Revert 279472 "Mojo: Add mojo_shell_tests to the Linux bots."
[chromium-blink-merge.git] / cc / resources / resource_provider.h
blob1d991e2b144d3977711d21ea3ad31c391e957290
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_
6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_
8 #include <deque>
9 #include <set>
10 #include <string>
11 #include <utility>
12 #include <vector>
14 #include "base/basictypes.h"
15 #include "base/callback.h"
16 #include "base/containers/hash_tables.h"
17 #include "base/memory/linked_ptr.h"
18 #include "base/memory/scoped_ptr.h"
19 #include "base/threading/thread_checker.h"
20 #include "cc/base/cc_export.h"
21 #include "cc/output/context_provider.h"
22 #include "cc/output/output_surface.h"
23 #include "cc/resources/release_callback.h"
24 #include "cc/resources/resource_format.h"
25 #include "cc/resources/return_callback.h"
26 #include "cc/resources/shared_bitmap.h"
27 #include "cc/resources/single_release_callback.h"
28 #include "cc/resources/texture_mailbox.h"
29 #include "cc/resources/transferable_resource.h"
30 #include "third_party/khronos/GLES2/gl2.h"
31 #include "third_party/khronos/GLES2/gl2ext.h"
32 #include "third_party/skia/include/core/SkBitmap.h"
33 #include "third_party/skia/include/core/SkCanvas.h"
34 #include "ui/gfx/size.h"
36 class GrContext;
38 namespace gpu {
39 namespace gles {
40 class GLES2Interface;
44 namespace gfx {
45 class Rect;
46 class Vector2d;
49 namespace cc {
50 class IdAllocator;
51 class SharedBitmap;
52 class SharedBitmapManager;
53 class TextureUploader;
55 // This class is not thread-safe and can only be called from the thread it was
56 // created on (in practice, the impl thread).
57 class CC_EXPORT ResourceProvider {
58 public:
59 typedef unsigned ResourceId;
60 typedef std::vector<ResourceId> ResourceIdArray;
61 typedef std::set<ResourceId> ResourceIdSet;
62 typedef base::hash_map<ResourceId, ResourceId> ResourceIdMap;
63 enum TextureUsageHint {
64 TextureUsageAny,
65 TextureUsageFramebuffer,
67 enum ResourceType {
68 InvalidType = 0,
69 GLTexture = 1,
70 Bitmap,
73 static scoped_ptr<ResourceProvider> Create(
74 OutputSurface* output_surface,
75 SharedBitmapManager* shared_bitmap_manager,
76 int highp_threshold_min,
77 bool use_rgba_4444_texture_format,
78 size_t id_allocation_chunk_size,
79 bool use_distance_field_text);
80 virtual ~ResourceProvider();
82 void InitializeSoftware();
83 void InitializeGL();
85 void DidLoseOutputSurface() { lost_output_surface_ = true; }
87 int max_texture_size() const { return max_texture_size_; }
88 ResourceFormat memory_efficient_texture_format() const {
89 return use_rgba_4444_texture_format_ ? RGBA_4444 : best_texture_format_;
91 ResourceFormat best_texture_format() const { return best_texture_format_; }
92 bool use_sync_query() const { return use_sync_query_; }
93 size_t num_resources() const { return resources_.size(); }
95 // Checks whether a resource is in use by a consumer.
96 bool InUseByConsumer(ResourceId id);
98 bool IsLost(ResourceId id);
99 bool AllowOverlay(ResourceId id);
101 // Producer interface.
103 ResourceType default_resource_type() const { return default_resource_type_; }
104 ResourceType GetResourceType(ResourceId id);
106 // Creates a resource of the default resource type.
107 ResourceId CreateResource(const gfx::Size& size,
108 GLint wrap_mode,
109 TextureUsageHint hint,
110 ResourceFormat format);
112 // Creates a resource which is tagged as being managed for GPU memory
113 // accounting purposes.
114 ResourceId CreateManagedResource(const gfx::Size& size,
115 GLenum target,
116 GLint wrap_mode,
117 TextureUsageHint hint,
118 ResourceFormat format);
120 // You can also explicitly create a specific resource type.
121 ResourceId CreateGLTexture(const gfx::Size& size,
122 GLenum target,
123 GLenum texture_pool,
124 GLint wrap_mode,
125 TextureUsageHint hint,
126 ResourceFormat format);
128 ResourceId CreateBitmap(const gfx::Size& size, GLint wrap_mode);
129 // Wraps an IOSurface into a GL resource.
