Revert 279472 "Mojo: Add mojo_shell_tests to the Linux bots."
[chromium-blink-merge.git] / cc / resources / prioritized_resource_manager.cc
blob81af9fbf6dcd41fd62741fb8775883b427bf412e
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/prioritized_resource_manager.h"
7 #include <algorithm>
9 #include "base/debug/trace_event.h"
10 #include "base/stl_util.h"
11 #include "cc/resources/prioritized_resource.h"
12 #include "cc/resources/priority_calculator.h"
13 #include "cc/trees/proxy.h"
15 namespace cc {
17 PrioritizedResourceManager::PrioritizedResourceManager(const Proxy* proxy)
18 : max_memory_limit_bytes_(DefaultMemoryAllocationLimit()),
19 external_priority_cutoff_(PriorityCalculator::AllowEverythingCutoff()),
20 memory_use_bytes_(0),
21 memory_above_cutoff_bytes_(0),
22 max_memory_needed_bytes_(0),
23 memory_available_bytes_(0),
24 proxy_(proxy),
25 backings_tail_not_sorted_(false),
26 memory_visible_bytes_(0),
27 memory_visible_and_nearby_bytes_(0),
28 memory_visible_last_pushed_bytes_(0),
29 memory_visible_and_nearby_last_pushed_bytes_(0) {}
31 PrioritizedResourceManager::~PrioritizedResourceManager() {
32 while (textures_.size() > 0)
33 UnregisterTexture(*textures_.begin());
35 UnlinkAndClearEvictedBackings();
36 DCHECK(evicted_backings_.empty());
38 // Each remaining backing is a leaked opengl texture. There should be none.
39 DCHECK(backings_.empty());
42 size_t PrioritizedResourceManager::MemoryVisibleBytes() const {
43 DCHECK(proxy_->IsImplThread());
44 return memory_visible_last_pushed_bytes_;
47 size_t PrioritizedResourceManager::MemoryVisibleAndNearbyBytes() const {
48 DCHECK(proxy_->IsImplThread());
49 return memory_visible_and_nearby_last_pushed_bytes_;
52 void PrioritizedResourceManager::PrioritizeTextures() {
53 TRACE_EVENT0("cc", "PrioritizedResourceManager::PrioritizeTextures");
54 DCHECK(proxy_->IsMainThread());
56 // Sorting textures in this function could be replaced by a slightly
57 // modified O(n) quick-select to partition textures rather than
58 // sort them (if performance of the sort becomes an issue).
60 TextureVector& sorted_textures = temp_texture_vector_;
61 sorted_textures.clear();
63 // Copy all textures into a vector, sort them, and collect memory requirements
64 // statistics.
65 memory_visible_bytes_ = 0;
66 memory_visible_and_nearby_bytes_ = 0;
67 for (TextureSet::iterator it = textures_.begin(); it != textures_.end();
68 ++it) {
69 PrioritizedResource* texture = (*it);
70 sorted_textures.push_back(texture);
71 if (PriorityCalculator::priority_is_higher(
72 texture->request_priority(),
73 PriorityCalculator::AllowVisibleOnlyCutoff()))
74 memory_visible_bytes_ += texture->bytes();
75 if (PriorityCalculator::priority_is_higher(
76 texture->request_priority(),
77 PriorityCalculator::AllowVisibleAndNearbyCutoff()))
78 memory_visible_and_nearby_bytes_ += texture->bytes();
80 std::sort(sorted_textures.begin(), sorted_textures.end(), CompareTextures);
82 // Compute a priority cutoff based on memory pressure
83 memory_available_bytes_ = max_memory_limit_bytes_;
84 priority_cutoff_ = external_priority_cutoff_;
85 size_t memory_bytes = 0;
86 for (TextureVector::iterator it = sorted_textures.begin();
87 it != sorted_textures.end();
88 ++it) {
89 if ((*it)->is_self_managed()) {
90 // Account for self-managed memory immediately by reducing the memory
91 // available (since it never gets acquired).
92 size_t new_memory_bytes = memory_bytes + (*it)->bytes();
93 if (new_memory_bytes > memory_available_bytes_) {
94 priority_cutoff_ = (*it)->request_priority();
95 memory_available_bytes_ = memory_bytes;
96 break;
98 memory_available_bytes_ -= (*it)->bytes();
99 } else {
100 size_t new_memory_bytes = memory_bytes + (*it)->bytes();
101 if (new_memory_bytes > memory_available_bytes_) {
102 priority_cutoff_ = (*it)->request_priority();
103 break;
105 memory_bytes = new_memory_bytes;
109 // Disallow any textures with priority below the external cutoff to have
110 // backings.
