Fix race condition in gyp/ninja builds.
[chromium-blink-merge.git] / cc / layers / delegated_renderer_layer_impl.cc
blobe110ff7b67f82f49c986587c381a8b65f7237ce8
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/delegated_renderer_layer_impl.h"
7 #include <algorithm>
8 #include <utility>
10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/render_pass_sink.h"
15 #include "cc/output/delegated_frame_data.h"
16 #include "cc/quads/render_pass_draw_quad.h"
17 #include "cc/quads/solid_color_draw_quad.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "cc/trees/occlusion_tracker.h"
21 namespace cc {
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl,
24 int id)
25 : LayerImpl(tree_impl, id),
26 have_render_passes_to_push_(false),
27 inverse_device_scale_factor_(1.0f),
28 child_id_(0),
29 own_child_id_(false) {
32 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
33 ClearRenderPasses();
34 ClearChildId();
37 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
39 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const {
40 // The root RenderPass for the layer is merged with its target
41 // RenderPass in each frame. So we only have extra RenderPasses
42 // to merge when we have a non-root RenderPass present.
43 return render_passes_in_draw_order_.size() > 1;
46 static ResourceProvider::ResourceId ResourceRemapHelper(
47 bool* invalid_frame,
48 const ResourceProvider::ResourceIdMap& child_to_parent_map,
49 ResourceProvider::ResourceIdArray* resources_in_frame,
50 ResourceProvider::ResourceId id) {
52 ResourceProvider::ResourceIdMap::const_iterator it =
53 child_to_parent_map.find(id);
54 if (it == child_to_parent_map.end()) {
55 *invalid_frame = true;
56 return 0;
59 DCHECK_EQ(it->first, id);
60 ResourceProvider::ResourceId remapped_id = it->second;
61 resources_in_frame->push_back(id);
62 return remapped_id;
65 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) {
66 LayerImpl::PushPropertiesTo(layer);
68 DelegatedRendererLayerImpl* delegated_layer =
69 static_cast<DelegatedRendererLayerImpl*>(layer);
71 // If we have a new child_id to give to the active layer, it should
72 // have already deleted its old child_id.
73 DCHECK(delegated_layer->child_id_ == 0 ||
74 delegated_layer->child_id_ == child_id_);
75 delegated_layer->child_id_ = child_id_;
76 delegated_layer->own_child_id_ = true;
77 own_child_id_ = false;
79 if (have_render_passes_to_push_) {
80 // This passes ownership of the render passes to the active tree.
81 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
82 DCHECK(render_passes_in_draw_order_.empty());
83 have_render_passes_to_push_ = false;
86 // This is just a copy for testing, since resources are added to the
87 // ResourceProvider in the pending tree.
88 delegated_layer->resources_ = resources_;
91 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded(
92 const ReturnCallback& return_callback) {
93 if (child_id_)
94 return;
96 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
97 child_id_ = resource_provider->CreateChild(return_callback);
98 own_child_id_ = true;
101 void DelegatedRendererLayerImpl::SetFrameData(
102 const DelegatedFrameData* frame_data,
103 const gfx::RectF& damage_in_frame) {
104 DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first.";
105 DCHECK(frame_data);
106 DCHECK(!frame_data->render_pass_list.empty());
107 // A frame with an empty root render pass is invalid.
108 DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty());
110 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
111 const ResourceProvider::ResourceIdMap& resource_map =
112 resource_provider->GetChildToParentMap(child_id_);
114 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list);
116 RenderPassList render_pass_list;
117 RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
119 bool invalid_frame = false;
120 ResourceProvider::ResourceIdArray resources_in_frame;
121 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback =
122 base::Bind(&ResourceRemapHelper,
123 &invalid_frame,
124 resource_map,
125 &resources_in_frame);
126 for (size_t i = 0; i < render_pass_list.size(); ++i) {
127 RenderPass* pass = render_pass_list[i];
128 for (size_t j = 0; j < pass->quad_list.size(); ++j) {
129 DrawQuad* quad = pass->quad_list[j];
130 quad->IterateResources(remap_resources_to_parent_callback);
134 if (invalid_frame) {
135 // Declare we are still using the last frame's resources.
