1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/gpu/media/rendering_helper.h"
11 #include "base/bind.h"
12 #include "base/callback_helpers.h"
13 #include "base/command_line.h"
14 #include "base/mac/scoped_nsautorelease_pool.h"
15 #include "base/message_loop/message_loop.h"
16 #include "base/run_loop.h"
17 #include "base/strings/stringize_macros.h"
18 #include "base/synchronization/waitable_event.h"
19 #include "base/time/time.h"
20 #include "ui/gl/gl_context.h"
21 #include "ui/gl/gl_implementation.h"
22 #include "ui/gl/gl_surface.h"
29 #include "ui/gfx/x/x11_types.h"
32 #if defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11)
33 #include "ui/gl/gl_surface_glx.h"
34 #define GL_VARIANT_GLX 1
36 #include "ui/gl/gl_surface_egl.h"
37 #define GL_VARIANT_EGL 1
40 #if defined(USE_OZONE)
41 #if defined(OS_CHROMEOS)
42 #include "ui/display/chromeos/display_configurator.h"
43 #include "ui/display/types/native_display_delegate.h"
44 #endif // defined(OS_CHROMEOS)
45 #include "ui/ozone/public/ozone_platform.h"
46 #include "ui/platform_window/platform_window.h"
47 #include "ui/platform_window/platform_window_delegate.h"
48 #endif // defined(USE_OZONE)
50 // Helper for Shader creation.
51 static void CreateShader(GLuint program
,
55 GLuint shader
= glCreateShader(type
);
56 glShaderSource(shader
, 1, &source
, &size
);
57 glCompileShader(shader
);
58 int result
= GL_FALSE
;
59 glGetShaderiv(shader
, GL_COMPILE_STATUS
, &result
);
62 glGetShaderInfoLog(shader
, arraysize(log
), NULL
, log
);
65 glAttachShader(program
, shader
);
66 glDeleteShader(shader
);
67 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR
);
72 #if defined(USE_OZONE)
74 class DisplayConfiguratorObserver
: public ui::DisplayConfigurator::Observer
{
76 DisplayConfiguratorObserver(base::RunLoop
* loop
) : loop_(loop
) {}
77 ~DisplayConfiguratorObserver() override
{}
80 // ui::DisplayConfigurator::Observer overrides:
81 void OnDisplayModeChanged(
82 const ui::DisplayConfigurator::DisplayStateList
& outputs
) override
{
88 void OnDisplayModeChangeFailed(
89 const ui::DisplayConfigurator::DisplayStateList
& outputs
,
90 ui::MultipleDisplayState failed_new_state
) override
{
91 LOG(FATAL
) << "Could not configure display";
96 DISALLOW_COPY_AND_ASSIGN(DisplayConfiguratorObserver
);
99 class RenderingHelper::StubOzoneDelegate
: public ui::PlatformWindowDelegate
{
101 StubOzoneDelegate() : accelerated_widget_(gfx::kNullAcceleratedWidget
) {
102 platform_window_
= ui::OzonePlatform::GetInstance()->CreatePlatformWindow(
105 ~StubOzoneDelegate() override
{}
107 void OnBoundsChanged(const gfx::Rect
& new_bounds
) override
{}
109 void OnDamageRect(const gfx::Rect
& damaged_region
) override
{}
111 void DispatchEvent(ui::Event
* event
) override
{}
113 void OnCloseRequest() override
{}
114 void OnClosed() override
{}
116 void OnWindowStateChanged(ui::PlatformWindowState new_state
) override
{}
118 void OnLostCapture() override
{};
120 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget
) override
{
121 accelerated_widget_
= widget
;
124 void OnActivationChanged(bool active
) override
{};
126 gfx::AcceleratedWidget
accelerated_widget() const {
127 return accelerated_widget_
;
130 gfx::Size
