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[chromium-blink-merge.git] / content / browser / compositor / gpu_process_transport_factory.cc
blobbdf7cb4904a1a09ad937a0e96ef7a842640f7058
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/compositor/gpu_process_transport_factory.h"
7 #include <string>
9 #include "base/bind.h"
10 #include "base/command_line.h"
11 #include "base/location.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/metrics/histogram.h"
14 #include "base/threading/thread.h"
15 #include "cc/output/compositor_frame.h"
16 #include "cc/output/output_surface.h"
17 #include "cc/surfaces/surface_manager.h"
18 #include "content/browser/compositor/browser_compositor_output_surface.h"
19 #include "content/browser/compositor/browser_compositor_output_surface_proxy.h"
20 #include "content/browser/compositor/gpu_browser_compositor_output_surface.h"
21 #include "content/browser/compositor/onscreen_display_client.h"
22 #include "content/browser/compositor/reflector_impl.h"
23 #include "content/browser/compositor/software_browser_compositor_output_surface.h"
24 #include "content/browser/compositor/surface_display_output_surface.h"
25 #include "content/browser/gpu/browser_gpu_channel_host_factory.h"
26 #include "content/browser/gpu/gpu_data_manager_impl.h"
27 #include "content/browser/gpu/gpu_surface_tracker.h"
28 #include "content/browser/renderer_host/render_widget_host_impl.h"
29 #include "content/common/gpu/client/context_provider_command_buffer.h"
30 #include "content/common/gpu/client/gl_helper.h"
31 #include "content/common/gpu/client/gpu_channel_host.h"
32 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
33 #include "content/common/gpu/gpu_process_launch_causes.h"
34 #include "content/common/host_shared_bitmap_manager.h"
35 #include "content/public/common/content_switches.h"
36 #include "gpu/GLES2/gl2extchromium.h"
37 #include "gpu/command_buffer/client/gles2_interface.h"
38 #include "gpu/command_buffer/common/mailbox.h"
39 #include "third_party/khronos/GLES2/gl2.h"
40 #include "ui/compositor/compositor.h"
41 #include "ui/compositor/compositor_constants.h"
42 #include "ui/compositor/compositor_switches.h"
43 #include "ui/gfx/native_widget_types.h"
44 #include "ui/gfx/size.h"
46 #if defined(OS_WIN)
47 #include "content/browser/compositor/software_output_device_win.h"
48 #elif defined(USE_OZONE)
49 #include "content/browser/compositor/overlay_candidate_validator_ozone.h"
50 #include "content/browser/compositor/software_output_device_ozone.h"
51 #include "ui/ozone/public/surface_factory_ozone.h"
52 #elif defined(USE_X11)
53 #include "content/browser/compositor/software_output_device_x11.h"
54 #elif defined(OS_MACOSX)
55 #include "content/browser/compositor/software_output_device_mac.h"
56 #endif
58 using cc::ContextProvider;
59 using gpu::gles2::GLES2Interface;
61 namespace content {
63 struct GpuProcessTransportFactory::PerCompositorData {
64 int surface_id;
65 scoped_refptr<ReflectorImpl> reflector;
66 scoped_ptr<OnscreenDisplayClient> display_client;
69 GpuProcessTransportFactory::GpuProcessTransportFactory()
70 : callback_factory_(this) {
71 output_surface_proxy_ = new BrowserCompositorOutputSurfaceProxy(
72 &output_surface_map_);
73 #if defined(OS_CHROMEOS)
74 bool use_thread = !CommandLine::ForCurrentProcess()->HasSwitch(
75 switches::kUIDisableThreadedCompositing);
76 #else
77 bool use_thread = false;
78 #endif
79 if (use_thread) {
80 compositor_thread_.reset(new base::Thread("Browser Compositor"));
81 compositor_thread_->Start();
83 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
84 switches::kUseSurfaces)) {
85 surface_manager_ = make_scoped_ptr(new cc::SurfaceManager);
89 GpuProcessTransportFactory::~GpuProcessTransportFactory() {
90 DCHECK(per_compositor_data_.empty());
92 // Make sure the lost context callback doesn't try to run during destruction.