130 ResourceId CreateResourceFromIOSurface(const gfx::Size& size,
131 unsigned io_surface_id);
133 // Wraps an external texture mailbox into a GL resource.
134 ResourceId CreateResourceFromTextureMailbox(
135 const TextureMailbox& mailbox,
136 scoped_ptr<SingleReleaseCallback> release_callback);
138 void DeleteResource(ResourceId id);
140 // Update pixels from image, copying source_rect (in image) to dest_offset (in
141 // the resource).
142 void SetPixels(ResourceId id,
143 const uint8_t* image,
144 const gfx::Rect& image_rect,
145 const gfx::Rect& source_rect,
146 const gfx::Vector2d& dest_offset);
148 // Check upload status.
149 size_t NumBlockingUploads();
150 void MarkPendingUploadsAsNonBlocking();
151 size_t EstimatedUploadsPerTick();
152 void FlushUploads();
153 void ReleaseCachedData();
154 base::TimeTicks EstimatedUploadCompletionTime(size_t uploads_per_tick);
156 // Flush all context operations, kicking uploads and ensuring ordering with
157 // respect to other contexts.
158 void Flush();
160 // Finish all context operations, causing any pending callbacks to be
161 // scheduled.
162 void Finish();
164 // Only flush the command buffer if supported.
165 // Returns true if the shallow flush occurred, false otherwise.
166 bool ShallowFlushIfSupported();
168 // Creates accounting for a child. Returns a child ID.
169 int CreateChild(const ReturnCallback& return_callback);
171 // Destroys accounting for the child, deleting all accounted resources.
172 void DestroyChild(int child);
174 // Gets the child->parent resource ID map.
175 const ResourceIdMap& GetChildToParentMap(int child) const;
177 // Prepares resources to be transfered to the parent, moving them to
178 // mailboxes and serializing meta-data into TransferableResources.
179 // Resources are not removed from the ResourceProvider, but are marked as
180 // "in use".
181 void PrepareSendToParent(const ResourceIdArray& resources,
182 TransferableResourceArray* transferable_resources);
184 // Receives resources from a child, moving them from mailboxes. Resource IDs
185 // passed are in the child namespace, and will be translated to the parent
186 // namespace, added to the child->parent map.
187 // This adds the resources to the working set in the ResourceProvider without
188 // declaring which resources are in use. Use DeclareUsedResourcesFromChild
189 // after calling this method to do that. All calls to ReceiveFromChild should
190 // be followed by a DeclareUsedResourcesFromChild.
191 // NOTE: if the sync_point is set on any TransferableResource, this will
192 // wait on it.
193 void ReceiveFromChild(
194 int child, const TransferableResourceArray& transferable_resources);
196 // Once a set of resources have been received, they may or may not be used.
197 // This declares what set of resources are currently in use from the child,
198 // releasing any other resources back to the child.
199 void DeclareUsedResourcesFromChild(
200 int child,
201 const ResourceIdArray& resources_from_child);
203 // Receives resources from the parent, moving them from mailboxes. Resource
204 // IDs passed are in the child namespace.
205 // NOTE: if the sync_point is set on any TransferableResource, this will
206 // wait on it.
207 void ReceiveReturnsFromParent(
208 const ReturnedResourceArray& transferable_resources);
210 // The following lock classes are part of the ResourceProvider API and are
211 // needed to read and write the resource contents. The user must ensure
212 // that they only use GL locks on GL resources, etc, and this is enforced
213 // by assertions.
