Roll src/third_party/WebKit 095aee4:2f230fd (svn 197498:197508)
[chromium-blink-merge.git] / cc / tiles / tiling_set_raster_queue_required.cc
blob59696e40d22be7fe94542202bf74305827ed9d00
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/tiles/tiling_set_raster_queue_required.h"
7 #include <utility>
9 #include "cc/tiles/picture_layer_tiling_set.h"
10 #include "cc/tiles/tile.h"
11 #include "cc/tiles/tile_priority.h"
13 namespace cc {
15 TilingSetRasterQueueRequired::TilingSetRasterQueueRequired(
16 PictureLayerTilingSet* tiling_set,
17 RasterTilePriorityQueue::Type type)
18 : type_(type) {
19 DCHECK_NE(static_cast<int>(type),
20 static_cast<int>(RasterTilePriorityQueue::Type::ALL));
22 // Required tiles should only come from HIGH_RESOLUTION tilings. However, if
23 // we want required for activation tiles on the active tree, then it will come
24 // from tilings whose pending twin is high resolution.
25 PictureLayerTiling* tiling = nullptr;
26 if (type == RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION &&
27 tiling_set->tree() == ACTIVE_TREE) {
28 for (size_t i = 0; i < tiling_set->num_tilings(); ++i) {
29 PictureLayerTiling* active_tiling = tiling_set->tiling_at(i);
30 const PictureLayerTiling* pending_twin =
31 tiling_set->client()->GetPendingOrActiveTwinTiling(active_tiling);
32 if (pending_twin && pending_twin->resolution() == HIGH_RESOLUTION) {
33 tiling = active_tiling;
34 break;
37 } else {
38 tiling = tiling_set->FindTilingWithResolution(HIGH_RESOLUTION);
41 // If we don't have a tiling, then this queue will yield no tiles. See
42 // PictureLayerImpl::CanHaveTilings for examples of when a HIGH_RESOLUTION
43 // tiling would not be generated.
44 if (!tiling || tiling->all_tiles_done())
45 return;
47 if (type == RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION) {
48 iterator_ = TilingIterator(tiling, &tiling->tiling_data_,
49 tiling->pending_visible_rect());
50 } else {
51 iterator_ = TilingIterator(tiling, &tiling->tiling_data_,
52 tiling->current_visible_rect());
55 while (!iterator_.done() && !IsTileRequired(*iterator_))
56 ++iterator_;
59 TilingSetRasterQueueRequired::~TilingSetRasterQueueRequired() {
62 bool TilingSetRasterQueueRequired::IsEmpty() const {
63 return iterator_.done();
66 void TilingSetRasterQueueRequired::Pop() {
67 DCHECK(!IsEmpty());
68 ++iterator_;
69 while (!iterator_.done() && !IsTileRequired(*iterator_))
70 ++iterator_;
73 const PrioritizedTile& TilingSetRasterQueueRequired::Top() const {
74 DCHECK(!IsEmpty());
75 return *iterator_;
78 bool TilingSetRasterQueueRequired::IsTileRequired(
79 const PrioritizedTile& prioritized_tile) const {
80 return (type_ == RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION &&
81 prioritized_tile.tile()->required_for_activation()) ||
82 (type_ == RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW &&
83 prioritized_tile.tile()->required_for_draw());
86 TilingSetRasterQueueRequired::TilingIterator::TilingIterator()
87 : tiling_(nullptr) {
90 TilingSetRasterQueueRequired::TilingIterator::TilingIterator(
91 PictureLayerTiling* tiling,
92 TilingData* tiling_data,
93 const gfx::Rect& rect)
94 : tiling_(tiling), tiling_data_(tiling_data) {
95 visible_iterator_ =
96 TilingData::Iterator(tiling_data_, rect, false /* include_borders */);
97 if (!visible_iterator_)
98 return;
100 Tile* tile =
101 tiling_->TileAt(visible_iterator_.index_x(), visible_iterator_.index_y());
102 // If this is a valid tile, return it. Note that we have to use a tiling check
103 // for occlusion, since the tile's internal state has not yet been updated.
104 if (tile && tile->draw_info().NeedsRaster() &&
105 !tiling_->IsTileOccluded(tile)) {
106 tiling_->UpdateRequiredStatesOnTile(tile);
107 current_tile_ = tiling_->MakePrioritizedTile(
108 tile, tiling_->ComputePriorityRectTypeForTile(tile));
109 return;
111 ++(*this);
114 TilingSetRasterQueueRequired::TilingIterator::~TilingIterator() {
117 TilingSetRasterQueueRequired::TilingIterator&
118 TilingSetRasterQueueRequired::TilingIterator::
119 operator++() {
120 Tile* tile = nullptr;
121 while (true) {
122 ++visible_iterator_;
123 if (!visible_iterator_) {
124 current_tile_ = PrioritizedTile();
125 return *this;
127 std::pair<int, int> next_index = visible_iterator_.index();
128 tile = tiling_->TileAt(next_index.first, next_index.second);
129 // If the tile doesn't exist or if it exists but doesn't need raster work,
130 // we can move on to the next tile.
131 if (!tile || !tile->draw_info().NeedsRaster())
132 continue;
134 // If the tile is occluded, we also can skip it. Note that we use the tiling
135 // check for occlusion, since tile's internal state has not yet been updated
136 // (by UpdateTilePriority). The tiling check does not rely on tile's
137 // internal state (it is, in fact, used to determine the tile's state).
138 if (tiling_->IsTileOccluded(tile))
139 continue;
141 // If we get here, that means we have a valid tile that needs raster and is
142 // in the NOW bin, which means that it can be required.
143 break;
146 tiling_->UpdateRequiredStatesOnTile(tile);
147 current_tile_ = tiling_->MakePrioritizedTile(
148 tile, tiling_->ComputePriorityRectTypeForTile(tile));
149 return *this;
152 } // namespace cc