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[chromium-blink-merge.git] / ui / aura / window_event_dispatcher.cc
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/aura/window_event_dispatcher.h"
7 #include "base/bind.h"
8 #include "base/debug/trace_event.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "ui/aura/client/capture_client.h"
12 #include "ui/aura/client/cursor_client.h"
13 #include "ui/aura/client/event_client.h"
14 #include "ui/aura/client/focus_client.h"
15 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/env.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/aura/window_targeter.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/aura/window_tree_host.h"
22 #include "ui/base/hit_test.h"
23 #include "ui/compositor/dip_util.h"
24 #include "ui/events/event.h"
25 #include "ui/events/gestures/gesture_recognizer.h"
26 #include "ui/events/gestures/gesture_types.h"
28 typedef ui::EventDispatchDetails DispatchDetails;
30 namespace aura {
32 namespace {
34 // Returns true if |target| has a non-client (frame) component at |location|,
35 // in window coordinates.
36 bool IsNonClientLocation(Window* target, const gfx::Point& location) {
37 if (!target->delegate())
38 return false;
39 int hit_test_code = target->delegate()->GetNonClientComponent(location);
40 return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
43 Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
44 return consumer ? static_cast<Window*>(consumer) : NULL;
47 void SetLastMouseLocation(const Window* root_window,
48 const gfx::Point& location_in_root) {
49 client::ScreenPositionClient* client =
50 client::GetScreenPositionClient(root_window);
51 if (client) {
52 gfx::Point location_in_screen = location_in_root;
53 client->ConvertPointToScreen(root_window, &location_in_screen);
54 Env::GetInstance()->set_last_mouse_location(location_in_screen);
55 } else {
56 Env::GetInstance()->set_last_mouse_location(location_in_root);
60 bool IsEventCandidateForHold(const ui::Event& event) {
61 if (event.type() == ui::ET_TOUCH_MOVED)
62 return true;
63 if (event.type() == ui::ET_MOUSE_DRAGGED)
64 return true;
65 if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
66 return true;
67 return false;
70 } // namespace
72 ////////////////////////////////////////////////////////////////////////////////
73 // WindowEventDispatcher, public:
75 WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
76 : host_(host),
77 touch_ids_down_(0),
78 mouse_pressed_handler_(NULL),
79 mouse_moved_handler_(NULL),
80 event_dispatch_target_(NULL),
81 old_dispatch_target_(NULL),
82 synthesize_mouse_move_(false),
83 move_hold_count_(0),
84 dispatching_held_event_(false),
85 observer_manager_(this),
86 repost_event_factory_(this),
87 held_event_factory_(this) {
88 ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
89 Env::GetInstance()->AddObserver(this);
92 WindowEventDispatcher::~WindowEventDispatcher() {
93 TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
94 Env::GetInstance()->RemoveObserver(this);
95 ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
98 void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) {
99 DCHECK(event.type() == ui::ET_MOUSE_PRESSED ||
100 event.type() == ui::ET_GESTURE_TAP_DOWN);
101 // We allow for only one outstanding repostable event. This is used
102 // in exiting context menus. A dropped repost request is allowed.
103 if (event.type() == ui::ET_MOUSE_PRESSED) {
104 held_repostable_event_.reset(
105 new ui::MouseEvent(
106 static_cast<const ui::MouseEvent&>(event),
107 static_cast<aura::Window*>(event.target()),
108 window()));
109 base::MessageLoop::current()->PostNonNestableTask(
110 FROM_HERE, base::Bind(
111 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
112 repost_event_factory_.GetWeakPtr()));
113 } else {
114 DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN);
115 held_repostable_event_.reset();
116 // TODO(rbyers): Reposing of gestures is tricky to get
117 // right, so it's not yet supported. crbug.com/170987.
121 void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
122 // Send entered / exited so that visual state can be updated to match
123 // mouse events state.
124 PostSynthesizeMouseMove();
125 // TODO(mazda): Add code to disable mouse events when |enabled| == false.
