1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
9 #include "content/gpu/gpu_watchdog_thread.h"
11 #include "base/bind.h"
12 #include "base/bind_helpers.h"
13 #include "base/command_line.h"
14 #include "base/compiler_specific.h"
15 #include "base/files/file_util.h"
16 #include "base/power_monitor/power_monitor.h"
17 #include "base/process/process.h"
18 #include "build/build_config.h"
19 #include "content/public/common/content_switches.h"
20 #include "content/public/common/result_codes.h"
24 const int64 kCheckPeriodMs
= 2000;
25 #if defined(OS_CHROMEOS)
26 const base::FilePath::CharType
27 kTtyFilePath
[] = FILE_PATH_LITERAL("/sys/class/tty/tty0/active");
30 const unsigned char text
[20] = "check";
34 GpuWatchdogThread::GpuWatchdogThread(int timeout
)
35 : base::Thread("Watchdog"),
36 watched_message_loop_(base::MessageLoop::current()),
37 timeout_(base::TimeDelta::FromMilliseconds(timeout
)),
40 watched_thread_handle_(0),
54 // GetCurrentThread returns a pseudo-handle that cannot be used by one thread
55 // to identify another. DuplicateHandle creates a "real" handle that can be
56 // used for this purpose.
57 BOOL result
= DuplicateHandle(GetCurrentProcess(),
60 &watched_thread_handle_
,
61 THREAD_QUERY_INFORMATION
,
67 #if defined(OS_CHROMEOS)
68 tty_file_
= base::OpenFile(base::FilePath(kTtyFilePath
), "r");
73 watched_message_loop_
->AddTaskObserver(&task_observer_
);
76 void GpuWatchdogThread::PostAcknowledge() {
77 // Called on the monitored thread. Responds with OnAcknowledge. Cannot use
78 // the method factory. Rely on reference counting instead.
79 message_loop()->PostTask(
81 base::Bind(&GpuWatchdogThread::OnAcknowledge
, this));
84 void GpuWatchdogThread::CheckArmed() {
85 // Acknowledge the watchdog if it has armed itself. The watchdog will not
86 // change its armed state until it is acknowledged.
92 void GpuWatchdogThread::Init() {
93 // Schedule the first check.
97 void GpuWatchdogThread::CleanUp() {
98 weak_factory_
.InvalidateWeakPtrs();
101 GpuWatchdogThread::GpuWatchdogTaskObserver::GpuWatchdogTaskObserver(
102 GpuWatchdogThread
* watchdog
)
103 : watchdog_(watchdog
) {
106 GpuWatchdogThread::GpuWatchdogTaskObserver::~GpuWatchdogTaskObserver() {
109 void GpuWatchdogThread::GpuWatchdogTaskObserver::WillProcessTask(
110 const base::PendingTask
& pending_task
) {
111 watchdog_
->CheckArmed();
114 void GpuWatchdogThread::GpuWatchdogTaskObserver::DidProcessTask(
115 const base::PendingTask
& pending_task
) {
116 watchdog_
->CheckArmed();
119 GpuWatchdogThread::~GpuWatchdogThread() {
120 // Verify that the thread was explicitly stopped. If the thread is stopped
121 // implicitly by the destructor, CleanUp() will not be called.
122 DCHECK(!weak_factory_
.HasWeakPtrs());
125 CloseHandle(watched_thread_handle_
);
128 base::PowerMonitor
* power_monitor
= base::PowerMonitor::Get();
130 power_monitor
->RemoveObserver(this);
132 #if defined(OS_CHROMEOS)
138 XDestroyWindow(display_
, window_
);
139 XCloseDisplay(display_
);
142 watched_message_loop_
->RemoveTaskObserver(&task_observer_
);
145 void GpuWatchdogThread::OnAcknowledge() {
146 CHECK(base::PlatformThread::CurrentId() == thread_id());
148 // The check has already been acknowledged and another has already been
149 // scheduled by a previous call to OnAcknowledge. It is normal for a
150 // watched thread to see armed_ being true multiple times before
151 // the OnAcknowledge task is run on the watchdog thread.
