1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/spdy/spdy_priority_tree.h"
7 #include "base/basictypes.h"
8 #include "testing/gmock/include/gmock/gmock.h"
9 #include "testing/gtest/include/gtest/gtest.h"
15 template <typename NodeId
>
16 class SpdyPriorityTreePeer
{
18 explicit SpdyPriorityTreePeer(SpdyPriorityTree
<NodeId
>* tree
) : tree_(tree
) {}
20 void PropagateNodeState(NodeId node
) {
21 tree_
->PropagateNodeState(node
);
25 SpdyPriorityTree
<NodeId
>* tree_
;
28 TEST(SpdyPriorityTreeTest
, AddAndRemoveNodes
) {
29 SpdyPriorityTree
<uint32
> tree
;
30 EXPECT_EQ(1, tree
.num_nodes());
31 EXPECT_TRUE(tree
.NodeExists(0));
32 EXPECT_FALSE(tree
.NodeExists(1));
34 EXPECT_TRUE(tree
.AddNode(1, 0, 100, false));
35 EXPECT_EQ(2, tree
.num_nodes());
36 ASSERT_TRUE(tree
.NodeExists(1));
37 EXPECT_EQ(100, tree
.GetWeight(1));
38 EXPECT_FALSE(tree
.NodeExists(5));
39 EXPECT_THAT(tree
.GetChildren(0),
40 ::testing::Pointee(::testing::ElementsAre(1)));
42 EXPECT_TRUE(tree
.AddNode(5, 0, 50, false));
43 // Should not be able to add a node with an id that already exists.
44 EXPECT_FALSE(tree
.AddNode(5, 1, 50, false));
45 EXPECT_EQ(3, tree
.num_nodes());
46 EXPECT_TRUE(tree
.NodeExists(1));
47 ASSERT_TRUE(tree
.NodeExists(5));
48 EXPECT_EQ(50, tree
.GetWeight(5));
49 EXPECT_FALSE(tree
.NodeExists(13));
51 EXPECT_TRUE(tree
.AddNode(13, 5, 130, true));
52 EXPECT_EQ(4, tree
.num_nodes());
53 EXPECT_TRUE(tree
.NodeExists(1));
54 EXPECT_TRUE(tree
.NodeExists(5));
55 ASSERT_TRUE(tree
.NodeExists(13));
56 EXPECT_EQ(130, tree
.GetWeight(13));
57 EXPECT_EQ(5u, tree
.GetParent(13));
59 EXPECT_TRUE(tree
.RemoveNode(5));
60 // Cannot remove a node that has already been removed.
61 EXPECT_FALSE(tree
.RemoveNode(5));
62 EXPECT_EQ(3, tree
.num_nodes());
63 EXPECT_TRUE(tree
.NodeExists(1));
64 EXPECT_FALSE(tree
.NodeExists(5));
65 EXPECT_TRUE(tree
.NodeExists(13));
66 EXPECT_EQ(0u, tree
.GetParent(13));
68 // The parent node 19 doesn't exist, so this should fail:
69 EXPECT_FALSE(tree
.AddNode(7, 19, 70, false));
70 // This should succeed, creating node 7:
71 EXPECT_TRUE(tree
.AddNode(7, 13, 70, false));
72 // Now node 7 already exists, so this should fail:
73 EXPECT_FALSE(tree
.AddNode(7, 1, 70, false));
74 // Try adding a second child to node 13:
75 EXPECT_TRUE(tree
.AddNode(17, 13, 170, false));
77 // TODO(birenroy): Add a separate test that verifies weight invariants when
78 // SetWeight is called.
