1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/message_loop/message_pump_glib.h"
12 #include "base/lazy_instance.h"
13 #include "base/logging.h"
14 #include "base/posix/eintr_wrapper.h"
15 #include "base/synchronization/lock.h"
16 #include "base/threading/platform_thread.h"
22 // Return a timeout suitable for the glib loop, -1 to block forever,
23 // 0 to return right away, or a timeout in milliseconds from now.
24 int GetTimeIntervalMilliseconds(const TimeTicks
& from
) {
28 // Be careful here. TimeDelta has a precision of microseconds, but we want a
29 // value in milliseconds. If there are 5.5ms left, should the delay be 5 or
30 // 6? It should be 6 to avoid executing delayed work too early.
31 int delay
= static_cast<int>(
32 ceil((from
- TimeTicks::Now()).InMillisecondsF()));
34 // If this value is negative, then we need to run delayed work soon.
35 return delay
< 0 ? 0 : delay
;
38 // A brief refresher on GLib:
39 // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize.
40 // On each iteration of the GLib pump, it calls each source's Prepare function.
41 // This function should return TRUE if it wants GLib to call its Dispatch, and
42 // FALSE otherwise. It can also set a timeout in this case for the next time
43 // Prepare should be called again (it may be called sooner).
44 // After the Prepare calls, GLib does a poll to check for events from the
45 // system. File descriptors can be attached to the sources. The poll may block
46 // if none of the Prepare calls returned TRUE. It will block indefinitely, or
47 // by the minimum time returned by a source in Prepare.
48 // After the poll, GLib calls Check for each source that returned FALSE
49 // from Prepare. The return value of Check has the same meaning as for Prepare,
50 // making Check a second chance to tell GLib we are ready for Dispatch.
51 // Finally, GLib calls Dispatch for each source that is ready. If Dispatch
52 // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive
53 // (i.e., you can call Run from them), but Prepare and Check cannot.
54 // Finalize is called when the source is destroyed.
55 // NOTE: It is common for subsytems to want to process pending events while
56 // doing intensive work, for example the flash plugin. They usually use the
57 // following pattern (recommended by the GTK docs):
58 // while (gtk_events_pending()) {
59 // gtk_main_iteration();
62 // gtk_events_pending just calls g_main_context_pending, which does the
64 // - Call prepare on all the sources.
65 // - Do the poll with a timeout of 0 (not blocking).
66 // - Call check on all the sources.
67 // - *Does not* call dispatch on the sources.
68 // - Return true if any of prepare() or check() returned true.
70 // gtk_main_iteration just calls g_main_context_iteration, which does the whole
71 // thing, respecting the timeout for the poll (and block, although it is
72 // expected not to if gtk_events_pending returned true), and call dispatch.
74 // Thus it is important to only return true from prepare or check if we
75 // actually have events or work to do. We also need to make sure we keep
76 // internal state consistent so that if prepare/check return true when called
77 // from gtk_events_pending, they will still return true when called right
78 // after, from gtk_main_iteration.
80 // For the GLib pump we try to follow the Windows UI pump model:
81 // - Whenever we receive a wakeup event or the timer for delayed work expires,
82 // we run DoWork and/or DoDelayedWork. That part will also run in the other
84 // - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main
85 // loop, around event handling.
87 struct WorkSource
: public GSource
{
88 MessagePumpGlib
* pump
;
91 gboolean
WorkSourcePrepare(GSource
* source
,
93 *timeout_ms
= static_cast<WorkSource
*>(source
)->pump
->HandlePrepare();
94 // We always return FALSE, so that our timeout is honored. If we were
95 // to return TRUE, the timeout would be considered to be 0 and the poll
96 // would never block. Once the poll is finished, Check will be called.
100 gboolean
WorkSourceCheck(GSource
* source
) {
101 // Only return TRUE if Dispatch should be called.
102 return static_cast<WorkSource
*>(source
)->pump
->HandleCheck();
105 gboolean
WorkSourceDispatch(GSource
* source
,
106 GSourceFunc unused_func
,
107 gpointer unused_data
) {
109 static_cast<WorkSource
*>(source
)->pump
->HandleDispatch();
110 // Always return TRUE so our source stays registered.