136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
137 return;
140 // Declare we are using the new frame's resources.
141 resources_.swap(resources_in_frame);
142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
144 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor;
145 // Display size is already set so we can compute what the damage rect
146 // will be in layer space. The damage may exceed the visible portion of
147 // the frame, so intersect the damage to the layer's bounds.
148 RenderPass* new_root_pass = render_pass_list.back();
149 gfx::Size frame_size = new_root_pass->output_rect.size();
150 gfx::RectF damage_in_layer = damage_in_frame;
151 damage_in_layer.Scale(inverse_device_scale_factor_);
152 SetUpdateRect(gfx::IntersectRects(
153 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds())));
155 SetRenderPasses(&render_pass_list);
156 have_render_passes_to_push_ = true;
159 void DelegatedRendererLayerImpl::SetRenderPasses(
160 RenderPassList* render_passes_in_draw_order) {
161 ClearRenderPasses();
163 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
164 RenderPassList::iterator to_take =
165 render_passes_in_draw_order->begin() + i;
166 render_passes_index_by_id_.insert(
167 std::pair<RenderPass::Id, int>((*to_take)->id, i));
168 scoped_ptr<RenderPass> taken_render_pass =
169 render_passes_in_draw_order->take(to_take);
170 render_passes_in_draw_order_.push_back(taken_render_pass.Pass());
173 // Give back an empty array instead of nulls.
174 render_passes_in_draw_order->clear();
177 void DelegatedRendererLayerImpl::ClearRenderPasses() {
178 render_passes_index_by_id_.clear();
179 render_passes_in_draw_order_.clear();
182 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
183 LayerTreeImpl* tree_impl) {
184 return DelegatedRendererLayerImpl::Create(
185 tree_impl, id()).PassAs<LayerImpl>();
188 void DelegatedRendererLayerImpl::ReleaseResources() {
189 ClearRenderPasses();
190 ClearChildId();
193 static inline int IndexToId(int index) { return index + 1; }
194 static inline int IdToIndex(int id) { return id - 1; }
196 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId()
197 const {
198 return RenderPass::Id(id(), IndexToId(0));
201 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId(
202 RenderPass::Id previous) const {
203 return RenderPass::Id(previous.layer_id, previous.index + 1);
206 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
207 RenderPass::Id delegated_render_pass_id,
208 RenderPass::Id* output_render_pass_id) const {
209 base::hash_map<RenderPass::Id, int>::const_iterator found =
210 render_passes_index_by_id_.find(delegated_render_pass_id);
211 if (found == render_passes_index_by_id_.end()) {
212 // Be robust against a RenderPass id that isn't part of the frame.
213 return false;
215 unsigned delegated_render_pass_index = found->second;
216 *output_render_pass_id =
217 RenderPass::Id(id(), IndexToId(delegated_render_pass_index));
218 return true;
221 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
222 RenderPassSink* render_pass_sink) {
223 DCHECK(HasContributingDelegatedRenderPasses());
225 const RenderPass* root_delegated_render_pass =
226 render_passes_in_draw_order_.back();
227 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
228 gfx::Transform delegated_frame_to_root_transform = screen_space_transform();
229 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_,
230 inverse_device_scale_factor_);
232 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
233 RenderPass::Id output_render_pass_id(-1, -1);
234 bool present =
235 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
236 &output_render_pass_id);
238 // Don't clash with the RenderPass we generate if we own a RenderSurface.
