Only fsync leveldb's directory when the manifest is being updated.
[chromium-blink-merge.git] / ash / wm / workspace / workspace_window_resizer.cc
blob25430933827c63762fb0e9b7dcc1cc1d348f5370
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/workspace/workspace_window_resizer.h"
7 #include <algorithm>
8 #include <cmath>
9 #include <utility>
10 #include <vector>
12 #include "ash/ash_switches.h"
13 #include "ash/display/display_controller.h"
14 #include "ash/screen_ash.h"
15 #include "ash/shell.h"
16 #include "ash/shell_window_ids.h"
17 #include "ash/wm/coordinate_conversion.h"
18 #include "ash/wm/default_window_resizer.h"
19 #include "ash/wm/drag_window_resizer.h"
20 #include "ash/wm/panels/panel_window_resizer.h"
21 #include "ash/wm/property_util.h"
22 #include "ash/wm/window_properties.h"
23 #include "ash/wm/window_util.h"
24 #include "ash/wm/workspace/phantom_window_controller.h"
25 #include "ash/wm/workspace/snap_sizer.h"
26 #include "base/command_line.h"
27 #include "ui/aura/client/aura_constants.h"
28 #include "ui/aura/client/window_types.h"
29 #include "ui/aura/root_window.h"
30 #include "ui/aura/window.h"
31 #include "ui/aura/window_delegate.h"
32 #include "ui/base/hit_test.h"
33 #include "ui/compositor/layer.h"
34 #include "ui/gfx/screen.h"
35 #include "ui/gfx/transform.h"
37 namespace ash {
39 scoped_ptr<WindowResizer> CreateWindowResizer(aura::Window* window,
40 const gfx::Point& point_in_parent,
41 int window_component) {
42 DCHECK(window);
43 // No need to return a resizer when the window cannot get resized.
44 if (!wm::CanResizeWindow(window) && window_component != HTCAPTION)
45 return scoped_ptr<WindowResizer>();
47 WindowResizer* window_resizer = NULL;
48 if (window->parent() &&
49 window->parent()->id() == internal::kShellWindowId_WorkspaceContainer) {
50 // Allow dragging maximized windows if it's not tracked by workspace. This
51 // is set by tab dragging code.
52 if (!wm::IsWindowNormal(window) &&
53 (window_component != HTCAPTION || GetTrackedByWorkspace(window)))
54 return scoped_ptr<WindowResizer>();
55 window_resizer = internal::WorkspaceWindowResizer::Create(
56 window,
57 point_in_parent,
58 window_component,
59 std::vector<aura::Window*>());
60 } else if (wm::IsWindowNormal(window)) {
61 window_resizer = DefaultWindowResizer::Create(
62 window, point_in_parent, window_component);
64 if (window_resizer) {
65 window_resizer = internal::DragWindowResizer::Create(
66 window_resizer, window, point_in_parent, window_component);
68 if (window_resizer && window->type() == aura::client::WINDOW_TYPE_PANEL) {
69 window_resizer = PanelWindowResizer::Create(
70 window_resizer, window, point_in_parent, window_component);
72 return make_scoped_ptr<WindowResizer>(window_resizer);
75 namespace internal {
77 namespace {
79 // Distance in pixels that the cursor must move past an edge for a window
80 // to move or resize beyond that edge.
81 const int kStickyDistancePixels = 64;
83 // Returns true if the window should stick to the edge.
84 bool ShouldStickToEdge(int distance_from_edge, int sticky_size) {
85 if (CommandLine::ForCurrentProcess()->HasSwitch(
86 switches::kAshEnableStickyEdges)) {
87 return distance_from_edge < 0 &&
88 distance_from_edge > -sticky_size;
90 return distance_from_edge < sticky_size &&
91 distance_from_edge > -sticky_size * 2;
94 // Returns the coordinate along the secondary axis to snap to.
95 int CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge,
96 int leading,
97 int trailing,
98 int none) {
99 switch (edge) {
100 case SECONDARY_MAGNETISM_EDGE_LEADING:
101 return leading;
102 case SECONDARY_MAGNETISM_EDGE_TRAILING:
103 return trailing;
104 case SECONDARY_MAGNETISM_EDGE_NONE:
105 return none;
107 NOTREACHED();
108 return none;
111 // Returns the origin for |src| when magnetically attaching to |attach_to| along
112 // the edges |edges|. |edges| is a bitmask of the MagnetismEdges.