111 for (TextureVector::iterator it = sorted_textures.begin();
112 it != sorted_textures.end();
113 ++it) {
114 PrioritizedResource* texture = (*it);
115 if (!PriorityCalculator::priority_is_higher(texture->request_priority(),
116 external_priority_cutoff_) &&
117 texture->have_backing_texture())
118 texture->Unlink();
121 // Only allow textures if they are higher than the cutoff. All textures
122 // of the same priority are accepted or rejected together, rather than
123 // being partially allowed randomly.
124 max_memory_needed_bytes_ = 0;
125 memory_above_cutoff_bytes_ = 0;
126 for (TextureVector::iterator it = sorted_textures.begin();
127 it != sorted_textures.end();
128 ++it) {
129 PrioritizedResource* resource = *it;
130 bool is_above_priority_cutoff = PriorityCalculator::priority_is_higher(
131 resource->request_priority(), priority_cutoff_);
132 resource->set_above_priority_cutoff(is_above_priority_cutoff);
133 if (!resource->is_self_managed()) {
134 max_memory_needed_bytes_ += resource->bytes();
135 if (is_above_priority_cutoff)
136 memory_above_cutoff_bytes_ += resource->bytes();
139 sorted_textures.clear();
141 DCHECK_LE(memory_above_cutoff_bytes_, memory_available_bytes_);
142 DCHECK_LE(MemoryAboveCutoffBytes(), MaxMemoryLimitBytes());
145 void PrioritizedResourceManager::PushTexturePrioritiesToBackings() {
146 TRACE_EVENT0("cc",
147 "PrioritizedResourceManager::PushTexturePrioritiesToBackings");
148 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked());
150 AssertInvariants();
151 for (BackingList::iterator it = backings_.begin(); it != backings_.end();
152 ++it)
153 (*it)->UpdatePriority();
154 SortBackings();
155 AssertInvariants();
157 // Push memory requirements to the impl thread structure.
158 memory_visible_last_pushed_bytes_ = memory_visible_bytes_;
159 memory_visible_and_nearby_last_pushed_bytes_ =
160 memory_visible_and_nearby_bytes_;
163 void PrioritizedResourceManager::UpdateBackingsState(
164 ResourceProvider* resource_provider) {
165 TRACE_EVENT0("cc",
166 "PrioritizedResourceManager::UpdateBackingsInDrawingImplTree");
167 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked());
169 AssertInvariants();
170 for (BackingList::iterator it = backings_.begin(); it != backings_.end();
171 ++it) {
172 PrioritizedResource::Backing* backing = (*it);
173 backing->UpdateState(resource_provider);
175 SortBackings();
176 AssertInvariants();
179 void PrioritizedResourceManager::SortBackings() {
180 TRACE_EVENT0("cc", "PrioritizedResourceManager::SortBackings");
181 DCHECK(proxy_->IsImplThread());
183 // Put backings in eviction/recycling order.
184 backings_.sort(CompareBackings);
185 backings_tail_not_sorted_ = false;
188 void PrioritizedResourceManager::ClearPriorities() {
189 DCHECK(proxy_->IsMainThread());
190 for (TextureSet::iterator it = textures_.begin(); it != textures_.end();
191 ++it) {
192 // TODO(reveman): We should remove this and just set all priorities to
193 // PriorityCalculator::lowestPriority() once we have priorities for all
194 // textures (we can't currently calculate distances for off-screen
195 // textures).
196 (*it)->set_request_priority(
197 PriorityCalculator::LingeringPriority((*it)->request_priority()));
201 bool PrioritizedResourceManager::RequestLate(PrioritizedResource* texture) {
202 DCHECK(proxy_->IsMainThread());
204 // This is already above cutoff, so don't double count it's memory below.
205 if (texture->is_above_priority_cutoff())
206 return true;
208 // Allow textures that have priority equal to the cutoff, but not strictly
209 // lower.
210 if (PriorityCalculator::priority_is_lower(texture->request_priority(),
211 priority_cutoff_))
212 return false;
214 // Disallow textures that do not have a priority strictly higher than the
215 // external cutoff.
