1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/scrollbar_animation_controller_linear_fade.h"
7 #include "cc/layers/painted_scrollbar_layer_impl.h"
8 #include "cc/test/fake_impl_proxy.h"
9 #include "cc/test/fake_layer_tree_host_impl.h"
10 #include "testing/gtest/include/gtest/gtest.h"
15 class ScrollbarAnimationControllerLinearFadeTest
: public testing::Test
{
17 ScrollbarAnimationControllerLinearFadeTest() : host_impl_(&proxy_
) {}
20 virtual void SetUp() {
21 scroll_layer_
= LayerImpl::Create(host_impl_
.active_tree(), 1);
22 scrollbar_layer_
= PaintedScrollbarLayerImpl::Create(
23 host_impl_
.active_tree(), 2, HORIZONTAL
);
25 scroll_layer_
->SetMaxScrollOffset(gfx::Vector2d(50, 50));
26 scroll_layer_
->SetBounds(gfx::Size(50, 50));
27 scroll_layer_
->SetHorizontalScrollbarLayer(scrollbar_layer_
.get());
29 scrollbar_controller_
= ScrollbarAnimationControllerLinearFade::Create(
31 base::TimeDelta::FromSeconds(2),
32 base::TimeDelta::FromSeconds(3));
36 FakeLayerTreeHostImpl host_impl_
;
37 scoped_ptr
<ScrollbarAnimationControllerLinearFade
> scrollbar_controller_
;
38 scoped_ptr
<LayerImpl
> scroll_layer_
;
39 scoped_ptr
<PaintedScrollbarLayerImpl
> scrollbar_layer_
;
42 TEST_F(ScrollbarAnimationControllerLinearFadeTest
, HiddenInBegin
) {
43 scrollbar_controller_
->Animate(base::TimeTicks());
44 EXPECT_FLOAT_EQ(0.0f
, scrollbar_layer_
->opacity());
47 TEST_F(ScrollbarAnimationControllerLinearFadeTest
,
48 HiddenAfterNonScrollingGesture
) {
49 scrollbar_controller_
->DidScrollGestureBegin();
50 EXPECT_FALSE(scrollbar_controller_
->IsAnimating());
51 EXPECT_FALSE(scrollbar_controller_
->Animate(base::TimeTicks()));
52 EXPECT_FLOAT_EQ(0.0f
, scrollbar_layer_
->opacity());
55 time
+= base::TimeDelta::FromSeconds(100);
56 EXPECT_FALSE(scrollbar_controller_
->Animate(time
));
57 EXPECT_FLOAT_EQ(0.0f
, scrollbar_layer_
->opacity());
58 scrollbar_controller_
->DidScrollGestureEnd(time
);
60 time
+= base::TimeDelta::FromSeconds(100);
61 EXPECT_FALSE(scrollbar_controller_
->IsAnimating());
62 EXPECT_FALSE(scrollbar_controller_
->Animate(time
));
63 EXPECT_FLOAT_EQ(0.0f
, scrollbar_layer_
->opacity());
66 TEST_F(ScrollbarAnimationControllerLinearFadeTest
, AwakenByScrollingGesture
) {
68 time
+= base::TimeDelta::FromSeconds(1);
69 scrollbar_controller_
->DidScrollGestureBegin();
70 scrollbar_controller_
->Animate(time
);
71 EXPECT_FALSE(scrollbar_controller_
->IsAnimating());
72 EXPECT_FLOAT_EQ(0.0f
, scrollbar_layer_
->opacity());
74 EXPECT_FALSE(scrollbar_controller_
->DidScrollUpdate(time
));
75 EXPECT_FALSE(scrollbar_controller_
->IsAnimating());
76 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
78 time
+= base::TimeDelta::FromSeconds(100);
79 scrollbar_controller_
->Animate(time
);
80 EXPECT_FALSE(scrollbar_controller_
->IsAnimating());
81 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
82 scrollbar_controller_
->DidScrollGestureEnd(time
);
84 EXPECT_TRUE(scrollbar_controller_
->IsAnimating());
85 EXPECT_EQ(2, scrollbar_controller_
->DelayBeforeStart(time
).InSeconds());
87 time
+= base::TimeDelta::FromSeconds(1);