128 void WindowEventDispatcher::DispatchCancelModeEvent() {
129 ui::CancelModeEvent event;
130 Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
131 if (focused_window && !window()->Contains(focused_window))
132 focused_window = NULL;
133 DispatchDetails details =
134 DispatchEvent(focused_window ? focused_window : window(), &event);
135 if (details.dispatcher_destroyed)
136 return;
139 void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) {
140 DispatchDetails details = DispatchHeldEvents();
141 if (details.dispatcher_destroyed)
142 return;
143 Window* target = GetGestureTarget(event);
144 if (target) {
145 event->ConvertLocationToTarget(window(), target);
146 DispatchDetails details = DispatchEvent(target, event);
147 if (details.dispatcher_destroyed)
148 return;
152 DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
153 const gfx::Point& point) {
154 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE,
155 ui::EF_NONE);
156 return DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED);
159 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
160 Window* window,
161 ui::EventResult result) {
162 // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
163 // gesture detection. See crbug.com/410280.
164 if (!ui::GestureRecognizer::Get()
165 ->ProcessTouchEventPreDispatch(*event, window)) {
166 return;
169 // Once we've fully migrated to the eager gesture detector, we won't need to
170 // pass an event here.
171 scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
172 ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck(
173 *event, result, window));
174 DispatchDetails details = ProcessGestures(gestures.get());
175 if (details.dispatcher_destroyed)
176 return;
179 void WindowEventDispatcher::HoldPointerMoves() {
180 if (!move_hold_count_)
181 held_event_factory_.InvalidateWeakPtrs();
182 ++move_hold_count_;
183 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
184 this);
187 void WindowEventDispatcher::ReleasePointerMoves() {
188 --move_hold_count_;
189 DCHECK_GE(move_hold_count_, 0);
190 if (!move_hold_count_ && held_move_event_) {
191 // We don't want to call DispatchHeldEvents directly, because this might be
192 // called from a deep stack while another event, in which case dispatching
193 // another one may not be safe/expected. Instead we post a task, that we
194 // may cancel if HoldPointerMoves is called again before it executes.
195 base::MessageLoop::current()->PostNonNestableTask(
196 FROM_HERE, base::Bind(
197 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
198 held_event_factory_.GetWeakPtr()));
200 TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
203 gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
204 gfx::Point location = Env::GetInstance()->last_mouse_location();
205 client::ScreenPositionClient* client =
206 client::GetScreenPositionClient(window());
207 if (client)
208 client->ConvertPointFromScreen(window(), &location);
209 return location;
212 void WindowEventDispatcher::OnHostLostMouseGrab() {
213 mouse_pressed_handler_ = NULL;
214 mouse_moved_handler_ = NULL;
217 void WindowEventDispatcher::OnCursorMovedToRootLocation(
218 const gfx::Point& root_location) {
219 SetLastMouseLocation(window(), root_location);
220 synthesize_mouse_move_ = false;
223 void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
224 OnWindowHidden(window, WINDOW_DESTROYED);
227 ////////////////////////////////////////////////////////////////////////////////
228 // WindowEventDispatcher, private:
230 Window* WindowEventDispatcher::window() {
231 return host_->window();
234 const Window* WindowEventDispatcher::window() const {
235 return host_->window();
238 void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
239 ui::LocatedEvent* event) {
240 event->UpdateForRootTransform(host_->GetInverseRootTransform());
243 void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
244 // The mouse capture is intentionally ignored. Think that a mouse enters
245 // to a window, the window sets the capture, the mouse exits the window,
246 // and then it releases the capture. In that case OnMouseExited won't
247 // be called. So it is natural not to emit OnMouseExited even though
248 // |window| is the capture window.
249 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
250 if (window->Contains(mouse_moved_handler_) &&
251 window->ContainsPointInRoot(last_mouse_location)) {
252 DispatchDetails details = DispatchMouseExitAtPoint(last_mouse_location);
253 if (details.dispatcher_destroyed)
254 return;
258 ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
259 const ui::MouseEvent& event,
260 ui::EventType type) {
261 if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
262 !(event.flags() & ui::EF_IS_SYNTHESIZED)) {
263 SetLastMouseLocation(window(), event.root_location());
266 if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() ||
267 !window()->Contains(mouse_moved_handler_))
268 return DispatchDetails();
270 // |event| may be an event in the process of being dispatched to a target (in
271 // which case its locations will be in the event's target's coordinate
272 // system), or a synthetic event created in root-window (in which case, the
273 // event's target will be NULL, and the event will be in the root-window's
274 // coordinate system.