216 if (!PriorityCalculator::priority_is_higher(texture->request_priority(),
217 external_priority_cutoff_))
218 return false;
220 size_t new_memory_bytes = memory_above_cutoff_bytes_ + texture->bytes();
221 if (new_memory_bytes > memory_available_bytes_)
222 return false;
224 memory_above_cutoff_bytes_ = new_memory_bytes;
225 texture->set_above_priority_cutoff(true);
226 return true;
229 void PrioritizedResourceManager::AcquireBackingTextureIfNeeded(
230 PrioritizedResource* texture,
231 ResourceProvider* resource_provider) {
232 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked());
233 DCHECK(!texture->is_self_managed());
234 DCHECK(texture->is_above_priority_cutoff());
235 if (texture->backing() || !texture->is_above_priority_cutoff())
236 return;
238 // Find a backing below, by either recycling or allocating.
239 PrioritizedResource::Backing* backing = NULL;
241 // First try to recycle
242 for (BackingList::iterator it = backings_.begin(); it != backings_.end();
243 ++it) {
244 if (!(*it)->CanBeRecycledIfNotInExternalUse())
245 break;
246 if (resource_provider->InUseByConsumer((*it)->id()))
247 continue;
248 if ((*it)->size() == texture->size() &&
249 (*it)->format() == texture->format()) {
250 backing = (*it);
251 backings_.erase(it);
252 break;
256 // Otherwise reduce memory and just allocate a new backing texures.
257 if (!backing) {
258 EvictBackingsToReduceMemory(memory_available_bytes_ - texture->bytes(),
259 PriorityCalculator::AllowEverythingCutoff(),
260 EVICT_ONLY_RECYCLABLE,
261 DO_NOT_UNLINK_BACKINGS,
262 resource_provider);
263 backing =
264 CreateBacking(texture->size(), texture->format(), resource_provider);
267 // Move the used backing to the end of the eviction list, and note that
268 // the tail is not sorted.
269 if (backing->owner())
270 backing->owner()->Unlink();
271 texture->Link(backing);
272 backings_.push_back(backing);
273 backings_tail_not_sorted_ = true;
275 // Update the backing's priority from its new owner.
276 backing->UpdatePriority();
279 bool PrioritizedResourceManager::EvictBackingsToReduceMemory(
280 size_t limit_bytes,
281 int priority_cutoff,
282 EvictionPolicy eviction_policy,
283 UnlinkPolicy unlink_policy,
284 ResourceProvider* resource_provider) {
285 DCHECK(proxy_->IsImplThread());
286 if (unlink_policy == UNLINK_BACKINGS)
287 DCHECK(proxy_->IsMainThreadBlocked());
288 if (MemoryUseBytes() <= limit_bytes &&
289 PriorityCalculator::AllowEverythingCutoff() == priority_cutoff)
290 return false;
292 // Destroy backings until we are below the limit,
293 // or until all backings remaining are above the cutoff.
294 bool evicted_anything = false;
295 while (backings_.size() > 0) {
296 PrioritizedResource::Backing* backing = backings_.front();
297 if (MemoryUseBytes() <= limit_bytes &&
298 PriorityCalculator::priority_is_higher(
299 backing->request_priority_at_last_priority_update(),
300 priority_cutoff))
301 break;
302 if (eviction_policy == EVICT_ONLY_RECYCLABLE &&
303 !backing->CanBeRecycledIfNotInExternalUse())
304 break;
305 if (unlink_policy == UNLINK_BACKINGS && backing->owner())
306 backing->owner()->Unlink();
307 EvictFirstBackingResource(resource_provider);
308 evicted_anything = true;
310 return evicted_anything;
313 void PrioritizedResourceManager::ReduceWastedMemory(
314 ResourceProvider* resource_provider) {
315 // We currently collect backings from deleted textures for later recycling.
316 // However, if we do that forever we will always use the max limit even if
317 // we really need very little memory. This should probably be solved by
318 // reducing the limit externally, but until then this just does some "clean
319 // up" of unused backing textures (any more than 10%).
320 size_t wasted_memory = 0;
321 for (BackingList::iterator it = backings_.begin(); it != backings_.end();
322 ++it) {
323 if ((*it)->owner())
324 break;
325 if ((*it)->in_parent_compositor())
326 continue;
327 wasted_memory += (*it)->bytes();
329 size_t wasted_memory_to_allow = memory_available_bytes_ / 10;
330 // If the external priority cutoff indicates that unused memory should be
331 // freed, then do not allow any memory for texture recycling.