239 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
240 << render_passes_in_draw_order_[i]->id.index;
241 DCHECK_GT(output_render_pass_id.index, 0);
243 scoped_ptr<RenderPass> copy_pass =
244 render_passes_in_draw_order_[i]->Copy(output_render_pass_id);
245 copy_pass->transform_to_root_target.ConcatTransform(
246 delegated_frame_to_root_transform);
247 render_pass_sink->AppendRenderPass(copy_pass.Pass());
251 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode,
252 ResourceProvider* resource_provider) {
253 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
254 return false;
255 return LayerImpl::WillDraw(draw_mode, resource_provider);
258 void DelegatedRendererLayerImpl::AppendQuads(
259 RenderPass* render_pass,
260 const OcclusionTracker<LayerImpl>& occlusion_tracker,
261 AppendQuadsData* append_quads_data) {
262 AppendRainbowDebugBorder(render_pass, append_quads_data);
264 // This list will be empty after a lost context until a new frame arrives.
265 if (render_passes_in_draw_order_.empty())
266 return;
268 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id;
270 const RenderPass* root_delegated_render_pass =
271 render_passes_in_draw_order_.back();
273 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
274 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
276 // If the index of the RenderPassId is 0, then it is a RenderPass generated
277 // for a layer in this compositor, not the delegating renderer. Then we want
278 // to merge our root RenderPass with the target RenderPass. Otherwise, it is
279 // some RenderPass which we added from the delegating renderer.
280 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
281 if (should_merge_root_render_pass_with_target) {
282 // Verify that the RenderPass we are appending to is created by our
283 // render_target.
284 DCHECK(target_render_pass_id.layer_id == render_target()->id());
286 AppendRenderPassQuads(render_pass,
287 occlusion_tracker,
288 append_quads_data,
289 root_delegated_render_pass,
290 frame_size);
291 } else {
292 // Verify that the RenderPass we are appending to was created by us.
293 DCHECK(target_render_pass_id.layer_id == id());
295 int render_pass_index = IdToIndex(target_render_pass_id.index);
296 const RenderPass* delegated_render_pass =
297 render_passes_in_draw_order_[render_pass_index];
298 AppendRenderPassQuads(render_pass,
299 occlusion_tracker,
300 append_quads_data,
301 delegated_render_pass,
302 frame_size);
306 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder(
307 RenderPass* render_pass,
308 AppendQuadsData* append_quads_data) {
309 if (!ShowDebugBorders())
310 return;
312 SharedQuadState* shared_quad_state =
313 render_pass->CreateAndAppendSharedQuadState();
314 PopulateSharedQuadState(shared_quad_state);
316 SkColor color;
317 float border_width;
318 GetDebugBorderProperties(&color, &border_width);
320 SkColor colors[] = {
321 0x80ff0000, // Red.
322 0x80ffa500, // Orange.
323 0x80ffff00, // Yellow.
324 0x80008000, // Green.
325 0x800000ff, // Blue.
326 0x80ee82ee, // Violet.
328 const int kNumColors = arraysize(colors);
330 const int kStripeWidth = 300;
331 const int kStripeHeight = 300;
333 for (size_t i = 0; ; ++i) {
334 // For horizontal lines.
335 int x = kStripeWidth * i;
336 int width = std::min(kStripeWidth, content_bounds().width() - x - 1);
338 // For vertical lines.
