1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/base_paths.h"
6 #include "base/files/file_path.h"
7 #include "base/logging.h"
8 #include "base/mac/foundation_util.h"
9 #include "base/native_library.h"
10 #include "base/path_service.h"
11 #include "base/threading/thread_restrictions.h"
12 #include "ui/gl/gl_bindings.h"
13 #include "ui/gl/gl_context_stub_with_extensions.h"
14 #include "ui/gl/gl_gl_api_implementation.h"
15 #include "ui/gl/gl_implementation.h"
16 #include "ui/gl/gl_osmesa_api_implementation.h"
20 const char kOpenGLFrameworkPath
[] =
21 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL";
24 void GetAllowedGLImplementations(std::vector
<GLImplementation
>* impls
) {
25 impls
->push_back(kGLImplementationDesktopGL
);
26 impls
->push_back(kGLImplementationAppleGL
);
27 impls
->push_back(kGLImplementationOSMesaGL
);
30 bool InitializeStaticGLBindings(GLImplementation implementation
) {
31 // Prevent reinitialization with a different implementation. Once the gpu
32 // unit tests have initialized with kGLImplementationMock, we don't want to
33 // later switch to another GL implementation.
34 DCHECK_EQ(kGLImplementationNone
, GetGLImplementation());
36 // Allow the main thread or another to initialize these bindings
37 // after instituting restrictions on I/O. Going forward they will
38 // likely be used in the browser process on most platforms. The
39 // one-time initialization cost is small, between 2 and 5 ms.
40 base::ThreadRestrictions::ScopedAllowIO allow_io
;
42 switch (implementation
) {
43 case kGLImplementationOSMesaGL
: {
44 // osmesa.so is located in the build directory. This code path is only
45 // valid in a developer build environment.
46 base::FilePath exe_path
;
47 if (!PathService::Get(base::FILE_EXE
, &exe_path
)) {
48 LOG(ERROR
) << "PathService::Get failed.";
51 base::FilePath bundle_path
= base::mac::GetAppBundlePath(exe_path
);
52 // Some unit test targets depend on osmesa but aren't built as app
53 // bundles. In that case, the .so is next to the executable.
54 if (bundle_path
.empty())
55 bundle_path
= exe_path
;
56 base::FilePath build_dir_path
= bundle_path
.DirName();
57 base::FilePath osmesa_path
= build_dir_path
.Append("osmesa.so");
59 // When using OSMesa, just use OSMesaGetProcAddress to find entry points.
60 base::NativeLibrary library
= base::LoadNativeLibrary(osmesa_path
, NULL
);
62 LOG(ERROR
) << "osmesa.so not found at " << osmesa_path
.value();
66 GLGetProcAddressProc get_proc_address
=
67 reinterpret_cast<GLGetProcAddressProc
>(
68 base::GetFunctionPointerFromNativeLibrary(
69 library
, "OSMesaGetProcAddress"));
70 if (!get_proc_address
) {
71 LOG(ERROR
) << "OSMesaGetProcAddress not found.";
72 base::UnloadNativeLibrary(library
);
76 SetGLGetProcAddressProc(get_proc_address
);
77 AddGLNativeLibrary(library
);
78 SetGLImplementation(kGLImplementationOSMesaGL
);
80 InitializeStaticGLBindingsGL();
81 InitializeStaticGLBindingsOSMESA();
84 case kGLImplementationDesktopGL
:
85 case kGLImplementationAppleGL
: {
86 base::NativeLibrary library
= base::LoadNativeLibrary(
87 base::FilePath(kOpenGLFrameworkPath
), NULL
);
89 LOG(ERROR
) << "OpenGL framework not found";
93 AddGLNativeLibrary(library
);
94 SetGLImplementation(implementation
);
96 InitializeStaticGLBindingsGL();
99 case kGLImplementationMockGL
: {
100 SetGLImplementation(kGLImplementationMockGL
);
101 InitializeStaticGLBindingsGL();
111 bool InitializeDynamicGLBindings(GLImplementation implementation
,
112 GLContext
* context
) {
113 switch (implementation
) {
114 case kGLImplementationOSMesaGL
:
115 InitializeDynamicGLBindingsGL(context
);
116 InitializeDynamicGLBindingsOSMESA(context
);
118 case kGLImplementationDesktopGL
:
119 case kGLImplementationAppleGL
:
120 InitializeDynamicGLBindingsGL(context
);
122 case kGLImplementationMockGL
:
124 scoped_refptr
<GLContextStubWithExtensions
> mock_context(
125 new GLContextStubWithExtensions());
126 mock_context
->SetGLVersionString("3.0");
127 InitializeDynamicGLBindingsGL(mock_context
.get());
129 InitializeDynamicGLBindingsGL(context
);
138 void InitializeDebugGLBindings() {
139 InitializeDebugGLBindingsGL();
140 InitializeDebugGLBindingsOSMESA();
143 void ClearGLBindings() {
145 ClearGLBindingsOSMESA();
146 SetGLImplementation(kGLImplementationNone
);
148 UnloadGLNativeLibraries();
151 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo
* info
) {