1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/overlay_strategy_common.h"
9 #include "cc/quads/io_surface_draw_quad.h"
10 #include "cc/quads/solid_color_draw_quad.h"
11 #include "cc/quads/stream_video_draw_quad.h"
12 #include "cc/quads/texture_draw_quad.h"
13 #include "cc/resources/resource_provider.h"
14 #include "ui/gfx/geometry/point3_f.h"
15 #include "ui/gfx/geometry/rect_conversions.h"
16 #include "ui/gfx/transform.h"
20 OverlayStrategyCommon::OverlayStrategyCommon(
21 OverlayCandidateValidator
* capability_checker
,
22 OverlayStrategyCommonDelegate
* delegate
)
23 : capability_checker_(capability_checker
), delegate_(delegate
) {}
25 OverlayStrategyCommon::~OverlayStrategyCommon() {
28 bool OverlayStrategyCommon::Attempt(RenderPassList
* render_passes_in_draw_order
,
29 OverlayCandidateList
* candidate_list
,
30 float device_scale_factor
) {
31 if (!capability_checker_
)
33 RenderPass
* root_render_pass
= render_passes_in_draw_order
->back();
34 DCHECK(root_render_pass
);
36 QuadList
& quad_list
= root_render_pass
->quad_list
;
37 for (auto it
= quad_list
.begin(); it
!= quad_list
.end(); ++it
) {
38 OverlayCandidate candidate
;
39 const DrawQuad
* draw_quad
= *it
;
40 if (IsOverlayQuad(draw_quad
) &&
41 GetCandidateQuadInfo(*draw_quad
, &candidate
) &&
42 delegate_
->TryOverlay(capability_checker_
, render_passes_in_draw_order
,
43 candidate_list
, candidate
, it
,
50 bool OverlayStrategyCommon::IsOverlayQuad(const DrawQuad
* draw_quad
) {
51 switch (draw_quad
->material
) {
52 case DrawQuad::TEXTURE_CONTENT
:
53 return TextureDrawQuad::MaterialCast(draw_quad
)->allow_overlay();
54 case DrawQuad::STREAM_VIDEO_CONTENT
:
55 return StreamVideoDrawQuad::MaterialCast(draw_quad
)->allow_overlay();
56 case DrawQuad::IO_SURFACE_CONTENT
:
57 return IOSurfaceDrawQuad::MaterialCast(draw_quad
)->allow_overlay
;
64 bool OverlayStrategyCommon::IsInvisibleQuad(const DrawQuad
* draw_quad
) {
65 if (draw_quad
->material
== DrawQuad::SOLID_COLOR
) {
66 const SolidColorDrawQuad
* solid_quad
=
67 SolidColorDrawQuad::MaterialCast(draw_quad
);
68 SkColor color
= solid_quad
->color
;
69 float opacity
= solid_quad
->shared_quad_state
->opacity
;
70 float alpha
= (SkColorGetA(color
) * (1.0f
/ 255.0f
)) * opacity
;
71 return solid_quad
->ShouldDrawWithBlending() &&
72 alpha
< std::numeric_limits
<float>::epsilon();
77 bool OverlayStrategyCommon::GetTextureQuadInfo(const TextureDrawQuad
& quad
,
78 OverlayCandidate
* quad_info
) {
79 gfx::OverlayTransform overlay_transform
=
80 OverlayCandidate::GetOverlayTransform(
81 quad
.shared_quad_state
->quad_to_target_transform
, quad
.y_flipped
);
82 if (quad
.background_color
!= SK_ColorTRANSPARENT
||
83 quad
.premultiplied_alpha
||
84 overlay_transform
== gfx::OVERLAY_TRANSFORM_INVALID
)
86 quad_info
->resource_id
= quad
.resource_id();
87 quad_info
->resource_size_in_pixels
= quad
.resource_size_in_pixels();
88 quad_info
->transform
= overlay_transform
;
89 quad_info
->uv_rect
= BoundingRect(quad
.uv_top_left
, quad
.uv_bottom_right
);