339 int y = kStripeHeight * i;
340 int height = std::min(kStripeHeight, content_bounds().height() - y - 1);
342 gfx::Rect top(x, 0, width, border_width);
343 gfx::Rect bottom(x,
344 content_bounds().height() - border_width,
345 width,
346 border_width);
347 gfx::Rect left(0, y, border_width, height);
348 gfx::Rect right(content_bounds().width() - border_width,
350 border_width,
351 height);
353 if (top.IsEmpty() && left.IsEmpty())
354 break;
356 if (!top.IsEmpty()) {
357 SolidColorDrawQuad* top_quad =
358 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
359 top_quad->SetNew(
360 shared_quad_state, top, top, colors[i % kNumColors], false);
362 SolidColorDrawQuad* bottom_quad =
363 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
364 bottom_quad->SetNew(shared_quad_state,
365 bottom,
366 bottom,
367 colors[kNumColors - 1 - (i % kNumColors)],
368 false);
370 if (!left.IsEmpty()) {
371 SolidColorDrawQuad* left_quad =
372 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
373 left_quad->SetNew(shared_quad_state,
374 left,
375 left,
376 colors[kNumColors - 1 - (i % kNumColors)],
377 false);
379 SolidColorDrawQuad* right_quad =
380 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
381 right_quad->SetNew(
382 shared_quad_state, right, right, colors[i % kNumColors], false);
387 void DelegatedRendererLayerImpl::AppendRenderPassQuads(
388 RenderPass* render_pass,
389 const OcclusionTracker<LayerImpl>& occlusion_tracker,
390 AppendQuadsData* append_quads_data,
391 const RenderPass* delegated_render_pass,
392 const gfx::Size& frame_size) const {
393 const SharedQuadState* delegated_shared_quad_state = NULL;
394 SharedQuadState* output_shared_quad_state = NULL;
396 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) {
397 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i];
399 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
400 delegated_shared_quad_state = delegated_quad->shared_quad_state;
401 output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState();
402 output_shared_quad_state->CopyFrom(delegated_shared_quad_state);
404 bool is_root_delegated_render_pass =
405 delegated_render_pass == render_passes_in_draw_order_.back();
406 if (is_root_delegated_render_pass) {
407 gfx::Transform delegated_frame_to_target_transform = draw_transform();
408 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_,
409 inverse_device_scale_factor_);
411 output_shared_quad_state->content_to_target_transform.ConcatTransform(
412 delegated_frame_to_target_transform);
414 if (render_target() == this) {
415 DCHECK(!is_clipped());
416 DCHECK(render_surface());
417 DCHECK_EQ(0, num_unclipped_descendants());
418 output_shared_quad_state->clip_rect =
419 MathUtil::MapEnclosingClippedRect(
420 delegated_frame_to_target_transform,
421 output_shared_quad_state->clip_rect);
422 } else {
423 gfx::Rect clip_rect = drawable_content_rect();
424 if (output_shared_quad_state->is_clipped) {
425 clip_rect.Intersect(MathUtil::MapEnclosingClippedRect(
426 delegated_frame_to_target_transform,
427 output_shared_quad_state->clip_rect));
429 output_shared_quad_state->clip_rect = clip_rect;
430 output_shared_quad_state->is_clipped = true;
433 output_shared_quad_state->opacity *= draw_opacity();
436 DCHECK(output_shared_quad_state);
438 gfx::Rect quad_visible_rect = occlusion_tracker.UnoccludedContentRect(
439 delegated_quad->visible_rect,
440 output_shared_quad_state->content_to_target_transform);
441 if (quad_visible_rect.IsEmpty())
442 continue;
444 scoped_ptr<DrawQuad> output_quad;
445 if (delegated_quad->material != DrawQuad::RENDER_PASS) {
446 output_quad = delegated_quad->Copy(output_shared_quad_state);
447 output_quad->visible_rect = quad_visible_rect;
448 } else {
449 RenderPass::Id delegated_contributing_render_pass_id =
450 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id;
451 RenderPass::Id output_contributing_render_pass_id(-1, -1);
453 bool present =
454 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id,
455 &output_contributing_render_pass_id);
457 // The frame may have a RenderPassDrawQuad that points to a RenderPass not
458 // part of the frame. Just ignore these quads.
459 if (present) {
460 DCHECK(output_contributing_render_pass_id !=
461 append_quads_data->render_pass_id);
463 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy(
464 output_shared_quad_state,
465 output_contributing_render_pass_id).PassAs<DrawQuad>();
466 output_quad->visible_rect = quad_visible_rect;
470 if (output_quad)
471 render_pass->quad_list.push_back(output_quad.Pass());
475 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const {
476 return "cc::DelegatedRendererLayerImpl";
479 void DelegatedRendererLayerImpl::ClearChildId() {
480 if (!child_id_)
481 return;
483 if (own_child_id_) {
484 ResourceProvider* provider = layer_tree_impl()->resource_provider();
485 provider->DestroyChild(child_id_);
488 resources_.clear();
489 child_id_ = 0;
492 } // namespace cc