GetSize() { return platform_window_
->GetBounds().size(); }
132 ui::PlatformWindow
* platform_window() const { return platform_window_
.get(); }
135 scoped_ptr
<ui::PlatformWindow
> platform_window_
;
136 gfx::AcceleratedWidget accelerated_widget_
;
138 DISALLOW_COPY_AND_ASSIGN(StubOzoneDelegate
);
141 #endif // defined(USE_OZONE)
143 RenderingHelperParams::RenderingHelperParams()
144 : rendering_fps(0), warm_up_iterations(0), render_as_thumbnails(false) {
147 RenderingHelperParams::~RenderingHelperParams() {}
149 VideoFrameTexture::VideoFrameTexture(uint32 texture_target
,
151 const base::Closure
& no_longer_needed_cb
)
152 : texture_target_(texture_target
),
153 texture_id_(texture_id
),
154 no_longer_needed_cb_(no_longer_needed_cb
) {
155 DCHECK(!no_longer_needed_cb_
.is_null());
158 VideoFrameTexture::~VideoFrameTexture() {
159 base::ResetAndReturn(&no_longer_needed_cb_
).Run();
162 RenderingHelper::RenderedVideo::RenderedVideo()
163 : is_flushing(false), frames_to_drop(0) {
166 RenderingHelper::RenderedVideo::~RenderedVideo() {
170 void RenderingHelper::InitializeOneOff(base::WaitableEvent
* done
) {
171 base::CommandLine
* cmd_line
= base::CommandLine::ForCurrentProcess();
173 cmd_line
->AppendSwitchASCII(switches::kUseGL
,
174 gfx::kGLImplementationDesktopName
);
176 cmd_line
->AppendSwitchASCII(switches::kUseGL
, gfx::kGLImplementationEGLName
);
179 if (!gfx::GLSurface::InitializeOneOff())
180 LOG(FATAL
) << "Could not initialize GL";
184 RenderingHelper::RenderingHelper() : ignore_vsync_(false) {
185 window_
= gfx::kNullAcceleratedWidget
;
189 RenderingHelper::~RenderingHelper() {
190 CHECK_EQ(videos_
.size(), 0U) << "Must call UnInitialize before dtor.";
194 void RenderingHelper::Setup() {
196 window_
= CreateWindowEx(0,
198 L
"VideoDecodeAcceleratorTest",
199 WS_OVERLAPPEDWINDOW
| WS_VISIBLE
,
202 GetSystemMetrics(SM_CXSCREEN
),
203 GetSystemMetrics(SM_CYSCREEN
),
208 #elif defined(USE_X11)
209 Display
* display
= gfx::GetXDisplay();
210 Screen
* screen
= DefaultScreenOfDisplay(display
);
214 XSetWindowAttributes window_attributes
;
215 memset(&window_attributes
, 0, sizeof(window_attributes
));
216 window_attributes
.background_pixel
=
217 BlackPixel(display
, DefaultScreen(display
));
218 window_attributes
.override_redirect
= true;
219 int depth
= DefaultDepth(display
, DefaultScreen(display
));
221 window_
= XCreateWindow(display
,
222 DefaultRootWindow(display
),
225 XWidthOfScreen(screen
),
226 XHeightOfScreen(screen
),
227 0 /* border width */,
229 CopyFromParent
/* class */,
230 CopyFromParent
/* visual */,
231 (CWBackPixel
| CWOverrideRedirect
),
233 XStoreName(display
, window_
, "VideoDecodeAcceleratorTest");
234 XSelectInput(display
, window_
, ExposureMask
);
235 XMapWindow(display
, window_
);
236 #elif defined(USE_OZONE)
237 base::MessageLoop::ScopedNestableTaskAllower
nest_loop(
238 base::MessageLoop::current());
239 base::RunLoop wait_window_resize
;
241 platform_window_delegate_
.reset(new RenderingHelper::StubOzoneDelegate());
242 window_
= platform_window_delegate_
->accelerated_widget();
243 gfx::Size
window_size(800, 600);
244 // Ignore the vsync provider by default. On ChromeOS this will be set
245 // accordingly based on the display configuration.