88 scrollbar_controller_
->Animate(time
);
89 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
91 time
+= base::TimeDelta::FromSeconds(1);
92 scrollbar_controller_
->Animate(time
);
93 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
95 time
+= base::TimeDelta::FromSeconds(1);
96 scrollbar_controller_
->Animate(time
);
97 EXPECT_FLOAT_EQ(2.0f
/ 3.0f
, scrollbar_layer_
->opacity());
99 time
+= base::TimeDelta::FromSeconds(1);
100 scrollbar_controller_
->Animate(time
);
101 EXPECT_FLOAT_EQ(1.0f
/ 3.0f
, scrollbar_layer_
->opacity());
103 time
+= base::TimeDelta::FromSeconds(1);
105 scrollbar_controller_
->DidScrollGestureBegin();
106 EXPECT_FALSE(scrollbar_controller_
->DidScrollUpdate(time
));
107 scrollbar_controller_
->DidScrollGestureEnd(time
);
109 time
+= base::TimeDelta::FromSeconds(1);
110 scrollbar_controller_
->Animate(time
);
111 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
113 time
+= base::TimeDelta::FromSeconds(1);
114 scrollbar_controller_
->Animate(time
);
115 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
117 time
+= base::TimeDelta::FromSeconds(1);
118 scrollbar_controller_
->Animate(time
);
119 EXPECT_FLOAT_EQ(2.0f
/ 3.0f
, scrollbar_layer_
->opacity());
121 time
+= base::TimeDelta::FromSeconds(1);
122 scrollbar_controller_
->Animate(time
);
123 EXPECT_FLOAT_EQ(1.0f
/ 3.0f
, scrollbar_layer_
->opacity());
125 time
+= base::TimeDelta::FromSeconds(1);
126 scrollbar_controller_
->Animate(time
);
127 EXPECT_FLOAT_EQ(0.0f
, scrollbar_layer_
->opacity());
130 TEST_F(ScrollbarAnimationControllerLinearFadeTest
, AwakenByProgrammaticScroll
) {
131 base::TimeTicks time
;
132 time
+= base::TimeDelta::FromSeconds(1);
133 EXPECT_TRUE(scrollbar_controller_
->DidScrollUpdate(time
));
134 EXPECT_TRUE(scrollbar_controller_
->IsAnimating());
135 EXPECT_EQ(2, scrollbar_controller_
->DelayBeforeStart(time
).InSeconds());
136 scrollbar_controller_
->Animate(time
);
137 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
139 time
+= base::TimeDelta::FromSeconds(1);
140 scrollbar_controller_
->Animate(time
);
141 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
142 EXPECT_TRUE(scrollbar_controller_
->DidScrollUpdate(time
));
144 time
+= base::TimeDelta::FromSeconds(1);
145 scrollbar_controller_
->Animate(time
);
146 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
148 time
+= base::TimeDelta::FromSeconds(1);
149 scrollbar_controller_
->Animate(time
);
150 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
152 time
+= base::TimeDelta::FromSeconds(1);
153 scrollbar_controller_
->Animate(time
);
154 EXPECT_FLOAT_EQ(2.0f
/ 3.0f
, scrollbar_layer_
->opacity());
156 time
+= base::TimeDelta::FromSeconds(1);
157 scrollbar_controller_
->Animate(time
);
158 EXPECT_FLOAT_EQ(1.0f
/ 3.0f
, scrollbar_layer_
->opacity());
160 time
+= base::TimeDelta::FromSeconds(1);
161 EXPECT_TRUE(scrollbar_controller_
->DidScrollUpdate(time
));
162 time
+= base::TimeDelta::FromSeconds(1);
163 scrollbar_controller_
->Animate(time
);
164 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
166 time
+= base::TimeDelta::FromSeconds(1);