113 gfx::Point OriginForMagneticAttach(const gfx::Rect& src,
114 const gfx::Rect& attach_to,
115 const MatchedEdge& edge) {
116 int x = 0, y = 0;
117 switch (edge.primary_edge) {
118 case MAGNETISM_EDGE_TOP:
119 y = attach_to.bottom();
120 break;
121 case MAGNETISM_EDGE_LEFT:
122 x = attach_to.right();
123 break;
124 case MAGNETISM_EDGE_BOTTOM:
125 y = attach_to.y() - src.height();
126 break;
127 case MAGNETISM_EDGE_RIGHT:
128 x = attach_to.x() - src.width();
129 break;
131 switch (edge.primary_edge) {
132 case MAGNETISM_EDGE_TOP:
133 case MAGNETISM_EDGE_BOTTOM:
134 x = CoordinateAlongSecondaryAxis(
135 edge.secondary_edge, attach_to.x(), attach_to.right() - src.width(),
136 src.x());
137 break;
138 case MAGNETISM_EDGE_LEFT:
139 case MAGNETISM_EDGE_RIGHT:
140 y = CoordinateAlongSecondaryAxis(
141 edge.secondary_edge, attach_to.y(), attach_to.bottom() - src.height(),
142 src.y());
143 break;
145 return gfx::Point(x, y);
148 // Returns the bounds for a magnetic attach when resizing. |src| is the bounds
149 // of window being resized, |attach_to| the bounds of the window to attach to
150 // and |edge| identifies the edge to attach to.
151 gfx::Rect BoundsForMagneticResizeAttach(const gfx::Rect& src,
152 const gfx::Rect& attach_to,
153 const MatchedEdge& edge) {
154 int x = src.x();
155 int y = src.y();
156 int w = src.width();
157 int h = src.height();
158 gfx::Point attach_origin(OriginForMagneticAttach(src, attach_to, edge));
159 switch (edge.primary_edge) {
160 case MAGNETISM_EDGE_LEFT:
161 x = attach_origin.x();
162 w = src.right() - x;
163 break;
164 case MAGNETISM_EDGE_RIGHT:
165 w += attach_origin.x() - src.x();
166 break;
167 case MAGNETISM_EDGE_TOP:
168 y = attach_origin.y();
169 h = src.bottom() - y;
170 break;
171 case MAGNETISM_EDGE_BOTTOM:
172 h += attach_origin.y() - src.y();
173 break;
175 switch (edge.primary_edge) {
176 case MAGNETISM_EDGE_LEFT:
177 case MAGNETISM_EDGE_RIGHT:
178 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
179 y = attach_origin.y();
180 h = src.bottom() - y;
181 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
182 h += attach_origin.y() - src.y();
184 break;
185 case MAGNETISM_EDGE_TOP:
186 case MAGNETISM_EDGE_BOTTOM:
187 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
188 x = attach_origin.x();
189 w = src.right() - x;
190 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
191 w += attach_origin.x() - src.x();
193 break;
195 return gfx::Rect(x, y, w, h);
198 // Converts a window component edge to the magnetic edge to snap to.
199 uint32 WindowComponentToMagneticEdge(int window_component) {
200 switch (window_component) {
201 case HTTOPLEFT:
202 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_TOP;
203 case HTTOPRIGHT:
204 return MAGNETISM_EDGE_TOP | MAGNETISM_EDGE_RIGHT;
205 case HTBOTTOMLEFT:
206 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_BOTTOM;
207 case HTBOTTOMRIGHT:
208 return MAGNETISM_EDGE_RIGHT | MAGNETISM_EDGE_BOTTOM;
209 case HTTOP:
210 return MAGNETISM_EDGE_TOP;
211 case HTBOTTOM:
212 return MAGNETISM_EDGE_BOTTOM;
213 case HTRIGHT:
214 return MAGNETISM_EDGE_RIGHT;
215 case HTLEFT:
216 return MAGNETISM_EDGE_LEFT;
217 default:
218 break;
220 return 0;
223 } // namespace
225 // static
226 const int WorkspaceWindowResizer::kMinOnscreenSize = 20;
228 // static
229 const int WorkspaceWindowResizer::kMinOnscreenHeight = 32;
231 // static
232 const int WorkspaceWindowResizer::kScreenEdgeInset = 8;
234 // Represents the width or height of a window with constraints on its minimum
235 // and maximum size. 0 represents a lack of a constraint.