246 ignore_vsync_
= true;
247 #if defined(OS_CHROMEOS)
248 // We hold onto the main loop here to wait for the DisplayController
249 // to give us the size of the display so we can create a window of
251 base::RunLoop wait_display_setup
;
252 DisplayConfiguratorObserver
display_setup_observer(&wait_display_setup
);
253 display_configurator_
.reset(new ui::DisplayConfigurator());
254 display_configurator_
->SetDelegateForTesting(0);
255 display_configurator_
->AddObserver(&display_setup_observer
);
256 display_configurator_
->Init(true);
257 display_configurator_
->ForceInitialConfigure(0);
258 // Make sure all the display configuration is applied.
259 wait_display_setup
.Run();
260 display_configurator_
->RemoveObserver(&display_setup_observer
);
262 gfx::Size framebuffer_size
= display_configurator_
->framebuffer_size();
263 if (!framebuffer_size
.IsEmpty()) {
264 window_size
= framebuffer_size
;
265 ignore_vsync_
= false;
269 DVLOG(1) << "Ignoring vsync provider";
271 platform_window_delegate_
->platform_window()->SetBounds(
272 gfx::Rect(window_size
));
274 // On Ozone/DRI, platform windows are associated with the physical
275 // outputs. Association is achieved by matching the bounds of the
276 // window with the origin & modeset of the display output. Until a
277 // window is associated with a display output, we cannot get vsync
278 // events, because there is no hardware to get events from. Here we
279 // wait for the window to resized and therefore associated with
280 // display output to be sure that we will get such events.
281 wait_window_resize
.RunUntilIdle();
283 #error unknown platform
285 CHECK(window_
!= gfx::kNullAcceleratedWidget
);
288 void RenderingHelper::TearDown() {
291 DestroyWindow(window_
);
292 #elif defined(USE_X11)
293 // Destroy resources acquired in Initialize, in reverse-acquisition order.
295 CHECK(XUnmapWindow(gfx::GetXDisplay(), window_
));
296 CHECK(XDestroyWindow(gfx::GetXDisplay(), window_
));
298 #elif defined(USE_OZONE)
299 platform_window_delegate_
.reset();
300 #if defined(OS_CHROMEOS)
301 display_configurator_
->PrepareForExit();
302 display_configurator_
.reset();
305 window_
= gfx::kNullAcceleratedWidget
;
308 void RenderingHelper::Initialize(const RenderingHelperParams
& params
,
309 base::WaitableEvent
* done
) {
310 // Use videos_.size() != 0 as a proxy for the class having already been
311 // Initialize()'d, and UnInitialize() before continuing.
312 if (videos_
.size()) {
313 base::WaitableEvent
done(false, false);
319 base::Bind(&RenderingHelper::RenderContent
, base::Unretained(this)));
321 frame_duration_
= params
.rendering_fps
> 0
322 ? base::TimeDelta::FromSeconds(1) / params
.rendering_fps
325 render_as_thumbnails_
= params
.render_as_thumbnails
;
326 message_loop_
= base::MessageLoop::current();
328 gl_surface_
= gfx::GLSurface::CreateViewGLSurface(window_
);
329 #if defined(USE_OZONE)
330 gl_surface_
->Resize(platform_window_delegate_
->GetSize());
331 #endif // defined(USE_OZONE)
332 screen_size_
= gl_surface_
->GetSize();
334 gl_context_
= gfx::GLContext::CreateGLContext(
335 NULL
, gl_surface_
.get(), gfx::PreferIntegratedGpu
);
336 CHECK(gl_context_
->MakeCurrent(gl_surface_
.get()));
338 CHECK_GT(params
.window_sizes
.size(), 0U);
339 videos_
.resize(params
.window_sizes
.size());
340 LayoutRenderingAreas(params
.window_sizes
);
342 if (render_as_thumbnails_
) {
343 CHECK_EQ(videos_
.size(), 1U);
345 GLint max_texture_size
;
346 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &max_texture_size
);
347 CHECK_GE(max_texture_size
, params
.thumbnails_page_size
.width());
348 CHECK_GE(max_texture_size
, params
.thumbnails_page_size
.height());
350 thumbnails_fbo_size_
= params
.thumbnails_page_size
;
351 thumbnail_size_
= params
.thumbnail_size
;
353 glGenFramebuffersEXT(1, &thumbnails_fbo_id_
);
354 glGenTextures(1, &thumbnails_texture_id_
);
355 glBindTexture(GL_TEXTURE_2D
, thumbnails_texture_id_
);