167 scrollbar_controller_
->Animate(time
);
168 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
170 time
+= base::TimeDelta::FromSeconds(1);
171 scrollbar_controller_
->Animate(time
);
172 EXPECT_FLOAT_EQ(2.0f
/ 3.0f
, scrollbar_layer_
->opacity());
174 time
+= base::TimeDelta::FromSeconds(1);
175 scrollbar_controller_
->Animate(time
);
176 EXPECT_FLOAT_EQ(1.0f
/ 3.0f
, scrollbar_layer_
->opacity());
178 time
+= base::TimeDelta::FromSeconds(1);
179 scrollbar_controller_
->Animate(time
);
180 EXPECT_FLOAT_EQ(0.0f
, scrollbar_layer_
->opacity());
183 TEST_F(ScrollbarAnimationControllerLinearFadeTest
,
184 AnimationPreservedByNonScrollingGesture
) {
185 base::TimeTicks time
;
186 time
+= base::TimeDelta::FromSeconds(1);
187 EXPECT_TRUE(scrollbar_controller_
->DidScrollUpdate(time
));
188 EXPECT_TRUE(scrollbar_controller_
->IsAnimating());
189 scrollbar_controller_
->Animate(time
);
190 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
192 time
+= base::TimeDelta::FromSeconds(3);
193 scrollbar_controller_
->Animate(time
);
194 EXPECT_FLOAT_EQ(2.0f
/ 3.0f
, scrollbar_layer_
->opacity());
196 scrollbar_controller_
->DidScrollGestureBegin();
197 EXPECT_TRUE(scrollbar_controller_
->IsAnimating());
198 EXPECT_FLOAT_EQ(2.0f
/ 3.0f
, scrollbar_layer_
->opacity());
200 time
+= base::TimeDelta::FromSeconds(1);
201 scrollbar_controller_
->Animate(time
);
202 EXPECT_FLOAT_EQ(1.0f
/ 3.0f
, scrollbar_layer_
->opacity());
204 scrollbar_controller_
->DidScrollGestureEnd(time
);
205 EXPECT_TRUE(scrollbar_controller_
->IsAnimating());
206 EXPECT_FLOAT_EQ(1.0f
/ 3.0f
, scrollbar_layer_
->opacity());
208 time
+= base::TimeDelta::FromSeconds(1);
209 EXPECT_FALSE(scrollbar_controller_
->Animate(time
));
210 EXPECT_FLOAT_EQ(0.0f
, scrollbar_layer_
->opacity());
213 TEST_F(ScrollbarAnimationControllerLinearFadeTest
,
214 AnimationOverriddenByScrollingGesture
) {
215 base::TimeTicks time
;
216 time
+= base::TimeDelta::FromSeconds(1);
217 EXPECT_TRUE(scrollbar_controller_
->DidScrollUpdate(time
));
218 EXPECT_TRUE(scrollbar_controller_
->IsAnimating());
219 scrollbar_controller_
->Animate(time
);
220 EXPECT_FLOAT_EQ(1.0f
, scrollbar_layer_
->opacity());
222 time
+= base::TimeDelta::FromSeconds(3);
223 scrollbar_controller_
->Animate(time
);
224 EXPECT_FLOAT_EQ(2.0f
/ 3.0f
, scrollbar_layer_
->opacity());
226 scrollbar_controller_
->DidScrollGestureBegin();
227 EXPECT_TRUE(scrollbar_controller_
->IsAnimating());
228 EXPECT_FLOAT_EQ(2.0f
/ 3.0f
, scrollbar_layer_
->opacity());
230 time
+= base::TimeDelta::FromSeconds(1);
231 scrollbar_controller_
->Animate(time
);
232 EXPECT_FLOAT_EQ(1.0f
/ 3.0f
, scrollbar_layer_
->opacity());
234 time
+= base::TimeDelta::FromSeconds(1);
235 EXPECT_FALSE(scrollbar_controller_
->DidScrollUpdate(time
));
236 EXPECT_FALSE(scrollbar_controller_
->IsAnimating());
237 EXPECT_FLOAT_EQ(1, scrollbar_layer_
->opacity());
239 time
+= base::TimeDelta::FromSeconds(1);
240 scrollbar_controller_
->DidScrollGestureEnd(time
);
241 EXPECT_TRUE(scrollbar_controller_
->IsAnimating());
242 EXPECT_FLOAT_EQ(1, scrollbar_layer_
->opacity());