214 class CC_EXPORT ScopedReadLockGL {
215 public:
216 ScopedReadLockGL(ResourceProvider* resource_provider,
217 ResourceProvider::ResourceId resource_id);
218 virtual ~ScopedReadLockGL();
220 unsigned texture_id() const { return texture_id_; }
222 protected:
223 ResourceProvider* resource_provider_;
224 ResourceProvider::ResourceId resource_id_;
226 private:
227 unsigned texture_id_;
229 DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL);
232 class CC_EXPORT ScopedSamplerGL : public ScopedReadLockGL {
233 public:
234 ScopedSamplerGL(ResourceProvider* resource_provider,
235 ResourceProvider::ResourceId resource_id,
236 GLenum filter);
237 ScopedSamplerGL(ResourceProvider* resource_provider,
238 ResourceProvider::ResourceId resource_id,
239 GLenum unit,
240 GLenum filter);
241 virtual ~ScopedSamplerGL();
243 GLenum target() const { return target_; }
245 private:
246 GLenum unit_;
247 GLenum target_;
249 DISALLOW_COPY_AND_ASSIGN(ScopedSamplerGL);
252 class CC_EXPORT ScopedWriteLockGL {
253 public:
254 ScopedWriteLockGL(ResourceProvider* resource_provider,
255 ResourceProvider::ResourceId resource_id);
256 ~ScopedWriteLockGL();
258 unsigned texture_id() const { return texture_id_; }
260 private:
261 ResourceProvider* resource_provider_;
262 ResourceProvider::ResourceId resource_id_;
263 unsigned texture_id_;
265 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGL);
268 class CC_EXPORT ScopedReadLockSoftware {
269 public:
270 ScopedReadLockSoftware(ResourceProvider* resource_provider,
271 ResourceProvider::ResourceId resource_id);
272 ~ScopedReadLockSoftware();
274 const SkBitmap* sk_bitmap() const {
275 DCHECK(valid());
276 return &sk_bitmap_;
278 GLint wrap_mode() const { return wrap_mode_; }
280 bool valid() const { return !!sk_bitmap_.getPixels(); }
282 private:
283 ResourceProvider* resource_provider_;
284 ResourceProvider::ResourceId resource_id_;
285 SkBitmap sk_bitmap_;
286 GLint wrap_mode_;
288 DISALLOW_COPY_AND_ASSIGN(ScopedReadLockSoftware);
291 class CC_EXPORT ScopedWriteLockSoftware {
292 public:
293 ScopedWriteLockSoftware(ResourceProvider* resource_provider,
294 ResourceProvider::ResourceId resource_id);
295 ~ScopedWriteLockSoftware();
297 SkCanvas* sk_canvas() { return sk_canvas_.get(); }
298 bool valid() const { return !!sk_bitmap_.getPixels(); }
300 private:
301 ResourceProvider* resource_provider_;
302 ResourceProvider::ResourceId resource_id_;
303 SkBitmap sk_bitmap_;
304 scoped_ptr<SkCanvas> sk_canvas_;
306 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware);
309 class Fence : public base::RefCounted<Fence> {
310 public:
311 Fence() {}
312 virtual bool HasPassed() = 0;
314 protected:
315 friend class base::RefCounted<Fence>;
316 virtual ~Fence() {}
318 private:
319 DISALLOW_COPY_AND_ASSIGN(Fence);
322 // Returns a canvas for direct rasterization.
323 // Call Unmap before the resource can be read or used for compositing.
324 // It is used for direct gpu rasterization.
325 SkCanvas* MapDirectRasterBuffer(ResourceId id);
326 void UnmapDirectRasterBuffer(ResourceId id);
328 // Returns a canvas backed by an image buffer. UnmapImageRasterBuffer
329 // returns true if canvas was written to while mapped.
330 // Rasterizing to the canvas writes the content into the image buffer,
331 // which is internally bound to the underlying resource when read.
332 // Call Unmap before the resource can be read or used for compositing.
333 // It is used by ImageRasterWorkerPool.
334 SkCanvas* MapImageRasterBuffer(ResourceId id);
335 bool UnmapImageRasterBuffer(ResourceId id);
337 // Returns a canvas backed by pixel buffer. UnmapPixelRasterBuffer
338 // returns true if canvas was written to while mapped.
339 // The pixel buffer needs to be uploaded to the underlying resource
340 // using BeginSetPixels before the resouce can be used for compositing.
341 // It is used by PixelRasterWorkerPool.
342 void AcquirePixelRasterBuffer(ResourceId id);
343 void ReleasePixelRasterBuffer(ResourceId id);
344 SkCanvas* MapPixelRasterBuffer(ResourceId id);
345 bool UnmapPixelRasterBuffer(ResourceId id);
347 // Asynchronously update pixels from acquired pixel buffer.
348 void BeginSetPixels(ResourceId id);
349 void ForceSetPixelsToComplete(ResourceId id);
350 bool DidSetPixelsComplete(ResourceId id);
352 // For tests only! This prevents detecting uninitialized reads.
353 // Use SetPixels or LockForWrite to allocate implicitly.
354 void AllocateForTesting(ResourceId id);
356 // For tests only!
