1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/render_surface_impl.h"
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "cc/base/math_util.h"
12 #include "cc/debug/debug_colors.h"
13 #include "cc/layers/delegated_renderer_layer_impl.h"
14 #include "cc/layers/layer_impl.h"
15 #include "cc/layers/quad_sink.h"
16 #include "cc/layers/render_pass_sink.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/render_pass.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/shared_quad_state.h"
21 #include "cc/trees/damage_tracker.h"
22 #include "third_party/skia/include/core/SkImageFilter.h"
23 #include "ui/gfx/rect_conversions.h"
24 #include "ui/gfx/transform.h"
28 RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl
* owning_layer
)
29 : owning_layer_(owning_layer
),
30 surface_property_changed_(false),
31 draw_opacity_is_animating_(false),
32 target_surface_transforms_are_animating_(false),
33 screen_space_transforms_are_animating_(false),
35 contributes_to_drawn_surface_(false),
37 nearest_occlusion_immune_ancestor_(NULL
),
38 target_render_surface_layer_index_history_(0),
39 current_layer_index_history_(0) {
40 damage_tracker_
= DamageTracker::Create();
43 RenderSurfaceImpl::~RenderSurfaceImpl() {}
45 gfx::RectF
RenderSurfaceImpl::DrawableContentRect() const {
46 gfx::RectF drawable_content_rect
=
47 MathUtil::MapClippedRect(draw_transform_
, content_rect_
);
48 if (owning_layer_
->has_replica()) {
49 drawable_content_rect
.Union(
50 MathUtil::MapClippedRect(replica_draw_transform_
, content_rect_
));
53 return drawable_content_rect
;
56 std::string
RenderSurfaceImpl::Name() const {
57 return base::StringPrintf("RenderSurfaceImpl(id=%i,owner=%s)",
59 owning_layer_
->debug_name().data());
62 int RenderSurfaceImpl::OwningLayerId() const {
63 return owning_layer_
? owning_layer_
->id() : 0;
67 void RenderSurfaceImpl::SetClipRect(gfx::Rect clip_rect
) {
68 if (clip_rect_
== clip_rect
)
71 surface_property_changed_
= true;
72 clip_rect_
= clip_rect
;
75 bool RenderSurfaceImpl::ContentsChanged() const {
76 return !damage_tracker_
->current_damage_rect().IsEmpty();
79 void RenderSurfaceImpl::SetContentRect(gfx::Rect content_rect
) {
80 if (content_rect_
== content_rect
)
83 surface_property_changed_
= true;
84 content_rect_
= content_rect
;
87 bool RenderSurfaceImpl::SurfacePropertyChanged() const {
88 // Surface property changes are tracked as follows:
90 // - surface_property_changed_ is flagged when the clip_rect or content_rect
91 // change. As of now, these are the only two properties that can be affected
92 // by descendant layers.
94 // - all other property changes come from the owning layer (or some ancestor
95 // layer that propagates its change to the owning layer).
97 DCHECK(owning_layer_
);
98 return surface_property_changed_
|| owning_layer_
->LayerPropertyChanged();
101 bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const {
102 return surface_property_changed_
&& !owning_layer_
->LayerPropertyChanged();
105 void RenderSurfaceImpl::AddContributingDelegatedRenderPassLayer(
107 DCHECK(std::find(layer_list_
.begin(), layer_list_
.end(), layer
) !=
109 DelegatedRendererLayerImpl
* delegated_renderer_layer
=
110 static_cast<DelegatedRendererLayerImpl
*>(layer
);
111 contributing_delegated_render_pass_layer_list_
.push_back(
112 delegated_renderer_layer
);
115 void RenderSurfaceImpl::ClearLayerLists() {
117 contributing_delegated_render_pass_layer_list_
.clear();
120 RenderPass::Id
RenderSurfaceImpl::RenderPassId() {
121 int layer_id
= owning_layer_
->id();
123 DCHECK_GT(layer_id
, 0);
124 return RenderPass::Id(layer_id
, sub_id
);
127 void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink
* pass_sink
) {
129 i
< contributing_delegated_render_pass_layer_list_
.size();
131 DelegatedRendererLayerImpl
* delegated_renderer_layer
=
132 contributing_delegated_render_pass_layer_list_
[i
];
133 delegated_renderer_layer
->AppendContributingRenderPasses(pass_sink
);
136 scoped_ptr
<RenderPass
> pass
= RenderPass::Create(layer_list_
.size());
137 pass
->SetNew(RenderPassId(),
139 damage_tracker_
->current_damage_rect(),
140 screen_space_transform_
);
141 pass_sink
->AppendRenderPass(pass
.Pass());
144 void RenderSurfaceImpl::AppendQuads(QuadSink
* quad_sink
,
145 AppendQuadsData
* append_quads_data
,
147 RenderPass::Id render_pass_id
) {
148 DCHECK(!for_replica
|| owning_layer_
->has_replica());
150 const gfx::Transform
& draw_transform
=
151 for_replica
? replica_draw_transform_
: draw_transform_
;
152 SharedQuadState
* shared_quad_state
=
153 quad_sink
->UseSharedQuadState(SharedQuadState::Create());
154 shared_quad_state
->SetAll(draw_transform
,
155 content_rect_
.size(),
160 owning_layer_
->blend_mode());
162 if (owning_layer_
->ShowDebugBorders()) {
163 SkColor color
= for_replica
?