93 bool OverlayStrategyCommon::GetVideoQuadInfo(const StreamVideoDrawQuad
& quad
,
94 OverlayCandidate
* quad_info
) {
95 gfx::OverlayTransform overlay_transform
=
96 OverlayCandidate::GetOverlayTransform(
97 quad
.shared_quad_state
->quad_to_target_transform
, false);
98 if (overlay_transform
== gfx::OVERLAY_TRANSFORM_INVALID
)
100 if (!quad
.matrix
.IsScaleOrTranslation()) {
101 // We cannot handle anything other than scaling & translation for texture
105 quad_info
->resource_id
= quad
.resource_id();
106 quad_info
->resource_size_in_pixels
= quad
.resource_size_in_pixels();
107 quad_info
->transform
= overlay_transform
;
109 gfx::Point3F uv0
= gfx::Point3F(0, 0, 0);
110 gfx::Point3F uv1
= gfx::Point3F(1, 1, 0);
111 quad
.matrix
.TransformPoint(&uv0
);
112 quad
.matrix
.TransformPoint(&uv1
);
113 gfx::Vector3dF delta
= uv1
- uv0
;
115 quad_info
->transform
= OverlayCandidate::ModifyTransform(
116 quad_info
->transform
, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL
);
120 delta
.set_x(-delta
.x());
124 // In this situation, uv0y < uv1y. Since we overlay inverted, a request
125 // to invert the source texture means we can just output the texture
126 // normally and it will be correct.
127 quad_info
->uv_rect
= gfx::RectF(uv0
.x(), uv1
.y(), delta
.x(), -delta
.y());
129 quad_info
->transform
= OverlayCandidate::ModifyTransform(
130 quad_info
->transform
, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL
);
131 quad_info
->uv_rect
= gfx::RectF(uv0
.x(), uv0
.y(), delta
.x(), delta
.y());
136 bool OverlayStrategyCommon::GetIOSurfaceQuadInfo(const IOSurfaceDrawQuad
& quad
,
137 OverlayCandidate
* quad_info
) {
138 gfx::OverlayTransform overlay_transform
=
139 OverlayCandidate::GetOverlayTransform(
140 quad
.shared_quad_state
->quad_to_target_transform
, false);
141 if (overlay_transform
!= gfx::OVERLAY_TRANSFORM_NONE
)
143 quad_info
->resource_id
= quad
.io_surface_resource_id();
144 quad_info
->resource_size_in_pixels
= quad
.io_surface_size
;
145 quad_info
->transform
= overlay_transform
;
146 quad_info
->uv_rect
= gfx::Rect(0, 0, 1, 1);
150 bool OverlayStrategyCommon::GetCandidateQuadInfo(const DrawQuad
& draw_quad
,
151 OverlayCandidate
* quad_info
) {
153 if (draw_quad
.needs_blending
|| draw_quad
.shared_quad_state
->opacity
!= 1.f
||
154 draw_quad
.shared_quad_state
->blend_mode
!= SkXfermode::kSrcOver_Mode
)
157 switch (draw_quad
.material
) {
158 case DrawQuad::TEXTURE_CONTENT
: {
159 auto* quad
= TextureDrawQuad::MaterialCast(&draw_quad
);
160 if (!GetTextureQuadInfo(*quad
, quad_info
))
163 case DrawQuad::STREAM_VIDEO_CONTENT
: {
164 auto* quad
= StreamVideoDrawQuad::MaterialCast(&draw_quad
);
165 if (!GetVideoQuadInfo(*quad
, quad_info
))
168 case DrawQuad::IO_SURFACE_CONTENT
: {
169 auto* quad
= IOSurfaceDrawQuad::MaterialCast(&draw_quad
);
170 if (!GetIOSurfaceQuadInfo(*quad
, quad_info
))
177 quad_info
->format
= RGBA_8888
;
178 quad_info
->display_rect
= OverlayCandidate::GetOverlayRect(
179 draw_quad
.shared_quad_state
->quad_to_target_transform
, draw_quad
.rect
);