236 class WindowSize {
237 public:
238 WindowSize(int size, int min, int max)
239 : size_(size),
240 min_(min),
241 max_(max) {
242 // Grow the min/max bounds to include the starting size.
243 if (is_underflowing())
244 min_ = size_;
245 if (is_overflowing())
246 max_ = size_;
249 bool is_at_capacity(bool shrinking) {
250 return size_ == (shrinking ? min_ : max_);
253 int size() const {
254 return size_;
257 bool has_min() const {
258 return min_ != 0;
261 bool has_max() const {
262 return max_ != 0;
265 bool is_valid() const {
266 return !is_overflowing() && !is_underflowing();
269 bool is_overflowing() const {
270 return has_max() && size_ > max_;
273 bool is_underflowing() const {
274 return has_min() && size_ < min_;
277 // Add |amount| to this WindowSize not exceeding min or max size constraints.
278 // Returns by how much |size_| + |amount| exceeds the min/max constraints.
279 int Add(int amount) {
280 DCHECK(is_valid());
281 int new_value = size_ + amount;
283 if (has_min() && new_value < min_) {
284 size_ = min_;
285 return new_value - min_;
288 if (has_max() && new_value > max_) {
289 size_ = max_;
290 return new_value - max_;
293 size_ = new_value;
294 return 0;
297 private:
298 int size_;
299 int min_;
300 int max_;
303 WorkspaceWindowResizer::~WorkspaceWindowResizer() {
304 Shell* shell = Shell::GetInstance();
305 shell->cursor_manager()->UnlockCursor();
308 // static
309 WorkspaceWindowResizer* WorkspaceWindowResizer::Create(
310 aura::Window* window,
311 const gfx::Point& location_in_parent,
312 int window_component,
313 const std::vector<aura::Window*>& attached_windows) {
314 Details details(window, location_in_parent, window_component);
315 return details.is_resizable ?
316 new WorkspaceWindowResizer(details, attached_windows) : NULL;
319 void WorkspaceWindowResizer::Drag(const gfx::Point& location_in_parent,
320 int event_flags) {
321 last_mouse_location_ = location_in_parent;
323 int sticky_size;
324 if (event_flags & ui::EF_CONTROL_DOWN) {
325 sticky_size = 0;
326 } else if (CommandLine::ForCurrentProcess()->HasSwitch(
327 switches::kAshEnableStickyEdges)) {
328 sticky_size = kStickyDistancePixels;
329 } else {
330 sticky_size = kScreenEdgeInset;
332 // |bounds| is in |window()->parent()|'s coordinates.
333 gfx::Rect bounds = CalculateBoundsForDrag(details_, location_in_parent);
335 if (wm::IsWindowNormal(window()))
336 AdjustBoundsForMainWindow(sticky_size, &bounds);
338 if (bounds != window()->bounds()) {
339 if (!did_move_or_resize_) {
340 if (!details_.restore_bounds.IsEmpty())
341 ClearRestoreBounds(window());
342 RestackWindows();
344 did_move_or_resize_ = true;
347 gfx::Point location_in_screen = location_in_parent;
348 wm::ConvertPointToScreen(window()->parent(), &location_in_screen);
349 const bool in_original_root =
350 wm::GetRootWindowAt(location_in_screen) == window()->GetRootWindow();
351 // Hide a phantom window for snapping if the cursor is in another root window.
352 if (in_original_root && wm::CanResizeWindow(window())) {
353 UpdateSnapPhantomWindow(location_in_parent, bounds);
354 } else {
355 snap_type_ = SNAP_NONE;
356 snap_phantom_window_controller_.reset();
359 if (!attached_windows_.empty())
360 LayoutAttachedWindows(&bounds);
361 if (bounds != window()->bounds())
362 window()->SetBounds(bounds);
365 void WorkspaceWindowResizer::CompleteDrag(int event_flags) {
366 wm::SetUserHasChangedWindowPositionOrSize(details_.window, true);
367 snap_phantom_window_controller_.reset();
368 if (!did_move_or_resize_ || details_.window_component != HTCAPTION)
369 return;
371 // When the window is not in the normal show state, we do not snap thw window.