79 EXPECT_TRUE(tree
.SetWeight(17, 150));
80 EXPECT_EQ(150, tree
.GetWeight(17));
82 ASSERT_TRUE(tree
.ValidateInvariantsForTests());
85 TEST(SpdyPriorityTreeTest
, SetParent
) {
86 SpdyPriorityTree
<uint32
> tree
;
87 tree
.AddNode(1, 0, 100, false);
88 tree
.AddNode(2, 1, 20, false);
89 tree
.AddNode(3, 2, 30, false);
90 tree
.AddNode(5, 3, 50, false);
91 tree
.AddNode(7, 5, 70, false);
92 tree
.AddNode(9, 7, 90, false);
93 tree
.AddNode(11, 0, 200, false);
94 tree
.AddNode(13, 11, 130, false);
95 // We can't set the parent of a nonexistent node, or set the parent of an
96 // existing node to a nonexistent node.
97 EXPECT_FALSE(tree
.SetParent(99, 13, false));
98 EXPECT_FALSE(tree
.SetParent(5, 99, false));
99 // We should be able to add multiple children to nodes.
100 EXPECT_TRUE(tree
.SetParent(13, 7, false));
101 EXPECT_TRUE(tree
.SetParent(3, 11, false));
102 // We should adjust the tree if a new dependency would create a cycle.
103 EXPECT_TRUE(tree
.SetParent(11, 13, false));
104 EXPECT_TRUE(tree
.SetParent(1, 9, false));
105 EXPECT_TRUE(tree
.SetParent(3, 9, false));
106 // Test dependency changes.
107 EXPECT_TRUE(tree
.HasChild(5, 7));
108 EXPECT_TRUE(tree
.SetParent(7, 13, false));
109 EXPECT_EQ(13u, tree
.GetParent(7));
110 EXPECT_TRUE(tree
.HasChild(13, 7));
112 EXPECT_TRUE(tree
.SetParent(1, 9, false));
113 EXPECT_EQ(9u, tree
.GetParent(1));
114 EXPECT_TRUE(tree
.HasChild(9, 1));
115 // Setting the parent of a node to its same parent should be a no-op.
116 EXPECT_EQ(1u, tree
.GetParent(2));
117 EXPECT_TRUE(tree
.HasChild(1, 2));
118 EXPECT_TRUE(tree
.SetParent(2, 1, true));
119 EXPECT_EQ(1u, tree
.GetParent(2));
120 EXPECT_TRUE(tree
.HasChild(1, 2));
122 ASSERT_TRUE(tree
.ValidateInvariantsForTests());
125 TEST(SpdyPriorityTreeTest
, BlockAndUnblock
) {
139 SpdyPriorityTree
<uint32
> tree
;
140 SpdyPriorityTreePeer
<uint32
> tree_peer(&tree
);
141 tree
.AddNode(1, 0, 100, false);
142 tree
.AddNode(2, 0, 100, false);
143 tree
.AddNode(3, 0, 100, false);
144 tree
.AddNode(4, 1, 100, false);
145 tree
.AddNode(5, 1, 100, false);
146 tree
.AddNode(8, 4, 100, false);
147 tree
.AddNode(9, 4, 100, false);
148 tree
.AddNode(10, 5, 100, false);
149 tree
.AddNode(11, 5, 100, false);
150 tree
.AddNode(15, 8, 100, false);
151 tree
.AddNode(16, 8, 100, false);
152 tree
.AddNode(12, 2, 100, false);
153 tree
.AddNode(6, 2, 100, true);
154 tree
.AddNode(7, 0, 100, false);
155 tree
.AddNode(13, 7, 100, true);
156 tree
.AddNode(14, 7, 100, false);
157 tree
.SetParent(7, 3, false);
158 EXPECT_EQ(0u, tree
.GetParent(1));
159 EXPECT_EQ(0u, tree
.GetParent(2));
160 EXPECT_EQ(0u, tree
.GetParent(3));
161 EXPECT_EQ(1u, tree
.GetParent(4));
162 EXPECT_EQ(1u, tree
.GetParent(5));
163 EXPECT_EQ(2u, tree
.GetParent(6));
164 EXPECT_EQ(3u, tree
.GetParent(7));
165 EXPECT_EQ(4u, tree
.GetParent(8));
166 EXPECT_EQ(4u, tree
.GetParent(9));
167 EXPECT_EQ(5u, tree
.GetParent(10));
168 EXPECT_EQ(5u, tree
.GetParent(11));
169 EXPECT_EQ(6u, tree
.GetParent(12));
170 EXPECT_EQ(7u, tree
.GetParent(13));
171 EXPECT_EQ(7u, tree
.GetParent(14));
172 EXPECT_EQ(8u, tree
.GetParent(15));
173 EXPECT_EQ(8u, tree
.GetParent(16));
174 ASSERT_TRUE(tree
.ValidateInvariantsForTests());
176 EXPECT_EQ(tree
.FindNode(0)->total_child_weights
,
177 tree
.FindNode(1)->weight
+
178 tree
.FindNode(2)->weight
+
179 tree
.FindNode(3)->weight
);
180 EXPECT_EQ(tree
.FindNode(3)->total_child_weights
,
181 tree
.FindNode(7)->weight
);
182 EXPECT_EQ(tree
.FindNode(7)->total_child_weights
,
183 tree
.FindNode(13)->weight
+ tree
.FindNode(14)->weight
);
184 EXPECT_EQ(tree
.FindNode(13)->total_child_weights
, 0);
185 EXPECT_EQ(tree
.FindNode(14)->total_child_weights
, 0);
187 // Set all nodes ready to write.