356 glTexImage2D(GL_TEXTURE_2D
,
359 thumbnails_fbo_size_
.width(),
360 thumbnails_fbo_size_
.height(),
363 GL_UNSIGNED_SHORT_5_6_5
,
365 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
366 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
367 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
368 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
369 glBindTexture(GL_TEXTURE_2D
, 0);
371 glBindFramebufferEXT(GL_FRAMEBUFFER
, thumbnails_fbo_id_
);
372 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
,
373 GL_COLOR_ATTACHMENT0
,
375 thumbnails_texture_id_
,
378 GLenum fb_status
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
379 CHECK(fb_status
== GL_FRAMEBUFFER_COMPLETE
) << fb_status
;
380 glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
381 glClear(GL_COLOR_BUFFER_BIT
);
382 glBindFramebufferEXT(GL_FRAMEBUFFER
,
383 gl_surface_
->GetBackingFrameBufferObject());
386 // These vertices and texture coords. map (0,0) in the texture to the
387 // bottom left of the viewport. Since we get the video frames with the
388 // the top left at (0,0) we need to flip the texture y coordinate
389 // in the vertex shader for this to be rendered the right way up.
390 // In the case of thumbnail rendering we use the same vertex shader
391 // to render the FBO the screen, where we do not want this flipping.
392 static const float kVertices
[] =
393 { -1.f
, 1.f
, -1.f
, -1.f
, 1.f
, 1.f
, 1.f
, -1.f
, };
394 static const float kTextureCoords
[] = { 0, 1, 0, 0, 1, 1, 1, 0, };
395 static const char kVertexShader
[] = STRINGIZE(
396 varying vec2 interp_tc
;
397 attribute vec4 in_pos
;
398 attribute vec2 in_tc
;
399 uniform
bool tex_flip
;
402 interp_tc
= vec2(in_tc
.x
, 1.0 - in_tc
.y
);
405 gl_Position
= in_pos
;
409 static const char kFragmentShader
[] =
410 "#extension GL_OES_EGL_image_external : enable\n"
411 "precision mediump float;\n"
412 "varying vec2 interp_tc;\n"
413 "uniform sampler2D tex;\n"
414 "#ifdef GL_OES_EGL_image_external\n"
415 "uniform samplerExternalOES tex_external;\n"
418 " vec4 color = texture2D(tex, interp_tc);\n"
419 "#ifdef GL_OES_EGL_image_external\n"
420 " color += texture2D(tex_external, interp_tc);\n"
422 " gl_FragColor = color;\n"
425 static const char kFragmentShader
[] = STRINGIZE(
426 varying vec2 interp_tc
;
427 uniform sampler2D tex
;
429 gl_FragColor
= texture2D(tex
, interp_tc
);
432 program_
= glCreateProgram();
434 program_
, GL_VERTEX_SHADER
, kVertexShader
, arraysize(kVertexShader
));
435 CreateShader(program_
,
438 arraysize(kFragmentShader
));
439 glLinkProgram(program_
);
440 int result
= GL_FALSE
;
441 glGetProgramiv(program_
, GL_LINK_STATUS
, &result
);
444 glGetShaderInfoLog(program_
, arraysize(log
), NULL
, log
);
447 glUseProgram(program_
);
448 glDeleteProgram(program_
);
450 glUniform1i(glGetUniformLocation(program_
, "tex_flip"), 0);
451 glUniform1i(glGetUniformLocation(program_
, "tex"), 0);
452 GLint tex_external
= glGetUniformLocation(program_
, "tex_external");
453 if (tex_external
!= -1) {
454 glUniform1i(tex_external
, 1);
456 int pos_location
= glGetAttribLocation(program_
, "in_pos");
457 glEnableVertexAttribArray(pos_location
);
458 glVertexAttribPointer(pos_location
, 2, GL_FLOAT
, GL_FALSE
, 0, kVertices
);
459 int tc_location
= glGetAttribLocation(program_
, "in_tc");
460 glEnableVertexAttribArray(tc_location
);
461 glVertexAttribPointer(tc_location
, 2, GL_FLOAT
, GL_FALSE
, 0, kTextureCoords
);
463 if (frame_duration_
!= base::TimeDelta()) {
464 int warm_up_iterations
= params
.warm_up_iterations
;
465 #if defined(USE_OZONE)
466 // On Ozone the VSyncProvider can't provide a vsync interval until
467 // we render at least a frame, so we warm up with at least one
469 // On top of this, we want to make sure all the buffers backing
470 // the GL surface are cleared, otherwise we can see the previous
471 // test's last frames, so we set warm up iterations to 2, to clear
472 // the front and back buffers.