372 // This happens when the user minimizes or maximizes the window by keyboard
373 // shortcut while dragging it. If the window is the result of dragging a tab
374 // out of a maximized window, it's already in the normal show state when this
375 // is called, so it does not matter.
376 if (wm::IsWindowNormal(window()) &&
377 (window()->type() != aura::client::WINDOW_TYPE_PANEL ||
378 !window()->GetProperty(kPanelAttachedKey)) &&
379 (snap_type_ == SNAP_LEFT_EDGE || snap_type_ == SNAP_RIGHT_EDGE)) {
380 if (!GetRestoreBoundsInScreen(window())) {
381 gfx::Rect initial_bounds = ScreenAsh::ConvertRectToScreen(
382 window()->parent(), details_.initial_bounds_in_parent);
383 SetRestoreBoundsInScreen(window(), details_.restore_bounds.IsEmpty() ?
384 initial_bounds :
385 details_.restore_bounds);
387 window()->SetBounds(snap_sizer_->target_bounds());
388 return;
392 void WorkspaceWindowResizer::RevertDrag() {
393 snap_phantom_window_controller_.reset();
395 if (!did_move_or_resize_)
396 return;
398 window()->SetBounds(details_.initial_bounds_in_parent);
399 if (!details_.restore_bounds.IsEmpty())
400 SetRestoreBoundsInScreen(details_.window, details_.restore_bounds);
402 if (details_.window_component == HTRIGHT) {
403 int last_x = details_.initial_bounds_in_parent.right();
404 for (size_t i = 0; i < attached_windows_.size(); ++i) {
405 gfx::Rect bounds(attached_windows_[i]->bounds());
406 bounds.set_x(last_x);
407 bounds.set_width(initial_size_[i]);
408 attached_windows_[i]->SetBounds(bounds);
409 last_x = attached_windows_[i]->bounds().right();
411 } else {
412 int last_y = details_.initial_bounds_in_parent.bottom();
413 for (size_t i = 0; i < attached_windows_.size(); ++i) {
414 gfx::Rect bounds(attached_windows_[i]->bounds());
415 bounds.set_y(last_y);
416 bounds.set_height(initial_size_[i]);
417 attached_windows_[i]->SetBounds(bounds);
418 last_y = attached_windows_[i]->bounds().bottom();
423 aura::Window* WorkspaceWindowResizer::GetTarget() {
424 return details_.window;
427 WorkspaceWindowResizer::WorkspaceWindowResizer(
428 const Details& details,
429 const std::vector<aura::Window*>& attached_windows)
430 : details_(details),
431 attached_windows_(attached_windows),
432 did_move_or_resize_(false),
433 total_min_(0),
434 total_initial_size_(0),
435 snap_type_(SNAP_NONE),
436 num_mouse_moves_since_bounds_change_(0),
437 magnetism_window_(NULL) {
438 DCHECK(details_.is_resizable);
440 Shell* shell = Shell::GetInstance();
441 shell->cursor_manager()->LockCursor();
443 // Only support attaching to the right/bottom.
444 DCHECK(attached_windows_.empty() ||
445 (details.window_component == HTRIGHT ||
446 details.window_component == HTBOTTOM));
448 // TODO: figure out how to deal with window going off the edge.
450 // Calculate sizes so that we can maintain the ratios if we need to resize.
451 int total_available = 0;
452 for (size_t i = 0; i < attached_windows_.size(); ++i) {
453 gfx::Size min(attached_windows_[i]->delegate()->GetMinimumSize());
454 int initial_size = PrimaryAxisSize(attached_windows_[i]->bounds().size());
455 initial_size_.push_back(initial_size);
456 // If current size is smaller than the min, use the current size as the min.
457 // This way we don't snap on resize.