114 // I wish these could be const, but g_source_new wants non-const.
115 GSourceFuncs WorkSourceFuncs
= {
122 // The following is used to make sure we only run the MessagePumpGlib on one
123 // thread. X only has one message pump so we can only have one UI loop per
127 // Tracks the pump the most recent pump that has been run.
130 MessagePumpGlib
* pump
;
132 // ID of the thread the pump was run on.
133 PlatformThreadId thread_id
;
136 // Used for accesing |thread_info|.
137 static LazyInstance
<Lock
>::Leaky thread_info_lock
= LAZY_INSTANCE_INITIALIZER
;
139 // If non-NULL it means a MessagePumpGlib exists and has been Run. This is
140 // destroyed when the MessagePump is destroyed.
141 ThreadInfo
* thread_info
= NULL
;
143 void CheckThread(MessagePumpGlib
* pump
) {
144 AutoLock
auto_lock(thread_info_lock
.Get());
146 thread_info
= new ThreadInfo
;
147 thread_info
->pump
= pump
;
148 thread_info
->thread_id
= PlatformThread::CurrentId();
150 DCHECK(thread_info
->thread_id
== PlatformThread::CurrentId()) <<
151 "Running MessagePumpGlib on two different threads; "
152 "this is unsupported by GLib!";
155 void PumpDestroyed(MessagePumpGlib
* pump
) {
156 AutoLock
auto_lock(thread_info_lock
.Get());
157 if (thread_info
&& thread_info
->pump
== pump
) {
167 struct MessagePumpGlib::RunState
{
170 // Used to flag that the current Run() invocation should return ASAP.
173 // Used to count how many Run() invocations are on the stack.
176 // This keeps the state of whether the pump got signaled that there was new
177 // work to be done. Since we eat the message on the wake up pipe as soon as
178 // we get it, we keep that state here to stay consistent.
182 MessagePumpGlib::MessagePumpGlib()
184 context_(g_main_context_default()),
185 wakeup_gpollfd_(new GPollFD
) {
186 // Create our wakeup pipe, which is used to flag when work was scheduled.
190 (void)ret
; // Prevent warning in release mode.
192 wakeup_pipe_read_
= fds
[0];
193 wakeup_pipe_write_
= fds
[1];
194 wakeup_gpollfd_
->fd
= wakeup_pipe_read_
;
195 wakeup_gpollfd_
->events
= G_IO_IN
;
197 work_source_
= g_source_new(&WorkSourceFuncs
, sizeof(WorkSource
));
198 static_cast<WorkSource
*>(work_source_
)->pump
= this;
199 g_source_add_poll(work_source_
, wakeup_gpollfd_
.get());
200 // Use a low priority so that we let other events in the queue go first.
201 g_source_set_priority(work_source_
, G_PRIORITY_DEFAULT_IDLE
);
202 // This is needed to allow Run calls inside Dispatch.
203 g_source_set_can_recurse(work_source_
, TRUE
);
204 g_source_attach(work_source_
, context_
);
207 MessagePumpGlib::~MessagePumpGlib() {
211 g_source_destroy(work_source_
);
212 g_source_unref(work_source_
);
213 close(wakeup_pipe_read_
);
214 close(wakeup_pipe_write_
);
217 // Return the timeout we want passed to poll.
218 int MessagePumpGlib::HandlePrepare() {
219 // We know we have work, but we haven't called HandleDispatch yet. Don't let
220 // the pump block so that we can do some processing.
221 if (state_
&& // state_ may be null during tests.
225 // We don't think we have work to do, but make sure not to block
226 // longer than the next time we need to run delayed work.
227 return GetTimeIntervalMilliseconds(delayed_work_time_
);
230 bool MessagePumpGlib::HandleCheck() {
231 if (!state_
) // state_ may be null during tests.