473 warm_up_iterations
= std::max(2, warm_up_iterations
);
475 WarmUpRendering(warm_up_iterations
);
478 // It's safe to use Unretained here since |rendering_thread_| will be stopped
479 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is
480 // a member of that class. (See video_decode_accelerator_unittest.cc.)
481 gfx::VSyncProvider
* vsync_provider
= gl_surface_
->GetVSyncProvider();
483 // VSync providers rely on the underlying CRTC to get the timing. In headless
484 // mode the surface isn't associated with a CRTC so the vsync provider can not
485 // get the timing, meaning it will not call UpdateVsyncParameters() ever.
486 if (!ignore_vsync_
&& vsync_provider
&& frame_duration_
!= base::TimeDelta())
487 vsync_provider
->GetVSyncParameters(base::Bind(
488 &RenderingHelper::UpdateVSyncParameters
, base::Unretained(this), done
));
493 // The rendering for the first few frames is slow (e.g., 100ms on Peach Pit).
494 // This affects the numbers measured in the performance test. We try to render
495 // several frames here to warm up the rendering.
496 void RenderingHelper::WarmUpRendering(int warm_up_iterations
) {
497 unsigned int texture_id
;
498 scoped_ptr
<GLubyte
[]> emptyData(new GLubyte
[screen_size_
.GetArea() * 2]());
499 glGenTextures(1, &texture_id
);
500 glBindTexture(GL_TEXTURE_2D
, texture_id
);
501 glTexImage2D(GL_TEXTURE_2D
,
504 screen_size_
.width(),
505 screen_size_
.height(),
508 GL_UNSIGNED_SHORT_5_6_5
,
510 for (int i
= 0; i
< warm_up_iterations
; ++i
) {
511 RenderTexture(GL_TEXTURE_2D
, texture_id
);
512 gl_surface_
->SwapBuffers();
514 glDeleteTextures(1, &texture_id
);
517 void RenderingHelper::UnInitialize(base::WaitableEvent
* done
) {
518 CHECK_EQ(base::MessageLoop::current(), message_loop_
);
520 render_task_
.Cancel();
522 if (render_as_thumbnails_
) {
523 glDeleteTextures(1, &thumbnails_texture_id_
);
524 glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_
);
527 gl_surface_
->Destroy();
528 gl_context_
->ReleaseCurrent(gl_surface_
.get());
536 void RenderingHelper::CreateTexture(uint32 texture_target
,
538 const gfx::Size
& size
,
539 base::WaitableEvent
* done
) {
540 if (base::MessageLoop::current() != message_loop_
) {
541 message_loop_
->PostTask(FROM_HERE
,
542 base::Bind(&RenderingHelper::CreateTexture
,
543 base::Unretained(this),
550 glGenTextures(1, texture_id
);
551 glBindTexture(texture_target
, *texture_id
);
552 if (texture_target
== GL_TEXTURE_2D
) {
553 glTexImage2D(GL_TEXTURE_2D
,
563 glTexParameteri(texture_target
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
564 glTexParameteri(texture_target
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
565 // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures.
566 glTexParameteri(texture_target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
567 glTexParameteri(texture_target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
568 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR
);
572 // Helper function to set GL viewport.