93 callback_factory_.InvalidateWeakPtrs();
96 scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
97 GpuProcessTransportFactory::CreateOffscreenCommandBufferContext() {
98 return CreateContextCommon(0);
101 scoped_ptr<cc::SoftwareOutputDevice> CreateSoftwareOutputDevice(
102 ui::Compositor* compositor) {
103 #if defined(OS_WIN)
104 return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceWin(
105 compositor));
106 #elif defined(USE_OZONE)
107 return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceOzone(
108 compositor));
109 #elif defined(USE_X11)
110 return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceX11(
111 compositor));
112 #elif defined(OS_MACOSX)
113 return scoped_ptr<cc::SoftwareOutputDevice>(
114 new SoftwareOutputDeviceMac(compositor));
115 #else
116 NOTREACHED();
117 return scoped_ptr<cc::SoftwareOutputDevice>();
118 #endif
121 scoped_ptr<cc::OverlayCandidateValidator> CreateOverlayCandidateValidator(
122 gfx::AcceleratedWidget widget) {
123 #if defined(USE_OZONE)
124 ui::OverlayCandidatesOzone* overlay_candidates =
125 ui::SurfaceFactoryOzone::GetInstance()->GetOverlayCandidates(widget);
126 if (overlay_candidates && CommandLine::ForCurrentProcess()->HasSwitch(
127 switches::kEnableHardwareOverlays)) {
128 return scoped_ptr<cc::OverlayCandidateValidator>(
129 new OverlayCandidateValidatorOzone(widget, overlay_candidates));
131 #endif
132 return scoped_ptr<cc::OverlayCandidateValidator>();
135 scoped_ptr<cc::OutputSurface> GpuProcessTransportFactory::CreateOutputSurface(
136 ui::Compositor* compositor, bool software_fallback) {
137 PerCompositorData* data = per_compositor_data_[compositor];
138 if (!data)
139 data = CreatePerCompositorData(compositor);
141 bool create_software_renderer = software_fallback;
142 #if defined(OS_CHROMEOS)
143 // Software fallback does not happen on Chrome OS.
144 create_software_renderer = false;
145 #elif defined(OS_WIN)
146 if (::GetProp(compositor->widget(), kForceSoftwareCompositor)) {
147 if (::RemoveProp(compositor->widget(), kForceSoftwareCompositor))
148 create_software_renderer = true;
150 #endif
152 scoped_refptr<ContextProviderCommandBuffer> context_provider;
154 if (!create_software_renderer) {
155 context_provider = ContextProviderCommandBuffer::Create(
156 GpuProcessTransportFactory::CreateContextCommon(data->surface_id),
157 "Compositor");
160 UMA_HISTOGRAM_BOOLEAN("Aura.CreatedGpuBrowserCompositor", !!context_provider);
162 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
163 switches::kUseSurfaces)) {
164 // This gets a bit confusing. Here we have a ContextProvider configured to
165 // render directly to this widget. We need to make an OnscreenDisplayClient
166 // associated with this context, then return a SurfaceDisplayOutputSurface
167 // set up to draw to the display's surface.
168 cc::SurfaceManager* manager = surface_manager_.get();
169 scoped_ptr<cc::OutputSurface> software_surface;
170 if (!context_provider) {
171 software_surface =
172 make_scoped_ptr(new SoftwareBrowserCompositorOutputSurface(
173 output_surface_proxy_,
174 CreateSoftwareOutputDevice(compositor),
175 per_compositor_data_[compositor]->surface_id,
176 &output_surface_map_,
177 compositor->vsync_manager()));
179 scoped_ptr<OnscreenDisplayClient> display_client(new OnscreenDisplayClient(
180 context_provider, software_surface.Pass(), manager));
181 // TODO(jamesr): Need to set up filtering for the
182 // GpuHostMsg_UpdateVSyncParameters message.
184 scoped_refptr<cc::ContextProvider> offscreen_context_provider;
185 if (context_provider) {
186 offscreen_context_provider = ContextProviderCommandBuffer::Create(
187 GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
188 "Offscreen-Compositor");
190 scoped_ptr<SurfaceDisplayOutputSurface> output_surface(
191 new SurfaceDisplayOutputSurface(
192 display_client->display(), manager, offscreen_context_provider));
193 data->display_client = display_client.Pass();
194 return output_surface.PassAs<cc::OutputSurface>();
197 if (!context_provider.get()) {
198 if (compositor_thread_.get()) {
199 LOG(FATAL) << "Failed to create UI context, but can't use software"
200 " compositing with browser threaded compositing. Aborting.";
203 scoped_ptr<SoftwareBrowserCompositorOutputSurface> surface(
204 new SoftwareBrowserCompositorOutputSurface(
205 output_surface_proxy_,
206 CreateSoftwareOutputDevice(compositor),
207 per_compositor_data_[compositor]->surface_id,
208 &output_surface_map_,
209 compositor->vsync_manager()));
210 return surface.PassAs<cc::OutputSurface>();
213 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner =
214 GetCompositorMessageLoop();
215 if (!compositor_thread_task_runner.get())
216 compositor_thread_task_runner = base::MessageLoopProxy::current();
218 // Here we know the GpuProcessHost has been set up, because we created a
219 // context.