357 void CreateForTesting(ResourceId id);
359 GLenum TargetForTesting(ResourceId id);
361 // Sets the current read fence. If a resource is locked for read
362 // and has read fences enabled, the resource will not allow writes
363 // until this fence has passed.
364 void SetReadLockFence(Fence* fence) { current_read_lock_fence_ = fence; }
366 // Enable read lock fences for a specific resource.
367 void EnableReadLockFences(ResourceProvider::ResourceId id, bool enable);
369 // Indicates if we can currently lock this resource for write.
370 bool CanLockForWrite(ResourceId id);
372 // Copy pixels from source to destination.
373 void CopyResource(ResourceId source_id, ResourceId dest_id);
375 static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl);
377 private:
378 class DirectRasterBuffer;
379 class ImageRasterBuffer;
380 class PixelRasterBuffer;
382 struct Resource {
383 enum Origin { Internal, External, Delegated };
385 Resource();
386 ~Resource();
387 Resource(unsigned texture_id,
388 const gfx::Size& size,
389 Origin origin,
390 GLenum target,
391 GLenum filter,
392 GLenum texture_pool,
393 GLint wrap_mode,
394 TextureUsageHint hint,
395 ResourceFormat format);
396 Resource(uint8_t* pixels,
397 SharedBitmap* bitmap,
398 const gfx::Size& size,
399 Origin origin,
400 GLenum filter,
401 GLint wrap_mode);
402 Resource(const SharedBitmapId& bitmap_id,
403 const gfx::Size& size,
404 Origin origin,
405 GLenum filter,
406 GLint wrap_mode);
408 int child_id;
409 unsigned gl_id;
410 // Pixel buffer used for set pixels without unnecessary copying.
411 unsigned gl_pixel_buffer_id;
412 // Query used to determine when asynchronous set pixels complete.
413 unsigned gl_upload_query_id;
414 // Query used to determine when read lock fence has passed.
415 unsigned gl_read_lock_query_id;
416 TextureMailbox mailbox;
417 ReleaseCallback release_callback;
418 uint8_t* pixels;
419 int lock_for_read_count;
420 int imported_count;
421 int exported_count;
422 bool dirty_image : 1;
423 bool locked_for_write : 1;
424 bool lost : 1;
425 bool marked_for_deletion : 1;
426 bool pending_set_pixels : 1;
427 bool set_pixels_completion_forced : 1;
428 bool allocated : 1;
429 bool enable_read_lock_fences : 1;
430 bool has_shared_bitmap_id : 1;
431 bool allow_overlay : 1;
432 scoped_refptr<Fence> read_lock_fence;
433 gfx::Size size;
434 Origin origin;
435 GLenum target;
436 // TODO(skyostil): Use a separate sampler object for filter state.
437 GLenum original_filter;
438 GLenum filter;
439 unsigned image_id;
440 unsigned bound_image_id;
441 GLenum texture_pool;
442 GLint wrap_mode;
443 TextureUsageHint hint;
444 ResourceType type;
445 ResourceFormat format;
446 SharedBitmapId shared_bitmap_id;
447 SharedBitmap* shared_bitmap;
448 linked_ptr<DirectRasterBuffer> direct_raster_buffer;
449 linked_ptr<ImageRasterBuffer> image_raster_buffer;
450 linked_ptr<PixelRasterBuffer> pixel_raster_buffer;
452 typedef base::hash_map<ResourceId, Resource> ResourceMap;
454 class RasterBuffer {
455 public:
456 virtual ~RasterBuffer();
458 SkCanvas* LockForWrite();
459 // Returns true if canvas was written to while locked.