275 aura::Window* target = static_cast<Window*>(event.target());
276 if (!target)
277 target = window();
278 ui::MouseEvent translated_event(event,
279 target,
280 mouse_moved_handler_,
281 type,
282 event.flags() | ui::EF_IS_SYNTHESIZED);
283 return DispatchEvent(mouse_moved_handler_, &translated_event);
286 ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
287 ui::GestureRecognizer::Gestures* gestures) {
288 DispatchDetails details;
289 if (!gestures || gestures->empty())
290 return details;
292 Window* target = GetGestureTarget(gestures->get().at(0));
293 if (!target)
294 return details;
296 for (size_t i = 0; i < gestures->size(); ++i) {
297 ui::GestureEvent* event = gestures->get().at(i);
298 event->ConvertLocationToTarget(window(), target);
299 details = DispatchEvent(target, event);
300 if (details.dispatcher_destroyed || details.target_destroyed)
301 break;
303 return details;
306 void WindowEventDispatcher::OnWindowHidden(Window* invisible,
307 WindowHiddenReason reason) {
308 // If the window the mouse was pressed in becomes invisible, it should no
309 // longer receive mouse events.
310 if (invisible->Contains(mouse_pressed_handler_))
311 mouse_pressed_handler_ = NULL;
312 if (invisible->Contains(mouse_moved_handler_))
313 mouse_moved_handler_ = NULL;
315 // If events are being dispatched from a nested message-loop, and the target
316 // of the outer loop is hidden or moved to another dispatcher during
317 // dispatching events in the inner loop, then reset the target for the outer
318 // loop.
319 if (invisible->Contains(old_dispatch_target_))
320 old_dispatch_target_ = NULL;
322 invisible->CleanupGestureState();
324 // Do not clear the capture, and the |event_dispatch_target_| if the
325 // window is moving across hosts, because the target itself is actually still
326 // visible and clearing them stops further event processing, which can cause
327 // unexpected behaviors. See crbug.com/157583
328 if (reason != WINDOW_MOVING) {
329 // We don't ask |invisible| here, because invisible may have been removed
330 // from the window hierarchy already by the time this function is called
331 // (OnWindowDestroyed).
332 client::CaptureClient* capture_client =
333 client::GetCaptureClient(host_->window());
334 Window* capture_window =
335 capture_client ? capture_client->GetCaptureWindow() : NULL;
337 if (invisible->Contains(event_dispatch_target_))
338 event_dispatch_target_ = NULL;
340 // If the ancestor of the capture window is hidden, release the capture.
341 // Note that this may delete the window so do not use capture_window
342 // after this.
343 if (invisible->Contains(capture_window) && invisible != window())
344 capture_window->ReleaseCapture();
348 Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) {
349 Window* target = NULL;
350 if (!event->IsEndingEvent()) {
351 // The window that received the start event (e.g. scroll begin) needs to
352 // receive the end event (e.g. scroll end).
353 target = client::GetCaptureWindow(window());
355 if (!target) {
356 target = ConsumerToWindow(
357 ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event));
360 return target;
363 ////////////////////////////////////////////////////////////////////////////////
364 // WindowEventDispatcher, aura::client::CaptureDelegate implementation:
366 void WindowEventDispatcher::UpdateCapture(Window* old_capture,
367 Window* new_capture) {
368 // |mouse_moved_handler_| may have been set to a Window in a different root
369 // (see below). Clear it here to ensure we don't end up referencing a stale
370 // Window.
371 if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
372 mouse_moved_handler_ = NULL;
374 if (old_capture && old_capture->GetRootWindow() == window() &&
375 old_capture->delegate()) {
376 // Send a capture changed event with bogus location data.
377 ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(),
378 gfx::Point(), 0, 0);
380 DispatchDetails details = DispatchEvent(old_capture, &event);
381 if (details.dispatcher_destroyed)
382 return;
384 if (!details.target_destroyed)
385 old_capture->delegate()->OnCaptureLost();
388 if (new_capture) {
389 // Make all subsequent mouse events go to the capture window. We shouldn't
390 // need to send an event here as OnCaptureLost() should take care of that.