573 static inline void GLSetViewPort(const gfx::Rect
& area
) {
574 glViewport(area
.x(), area
.y(), area
.width(), area
.height());
575 glScissor(area
.x(), area
.y(), area
.width(), area
.height());
578 void RenderingHelper::RenderThumbnail(uint32 texture_target
,
580 CHECK_EQ(base::MessageLoop::current(), message_loop_
);
581 const int width
= thumbnail_size_
.width();
582 const int height
= thumbnail_size_
.height();
583 const int thumbnails_in_row
= thumbnails_fbo_size_
.width() / width
;
584 const int thumbnails_in_column
= thumbnails_fbo_size_
.height() / height
;
585 const int row
= (frame_count_
/ thumbnails_in_row
) % thumbnails_in_column
;
586 const int col
= frame_count_
% thumbnails_in_row
;
588 gfx::Rect
area(col
* width
, row
* height
, width
, height
);
590 glUniform1i(glGetUniformLocation(program_
, "tex_flip"), 0);
591 glBindFramebufferEXT(GL_FRAMEBUFFER
, thumbnails_fbo_id_
);
593 RenderTexture(texture_target
, texture_id
);
594 glBindFramebufferEXT(GL_FRAMEBUFFER
,
595 gl_surface_
->GetBackingFrameBufferObject());
597 // Need to flush the GL commands before we return the tnumbnail texture to
603 void RenderingHelper::QueueVideoFrame(
605 scoped_refptr
<VideoFrameTexture
> video_frame
) {
606 CHECK_EQ(base::MessageLoop::current(), message_loop_
);
607 RenderedVideo
* video
= &videos_
[window_id
];
608 DCHECK(!video
->is_flushing
);
610 video
->pending_frames
.push(video_frame
);
612 if (video
->frames_to_drop
> 0 && video
->pending_frames
.size() > 1) {
613 --video
->frames_to_drop
;
614 video
->pending_frames
.pop();
617 // Schedules the first RenderContent() if need.
618 if (scheduled_render_time_
.is_null()) {
619 scheduled_render_time_
= base::TimeTicks::Now();
620 message_loop_
->PostTask(FROM_HERE
, render_task_
.callback());
624 void RenderingHelper::RenderTexture(uint32 texture_target
, uint32 texture_id
) {
625 // The ExternalOES sampler is bound to GL_TEXTURE1 and the Texture2D sampler
626 // is bound to GL_TEXTURE0.
627 if (texture_target
== GL_TEXTURE_2D
) {
628 glActiveTexture(GL_TEXTURE0
+ 0);
629 } else if (texture_target
== GL_TEXTURE_EXTERNAL_OES
) {
630 glActiveTexture(GL_TEXTURE0
+ 1);
632 glBindTexture(texture_target
, texture_id
);
633 glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
634 glBindTexture(texture_target
, 0);
635 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR
);
638 void RenderingHelper::DeleteTexture(uint32 texture_id
) {
639 CHECK_EQ(base::MessageLoop::current(), message_loop_
);
640 glDeleteTextures(1, &texture_id
);
641 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR
);
644 scoped_refptr
<gfx::GLContext
> RenderingHelper::GetGLContext() {
648 void* RenderingHelper::GetGLContextHandle() {
649 return gl_context_
->GetHandle();
652 void* RenderingHelper::GetGLDisplay() {
653 return gl_surface_
->GetDisplay();
656 void RenderingHelper::Clear() {
658 message_loop_
= NULL
;
662 render_as_thumbnails_
= false;
664 thumbnails_fbo_id_
= 0;
665 thumbnails_texture_id_
= 0;
668 void RenderingHelper::GetThumbnailsAsRGB(std::vector
<unsigned char>* rgb
,
670 base::WaitableEvent
* done
) {
671 CHECK(render_as_thumbnails_
);
673 const size_t num_pixels
= thumbnails_fbo_size_
.GetArea();
674 std::vector
<unsigned char> rgba
;
675 rgba
.resize(num_pixels
* 4);
676 glBindFramebufferEXT(GL_FRAMEBUFFER
, thumbnails_fbo_id_
);
677 glPixelStorei(GL_PACK_ALIGNMENT
, 1);
678 // We can only count on GL_RGBA/GL_UNSIGNED_BYTE support.