460 bool UnlockForWrite();
462 protected:
463 RasterBuffer(const Resource* resource, ResourceProvider* resource_provider);
464 const Resource* resource() const { return resource_; }
465 ResourceProvider* resource_provider() const { return resource_provider_; }
467 virtual SkCanvas* DoLockForWrite() = 0;
468 virtual bool DoUnlockForWrite() = 0;
470 private:
471 const Resource* resource_;
472 ResourceProvider* resource_provider_;
473 SkCanvas* locked_canvas_;
474 int canvas_save_count_;
477 class DirectRasterBuffer : public RasterBuffer {
478 public:
479 DirectRasterBuffer(const Resource* resource,
480 ResourceProvider* resource_provider,
481 bool use_distance_field_text);
482 virtual ~DirectRasterBuffer();
484 protected:
485 virtual SkCanvas* DoLockForWrite() OVERRIDE;
486 virtual bool DoUnlockForWrite() OVERRIDE;
487 skia::RefPtr<SkSurface> CreateSurface();
489 private:
490 skia::RefPtr<SkSurface> surface_;
491 uint32_t surface_generation_id_;
492 const bool use_distance_field_text_;
494 DISALLOW_COPY_AND_ASSIGN(DirectRasterBuffer);
497 class BitmapRasterBuffer : public RasterBuffer {
498 public:
499 virtual ~BitmapRasterBuffer();
501 protected:
502 BitmapRasterBuffer(const Resource* resource,
503 ResourceProvider* resource_provider);
505 virtual SkCanvas* DoLockForWrite() OVERRIDE;
506 virtual bool DoUnlockForWrite() OVERRIDE;
508 virtual uint8_t* MapBuffer(int* stride) = 0;
509 virtual void UnmapBuffer() = 0;
511 private:
512 uint8_t* mapped_buffer_;
513 SkBitmap raster_bitmap_;
514 uint32_t raster_bitmap_generation_id_;
515 skia::RefPtr<SkCanvas> raster_canvas_;
518 class ImageRasterBuffer : public BitmapRasterBuffer {
519 public:
520 ImageRasterBuffer(const Resource* resource,
521 ResourceProvider* resource_provider);
522 virtual ~ImageRasterBuffer();
524 protected:
525 virtual uint8_t* MapBuffer(int* stride) OVERRIDE;
526 virtual void UnmapBuffer() OVERRIDE;
528 private:
529 DISALLOW_COPY_AND_ASSIGN(ImageRasterBuffer);
532 class PixelRasterBuffer : public BitmapRasterBuffer {
533 public:
534 PixelRasterBuffer(const Resource* resource,
535 ResourceProvider* resource_provider);
536 virtual ~PixelRasterBuffer();
538 protected:
539 virtual uint8_t* MapBuffer(int* stride) OVERRIDE;
540 virtual void UnmapBuffer() OVERRIDE;
542 private:
543 DISALLOW_COPY_AND_ASSIGN(PixelRasterBuffer);
546 static bool CompareResourceMapIteratorsByChildId(
547 const std::pair<ReturnedResource, ResourceMap::iterator>& a,
548 const std::pair<ReturnedResource, ResourceMap::iterator>& b);
550 struct Child {
551 Child();
552 ~Child();
554 ResourceIdMap child_to_parent_map;
555 ResourceIdMap parent_to_child_map;
556 ReturnCallback return_callback;
557 ResourceIdSet in_use_resources;
558 bool marked_for_deletion;
560 typedef base::hash_map<int, Child> ChildMap;
562 bool ReadLockFenceHasPassed(const Resource* resource) {
563 return !resource->read_lock_fence.get() ||
564 resource->read_lock_fence->HasPassed();
567 ResourceProvider(OutputSurface* output_surface,
568 SharedBitmapManager* shared_bitmap_manager,
569 int highp_threshold_min,
570 bool use_rgba_4444_texture_format,
571 size_t id_allocation_chunk_size,
572 bool use_distance_field_text);
574 void CleanUpGLIfNeeded();
576 Resource* GetResource(ResourceId id);
577 const Resource* LockForRead(ResourceId id);
578 void UnlockForRead(ResourceId id);
579 const Resource* LockForWrite(ResourceId id);
580 void UnlockForWrite(ResourceId id);
581 static void PopulateSkBitmapWithResource(SkBitmap* sk_bitmap,
582 const Resource* resource);
584 void TransferResource(gpu::gles2::GLES2Interface* gl,
585 ResourceId id,
586 TransferableResource* resource);
587 enum DeleteStyle {
588 Normal,
589 ForShutdown,
591 void DeleteResourceInternal(ResourceMap::iterator it, DeleteStyle style);
592 void DeleteAndReturnUnusedResourcesToChild(ChildMap::iterator child_it,
593 DeleteStyle style,
594 const ResourceIdArray& unused);
595 void DestroyChildInternal(ChildMap::iterator it, DeleteStyle style);
596 void LazyCreate(Resource* resource);
597 void LazyAllocate(Resource* resource);
599 // TODO(alokp): Move the implementation to PixelRasterBuffer.
600 // Acquire pixel buffer for resource. The pixel buffer can be used to
601 // set resource pixels without performing unnecessary copying.
602 void AcquirePixelBuffer(Resource* resource);
603 void ReleasePixelBuffer(Resource* resource);
604 // Map/unmap the acquired pixel buffer.