458 int min_size = std::min(initial_size,
459 std::max(PrimaryAxisSize(min), kMinOnscreenSize));
460 total_min_ += min_size;
461 total_initial_size_ += initial_size;
462 total_available += std::max(min_size, initial_size) - min_size;
466 gfx::Rect WorkspaceWindowResizer::GetFinalBounds(
467 const gfx::Rect& bounds) const {
468 if (snap_phantom_window_controller_.get() &&
469 snap_phantom_window_controller_->IsShowing()) {
470 return snap_phantom_window_controller_->bounds();
472 return bounds;
475 void WorkspaceWindowResizer::LayoutAttachedWindows(
476 gfx::Rect* bounds) {
477 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window()));
478 int initial_size = PrimaryAxisSize(details_.initial_bounds_in_parent.size());
479 int current_size = PrimaryAxisSize(bounds->size());
480 int start = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
481 int end = PrimaryAxisCoordinate(work_area.right(), work_area.bottom());
483 int delta = current_size - initial_size;
484 int available_size = end - start;
485 std::vector<int> sizes;
486 int leftovers = CalculateAttachedSizes(delta, available_size, &sizes);
488 // leftovers > 0 means that the attached windows can't grow to compensate for
489 // the shrinkage of the main window. This line causes the attached windows to
490 // be moved so they are still flush against the main window, rather than the
491 // main window being prevented from shrinking.
492 leftovers = std::min(0, leftovers);
493 // Reallocate any leftover pixels back into the main window. This is
494 // necessary when, for example, the main window shrinks, but none of the
495 // attached windows can grow without exceeding their max size constraints.
496 // Adding the pixels back to the main window effectively prevents the main
497 // window from resizing too far.
498 if (details_.window_component == HTRIGHT)
499 bounds->set_width(bounds->width() + leftovers);
500 else
501 bounds->set_height(bounds->height() + leftovers);
503 DCHECK_EQ(attached_windows_.size(), sizes.size());
504 int last = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
505 for (size_t i = 0; i < attached_windows_.size(); ++i) {
506 gfx::Rect attached_bounds(attached_windows_[i]->bounds());
507 if (details_.window_component == HTRIGHT) {
508 attached_bounds.set_x(last);
509 attached_bounds.set_width(sizes[i]);
510 } else {
511 attached_bounds.set_y(last);
512 attached_bounds.set_height(sizes[i]);
514 attached_windows_[i]->SetBounds(attached_bounds);
515 last += sizes[i];
519 int WorkspaceWindowResizer::CalculateAttachedSizes(
520 int delta,
521 int available_size,
522 std::vector<int>* sizes) const {
523 std::vector<WindowSize> window_sizes;
524 CreateBucketsForAttached(&window_sizes);
526 // How much we need to grow the attached by (collectively).
527 int grow_attached_by = 0;
528 if (delta > 0) {
529 // If the attached windows don't fit when at their initial size, we will
530 // have to shrink them by how much they overflow.
531 if (total_initial_size_ >= available_size)
532 grow_attached_by = available_size - total_initial_size_;
533 } else {
534 // If we're shrinking, we grow the attached so the total size remains
535 // constant.
536 grow_attached_by = -delta;
539 int leftover_pixels = 0;
540 while (grow_attached_by != 0) {
541 int leftovers = GrowFairly(grow_attached_by, window_sizes);
542 if (leftovers == grow_attached_by) {
543 leftover_pixels = leftovers;
544 break;
546 grow_attached_by = leftovers;
549 for (size_t i = 0; i < window_sizes.size(); ++i)
550 sizes->push_back(window_sizes[i].size());
552 return leftover_pixels;
555 int WorkspaceWindowResizer::GrowFairly(
556 int pixels,
557 std::vector<WindowSize>& sizes) const {
558 bool shrinking = pixels < 0;
559 std::vector<WindowSize*> nonfull_windows;
560 for (size_t i = 0; i < sizes.size(); ++i) {
561 if (!sizes[i].is_at_capacity(shrinking))
562 nonfull_windows.push_back(&sizes[i]);
564 std::vector<float> ratios;
565 CalculateGrowthRatios(nonfull_windows, &ratios);
567 int remaining_pixels = pixels;
568 bool add_leftover_pixels_to_last = true;
569 for (size_t i = 0; i < nonfull_windows.size(); ++i) {
570 int grow_by = pixels * ratios[i];
571 // Put any leftover pixels into the last window.
572 if (i == nonfull_windows.size() - 1 && add_leftover_pixels_to_last)
573 grow_by = remaining_pixels;
574 int remainder = nonfull_windows[i]->Add(grow_by);
575 int consumed = grow_by - remainder;
576 remaining_pixels -= consumed;
577 if (nonfull_windows[i]->is_at_capacity(shrinking) && remainder > 0) {
578 // Because this window overflowed, some of the pixels in
579 // |remaining_pixels| aren't there due to rounding errors. Rather than
580 // unfairly giving all those pixels to the last window, we refrain from
581 // allocating them so that this function can be called again to distribute
582 // the pixels fairly.