220 output_surface_proxy_->ConnectToGpuProcessHost(
221 compositor_thread_task_runner.get());
223 scoped_ptr<BrowserCompositorOutputSurface> surface(
224 new GpuBrowserCompositorOutputSurface(
225 context_provider,
226 per_compositor_data_[compositor]->surface_id,
227 &output_surface_map_,
228 compositor->vsync_manager(),
229 CreateOverlayCandidateValidator(compositor->widget())));
230 if (data->reflector.get())
231 data->reflector->ReattachToOutputSurfaceFromMainThread(surface.get());
233 return surface.PassAs<cc::OutputSurface>();
236 scoped_refptr<ui::Reflector> GpuProcessTransportFactory::CreateReflector(
237 ui::Compositor* source,
238 ui::Layer* target) {
239 PerCompositorData* data = per_compositor_data_[source];
240 DCHECK(data);
242 data->reflector = new ReflectorImpl(source,
243 target,
244 &output_surface_map_,
245 GetCompositorMessageLoop(),
246 data->surface_id);
247 return data->reflector;
250 void GpuProcessTransportFactory::RemoveReflector(
251 scoped_refptr<ui::Reflector> reflector) {
252 ReflectorImpl* reflector_impl =
253 static_cast<ReflectorImpl*>(reflector.get());
254 PerCompositorData* data =
255 per_compositor_data_[reflector_impl->mirrored_compositor()];
256 DCHECK(data);
257 data->reflector->Shutdown();
258 data->reflector = NULL;
261 void GpuProcessTransportFactory::RemoveCompositor(ui::Compositor* compositor) {
262 PerCompositorDataMap::iterator it = per_compositor_data_.find(compositor);
263 if (it == per_compositor_data_.end())
264 return;
265 PerCompositorData* data = it->second;
266 DCHECK(data);
267 GpuSurfaceTracker::Get()->RemoveSurface(data->surface_id);
268 delete data;
269 per_compositor_data_.erase(it);
270 if (per_compositor_data_.empty()) {
271 // Destroying the GLHelper may cause some async actions to be cancelled,
272 // causing things to request a new GLHelper. Due to crbug.com/176091 the
273 // GLHelper created in this case would be lost/leaked if we just reset()
274 // on the |gl_helper_| variable directly. So instead we call reset() on a
275 // local scoped_ptr.
276 scoped_ptr<GLHelper> helper = gl_helper_.Pass();
278 // If there are any observer left at this point, make sure they clean up
279 // before we destroy the GLHelper.
280 FOR_EACH_OBSERVER(
281 ImageTransportFactoryObserver, observer_list_, OnLostResources());
283 helper.reset();
284 DCHECK(!gl_helper_) << "Destroying the GLHelper should not cause a new "
285 "GLHelper to be created.";
289 bool GpuProcessTransportFactory::DoesCreateTestContexts() { return false; }
291 cc::SharedBitmapManager* GpuProcessTransportFactory::GetSharedBitmapManager() {
292 return HostSharedBitmapManager::current();
295 ui::ContextFactory* GpuProcessTransportFactory::GetContextFactory() {
296 return this;
299 base::MessageLoopProxy* GpuProcessTransportFactory::GetCompositorMessageLoop() {
300 if (!compositor_thread_)
301 return NULL;
302 return compositor_thread_->message_loop_proxy();
305 gfx::GLSurfaceHandle GpuProcessTransportFactory::GetSharedSurfaceHandle() {
306 gfx::GLSurfaceHandle handle = gfx::GLSurfaceHandle(
307 gfx::kNullPluginWindow, gfx::TEXTURE_TRANSPORT);
308 handle.parent_client_id =
309 BrowserGpuChannelHostFactory::instance()->GetGpuChannelId();
310 return handle;
313 GLHelper* GpuProcessTransportFactory::GetGLHelper() {
314 if (!gl_helper_ && !per_compositor_data_.empty()) {
315 scoped_refptr<cc::ContextProvider> provider =
316 SharedMainThreadContextProvider();
317 if (provider.get())
318 gl_helper_.reset(new GLHelper(provider->ContextGL(),
319 provider->ContextSupport()));
321 return gl_helper_.get();
324 void GpuProcessTransportFactory::AddObserver(
325 ImageTransportFactoryObserver* observer) {
326 observer_list_.AddObserver(observer);
329 void GpuProcessTransportFactory::RemoveObserver(
330 ImageTransportFactoryObserver* observer) {
331 observer_list_.RemoveObserver(observer);
334 #if defined(OS_MACOSX)
335 void GpuProcessTransportFactory::OnSurfaceDisplayed(int surface_id) {
336 BrowserCompositorOutputSurface* surface = output_surface_map_.Lookup(
337 surface_id);
338 if (surface)
339 surface->OnSurfaceDisplayed();
341 #endif
343 scoped_refptr<cc::ContextProvider>
344 GpuProcessTransportFactory::SharedMainThreadContextProvider() {
345 if (shared_main_thread_contexts_.get())
346 return shared_main_thread_contexts_;
348 // In threaded compositing mode, we have to create our own context for the
349 // main thread since the compositor's context will be bound to the
350 // compositor thread. When not in threaded mode, we still need a separate
351 // context so that skia and gl_helper don't step on each other.