391 if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
392 mouse_moved_handler_ = new_capture;
393 } else {
394 // Make sure mouse_moved_handler gets updated.
395 DispatchDetails details = SynthesizeMouseMoveEvent();
396 if (details.dispatcher_destroyed)
397 return;
399 mouse_pressed_handler_ = NULL;
402 void WindowEventDispatcher::OnOtherRootGotCapture() {
403 // Windows provides the TrackMouseEvents API which allows us to rely on the
404 // OS to send us the mouse exit events (WM_MOUSELEAVE). Additionally on
405 // desktop Windows, every top level window could potentially have its own
406 // root window, in which case this function will get called whenever those
407 // windows grab mouse capture. Sending mouse exit messages in these cases
408 // causes subtle bugs like (crbug.com/394672).
409 #if !defined(OS_WIN)
410 if (mouse_moved_handler_) {
411 // Dispatch a mouse exit to reset any state associated with hover. This is
412 // important when going from no window having capture to a window having
413 // capture because we do not dispatch ET_MOUSE_CAPTURE_CHANGED in this case.
414 DispatchDetails details = DispatchMouseExitAtPoint(
415 GetLastMouseLocationInRoot());
416 if (details.dispatcher_destroyed)
417 return;
419 #endif
421 mouse_moved_handler_ = NULL;
422 mouse_pressed_handler_ = NULL;
425 void WindowEventDispatcher::SetNativeCapture() {
426 host_->SetCapture();
429 void WindowEventDispatcher::ReleaseNativeCapture() {
430 host_->ReleaseCapture();
433 ////////////////////////////////////////////////////////////////////////////////
434 // WindowEventDispatcher, ui::EventProcessor implementation:
435 ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
436 return window();
439 void WindowEventDispatcher::OnEventProcessingStarted(ui::Event* event) {
440 // The held events are already in |window()|'s coordinate system. So it is
441 // not necessary to apply the transform to convert from the host's
442 // coordinate system to |window()|'s coordinate system.
443 if (event->IsLocatedEvent() && !dispatching_held_event_)
444 TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
447 ////////////////////////////////////////////////////////////////////////////////
448 // WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
450 bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
451 return event_dispatch_target_ == target;
454 ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
455 ui::EventTarget* target,
456 ui::Event* event) {
457 Window* target_window = static_cast<Window*>(target);
458 CHECK(window()->Contains(target_window));
460 if (!dispatching_held_event_) {
461 bool can_be_held = IsEventCandidateForHold(*event);
462 if (!move_hold_count_ || !can_be_held) {
463 if (can_be_held)
464 held_move_event_.reset();
465 DispatchDetails details = DispatchHeldEvents();
466 if (details.dispatcher_destroyed || details.target_destroyed)
467 return details;
471 if (event->IsMouseEvent()) {
472 PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event));
473 } else if (event->IsScrollEvent()) {
474 PreDispatchLocatedEvent(target_window,
475 static_cast<ui::ScrollEvent*>(event));
476 } else if (event->IsTouchEvent()) {
477 PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event));
479 old_dispatch_target_ = event_dispatch_target_;
480 event_dispatch_target_ = static_cast<Window*>(target);
481 return DispatchDetails();
484 ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
485 ui::EventTarget* target,
486 const ui::Event& event) {
487 DispatchDetails details;
488 if (!target || target != event_dispatch_target_)
489 details.target_destroyed = true;
490 event_dispatch_target_ = old_dispatch_target_;
491 old_dispatch_target_ = NULL;
492 #ifndef NDEBUG
493 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
494 #endif
496 if (event.IsTouchEvent() && !details.target_destroyed) {
497 // Do not let 'held' touch events contribute to any gestures unless it is
498 // being dispatched.
499 if (dispatching_held_event_ || !held_move_event_ ||
500 !held_move_event_->IsTouchEvent()) {
502 // Once we've fully migrated to the eager gesture detector, we won't
503 // need to pass an event here.
