Android media: VideoFrame should not store so many sync points.
[chromium-blink-merge.git] / content / browser / compositor / gpu_process_transport_factory.cc
blob0e1025c495b1e84afe88949146c2a5de960d06a6
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/compositor/gpu_process_transport_factory.h"
7 #include <string>
9 #include "base/bind.h"
10 #include "base/command_line.h"
11 #include "base/location.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/metrics/histogram.h"
14 #include "base/threading/thread.h"
15 #include "cc/output/compositor_frame.h"
16 #include "cc/output/output_surface.h"
17 #include "cc/surfaces/surface_manager.h"
18 #include "content/browser/compositor/browser_compositor_output_surface.h"
19 #include "content/browser/compositor/browser_compositor_output_surface_proxy.h"
20 #include "content/browser/compositor/gpu_browser_compositor_output_surface.h"
21 #include "content/browser/compositor/onscreen_display_client.h"
22 #include "content/browser/compositor/reflector_impl.h"
23 #include "content/browser/compositor/software_browser_compositor_output_surface.h"
24 #include "content/browser/compositor/surface_display_output_surface.h"
25 #include "content/browser/gpu/browser_gpu_channel_host_factory.h"
26 #include "content/browser/gpu/gpu_data_manager_impl.h"
27 #include "content/browser/gpu/gpu_surface_tracker.h"
28 #include "content/browser/renderer_host/render_widget_host_impl.h"
29 #include "content/common/gpu/client/context_provider_command_buffer.h"
30 #include "content/common/gpu/client/gl_helper.h"
31 #include "content/common/gpu/client/gpu_channel_host.h"
32 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
33 #include "content/common/gpu/gpu_process_launch_causes.h"
34 #include "content/common/host_shared_bitmap_manager.h"
35 #include "content/public/common/content_switches.h"
36 #include "gpu/GLES2/gl2extchromium.h"
37 #include "gpu/command_buffer/client/gles2_interface.h"
38 #include "gpu/command_buffer/common/mailbox.h"
39 #include "third_party/khronos/GLES2/gl2.h"
40 #include "ui/compositor/compositor.h"
41 #include "ui/compositor/compositor_constants.h"
42 #include "ui/compositor/compositor_switches.h"
43 #include "ui/gfx/native_widget_types.h"
44 #include "ui/gfx/size.h"
46 #if defined(OS_WIN)
47 #include "content/browser/compositor/software_output_device_win.h"
48 #elif defined(USE_OZONE)
49 #include "content/browser/compositor/overlay_candidate_validator_ozone.h"
50 #include "content/browser/compositor/software_output_device_ozone.h"
51 #include "ui/ozone/public/surface_factory_ozone.h"
52 #elif defined(USE_X11)
53 #include "content/browser/compositor/software_output_device_x11.h"
54 #elif defined(OS_MACOSX)
55 #include "content/browser/compositor/software_output_device_mac.h"
56 #endif
58 using cc::ContextProvider;
59 using gpu::gles2::GLES2Interface;
61 namespace content {
63 struct GpuProcessTransportFactory::PerCompositorData {
64 int surface_id;
65 scoped_refptr<ReflectorImpl> reflector;
66 scoped_ptr<OnscreenDisplayClient> display_client;
69 GpuProcessTransportFactory::GpuProcessTransportFactory()
70 : callback_factory_(this),
71 next_surface_id_namespace_(1u) {
72 output_surface_proxy_ = new BrowserCompositorOutputSurfaceProxy(
73 &output_surface_map_);
74 #if defined(OS_CHROMEOS)
75 bool use_thread = !CommandLine::ForCurrentProcess()->HasSwitch(
76 switches::kUIDisableThreadedCompositing);
77 #else
78 bool use_thread = false;
79 #endif
80 if (use_thread) {
81 compositor_thread_.reset(new base::Thread("Browser Compositor"));
82 compositor_thread_->Start();
84 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
85 switches::kUseSurfaces)) {
86 surface_manager_ = make_scoped_ptr(new cc::SurfaceManager);
90 GpuProcessTransportFactory::~GpuProcessTransportFactory() {
91 DCHECK(per_compositor_data_.empty());
93 // Make sure the lost context callback doesn't try to run during destruction.