332 if (external_priority_cutoff_ != PriorityCalculator::AllowEverythingCutoff())
333 wasted_memory_to_allow = 0;
334 if (wasted_memory > wasted_memory_to_allow)
335 EvictBackingsToReduceMemory(MemoryUseBytes() -
336 (wasted_memory - wasted_memory_to_allow),
337 PriorityCalculator::AllowEverythingCutoff(),
338 EVICT_ONLY_RECYCLABLE,
339 DO_NOT_UNLINK_BACKINGS,
340 resource_provider);
343 void PrioritizedResourceManager::ReduceMemory(
344 ResourceProvider* resource_provider) {
345 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked());
346 EvictBackingsToReduceMemory(memory_available_bytes_,
347 PriorityCalculator::AllowEverythingCutoff(),
348 EVICT_ANYTHING,
349 UNLINK_BACKINGS,
350 resource_provider);
351 DCHECK_LE(MemoryUseBytes(), memory_available_bytes_);
353 ReduceWastedMemory(resource_provider);
356 void PrioritizedResourceManager::ClearAllMemory(
357 ResourceProvider* resource_provider) {
358 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked());
359 if (!resource_provider) {
360 DCHECK(backings_.empty());
361 return;
363 EvictBackingsToReduceMemory(0,
364 PriorityCalculator::AllowEverythingCutoff(),
365 EVICT_ANYTHING,
366 DO_NOT_UNLINK_BACKINGS,
367 resource_provider);
370 bool PrioritizedResourceManager::ReduceMemoryOnImplThread(
371 size_t limit_bytes,
372 int priority_cutoff,
373 ResourceProvider* resource_provider) {
374 DCHECK(proxy_->IsImplThread());
375 DCHECK(resource_provider);
377 // If we are in the process of uploading a new frame then the backings at the
378 // very end of the list are not sorted by priority. Sort them before doing the
379 // eviction.
380 if (backings_tail_not_sorted_)
381 SortBackings();
382 return EvictBackingsToReduceMemory(limit_bytes,
383 priority_cutoff,
384 EVICT_ANYTHING,
385 DO_NOT_UNLINK_BACKINGS,
386 resource_provider);
389 void PrioritizedResourceManager::UnlinkAndClearEvictedBackings() {
390 DCHECK(proxy_->IsMainThread());
391 base::AutoLock scoped_lock(evicted_backings_lock_);
392 for (BackingList::const_iterator it = evicted_backings_.begin();
393 it != evicted_backings_.end();
394 ++it) {
395 PrioritizedResource::Backing* backing = (*it);
396 if (backing->owner())
397 backing->owner()->Unlink();
398 delete backing;
400 evicted_backings_.clear();
403 bool PrioritizedResourceManager::LinkedEvictedBackingsExist() const {
404 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked());
405 base::AutoLock scoped_lock(evicted_backings_lock_);
406 for (BackingList::const_iterator it = evicted_backings_.begin();
407 it != evicted_backings_.end();
408 ++it) {
409 if ((*it)->owner())
410 return true;
412 return false;
415 void PrioritizedResourceManager::RegisterTexture(PrioritizedResource* texture) {
416 DCHECK(proxy_->IsMainThread());
417 DCHECK(texture);
418 DCHECK(!texture->resource_manager());
419 DCHECK(!texture->backing());
420 DCHECK(!ContainsKey(textures_, texture));
422 texture->set_manager_internal(this);
423 textures_.insert(texture);
426 void PrioritizedResourceManager::UnregisterTexture(
427 PrioritizedResource* texture) {
428 DCHECK(proxy_->IsMainThread() ||
429 (proxy_->IsImplThread() && proxy_->IsMainThreadBlocked()));
430 DCHECK(texture);
431 DCHECK(ContainsKey(textures_, texture));
433 ReturnBackingTexture(texture);
434 texture->set_manager_internal(NULL);
435 textures_.erase(texture);
436 texture->set_above_priority_cutoff(false);
439 void PrioritizedResourceManager::ReturnBackingTexture(
440 PrioritizedResource* texture) {
441 DCHECK(proxy_->IsMainThread() ||
442 (proxy_->IsImplThread() && proxy_->IsMainThreadBlocked()));
443 if (texture->backing())
444 texture->Unlink();
447 PrioritizedResource::Backing* PrioritizedResourceManager::CreateBacking(
448 const gfx::Size& size,
449 ResourceFormat format,
450 ResourceProvider* resource_provider) {
