OOPIF: Create missing RenderFrameProxies for new frames.
[chromium-blink-merge.git] / media / video / video_decode_accelerator.h
bloba796bdbbfd54bafdb82437eb908cd2e5f95b06b4
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_
6 #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "media/base/bitstream_buffer.h"
12 #include "media/base/video_decoder_config.h"
13 #include "media/video/picture.h"
14 #include "ui/gfx/geometry/size.h"
16 typedef unsigned int GLenum;
18 namespace media {
20 // Video decoder interface.
21 // This interface is extended by the various components that ultimately
22 // implement the backend of PPB_VideoDecode_Dev.
23 class MEDIA_EXPORT VideoDecodeAccelerator {
24 public:
25 // Enumeration of potential errors generated by the API.
26 // Note: Keep these in sync with PP_VideoDecodeError_Dev. Also do not
27 // rearrange, reuse or remove values as they are used for gathering UMA
28 // statistics.
29 enum Error {
30 // An operation was attempted during an incompatible decoder state.
31 ILLEGAL_STATE = 1,
32 // Invalid argument was passed to an API method.
33 INVALID_ARGUMENT,
34 // Encoded input is unreadable.
35 UNREADABLE_INPUT,
36 // A failure occurred at the browser layer or one of its dependencies.
37 // Examples of such failures include GPU hardware failures, GPU driver
38 // failures, GPU library failures, browser programming errors, and so on.
39 PLATFORM_FAILURE,
40 // Largest used enum. This should be adjusted when new errors are added.
41 LARGEST_ERROR_ENUM,
44 // Interface for collaborating with picture interface to provide memory for
45 // output picture and blitting them. These callbacks will not be made unless
46 // Initialize() has returned successfully.
47 // This interface is extended by the various layers that relay messages back
48 // to the plugin, through the PPP_VideoDecode_Dev interface the plugin
49 // implements.
50 class MEDIA_EXPORT Client {
51 public:
52 // Callback to tell client how many and what size of buffers to provide.
53 virtual void ProvidePictureBuffers(uint32 requested_num_of_buffers,
54 const gfx::Size& dimensions,
55 uint32 texture_target) = 0;
57 // Callback to dismiss picture buffer that was assigned earlier.
58 virtual void DismissPictureBuffer(int32 picture_buffer_id) = 0;
60 // Callback to deliver decoded pictures ready to be displayed.
61 virtual void PictureReady(const Picture& picture) = 0;
63 // Callback to notify that decoded has decoded the end of the current
64 // bitstream buffer.
65 virtual void NotifyEndOfBitstreamBuffer(int32 bitstream_buffer_id) = 0;
67 // Flush completion callback.
68 virtual void NotifyFlushDone() = 0;
70 // Reset completion callback.
71 virtual void NotifyResetDone() = 0;
73 // Callback to notify about decoding errors. Note that errors in
74 // Initialize() will not be reported here, but will instead be indicated by
75 // a false return value there.
76 virtual void NotifyError(Error error) = 0;
78 protected:
79 virtual ~Client() {}
82 // Video decoder functions.
84 // Initializes the video decoder with specific configuration. Called once per
85 // decoder construction. This call is synchronous and returns true iff
86 // initialization is successful.
87 // Parameters:
88 // |profile| is the video stream's format profile.
89 // |client| is the client of this video decoder. The provided pointer must
90 // be valid until Destroy() is called.
91 virtual bool Initialize(VideoCodecProfile profile, Client* client) = 0;
93 // Decodes given bitstream buffer that contains at most one frame. Once
94 // decoder is done with processing |bitstream_buffer| it will call
95 // NotifyEndOfBitstreamBuffer() with the bitstream buffer id.
96 // Parameters:
97 // |bitstream_buffer| is the input bitstream that is sent for decoding.
98 virtual void Decode(const BitstreamBuffer& bitstream_buffer) = 0;
100 // Assigns a set of texture-backed picture buffers to the video decoder.
102 // Ownership of each picture buffer remains with the client, but the client
103 // is not allowed to deallocate the buffer before the DismissPictureBuffer
104 // callback has been initiated for a given buffer.
106 // Parameters:
107 // |buffers| contains the allocated picture buffers for the output.
108 virtual void AssignPictureBuffers(
109 const std::vector<PictureBuffer>& buffers) = 0;
111 // Sends picture buffers to be reused by the decoder. This needs to be called
112 // for each buffer that has been processed so that decoder may know onto which
113 // picture buffers it can write the output to.
115 // Parameters:
116 // |picture_buffer_id| id of the picture buffer that is to be reused.
117 virtual void ReusePictureBuffer(int32 picture_buffer_id) = 0;
119 // Flushes the decoder: all pending inputs will be decoded and pictures handed
120 // back to the client, followed by NotifyFlushDone() being called on the
121 // client. Can be used to implement "end of stream" notification.
122 virtual void Flush() = 0;
124 // Resets the decoder: all pending inputs are dropped immediately and the
125 // decoder returned to a state ready for further Decode()s, followed by
126 // NotifyResetDone() being called on the client. Can be used to implement
127 // "seek".
128 virtual void Reset() = 0;
130 // Destroys the decoder: all pending inputs are dropped immediately and the
131 // component is freed. This call may asynchornously free system resources,
132 // but its client-visible effects are synchronous. After this method returns
133 // no more callbacks will be made on the client. Deletes |this|
134 // unconditionally, so make sure to drop all pointers to it!
135 virtual void Destroy() = 0;
137 // GPU PROCESS ONLY. Implementations of this interface in the
138 // content/common/gpu/media should implement this, and implementations in
139 // other processes should not override the default implementation.
140 // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO
141 // thread. Otherwise they will run on the GPU child thread. The purpose of
142 // running Decode on the IO thread is to reduce decode latency. Note Decode
143 // should return as soon as possible and not block on the IO thread. Also,
144 // PictureReady should be run on the child thread if a picture is delivered
145 // the first time so it can be cleared.
146 virtual bool CanDecodeOnIOThread();
148 // Windows creates a BGRA texture.
149 // TODO(dshwang): after moving to D3D11, remove this. crbug.com/438691
150 virtual GLenum GetSurfaceInternalFormat() const;
152 protected:
153 // Do not delete directly; use Destroy() or own it with a scoped_ptr, which
154 // will Destroy() it properly by default.
155 virtual ~VideoDecodeAccelerator();
158 } // namespace media
160 namespace base {
162 template <class T>
163 struct DefaultDeleter;
165 // Specialize DefaultDeleter so that scoped_ptr<VideoDecodeAccelerator> always
166 // uses "Destroy()" instead of trying to use the destructor.
167 template <>
168 struct MEDIA_EXPORT DefaultDeleter<media::VideoDecodeAccelerator> {
169 public:
170 void operator()(void* video_decode_accelerator) const;
173 } // namespace base
175 #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_