94 callback_factory_.InvalidateWeakPtrs();
97 scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
98 GpuProcessTransportFactory::CreateOffscreenCommandBufferContext() {
99 return CreateContextCommon(0);
102 scoped_ptr<cc::SoftwareOutputDevice> CreateSoftwareOutputDevice(
103 ui::Compositor* compositor) {
104 #if defined(OS_WIN)
105 return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceWin(
106 compositor));
107 #elif defined(USE_OZONE)
108 return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceOzone(
109 compositor));
110 #elif defined(USE_X11)
111 return scoped_ptr<cc::SoftwareOutputDevice>(new SoftwareOutputDeviceX11(
112 compositor));
113 #elif defined(OS_MACOSX)
114 return scoped_ptr<cc::SoftwareOutputDevice>(
115 new SoftwareOutputDeviceMac(compositor));
116 #else
117 NOTREACHED();
118 return scoped_ptr<cc::SoftwareOutputDevice>();
119 #endif
122 scoped_ptr<cc::OverlayCandidateValidator> CreateOverlayCandidateValidator(
123 gfx::AcceleratedWidget widget) {
124 #if defined(USE_OZONE)
125 ui::OverlayCandidatesOzone* overlay_candidates =
126 ui::SurfaceFactoryOzone::GetInstance()->GetOverlayCandidates(widget);
127 if (overlay_candidates && CommandLine::ForCurrentProcess()->HasSwitch(
128 switches::kEnableHardwareOverlays)) {
129 return scoped_ptr<cc::OverlayCandidateValidator>(
130 new OverlayCandidateValidatorOzone(widget, overlay_candidates));
132 #endif
133 return scoped_ptr<cc::OverlayCandidateValidator>();
136 scoped_ptr<cc::OutputSurface> GpuProcessTransportFactory::CreateOutputSurface(
137 ui::Compositor* compositor, bool software_fallback) {
138 PerCompositorData* data = per_compositor_data_[compositor];
139 if (!data)
140 data = CreatePerCompositorData(compositor);
142 bool create_software_renderer = software_fallback;
143 #if defined(OS_CHROMEOS)
144 // Software fallback does not happen on Chrome OS.
145 create_software_renderer = false;
146 #elif defined(OS_WIN)
147 if (::GetProp(compositor->widget(), kForceSoftwareCompositor)) {
148 if (::RemoveProp(compositor->widget(), kForceSoftwareCompositor))
149 create_software_renderer = true;
151 #endif
153 scoped_refptr<ContextProviderCommandBuffer> context_provider;
155 if (!create_software_renderer) {
156 context_provider = ContextProviderCommandBuffer::Create(
157 GpuProcessTransportFactory::CreateContextCommon(data->surface_id),
158 "Compositor");
161 UMA_HISTOGRAM_BOOLEAN("Aura.CreatedGpuBrowserCompositor", !!context_provider);
163 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
164 switches::kUseSurfaces)) {
165 // This gets a bit confusing. Here we have a ContextProvider configured to
166 // render directly to this widget. We need to make an OnscreenDisplayClient
167 // associated with this context, then return a SurfaceDisplayOutputSurface
168 // set up to draw to the display's surface.
169 cc::SurfaceManager* manager = surface_manager_.get();
170 scoped_ptr<cc::OutputSurface> software_surface;
171 if (!context_provider) {
172 software_surface =
173 make_scoped_ptr(new SoftwareBrowserCompositorOutputSurface(
174 output_surface_proxy_,
175 CreateSoftwareOutputDevice(compositor),
176 per_compositor_data_[compositor]->surface_id,
177 &output_surface_map_,
178 compositor->vsync_manager()));
180 scoped_ptr<OnscreenDisplayClient> display_client(new OnscreenDisplayClient(
181 context_provider, software_surface.Pass(), manager));
182 // TODO(jamesr): Need to set up filtering for the
183 // GpuHostMsg_UpdateVSyncParameters message.
185 scoped_refptr<cc::ContextProvider> offscreen_context_provider;
186 if (context_provider) {
187 offscreen_context_provider = ContextProviderCommandBuffer::Create(
188 GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
189 "Offscreen-Compositor");
191 scoped_ptr<SurfaceDisplayOutputSurface> output_surface(
192 new SurfaceDisplayOutputSurface(manager,
193 next_surface_id_namespace_++,
194 offscreen_context_provider));
195 output_surface->set_display(display_client->display());
196 data->display_client = display_client.Pass();
197 return output_surface.PassAs<cc::OutputSurface>();
200 if (!context_provider.get()) {
201 if (compositor_thread_.get()) {
202 LOG(FATAL) << "Failed to create UI context, but can't use software"
203 " compositing with browser threaded compositing. Aborting.";
206 scoped_ptr<SoftwareBrowserCompositorOutputSurface> surface(
207 new SoftwareBrowserCompositorOutputSurface(
208 output_surface_proxy_,
209 CreateSoftwareOutputDevice(compositor),
210 per_compositor_data_[compositor]->surface_id,
211 &output_surface_map_,
212 compositor->vsync_manager()));
213 return surface.PassAs<cc::OutputSurface>();
216 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner =
217 GetCompositorMessageLoop();
218 if (!compositor_thread_task_runner.get())
219 compositor_thread_task_runner = base::MessageLoopProxy::current();
221 // Here we know the GpuProcessHost has been set up, because we created a
222 // context.