504 ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
505 static_cast<Window*>(event.target()),
506 window());
508 if (event.result() & ui::ER_CONSUMED)
509 orig_event.StopPropagation();
511 // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
512 // gesture detection. See crbug.com/410280.
513 if (!ui::GestureRecognizer::Get()
514 ->ProcessTouchEventPreDispatch(orig_event,
515 static_cast<Window*>(target))) {
516 return details;
519 scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
521 gestures.reset(
522 ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
523 orig_event, event.result(), static_cast<Window*>(target)));
525 return ProcessGestures(gestures.get());
529 return details;
532 ////////////////////////////////////////////////////////////////////////////////
533 // WindowEventDispatcher, ui::GestureEventHelper implementation:
535 bool WindowEventDispatcher::CanDispatchToConsumer(
536 ui::GestureConsumer* consumer) {
537 Window* consumer_window = ConsumerToWindow(consumer);
538 return (consumer_window && consumer_window->GetRootWindow() == window());
541 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
542 // The touchcancel event's location is based on the last known location of
543 // the pointer, in dips. OnEventFromSource expects events with co-ordinates
544 // in raw pixels, so we convert back to raw pixels here.
545 event->UpdateForRootTransform(host_->GetRootTransform());
546 DispatchDetails details = OnEventFromSource(event);
547 if (details.dispatcher_destroyed)
548 return;
551 ////////////////////////////////////////////////////////////////////////////////
552 // WindowEventDispatcher, WindowObserver implementation:
554 void WindowEventDispatcher::OnWindowDestroying(Window* window) {
555 if (!host_->window()->Contains(window))
556 return;
558 DispatchMouseExitToHidingWindow(window);
559 SynthesizeMouseMoveAfterChangeToWindow(window);
562 void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
563 // We observe all windows regardless of what root Window (if any) they're
564 // attached to.
565 observer_manager_.Remove(window);
568 void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
569 if (!observer_manager_.IsObserving(attached))
570 observer_manager_.Add(attached);
572 if (!host_->window()->Contains(attached))
573 return;
575 SynthesizeMouseMoveAfterChangeToWindow(attached);
578 void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
579 Window* new_root) {
580 if (!host_->window()->Contains(detached))
581 return;
583 DCHECK(client::GetCaptureWindow(window()) != window());
585 DispatchMouseExitToHidingWindow(detached);
586 SynthesizeMouseMoveAfterChangeToWindow(detached);
588 // Hiding the window releases capture which can implicitly destroy the window
589 // so the window may no longer be valid after this call.
590 OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
593 void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
594 bool visible) {
595 if (!host_->window()->Contains(window))
596 return;
598 DispatchMouseExitToHidingWindow(window);
601 void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
602 bool visible) {
603 if (!host_->window()->Contains(window))
604 return;
606 if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
607 PostSynthesizeMouseMove();
609 // Hiding the window releases capture which can implicitly destroy the window
610 // so the window may no longer be valid after this call.
611 if (!visible)
612 OnWindowHidden(window, WINDOW_HIDDEN);
615 void WindowEventDispatcher::OnWindowBoundsChanged(Window* window,
616 const gfx::Rect& old_bounds,
617 const gfx::Rect& new_bounds) {
618 if (!host_->window()->Contains(window))
619 return;
621 if (window == host_->window()) {
622 TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
623 "size", new_bounds.size().ToString());
625 DispatchDetails details = DispatchHeldEvents();
626 if (details.dispatcher_destroyed)
627 return;
629 synthesize_mouse_move_ = false;
632 if (window->IsVisible() && !window->ignore_events()) {
633 gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
634 Window::ConvertRectToTarget(window->parent(), host_->window(),
635 &old_bounds_in_root);
636 Window::ConvertRectToTarget(window->parent(), host_->window(),
637 &new_bounds_in_root);
638 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
639 if (old_bounds_in_root.Contains(last_mouse_location) !=
640 new_bounds_in_root.Contains(last_mouse_location)) {