605 uint8_t* MapPixelBuffer(const Resource* resource, int* stride);
606 void UnmapPixelBuffer(const Resource* resource);
608 // TODO(alokp): Move the implementation to ImageRasterBuffer.
609 // Acquire and release an image. The image allows direct
610 // manipulation of texture memory.
611 void AcquireImage(Resource* resource);
612 void ReleaseImage(Resource* resource);
613 // Maps the acquired image so that its pixels could be modified.
614 // Unmap is called when all pixels are set.
615 uint8_t* MapImage(const Resource* resource, int* stride);
616 void UnmapImage(const Resource* resource);
618 void BindImageForSampling(Resource* resource);
619 // Binds the given GL resource to a texture target for sampling using the
620 // specified filter for both minification and magnification. Returns the
621 // texture target used. The resource must be locked for reading.
622 GLenum BindForSampling(ResourceProvider::ResourceId resource_id,
623 GLenum unit,
624 GLenum filter);
626 // Returns NULL if the output_surface_ does not have a ContextProvider.
627 gpu::gles2::GLES2Interface* ContextGL() const;
628 class GrContext* GrContext() const;
630 OutputSurface* output_surface_;
631 SharedBitmapManager* shared_bitmap_manager_;
632 bool lost_output_surface_;
633 int highp_threshold_min_;
634 ResourceId next_id_;
635 ResourceMap resources_;
636 int next_child_;
637 ChildMap children_;
639 ResourceType default_resource_type_;
640 bool use_texture_storage_ext_;
641 bool use_texture_usage_hint_;
642 bool use_compressed_texture_etc1_;
643 scoped_ptr<TextureUploader> texture_uploader_;
644 int max_texture_size_;
645 ResourceFormat best_texture_format_;
647 base::ThreadChecker thread_checker_;
649 scoped_refptr<Fence> current_read_lock_fence_;
650 bool use_rgba_4444_texture_format_;
652 const size_t id_allocation_chunk_size_;
653 scoped_ptr<IdAllocator> texture_id_allocator_;
654 scoped_ptr<IdAllocator> buffer_id_allocator_;
656 bool use_sync_query_;
658 bool use_distance_field_text_;
660 DISALLOW_COPY_AND_ASSIGN(ResourceProvider);
664 // TODO(epenner): Move these format conversions to resource_format.h
665 // once that builds on mac (npapi.h currently #includes OpenGL.h).
666 inline unsigned BitsPerPixel(ResourceFormat format) {
667 DCHECK_LE(format, RESOURCE_FORMAT_MAX);
668 static const unsigned format_bits_per_pixel[RESOURCE_FORMAT_MAX + 1] = {
669 32, // RGBA_8888
670 16, // RGBA_4444
671 32, // BGRA_8888
672 8, // LUMINANCE_8
673 16, // RGB_565,
674 4 // ETC1
676 return format_bits_per_pixel[format];
679 inline GLenum GLDataType(ResourceFormat format) {
680 DCHECK_LE(format, RESOURCE_FORMAT_MAX);
681 static const unsigned format_gl_data_type[RESOURCE_FORMAT_MAX + 1] = {
682 GL_UNSIGNED_BYTE, // RGBA_8888
683 GL_UNSIGNED_SHORT_4_4_4_4, // RGBA_4444
684 GL_UNSIGNED_BYTE, // BGRA_8888
685 GL_UNSIGNED_BYTE, // LUMINANCE_8
686 GL_UNSIGNED_SHORT_5_6_5, // RGB_565,
687 GL_UNSIGNED_BYTE // ETC1
689 return format_gl_data_type[format];
692 inline GLenum GLDataFormat(ResourceFormat format) {
693 DCHECK_LE(format, RESOURCE_FORMAT_MAX);
694 static const unsigned format_gl_data_format[RESOURCE_FORMAT_MAX + 1] = {
695 GL_RGBA, // RGBA_8888
696 GL_RGBA, // RGBA_4444
697 GL_BGRA_EXT, // BGRA_8888
698 GL_LUMINANCE, // LUMINANCE_8
699 GL_RGB, // RGB_565
700 GL_ETC1_RGB8_OES // ETC1
702 return format_gl_data_format[format];
705 inline GLenum GLInternalFormat(ResourceFormat format) {
706 return GLDataFormat(format);
709 } // namespace cc
711 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_