Only fsync leveldb's directory when the manifest is being updated.
[chromium-blink-merge.git] / ash / wm / toplevel_window_event_handler.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_
6 #define ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_
8 #include <set>
10 #include "ash/ash_export.h"
11 #include "ash/display/display_controller.h"
12 #include "base/callback.h"
13 #include "base/compiler_specific.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "ui/aura/client/window_move_client.h"
16 #include "ui/base/events/event_handler.h"
17 #include "ui/gfx/point.h"
18 #include "ui/gfx/rect.h"
20 namespace aura {
21 class Window;
24 namespace ui {
25 class LocatedEvent;
28 namespace ash {
30 class WindowResizer;
32 class ASH_EXPORT ToplevelWindowEventHandler
33 : public ui::EventHandler,
34 public aura::client::WindowMoveClient,
35 public DisplayController::Observer {
36 public:
37 explicit ToplevelWindowEventHandler(aura::Window* owner);
38 virtual ~ToplevelWindowEventHandler();
40 const aura::Window* owner() const { return owner_; }
42 // Overridden from ui::EventHandler:
43 virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
44 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
45 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
47 // Overridden form aura::client::WindowMoveClient:
48 virtual aura::client::WindowMoveResult RunMoveLoop(
49 aura::Window* source,
50 const gfx::Vector2d& drag_offset,
51 aura::client::WindowMoveSource move_source) OVERRIDE;
52 virtual void EndMoveLoop() OVERRIDE;
54 // Overridden form ash::DisplayController::Observer:
55 virtual void OnDisplayConfigurationChanging() OVERRIDE;
57 private:
58 class ScopedWindowResizer;
60 enum DragCompletionStatus {
61 DRAG_COMPLETE,
62 DRAG_REVERT
65 void CreateScopedWindowResizer(aura::Window* window,
66 const gfx::Point& point_in_parent,
67 int window_component);
69 // Finishes the drag.
70 void CompleteDrag(DragCompletionStatus status, int event_flags);
72 void HandleMousePressed(aura::Window* target, ui::MouseEvent* event);
73 void HandleMouseReleased(aura::Window* target, ui::MouseEvent* event);
75 // Called during a drag to resize/position the window.
76 // The return value is returned by OnMouseEvent() above.
77 void HandleDrag(aura::Window* target, ui::LocatedEvent* event);
79 // Called during mouse moves to update window resize shadows.
80 // Return value is returned by OnMouseEvent() above.
81 void HandleMouseMoved(aura::Window* target, ui::LocatedEvent* event);
83 // Called for mouse exits to hide window resize shadows.
84 // Return value is returned by OnMouseEvent() above.
85 void HandleMouseExited(aura::Window* target, ui::LocatedEvent* event);
87 // Invoked from ScopedWindowResizer if the window is destroyed.
88 void ResizerWindowDestroyed();
90 // The container which this event handler is handling events on.
91 aura::Window* owner_;
93 // Are we running a nested message loop from RunMoveLoop().
94 bool in_move_loop_;
96 // Was the move operation cancelled? Used only when the nested loop
97 // is used to move a window.
98 bool move_cancelled_;
100 // Is a window move/resize in progress because of gesture events?
101 bool in_gesture_drag_;
103 // The window bounds before it started the drag.
104 // When a window is moved using a touch gesture, and it is swiped up/down
105 // maximize/minimize, the restore bounds should be set to the bounds of the
106 // window when the drag started.
107 gfx::Rect pre_drag_window_bounds_;
109 scoped_ptr<ScopedWindowResizer> window_resizer_;
111 base::Closure quit_closure_;
113 // Used to track if this object is deleted while running a nested message
114 // loop. If non-null the destructor sets this to true.
115 bool* destroyed_;
117 DISALLOW_COPY_AND_ASSIGN(ToplevelWindowEventHandler);
120 } // namespace aura
122 #endif // ASH_WM_TOPLEVEL_WINDOW_EVENT_HANDLER_H_