352 shared_main_thread_contexts_ = ContextProviderCommandBuffer::Create(
353 GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
354 "Offscreen-MainThread");
356 if (shared_main_thread_contexts_) {
357 shared_main_thread_contexts_->SetLostContextCallback(
358 base::Bind(&GpuProcessTransportFactory::
359 OnLostMainThreadSharedContextInsideCallback,
360 callback_factory_.GetWeakPtr()));
361 if (!shared_main_thread_contexts_->BindToCurrentThread())
362 shared_main_thread_contexts_ = NULL;
364 return shared_main_thread_contexts_;
367 GpuProcessTransportFactory::PerCompositorData*
368 GpuProcessTransportFactory::CreatePerCompositorData(
369 ui::Compositor* compositor) {
370 DCHECK(!per_compositor_data_[compositor]);
372 gfx::AcceleratedWidget widget = compositor->widget();
373 GpuSurfaceTracker* tracker = GpuSurfaceTracker::Get();
375 PerCompositorData* data = new PerCompositorData;
376 data->surface_id = tracker->AddSurfaceForNativeWidget(widget);
377 tracker->SetSurfaceHandle(
378 data->surface_id,
379 gfx::GLSurfaceHandle(widget, gfx::NATIVE_DIRECT));
381 per_compositor_data_[compositor] = data;
383 return data;
386 scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
387 GpuProcessTransportFactory::CreateContextCommon(int surface_id) {
388 if (!GpuDataManagerImpl::GetInstance()->CanUseGpuBrowserCompositor())
389 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
390 blink::WebGraphicsContext3D::Attributes attrs;
391 attrs.shareResources = true;
392 attrs.depth = false;
393 attrs.stencil = false;
394 attrs.antialias = false;
395 attrs.noAutomaticFlushes = true;
396 bool lose_context_when_out_of_memory = true;
397 CauseForGpuLaunch cause =
398 CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
399 scoped_refptr<GpuChannelHost> gpu_channel_host(
400 BrowserGpuChannelHostFactory::instance()->EstablishGpuChannelSync(cause));
401 if (!gpu_channel_host) {
402 LOG(ERROR) << "Failed to establish GPU channel.";
403 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
405 GURL url("chrome://gpu/GpuProcessTransportFactory::CreateContextCommon");
406 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context(
407 new WebGraphicsContext3DCommandBufferImpl(
408 surface_id,
409 url,
410 gpu_channel_host.get(),
411 attrs,
412 lose_context_when_out_of_memory,
413 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits(),
414 NULL));
415 return context.Pass();
418 void GpuProcessTransportFactory::OnLostMainThreadSharedContextInsideCallback() {
419 base::MessageLoop::current()->PostTask(
420 FROM_HERE,
421 base::Bind(&GpuProcessTransportFactory::OnLostMainThreadSharedContext,
422 callback_factory_.GetWeakPtr()));
425 void GpuProcessTransportFactory::OnLostMainThreadSharedContext() {
426 LOG(ERROR) << "Lost UI shared context.";
428 // Keep old resources around while we call the observers, but ensure that
429 // new resources are created if needed.
430 // Kill shared contexts for both threads in tandem so they are always in
431 // the same share group.
432 scoped_refptr<cc::ContextProvider> lost_shared_main_thread_contexts =
433 shared_main_thread_contexts_;
434 shared_main_thread_contexts_ = NULL;
436 scoped_ptr<GLHelper> lost_gl_helper = gl_helper_.Pass();
438 FOR_EACH_OBSERVER(ImageTransportFactoryObserver,
439 observer_list_,
440 OnLostResources());
442 // Kill things that use the shared context before killing the shared context.
443 lost_gl_helper.reset();
444 lost_shared_main_thread_contexts = NULL;
447 } // namespace content