223 output_surface_proxy_->ConnectToGpuProcessHost(
224 compositor_thread_task_runner.get());
226 scoped_ptr<BrowserCompositorOutputSurface> surface(
227 new GpuBrowserCompositorOutputSurface(
228 context_provider,
229 per_compositor_data_[compositor]->surface_id,
230 &output_surface_map_,
231 compositor->vsync_manager(),
232 CreateOverlayCandidateValidator(compositor->widget())));
233 if (data->reflector.get())
234 data->reflector->ReattachToOutputSurfaceFromMainThread(surface.get());
236 return surface.PassAs<cc::OutputSurface>();
239 scoped_refptr<ui::Reflector> GpuProcessTransportFactory::CreateReflector(
240 ui::Compositor* source,
241 ui::Layer* target) {
242 PerCompositorData* data = per_compositor_data_[source];
243 DCHECK(data);
245 data->reflector = new ReflectorImpl(source,
246 target,
247 &output_surface_map_,
248 GetCompositorMessageLoop(),
249 data->surface_id);
250 return data->reflector;
253 void GpuProcessTransportFactory::RemoveReflector(
254 scoped_refptr<ui::Reflector> reflector) {
255 ReflectorImpl* reflector_impl =
256 static_cast<ReflectorImpl*>(reflector.get());
257 PerCompositorData* data =
258 per_compositor_data_[reflector_impl->mirrored_compositor()];
259 DCHECK(data);
260 data->reflector->Shutdown();
261 data->reflector = NULL;
264 void GpuProcessTransportFactory::RemoveCompositor(ui::Compositor* compositor) {
265 PerCompositorDataMap::iterator it = per_compositor_data_.find(compositor);
266 if (it == per_compositor_data_.end())
267 return;
268 PerCompositorData* data = it->second;
269 DCHECK(data);
270 GpuSurfaceTracker::Get()->RemoveSurface(data->surface_id);
271 delete data;
272 per_compositor_data_.erase(it);
273 if (per_compositor_data_.empty()) {
274 // Destroying the GLHelper may cause some async actions to be cancelled,
275 // causing things to request a new GLHelper. Due to crbug.com/176091 the
276 // GLHelper created in this case would be lost/leaked if we just reset()
277 // on the |gl_helper_| variable directly. So instead we call reset() on a
278 // local scoped_ptr.
279 scoped_ptr<GLHelper> helper = gl_helper_.Pass();
281 // If there are any observer left at this point, make sure they clean up
282 // before we destroy the GLHelper.
283 FOR_EACH_OBSERVER(
284 ImageTransportFactoryObserver, observer_list_, OnLostResources());
286 helper.reset();
287 DCHECK(!gl_helper_) << "Destroying the GLHelper should not cause a new "
288 "GLHelper to be created.";
292 bool GpuProcessTransportFactory::DoesCreateTestContexts() { return false; }
294 cc::SharedBitmapManager* GpuProcessTransportFactory::GetSharedBitmapManager() {
295 return HostSharedBitmapManager::current();
298 ui::ContextFactory* GpuProcessTransportFactory::GetContextFactory() {
299 return this;
302 base::MessageLoopProxy* GpuProcessTransportFactory::GetCompositorMessageLoop() {
303 if (!compositor_thread_)
304 return NULL;
305 return compositor_thread_->message_loop_proxy();
308 gfx::GLSurfaceHandle GpuProcessTransportFactory::GetSharedSurfaceHandle() {
309 gfx::GLSurfaceHandle handle = gfx::GLSurfaceHandle(
310 gfx::kNullPluginWindow, gfx::TEXTURE_TRANSPORT);
311 handle.parent_client_id =
312 BrowserGpuChannelHostFactory::instance()->GetGpuChannelId();
313 return handle;
316 GLHelper* GpuProcessTransportFactory::GetGLHelper() {
317 if (!gl_helper_ && !per_compositor_data_.empty()) {
318 scoped_refptr<cc::ContextProvider> provider =
319 SharedMainThreadContextProvider();
320 if (provider.get())
321 gl_helper_.reset(new GLHelper(provider->ContextGL(),
322 provider->ContextSupport()));
324 return gl_helper_.get();
327 void GpuProcessTransportFactory::AddObserver(
328 ImageTransportFactoryObserver* observer) {
329 observer_list_.AddObserver(observer);
332 void GpuProcessTransportFactory::RemoveObserver(
333 ImageTransportFactoryObserver* observer) {
334 observer_list_.RemoveObserver(observer);
337 #if defined(OS_MACOSX)
338 void GpuProcessTransportFactory::OnSurfaceDisplayed(int surface_id) {
339 BrowserCompositorOutputSurface* surface = output_surface_map_.Lookup(
340 surface_id);
341 if (surface)
342 surface->OnSurfaceDisplayed();
344 #endif
346 scoped_refptr<cc::ContextProvider>
347 GpuProcessTransportFactory::SharedMainThreadContextProvider() {
348 if (shared_main_thread_contexts_.get())
349 return shared_main_thread_contexts_;
351 // In threaded compositing mode, we have to create our own context for the
352 // main thread since the compositor's context will be bound to the
353 // compositor thread. When not in threaded mode, we still need a separate
354 // context so that skia and gl_helper don't step on each other.