164 DebugColors::SurfaceReplicaBorderColor() :
165 DebugColors::SurfaceBorderColor();
166 float width
= for_replica
?
167 DebugColors::SurfaceReplicaBorderWidth(
168 owning_layer_
->layer_tree_impl()) :
169 DebugColors::SurfaceBorderWidth(
170 owning_layer_
->layer_tree_impl());
171 scoped_ptr
<DebugBorderDrawQuad
> debug_border_quad
=
172 DebugBorderDrawQuad::Create();
173 debug_border_quad
->SetNew(shared_quad_state
, content_rect_
, color
, width
);
174 quad_sink
->Append(debug_border_quad
.PassAs
<DrawQuad
>(), append_quads_data
);
177 // TODO(shawnsingh): By using the same RenderSurfaceImpl for both the content
178 // and its reflection, it's currently not possible to apply a separate mask to
179 // the reflection layer or correctly handle opacity in reflections (opacity
180 // must be applied after drawing both the layer and its reflection). The
181 // solution is to introduce yet another RenderSurfaceImpl to draw the layer
182 // and its reflection in. For now we only apply a separate reflection mask if
183 // the contents don't have a mask of their own.
184 LayerImpl
* mask_layer
= owning_layer_
->mask_layer();
186 (!mask_layer
->DrawsContent() || mask_layer
->bounds().IsEmpty()))
189 if (!mask_layer
&& for_replica
) {
190 mask_layer
= owning_layer_
->replica_layer()->mask_layer();
192 (!mask_layer
->DrawsContent() || mask_layer
->bounds().IsEmpty()))
196 gfx::RectF
mask_uv_rect(0.f
, 0.f
, 1.f
, 1.f
);
198 gfx::Vector2dF owning_layer_draw_scale
=
199 MathUtil::ComputeTransform2dScaleComponents(
200 owning_layer_
->draw_transform(), 1.f
);
201 gfx::SizeF unclipped_mask_target_size
= gfx::ScaleSize(
202 owning_layer_
->content_bounds(),
203 owning_layer_draw_scale
.x(),
204 owning_layer_draw_scale
.y());
207 content_rect_
.width() / unclipped_mask_target_size
.width();
209 content_rect_
.height() / unclipped_mask_target_size
.height();
211 mask_uv_rect
= gfx::RectF(
212 uv_scale_x
* content_rect_
.x() / content_rect_
.width(),
213 uv_scale_y
* content_rect_
.y() / content_rect_
.height(),
218 ResourceProvider::ResourceId mask_resource_id
=
219 mask_layer
? mask_layer
->ContentsResourceId() : 0;
220 gfx::Rect contents_changed_since_last_frame
=
221 ContentsChanged() ? content_rect_
: gfx::Rect();
223 scoped_ptr
<RenderPassDrawQuad
> quad
= RenderPassDrawQuad::Create();
224 quad
->SetNew(shared_quad_state
,
229 contents_changed_since_last_frame
,
231 owning_layer_
->filters(),
232 owning_layer_
->background_filters());
233 quad_sink
->Append(quad
.PassAs
<DrawQuad
>(), append_quads_data
);