188 EXPECT_TRUE(tree
.SetReady(1, true));
189 EXPECT_TRUE(tree
.SetReady(2, true));
190 EXPECT_TRUE(tree
.SetReady(3, true));
191 EXPECT_TRUE(tree
.SetReady(4, true));
192 EXPECT_TRUE(tree
.SetReady(5, true));
193 EXPECT_TRUE(tree
.SetReady(6, true));
194 EXPECT_TRUE(tree
.SetReady(7, true));
195 EXPECT_TRUE(tree
.SetReady(8, true));
196 EXPECT_TRUE(tree
.SetReady(9, true));
197 EXPECT_TRUE(tree
.SetReady(10, true));
198 EXPECT_TRUE(tree
.SetReady(11, true));
199 EXPECT_TRUE(tree
.SetReady(12, true));
200 EXPECT_TRUE(tree
.SetReady(13, true));
201 EXPECT_TRUE(tree
.SetReady(14, true));
202 EXPECT_TRUE(tree
.SetReady(15, true));
203 EXPECT_TRUE(tree
.SetReady(16, true));
205 // Number of readable child weights should not change because
206 // 7 has unblocked children.
207 tree
.SetBlocked(7, true);
208 tree_peer
.PropagateNodeState(kRootNodeId
);
209 EXPECT_EQ(tree
.FindNode(3)->total_child_weights
,
210 tree
.FindNode(3)->total_writeable_child_weights
);
212 // Readable children for 7 should decrement.
213 // Number of readable child weights for 3 still should not change.
214 tree
.SetBlocked(13, true);
215 tree_peer
.PropagateNodeState(kRootNodeId
);
216 EXPECT_EQ(tree
.FindNode(3)->total_child_weights
,
217 tree
.FindNode(3)->total_writeable_child_weights
);
218 EXPECT_EQ(tree
.FindNode(14)->weight
,
219 tree
.FindNode(7)->total_writeable_child_weights
);
221 // Once 14 becomes blocked, readable children for 7 and 3 should both be
222 // decremented. Total readable weights at the root should still be the same
223 // because 3 is still writeable.
224 tree
.SetBlocked(14, true);
225 tree_peer
.PropagateNodeState(kRootNodeId
);
226 EXPECT_EQ(0, tree
.FindNode(3)->total_writeable_child_weights
);
227 EXPECT_EQ(0, tree
.FindNode(7)->total_writeable_child_weights
);
228 EXPECT_EQ(tree
.FindNode(0)->total_child_weights
,
229 tree
.FindNode(1)->weight
+
230 tree
.FindNode(2)->weight
+
231 tree
.FindNode(3)->weight
);
233 // And now the root should be decremented as well.