355 shared_main_thread_contexts_ = ContextProviderCommandBuffer::Create(
356 GpuProcessTransportFactory::CreateOffscreenCommandBufferContext(),
357 "Offscreen-MainThread");
359 if (shared_main_thread_contexts_) {
360 shared_main_thread_contexts_->SetLostContextCallback(
361 base::Bind(&GpuProcessTransportFactory::
362 OnLostMainThreadSharedContextInsideCallback,
363 callback_factory_.GetWeakPtr()));
364 if (!shared_main_thread_contexts_->BindToCurrentThread())
365 shared_main_thread_contexts_ = NULL;
367 return shared_main_thread_contexts_;
370 GpuProcessTransportFactory::PerCompositorData*
371 GpuProcessTransportFactory::CreatePerCompositorData(
372 ui::Compositor* compositor) {
373 DCHECK(!per_compositor_data_[compositor]);
375 gfx::AcceleratedWidget widget = compositor->widget();
376 GpuSurfaceTracker* tracker = GpuSurfaceTracker::Get();
378 PerCompositorData* data = new PerCompositorData;
379 data->surface_id = tracker->AddSurfaceForNativeWidget(widget);
380 tracker->SetSurfaceHandle(
381 data->surface_id,
382 gfx::GLSurfaceHandle(widget, gfx::NATIVE_DIRECT));
384 per_compositor_data_[compositor] = data;
386 return data;
389 scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
390 GpuProcessTransportFactory::CreateContextCommon(int surface_id) {
391 if (!GpuDataManagerImpl::GetInstance()->CanUseGpuBrowserCompositor())
392 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
393 blink::WebGraphicsContext3D::Attributes attrs;
394 attrs.shareResources = true;
395 attrs.depth = false;
396 attrs.stencil = false;
397 attrs.antialias = false;
398 attrs.noAutomaticFlushes = true;
399 bool lose_context_when_out_of_memory = true;
400 CauseForGpuLaunch cause =
401 CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
402 scoped_refptr<GpuChannelHost> gpu_channel_host(
403 BrowserGpuChannelHostFactory::instance()->EstablishGpuChannelSync(cause));
404 if (!gpu_channel_host) {
405 LOG(ERROR) << "Failed to establish GPU channel.";
406 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
408 GURL url("chrome://gpu/GpuProcessTransportFactory::CreateContextCommon");
409 scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context(
410 new WebGraphicsContext3DCommandBufferImpl(
411 surface_id,
412 url,
413 gpu_channel_host.get(),
414 attrs,
415 lose_context_when_out_of_memory,
416 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits(),
417 NULL));
418 return context.Pass();
421 void GpuProcessTransportFactory::OnLostMainThreadSharedContextInsideCallback() {
422 base::MessageLoop::current()->PostTask(
423 FROM_HERE,
424 base::Bind(&GpuProcessTransportFactory::OnLostMainThreadSharedContext,
425 callback_factory_.GetWeakPtr()));
428 void GpuProcessTransportFactory::OnLostMainThreadSharedContext() {
429 LOG(ERROR) << "Lost UI shared context.";
431 // Keep old resources around while we call the observers, but ensure that
432 // new resources are created if needed.
433 // Kill shared contexts for both threads in tandem so they are always in
434 // the same share group.
435 scoped_refptr<cc::ContextProvider> lost_shared_main_thread_contexts =
436 shared_main_thread_contexts_;
437 shared_main_thread_contexts_ = NULL;
439 scoped_ptr<GLHelper> lost_gl_helper = gl_helper_.Pass();
441 FOR_EACH_OBSERVER(ImageTransportFactoryObserver,
442 observer_list_,
443 OnLostResources());
445 // Kill things that use the shared context before killing the shared context.
446 lost_gl_helper.reset();
447 lost_shared_main_thread_contexts = NULL;
450 } // namespace content