234 // We usually have a single message on the wakeup pipe, since we are only
235 // signaled when the queue went from empty to non-empty, but there can be
236 // two messages if a task posted a task, hence we read at most two bytes.
237 // The glib poll will tell us whether there was data, so this read
239 if (wakeup_gpollfd_
->revents
& G_IO_IN
) {
241 const int num_bytes
= HANDLE_EINTR(read(wakeup_pipe_read_
, msg
, 2));
243 NOTREACHED() << "Error reading from the wakeup pipe.";
245 DCHECK((num_bytes
== 1 && msg
[0] == '!') ||
246 (num_bytes
== 2 && msg
[0] == '!' && msg
[1] == '!'));
247 // Since we ate the message, we need to record that we have more work,
248 // because HandleCheck() may be called without HandleDispatch being called
250 state_
->has_work
= true;
253 if (state_
->has_work
)
256 if (GetTimeIntervalMilliseconds(delayed_work_time_
) == 0) {
257 // The timer has expired. That condition will stay true until we process
258 // that delayed work, so we don't need to record this differently.
265 void MessagePumpGlib::HandleDispatch() {
266 state_
->has_work
= false;
267 if (state_
->delegate
->DoWork()) {
268 // NOTE: on Windows at this point we would call ScheduleWork (see
269 // MessagePumpGlib::HandleWorkMessage in message_pump_win.cc). But here,
270 // instead of posting a message on the wakeup pipe, we can avoid the
271 // syscalls and just signal that we have more work.
272 state_
->has_work
= true;
275 if (state_
->should_quit
)
278 state_
->delegate
->DoDelayedWork(&delayed_work_time_
);
281 void MessagePumpGlib::Run(Delegate
* delegate
) {
287 state
.delegate
= delegate
;
288 state
.should_quit
= false;
289 state
.run_depth
= state_
? state_
->run_depth
+ 1 : 1;
290 state
.has_work
= false;
292 RunState
* previous_state
= state_
;
295 // We really only do a single task for each iteration of the loop. If we
296 // have done something, assume there is likely something more to do. This
297 // will mean that we don't block on the message pump until there was nothing
298 // more to do. We also set this to true to make sure not to block on the
299 // first iteration of the loop, so RunUntilIdle() works correctly.
300 bool more_work_is_plausible
= true;
302 // We run our own loop instead of using g_main_loop_quit in one of the
303 // callbacks. This is so we only quit our own loops, and we don't quit
304 // nested loops run by others. TODO(deanm): Is this what we want?
306 // Don't block if we think we have more work to do.
307 bool block
= !more_work_is_plausible
;
309 more_work_is_plausible
= g_main_context_iteration(context_
, block
);
310 if (state_
->should_quit
)
313 more_work_is_plausible
|= state_
->delegate
->DoWork();
314 if (state_
->should_quit
)
317 more_work_is_plausible
|=
318 state_
->delegate
->DoDelayedWork(&delayed_work_time_
);
319 if (state_
->should_quit
)
322 if (more_work_is_plausible
)
325 more_work_is_plausible
= state_
->delegate
->DoIdleWork();
326 if (state_
->should_quit
)
330 state_
= previous_state
;
333 void MessagePumpGlib::Quit() {
335 state_
->should_quit
= true;
337 NOTREACHED() << "Quit called outside Run!";
341 void MessagePumpGlib::ScheduleWork() {
342 // This can be called on any thread, so we don't want to touch any state
343 // variables as we would then need locks all over. This ensures that if
344 // we are sleeping in a poll that we will wake up.
346 if (HANDLE_EINTR(write(wakeup_pipe_write_
, &msg
, 1)) != 1) {
347 NOTREACHED() << "Could not write to the UI message loop wakeup pipe!";
351 void MessagePumpGlib::ScheduleDelayedWork(const TimeTicks
& delayed_work_time
) {
352 // We need to wake up the loop in case the poll timeout needs to be
353 // adjusted. This will cause us to try to do work, but that's ok.
354 delayed_work_time_
= delayed_work_time
;
358 bool MessagePumpGlib::ShouldQuit() const {
360 return state_
->should_quit
;