234 tree
.SetBlocked(3, true);
235 tree_peer
.PropagateNodeState(kRootNodeId
);
236 EXPECT_EQ(tree
.FindNode(1)->weight
+ tree
.FindNode(2)->weight
,
237 tree
.FindNode(0)->total_writeable_child_weights
);
239 // Unblocking 7 should propagate all the way up to the root.
240 tree
.SetBlocked(7, false);
241 tree_peer
.PropagateNodeState(kRootNodeId
);
242 EXPECT_EQ(tree
.FindNode(0)->total_writeable_child_weights
,
243 tree
.FindNode(1)->weight
+
244 tree
.FindNode(2)->weight
+
245 tree
.FindNode(3)->weight
);
246 EXPECT_EQ(tree
.FindNode(3)->total_writeable_child_weights
,
247 tree
.FindNode(7)->weight
);
248 EXPECT_EQ(0, tree
.FindNode(7)->total_writeable_child_weights
);
250 // Ditto for reblocking 7.
251 tree
.SetBlocked(7, true);
252 tree_peer
.PropagateNodeState(kRootNodeId
);
253 EXPECT_EQ(tree
.FindNode(0)->total_writeable_child_weights
,
254 tree
.FindNode(1)->weight
+ tree
.FindNode(2)->weight
);
255 EXPECT_EQ(0, tree
.FindNode(3)->total_writeable_child_weights
);
256 EXPECT_EQ(0, tree
.FindNode(7)->total_writeable_child_weights
);
257 ASSERT_TRUE(tree
.ValidateInvariantsForTests());
260 TEST(SpdyPriorityTreeTest
, GetPriorityList
) {
261 typedef uint32 SpdyStreamId
;
262 typedef std::pair
<SpdyStreamId
, float> PriorityNode
;
263 typedef std::vector
<PriorityNode
> PriorityList
;
265 PriorityList expected_list
;
266 PriorityList priority_list
;
279 SpdyPriorityTree
<uint32
> tree
;
280 tree
.AddNode(1, 0, 10, false);
281 tree
.AddNode(2, 0, 20, false);
282 tree
.AddNode(3, 0, 30, false);
283 tree
.AddNode(4, 1, 10, false);
284 tree
.AddNode(5, 1, 90, false);
285 tree
.AddNode(6, 2, 10, false);
286 tree
.AddNode(7, 2, 10, false);
287 tree
.AddNode(8, 4, 256, false);
289 // Set all nodes ready to write.
290 EXPECT_TRUE(tree
.SetReady(1, true));
291 EXPECT_TRUE(tree
.SetReady(2, true));
292 EXPECT_TRUE(tree
.SetReady(3, true));
293 EXPECT_TRUE(tree
.SetReady(4, true));
294 EXPECT_TRUE(tree
.SetReady(5, true));
295 EXPECT_TRUE(tree
.SetReady(6, true));
296 EXPECT_TRUE(tree
.SetReady(7, true));
297 EXPECT_TRUE(tree
.SetReady(8, true));
299 expected_list
.push_back(PriorityNode(3, 1.0/2.0));
300 expected_list
.push_back(PriorityNode(2, 1.0/3.0));
301 expected_list
.push_back(PriorityNode(1, 1.0/6.0));
302 priority_list
= tree
.GetPriorityList();
303 EXPECT_EQ(expected_list
, priority_list
);
305 // Check that the list updates as expected when a node gets blocked.
306 EXPECT_TRUE(tree
.SetReady(1, false));
307 expected_list
.clear();
308 expected_list
.push_back(PriorityNode(3, 1.0/2.0));
309 expected_list
.push_back(PriorityNode(2, 1.0/3.0));
310 expected_list
.push_back(PriorityNode(5, 0.9*1.0/6.0));
311 expected_list
.push_back(PriorityNode(4, 0.1*1.0/6.0));
312 priority_list
= tree
.GetPriorityList();
313 EXPECT_EQ(expected_list
, priority_list
);
315 // Block multiple levels of nodes.
