1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/coordinate_conversion.h"
7 #include "ash/display/display_controller.h"
9 #include "ui/aura/client/screen_position_client.h"
10 #include "ui/aura/root_window.h"
11 #include "ui/gfx/display.h"
12 #include "ui/gfx/point.h"
13 #include "ui/gfx/rect.h"
14 #include "ui/gfx/screen.h"
19 aura::RootWindow
* GetRootWindowAt(const gfx::Point
& point
) {
20 const gfx::Display
& display
=
21 Shell::GetScreen()->GetDisplayNearestPoint(point
);
22 DCHECK(display
.is_valid());
23 // TODO(yusukes): Move coordinate_conversion.cc and .h to ui/aura/ once
24 // GetRootWindowForDisplayId() is moved to aura::Env.
25 return Shell::GetInstance()->display_controller()->
26 GetRootWindowForDisplayId(display
.id());
29 aura::RootWindow
* GetRootWindowMatching(const gfx::Rect
& rect
) {
30 const gfx::Display
& display
= Shell::GetScreen()->GetDisplayMatching(rect
);
31 return Shell::GetInstance()->display_controller()->
32 GetRootWindowForDisplayId(display
.id());
35 void ConvertPointToScreen(aura::Window
* window
, gfx::Point
* point
) {
36 aura::client::GetScreenPositionClient(window
->GetRootWindow())->
37 ConvertPointToScreen(window
, point
);
40 void ConvertPointFromScreen(aura::Window
* window
,
41 gfx::Point
* point_in_screen
) {
42 aura::client::GetScreenPositionClient(window
->GetRootWindow())->
43 ConvertPointFromScreen(window
, point_in_screen
);