApi(EGLApi
* egl_api
) : egl_api_(egl_api
) { }
50 ~TraceEGLApi() override
;
52 // Include the auto-generated part of this class. We split this because
53 // it means we can easily edit the non-auto generated parts right here in
54 // this file instead of having to edit some template or the code generator.
55 #include "gl_bindings_api_autogen_egl.h"
63 #endif // UI_GL_GL_EGL_API_IMPLEMENTATION_H_