155 // Revoke any pending hang termination.
156 weak_factory_
.InvalidateWeakPtrs();
162 // If it took a long time for the acknowledgement, assume the computer was
163 // recently suspended.
164 bool was_suspended
= (base::Time::Now() > suspension_timeout_
);
166 // The monitored thread has responded. Post a task to check it again.
167 message_loop()->PostDelayedTask(
169 base::Bind(&GpuWatchdogThread::OnCheck
, weak_factory_
.GetWeakPtr(),
171 base::TimeDelta::FromMilliseconds(kCheckPeriodMs
));
174 void GpuWatchdogThread::OnCheck(bool after_suspend
) {
175 CHECK(base::PlatformThread::CurrentId() == thread_id());
177 // Do not create any new termination tasks if one has already been created
178 // or the system is suspended.
179 if (armed_
|| suspended_
)
182 // Must set armed before posting the task. This task might be the only task
183 // that will activate the TaskObserver on the watched thread and it must not
184 // miss the false -> true transition.
188 arm_cpu_time_
= GetWatchedThreadTime();
191 // Immediately after the computer is woken up from being suspended it might
192 // be pretty sluggish, so allow some extra time before the next timeout.
193 base::TimeDelta timeout
= timeout_
* (after_suspend
? 3 : 1);
194 suspension_timeout_
= base::Time::Now() + timeout
* 2;
196 // Post a task to the monitored thread that does nothing but wake up the
197 // TaskObserver. Any other tasks that are pending on the watched thread will
198 // also wake up the observer. This simply ensures there is at least one.
199 watched_message_loop_
->PostTask(
201 base::Bind(&base::DoNothing
));
203 // Post a task to the watchdog thread to exit if the monitored thread does
204 // not respond in time.
205 message_loop()->PostDelayedTask(
207 base::Bind(&GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang
,
208 weak_factory_
.GetWeakPtr()),
212 // Use the --disable-gpu-watchdog command line switch to disable this.
213 void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() {
214 // Should not get here while the system is suspended.
218 // Defer termination until a certain amount of CPU time has elapsed on the
220 base::TimeDelta time_since_arm
= GetWatchedThreadTime() - arm_cpu_time_
;
221 if (time_since_arm
< timeout_
) {
222 message_loop()->PostDelayedTask(
225 &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang
,
226 weak_factory_
.GetWeakPtr()),
227 timeout_
- time_since_arm
);
232 // If the watchdog woke up significantly behind schedule, disarm and reset
233 // the watchdog check. This is to prevent the watchdog thread from terminating
234 // when a machine wakes up from sleep or hibernation, which would otherwise
235 // appear to be a hang.
236 if (base::Time::Now() > suspension_timeout_
) {
243 XWindowAttributes attributes
;
244 XGetWindowAttributes(display_
, window_
, &attributes
);
246 XSelectInput(display_
, window_
, PropertyChangeMask
);
251 // We wait for the property change event with a timeout. If it arrives we know
252 // that X is responsive and is not the cause of the watchdog trigger, so we
254 // terminate. If it times out, it may be due to X taking a long time, but
255 // terminating won't help, so ignore the watchdog trigger.
257 base::TimeTicks deadline
= base::TimeTicks::Now() + timeout_
;
259 base::TimeDelta delta
= deadline
- base::TimeTicks::Now();
260 if (delta
< base::TimeDelta()) {
263 while (XCheckWindowEvent(display_
, window_
, PropertyChangeMask
,
265 if (MatchXEventAtom(&event_return
))
268 struct pollfd fds
[1];
269 fds
[0].fd
= XConnectionNumber(display_
);
270 fds
[0].events
= POLLIN
;
271 int status
= poll(fds
, 1, delta
.InMilliseconds());
273 if (errno
== EINTR
) {
276 LOG(FATAL
) << "Lost X connection, aborting.";
279 } else if (status
== 0) {
288 // For minimal developer annoyance, don't keep terminating. You need to skip
289 // the call to base::Process::Terminate below in a debugger for this to be
291 static bool terminated
= false;
296 if (IsDebuggerPresent())
300 #if defined(OS_CHROMEOS)
301 // Don't crash if we're not on tty1. This avoids noise in the GPU process
302 // crashes caused by people who use VT2 but still enable crash reporting.