316 EXPECT_TRUE(tree
.SetReady(4, false));
317 EXPECT_TRUE(tree
.SetReady(5, false));
318 expected_list
.clear();
319 expected_list
.push_back(PriorityNode(3, 1.0/2.0));
320 expected_list
.push_back(PriorityNode(2, 1.0/3.0));
321 expected_list
.push_back(PriorityNode(8, 1.0/6.0));
322 priority_list
= tree
.GetPriorityList();
323 EXPECT_EQ(expected_list
, priority_list
);
325 // Remove a node from the tree to make sure priorities
326 // get redistributed accordingly.
327 EXPECT_TRUE(tree
.RemoveNode(1));
328 expected_list
.clear();
329 expected_list
.push_back(PriorityNode(3, 30.0/51.0));
330 expected_list
.push_back(PriorityNode(2, 20.0/51.0));
331 expected_list
.push_back(PriorityNode(8, 1.0/51.0));
332 priority_list
= tree
.GetPriorityList();
333 EXPECT_EQ(expected_list
, priority_list
);
335 // Block an entire subtree.
336 EXPECT_TRUE(tree
.SetReady(8, false));
337 expected_list
.clear();
338 expected_list
.push_back(PriorityNode(3, 0.6));
339 expected_list
.push_back(PriorityNode(2, 0.4));
340 priority_list
= tree
.GetPriorityList();
341 EXPECT_EQ(expected_list
, priority_list
);
343 // Unblock previously blocked nodes.
344 EXPECT_TRUE(tree
.SetReady(4, true));
345 EXPECT_TRUE(tree
.SetReady(5, true));
346 expected_list
.clear();
347 expected_list
.push_back(PriorityNode(3, 1.0/2.0));
348 expected_list
.push_back(PriorityNode(2, 1.0/3.0));
349 expected_list
.push_back(PriorityNode(5, 9.0/60.0));
350 expected_list
.push_back(PriorityNode(4, 1.0/60.0));
351 priority_list
= tree
.GetPriorityList();
352 EXPECT_EQ(expected_list
, priority_list
);
354 // Blocked nodes in multiple subtrees.
355 EXPECT_TRUE(tree
.SetReady(2, false));
356 EXPECT_TRUE(tree
.SetReady(6, false));
357 EXPECT_TRUE(tree
.SetReady(7, false));
358 expected_list
.clear();
359 expected_list
.push_back(PriorityNode(3, 3.0/4.0));
360 expected_list
.push_back(PriorityNode(5, 9.0/40.0));
361 expected_list
.push_back(PriorityNode(4, 1.0/40.0));
362 priority_list
= tree
.GetPriorityList();
363 EXPECT_EQ(expected_list
, priority_list
);
366 TEST(SpdyPriorityTreeTest
, CalculateRoundedWeights
) {
367 typedef uint32 SpdyStreamId
;
368 typedef std::pair
<SpdyStreamId
, float> PriorityNode
;
369 typedef std::vector
<PriorityNode
> PriorityList
;
371 PriorityList expected_list
;
372 PriorityList priority_list
;
382 SpdyPriorityTree
<uint32
> tree
;
383 tree
.AddNode(3, 0, 100, false);
384 tree
.AddNode(4, 0, 100, false);
385 tree
.AddNode(5, 0, 100, false);
386 tree
.AddNode(1, 0, 10, true);
387 tree
.AddNode(2, 0, 5, false);
388 tree
.AddNode(6, 2, 1, false);
389 tree
.AddNode(7, 2, 1, false);
390 tree
.AddNode(8, 1, 1, false);
392 // Remove higher-level nodes.
396 // 3.3 rounded down = 3.
397 EXPECT_EQ(3, tree
.GetWeight(3));
398 EXPECT_EQ(3, tree
.GetWeight(4));
399 EXPECT_EQ(3, tree
.GetWeight(5));
400 // 2.5 rounded up = 3.
401 EXPECT_EQ(3, tree
.GetWeight(6));
402 EXPECT_EQ(3, tree
.GetWeight(7));
403 // 0 is not a valid weight, so round up to 1.
404 EXPECT_EQ(1, tree
.GetWeight(8));
407 } // namespace gfe_spdy