641 PostSynthesizeMouseMove();
646 void WindowEventDispatcher::OnWindowTransforming(Window* window) {
647 if (!host_->window()->Contains(window))
648 return;
650 SynthesizeMouseMoveAfterChangeToWindow(window);
653 void WindowEventDispatcher::OnWindowTransformed(Window* window) {
654 if (!host_->window()->Contains(window))
655 return;
657 SynthesizeMouseMoveAfterChangeToWindow(window);
660 ///////////////////////////////////////////////////////////////////////////////
661 // WindowEventDispatcher, EnvObserver implementation:
663 void WindowEventDispatcher::OnWindowInitialized(Window* window) {
664 observer_manager_.Add(window);
667 ////////////////////////////////////////////////////////////////////////////////
668 // WindowEventDispatcher, private:
670 ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
671 if (!held_repostable_event_ && !held_move_event_)
672 return DispatchDetails();
674 CHECK(!dispatching_held_event_);
675 dispatching_held_event_ = true;
677 DispatchDetails dispatch_details;
678 if (held_repostable_event_) {
679 if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) {
680 scoped_ptr<ui::MouseEvent> mouse_event(
681 static_cast<ui::MouseEvent*>(held_repostable_event_.release()));
682 dispatch_details = OnEventFromSource(mouse_event.get());
683 } else {
684 // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
685 NOTREACHED();
687 if (dispatch_details.dispatcher_destroyed)
688 return dispatch_details;
691 if (held_move_event_) {
692 // If a mouse move has been synthesized, the target location is suspect,
693 // so drop the held mouse event.
694 if (held_move_event_->IsTouchEvent() ||
695 (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) {
696 dispatch_details = OnEventFromSource(held_move_event_.get());
698 if (!dispatch_details.dispatcher_destroyed)
699 held_move_event_.reset();
702 if (!dispatch_details.dispatcher_destroyed)
703 dispatching_held_event_ = false;
704 return dispatch_details;
707 void WindowEventDispatcher::PostSynthesizeMouseMove() {
708 if (synthesize_mouse_move_)
709 return;
710 synthesize_mouse_move_ = true;
711 base::MessageLoop::current()->PostNonNestableTask(
712 FROM_HERE,
713 base::Bind(base::IgnoreResult(
714 &WindowEventDispatcher::SynthesizeMouseMoveEvent),
715 held_event_factory_.GetWeakPtr()));
718 void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
719 Window* window) {
720 if (window->IsVisible() &&
721 window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
722 PostSynthesizeMouseMove();
726 ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
727 DispatchDetails details;
728 if (!synthesize_mouse_move_)
729 return details;
730 synthesize_mouse_move_ = false;
732 // If one of the mouse buttons is currently down, then do not synthesize a
733 // mouse-move event. In such cases, aura could synthesize a DRAGGED event
734 // instead of a MOVED event, but in multi-display/multi-host scenarios, the
735 // DRAGGED event can be synthesized in the incorrect host. So avoid
736 // synthesizing any events at all.
737 if (Env::GetInstance()->mouse_button_flags())
738 return details;
740 gfx::Point root_mouse_location = GetLastMouseLocationInRoot();
741 if (!window()->bounds().Contains(root_mouse_location))
742 return details;
743 gfx::Point host_mouse_location = root_mouse_location;
744 host_->ConvertPointToHost(&host_mouse_location);
745 ui::MouseEvent event(ui::ET_MOUSE_MOVED,
746 host_mouse_location,
747 host_mouse_location,
748 ui::EF_IS_SYNTHESIZED,
750 return OnEventFromSource(&event);
753 void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target,
754 ui::LocatedEvent* event) {
755 int flags = event->flags();
756 if (IsNonClientLocation(target, event->location()))
757 flags |= ui::EF_IS_NON_CLIENT;
758 event->set_flags(flags);
760 if (!dispatching_held_event_ &&
761 (event->IsMouseEvent() || event->IsScrollEvent()) &&
762 !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
763 if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)
764 SetLastMouseLocation(window(), event->root_location());
765 synthesize_mouse_move_ = false;
769 void WindowEventDispatcher::PreDispatchMouseEvent(Window* target,
770 ui::MouseEvent* event) {
771 client::CursorClient* cursor_client = client::GetCursorClient(window());
772 // We allow synthesized mouse exit events through even if mouse events are
773 // disabled. This ensures that hover state, etc on controls like buttons is
774 // cleared.