303 char tty_string
[8] = {0};
305 !fseek(tty_file_
, 0, SEEK_SET
) &&
306 fread(tty_string
, 1, 7, tty_file_
)) {
308 int num_res
= sscanf(tty_string
, "tty%d", &tty_number
);
309 if (num_res
== 1 && tty_number
!= 1)
314 LOG(ERROR
) << "The GPU process hung. Terminating after "
315 << timeout_
.InMilliseconds() << " ms.";
317 // Deliberately crash the process to create a crash dump.
318 *((volatile int*)0) = 0x1337;
324 void GpuWatchdogThread::SetupXServer() {
325 display_
= XOpenDisplay(NULL
);
326 window_
= XCreateWindow(display_
, DefaultRootWindow(display_
), 0, 0, 1, 1, 0,
327 CopyFromParent
, InputOutput
, CopyFromParent
, 0, NULL
);
328 atom_
= XInternAtom(display_
, "CHECK", False
);
331 void GpuWatchdogThread::SetupXChangeProp() {
332 XChangeProperty(display_
, window_
, atom_
, XA_STRING
, 8, PropModeReplace
, text
,
333 (arraysize(text
) - 1));
336 bool GpuWatchdogThread::MatchXEventAtom(XEvent
* event
) {
337 if (event
->xproperty
.window
== window_
&& event
->type
== PropertyNotify
&&
338 event
->xproperty
.atom
== atom_
)
345 void GpuWatchdogThread::AddPowerObserver() {
346 message_loop()->PostTask(
348 base::Bind(&GpuWatchdogThread::OnAddPowerObserver
, this));
351 void GpuWatchdogThread::OnAddPowerObserver() {
352 base::PowerMonitor
* power_monitor
= base::PowerMonitor::Get();
353 DCHECK(power_monitor
);
354 power_monitor
->AddObserver(this);
357 void GpuWatchdogThread::OnSuspend() {
360 // When suspending force an acknowledgement to cancel any pending termination
365 void GpuWatchdogThread::OnResume() {
368 // After resuming jump-start the watchdog again.
374 base::TimeDelta
GpuWatchdogThread::GetWatchedThreadTime() {
375 FILETIME creation_time
;
378 FILETIME kernel_time
;
379 BOOL result
= GetThreadTimes(watched_thread_handle_
,
386 ULARGE_INTEGER user_time64
;
387 user_time64
.HighPart
= user_time
.dwHighDateTime
;
388 user_time64
.LowPart
= user_time
.dwLowDateTime
;
390 ULARGE_INTEGER kernel_time64
;
391 kernel_time64
.HighPart
= kernel_time
.dwHighDateTime
;
392 kernel_time64
.LowPart
= kernel_time
.dwLowDateTime
;
394 // Time is reported in units of 100 nanoseconds. Kernel and user time are
395 // summed to deal with to kinds of hangs. One is where the GPU process is
396 // stuck in user level, never calling into the kernel and kernel time is
397 // not increasing. The other is where either the kernel hangs and never
398 // returns to user level or where user level code
399 // calls into kernel level repeatedly, giving up its quanta before it is
400 // tracked, for example a loop that repeatedly Sleeps.
401 return base::TimeDelta::FromMilliseconds(static_cast<int64
>(
402 (user_time64
.QuadPart
+ kernel_time64
.QuadPart
) / 10000));
406 } // namespace content