451 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked());
452 DCHECK(resource_provider);
453 ResourceProvider::ResourceId resource_id =
454 resource_provider->CreateManagedResource(
455 size,
456 GL_TEXTURE_2D,
457 GL_CLAMP_TO_EDGE,
458 ResourceProvider::TextureUsageAny,
459 format);
460 PrioritizedResource::Backing* backing = new PrioritizedResource::Backing(
461 resource_id, resource_provider, size, format);
462 memory_use_bytes_ += backing->bytes();
463 return backing;
466 void PrioritizedResourceManager::EvictFirstBackingResource(
467 ResourceProvider* resource_provider) {
468 DCHECK(proxy_->IsImplThread());
469 DCHECK(resource_provider);
470 DCHECK(!backings_.empty());
471 PrioritizedResource::Backing* backing = backings_.front();
473 // Note that we create a backing and its resource at the same time, but we
474 // delete the backing structure and its resource in two steps. This is because
475 // we can delete the resource while the main thread is running, but we cannot
476 // unlink backings while the main thread is running.
477 backing->DeleteResource(resource_provider);
478 memory_use_bytes_ -= backing->bytes();
479 backings_.pop_front();
480 base::AutoLock scoped_lock(evicted_backings_lock_);
481 evicted_backings_.push_back(backing);
484 void PrioritizedResourceManager::AssertInvariants() {
485 #if DCHECK_IS_ON
486 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked());
488 // If we hit any of these asserts, there is a bug in this class. To see
489 // where the bug is, call this function at the beginning and end of
490 // every public function.
492 // Backings/textures must be doubly-linked and only to other backings/textures
493 // in this manager.
494 for (BackingList::iterator it = backings_.begin(); it != backings_.end();
495 ++it) {
496 if ((*it)->owner()) {
497 DCHECK(ContainsKey(textures_, (*it)->owner()));
498 DCHECK((*it)->owner()->backing() == (*it));
501 for (TextureSet::iterator it = textures_.begin(); it != textures_.end();
502 ++it) {
503 PrioritizedResource* texture = (*it);
504 PrioritizedResource::Backing* backing = texture->backing();
505 base::AutoLock scoped_lock(evicted_backings_lock_);
506 if (backing) {
507 if (backing->ResourceHasBeenDeleted()) {
508 DCHECK(std::find(backings_.begin(), backings_.end(), backing) ==
509 backings_.end());
510 DCHECK(std::find(evicted_backings_.begin(),
511 evicted_backings_.end(),
512 backing) != evicted_backings_.end());
513 } else {
514 DCHECK(std::find(backings_.begin(), backings_.end(), backing) !=
515 backings_.end());
516 DCHECK(std::find(evicted_backings_.begin(),
517 evicted_backings_.end(),
518 backing) == evicted_backings_.end());
520 DCHECK(backing->owner() == texture);
524 // At all times, backings that can be evicted must always come before
525 // backings that can't be evicted in the backing texture list (otherwise
526 // ReduceMemory will not find all textures available for eviction/recycling).
527 bool reached_unrecyclable = false;
528 PrioritizedResource::Backing* previous_backing = NULL;
529 for (BackingList::iterator it = backings_.begin(); it != backings_.end();
530 ++it) {
531 PrioritizedResource::Backing* backing = *it;
532 if (previous_backing &&
533 (!backings_tail_not_sorted_ ||
534 !backing->was_above_priority_cutoff_at_last_priority_update()))
535 DCHECK(CompareBackings(previous_backing, backing));
536 if (!backing->CanBeRecycledIfNotInExternalUse())
537 reached_unrecyclable = true;
538 if (reached_unrecyclable)
539 DCHECK(!backing->CanBeRecycledIfNotInExternalUse());
540 else
541 DCHECK(backing->CanBeRecycledIfNotInExternalUse());
542 previous_backing = backing;
544 #endif // DCHECK_IS_ON
547 const Proxy* PrioritizedResourceManager::ProxyForDebug() const {
548 return proxy_;
551 } // namespace cc