681 thumbnails_fbo_size_
.width(),
682 thumbnails_fbo_size_
.height(),
686 glBindFramebufferEXT(GL_FRAMEBUFFER
,
687 gl_surface_
->GetBackingFrameBufferObject());
688 rgb
->resize(num_pixels
* 3);
689 // Drop the alpha channel, but check as we go that it is all 0xff.
691 unsigned char* rgb_ptr
= &((*rgb
)[0]);
692 unsigned char* rgba_ptr
= &rgba
[0];
693 for (size_t i
= 0; i
< num_pixels
; ++i
) {
694 *rgb_ptr
++ = *rgba_ptr
++;
695 *rgb_ptr
++ = *rgba_ptr
++;
696 *rgb_ptr
++ = *rgba_ptr
++;
697 solid
= solid
&& (*rgba_ptr
== 0xff);
700 *alpha_solid
= solid
;
705 void RenderingHelper::Flush(size_t window_id
) {
706 videos_
[window_id
].is_flushing
= true;
709 void RenderingHelper::RenderContent() {
710 CHECK_EQ(base::MessageLoop::current(), message_loop_
);
712 // Update the VSync params.
714 // It's safe to use Unretained here since |rendering_thread_| will be stopped
715 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is
716 // a member of that class. (See video_decode_accelerator_unittest.cc.)
717 gfx::VSyncProvider
* vsync_provider
= gl_surface_
->GetVSyncProvider();
718 if (vsync_provider
&& !ignore_vsync_
) {
719 vsync_provider
->GetVSyncParameters(base::Bind(
720 &RenderingHelper::UpdateVSyncParameters
, base::Unretained(this),
721 static_cast<base::WaitableEvent
*>(NULL
)));
725 #if defined(USE_OZONE)
726 // Ozone surfaceless renders flipped from normal GL, so there's no need to
729 #endif // defined(USE_OZONE)
730 glUniform1i(glGetUniformLocation(program_
, "tex_flip"), tex_flip
);
732 // Frames that will be returned to the client (via the no_longer_needed_cb)
733 // after this vector falls out of scope at the end of this method. We need
734 // to keep references to them until after SwapBuffers() call below.
735 std::vector
<scoped_refptr
<VideoFrameTexture
> > frames_to_be_returned
;
736 bool need_swap_buffer
= false;
737 if (render_as_thumbnails_
) {
738 // In render_as_thumbnails_ mode, we render the FBO content on the
739 // screen instead of the decoded textures.
740 GLSetViewPort(videos_
[0].render_area
);
741 RenderTexture(GL_TEXTURE_2D
, thumbnails_texture_id_
);
742 need_swap_buffer
= true;
744 for (RenderedVideo
& video
: videos_
) {
745 if (video
.pending_frames
.empty())
747 need_swap_buffer
= true;
748 scoped_refptr
<VideoFrameTexture
> frame
= video
.pending_frames
.front();
749 GLSetViewPort(video
.render_area
);
750 RenderTexture(frame
->texture_target(), frame
->texture_id());
752 if (video
.pending_frames
.size() > 1 || video
.is_flushing
) {
753 frames_to_be_returned
.push_back(video
.pending_frames
.front());
754 video
.pending_frames
.pop();
756 ++video
.frames_to_drop
;
761 if (need_swap_buffer
)
762 gl_surface_
->SwapBuffers();
764 ScheduleNextRenderContent();
767 // Helper function for the LayoutRenderingAreas(). The |lengths| are the
768 // heights(widths) of the rows(columns). It scales the elements in
769 // |lengths| proportionally so that the sum of them equal to |total_length|.
770 // It also outputs the coordinates of the rows(columns) to |offsets|.
