1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/quic/congestion_control/leaky_bucket.h"
7 #include "base/time/time.h"
11 LeakyBucket::LeakyBucket(QuicBandwidth draining_rate
)
13 time_last_updated_(QuicTime::Zero()),
14 draining_rate_(draining_rate
) {
17 void LeakyBucket::SetDrainingRate(QuicTime now
, QuicBandwidth draining_rate
) {
19 draining_rate_
= draining_rate
;
22 void LeakyBucket::Add(QuicTime now
, QuicByteCount bytes
) {
27 QuicTime::Delta
LeakyBucket::TimeRemaining(QuicTime now
) const {
28 QuicTime::Delta time_since_last_update
= now
.Subtract(time_last_updated_
);
29 QuicTime::Delta send_delay
= QuicTime::Delta::FromMicroseconds(
30 (bytes_
* base::Time::kMicrosecondsPerSecond
) /
31 draining_rate_
.ToBytesPerSecond());
32 if (send_delay
< time_since_last_update
) {
33 return QuicTime::Delta::Zero();
35 return send_delay
.Subtract(time_since_last_update
);
38 QuicByteCount
LeakyBucket::BytesPending(QuicTime now
) {
43 void LeakyBucket::Update(QuicTime now
) {
44 QuicTime::Delta elapsed_time
= now
.Subtract(time_last_updated_
);
45 QuicByteCount bytes_cleared
= draining_rate_
.ToBytesPerPeriod(elapsed_time
);
46 if (bytes_cleared
>= bytes_
) {
49 bytes_
-= bytes_cleared
;
51 time_last_updated_
= now
;