775 if (cursor_client &&
776 !cursor_client->IsMouseEventsEnabled() &&
777 (event->flags() & ui::EF_IS_SYNTHESIZED) &&
778 (event->type() != ui::ET_MOUSE_EXITED)) {
779 event->SetHandled();
780 return;
783 if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
784 if (move_hold_count_) {
785 if (!(event->flags() & ui::EF_IS_SYNTHESIZED) &&
786 event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
787 SetLastMouseLocation(window(), event->root_location());
789 held_move_event_.reset(new ui::MouseEvent(*event, target, window()));
790 event->SetHandled();
791 return;
792 } else {
793 // We may have a held event for a period between the time move_hold_count_
794 // fell to 0 and the DispatchHeldEvents executes. Since we're going to
795 // dispatch the new event directly below, we can reset the old one.
796 held_move_event_.reset();
800 const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON |
801 ui::EF_MIDDLE_MOUSE_BUTTON |
802 ui::EF_RIGHT_MOUSE_BUTTON;
803 switch (event->type()) {
804 case ui::ET_MOUSE_EXITED:
805 if (!target || target == window()) {
806 DispatchDetails details =
807 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
808 if (details.dispatcher_destroyed) {
809 event->SetHandled();
810 return;
812 mouse_moved_handler_ = NULL;
814 break;
815 case ui::ET_MOUSE_MOVED:
816 // Send an exit to the current |mouse_moved_handler_| and an enter to
817 // |target|. Take care that both us and |target| aren't destroyed during
818 // dispatch.
819 if (target != mouse_moved_handler_) {
820 aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
821 WindowTracker live_window;
822 live_window.Add(target);
823 DispatchDetails details =
824 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
825 if (details.dispatcher_destroyed) {
826 event->SetHandled();
827 return;
829 // If the |mouse_moved_handler_| changes out from under us, assume a
830 // nested message loop ran and we don't need to do anything.
831 if (mouse_moved_handler_ != old_mouse_moved_handler) {
832 event->SetHandled();
833 return;
835 if (!live_window.Contains(target) || details.target_destroyed) {
836 mouse_moved_handler_ = NULL;
837 event->SetHandled();
838 return;
840 live_window.Remove(target);
842 mouse_moved_handler_ = target;
843 details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED);
844 if (details.dispatcher_destroyed || details.target_destroyed) {
845 event->SetHandled();
846 return;
849 break;
850 case ui::ET_MOUSE_PRESSED:
851 // Don't set the mouse pressed handler for non client mouse down events.
852 // These are only sent by Windows and are not always followed with non
853 // client mouse up events which causes subsequent mouse events to be
854 // sent to the wrong target.
855 if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
856 mouse_pressed_handler_ = target;
857 Env::GetInstance()->set_mouse_button_flags(
858 event->flags() & kMouseButtonFlagMask);
859 break;
860 case ui::ET_MOUSE_RELEASED:
861 mouse_pressed_handler_ = NULL;
862 Env::GetInstance()->set_mouse_button_flags(event->flags() &
863 kMouseButtonFlagMask & ~event->changed_button_flags());
864 break;
865 default:
866 break;
869 PreDispatchLocatedEvent(target, event);
872 void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
873 ui::TouchEvent* event) {
874 switch (event->type()) {
875 case ui::ET_TOUCH_PRESSED:
876 touch_ids_down_ |= (1 << event->touch_id());
877 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
878 break;
880 // Handle ET_TOUCH_CANCELLED only if it has a native event.
881 case ui::ET_TOUCH_CANCELLED:
882 if (!event->HasNativeEvent())
883 break;
884 // fallthrough
885 case ui::ET_TOUCH_RELEASED:
886 touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^
887 (1 << event->touch_id());
888 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
889 break;
891 case ui::ET_TOUCH_MOVED:
892 if (move_hold_count_ && !dispatching_held_event_) {
893 held_move_event_.reset(new ui::TouchEvent(*event, target, window()));
894 event->SetHandled();
895 return;
897 break;
899 default:
900 NOTREACHED();
901 break;
904 PreDispatchLocatedEvent(target, event);
907 } // namespace aura