771 static void ScaleAndCalculateOffsets(std::vector
<int>* lengths
,
772 std::vector
<int>* offsets
,
774 int sum
= std::accumulate(lengths
->begin(), lengths
->end(), 0);
775 for (size_t i
= 0; i
< lengths
->size(); ++i
) {
776 lengths
->at(i
) = lengths
->at(i
) * total_length
/ sum
;
777 offsets
->at(i
) = (i
== 0) ? 0 : offsets
->at(i
- 1) + lengths
->at(i
- 1);
781 void RenderingHelper::LayoutRenderingAreas(
782 const std::vector
<gfx::Size
>& window_sizes
) {
783 // Find the number of colums and rows.
784 // The smallest n * n or n * (n + 1) > number of windows.
785 size_t cols
= sqrt(videos_
.size() - 1) + 1;
786 size_t rows
= (videos_
.size() + cols
- 1) / cols
;
788 // Find the widths and heights of the grid.
789 std::vector
<int> widths(cols
);
790 std::vector
<int> heights(rows
);
791 std::vector
<int> offset_x(cols
);
792 std::vector
<int> offset_y(rows
);
794 for (size_t i
= 0; i
< window_sizes
.size(); ++i
) {
795 const gfx::Size
& size
= window_sizes
[i
];
796 widths
[i
% cols
] = std::max(widths
[i
% cols
], size
.width());
797 heights
[i
/ cols
] = std::max(heights
[i
/ cols
], size
.height());
800 ScaleAndCalculateOffsets(&widths
, &offset_x
, screen_size_
.width());
801 ScaleAndCalculateOffsets(&heights
, &offset_y
, screen_size_
.height());
803 // Put each render_area_ in the center of each cell.
804 for (size_t i
= 0; i
< window_sizes
.size(); ++i
) {
805 const gfx::Size
& size
= window_sizes
[i
];
807 std::min(static_cast<float>(widths
[i
% cols
]) / size
.width(),
808 static_cast<float>(heights
[i
/ cols
]) / size
.height());
810 // Don't scale up the texture.
811 scale
= std::min(1.0f
, scale
);
813 size_t w
= scale
* size
.width();
814 size_t h
= scale
* size
.height();
815 size_t x
= offset_x
[i
% cols
] + (widths
[i
% cols
] - w
) / 2;
816 size_t y
= offset_y
[i
/ cols
] + (heights
[i
/ cols
] - h
) / 2;
817 videos_
[i
].render_area
= gfx::Rect(x
, y
, w
, h
);
821 void RenderingHelper::UpdateVSyncParameters(base::WaitableEvent
* done
,
822 const base::TimeTicks timebase
,
823 const base::TimeDelta interval
) {
824 vsync_timebase_
= timebase
;
825 vsync_interval_
= interval
;
831 void RenderingHelper::DropOneFrameForAllVideos() {
832 for (RenderedVideo
& video
: videos_
) {
833 if (video
.pending_frames
.empty())
836 if (video
.pending_frames
.size() > 1 || video
.is_flushing
) {
837 video
.pending_frames
.pop();
839 ++video
.frames_to_drop
;
844 void RenderingHelper::ScheduleNextRenderContent() {
845 scheduled_render_time_
+= frame_duration_
;
846 base::TimeTicks now
= base::TimeTicks::Now();
847 base::TimeTicks target
;
849 if (vsync_interval_
!= base::TimeDelta()) {
850 // Schedules the next RenderContent() at latest VSYNC before the
851 // |scheduled_render_time_|.
852 target
= std::max(now
+ vsync_interval_
, scheduled_render_time_
);
854 int64 intervals
= (target
- vsync_timebase_
) / vsync_interval_
;
855 target
= vsync_timebase_
+ intervals
* vsync_interval_
;
857 target
= std::max(now
, scheduled_render_time_
);
860 // When the rendering falls behind, drops frames.
861 while (scheduled_render_time_
< target
) {
862 scheduled_render_time_
+= frame_duration_
;
863 DropOneFrameForAllVideos();
866 message_loop_
->PostDelayedTask(
867 FROM_HERE
, render_task_
.callback(), target
- now
);
869 } // namespace content