583 add_leftover_pixels_to_last = false;
586 return remaining_pixels;
589 void WorkspaceWindowResizer::CalculateGrowthRatios(
590 const std::vector<WindowSize*>& sizes,
591 std::vector<float>* out_ratios) const {
592 DCHECK(out_ratios->empty());
593 int total_value = 0;
594 for (size_t i = 0; i < sizes.size(); ++i)
595 total_value += sizes[i]->size();
597 for (size_t i = 0; i < sizes.size(); ++i)
598 out_ratios->push_back(
599 (static_cast<float>(sizes[i]->size())) / total_value);
602 void WorkspaceWindowResizer::CreateBucketsForAttached(
603 std::vector<WindowSize>* sizes) const {
604 for (size_t i = 0; i < attached_windows_.size(); i++) {
605 int initial_size = initial_size_[i];
606 aura::WindowDelegate* delegate = attached_windows_[i]->delegate();
607 int min = PrimaryAxisSize(delegate->GetMinimumSize());
608 int max = PrimaryAxisSize(delegate->GetMaximumSize());
610 sizes->push_back(WindowSize(initial_size, min, max));
614 void WorkspaceWindowResizer::MagneticallySnapToOtherWindows(gfx::Rect* bounds) {
615 if (UpdateMagnetismWindow(*bounds, kAllMagnetismEdges)) {
616 bounds->set_origin(
617 OriginForMagneticAttach(*bounds, magnetism_window_->bounds(),
618 magnetism_edge_));
622 void WorkspaceWindowResizer::MagneticallySnapResizeToOtherWindows(
623 gfx::Rect* bounds) {
624 const uint32 edges = WindowComponentToMagneticEdge(details_.window_component);
625 if (UpdateMagnetismWindow(*bounds, edges)) {
626 *bounds = BoundsForMagneticResizeAttach(
627 *bounds, magnetism_window_->bounds(), magnetism_edge_);
631 bool WorkspaceWindowResizer::UpdateMagnetismWindow(const gfx::Rect& bounds,
632 uint32 edges) {
633 MagnetismMatcher matcher(bounds, edges);
635 // If we snapped to a window then check it first. That way we don't bounce
636 // around when close to multiple edges.
637 if (magnetism_window_) {
638 if (window_tracker_.Contains(magnetism_window_) &&
639 matcher.ShouldAttach(magnetism_window_->bounds(), &magnetism_edge_)) {
640 return true;
642 window_tracker_.Remove(magnetism_window_);
643 magnetism_window_ = NULL;
646 aura::Window* parent = window()->parent();
647 const aura::Window::Windows& windows(parent->children());
648 for (aura::Window::Windows::const_reverse_iterator i = windows.rbegin();
649 i != windows.rend() && !matcher.AreEdgesObscured(); ++i) {
650 aura::Window* other = *i;
651 if (other == window() || !other->IsVisible())
652 continue;
653 if (matcher.ShouldAttach(other->bounds(), &magnetism_edge_)) {
654 magnetism_window_ = other;
655 window_tracker_.Add(magnetism_window_);
656 return true;
659 return false;
662 void WorkspaceWindowResizer::AdjustBoundsForMainWindow(
663 int sticky_size,
664 gfx::Rect* bounds) {
665 gfx::Point last_mouse_location_in_screen = last_mouse_location_;
666 wm::ConvertPointToScreen(window()->parent(), &last_mouse_location_in_screen);
667 gfx::Display display = Shell::GetScreen()->GetDisplayNearestPoint(
668 last_mouse_location_in_screen);
669 gfx::Rect work_area =
670 ScreenAsh::ConvertRectFromScreen(window()->parent(), display.work_area());
671 if (details_.window_component == HTCAPTION) {
672 // Adjust the bounds to the work area where the mouse cursor is located.
673 // Always keep kMinOnscreenHeight on the bottom.
674 int max_y = work_area.bottom() - kMinOnscreenHeight;
675 if (bounds->y() > max_y) {
676 bounds->set_y(max_y);
677 } else if (bounds->y() <= work_area.y()) {
678 // Don't allow dragging above the top of the display until the mouse
679 // cursor reaches the work area above if any.
680 bounds->set_y(work_area.y());
683 if (sticky_size > 0) {
684 StickToWorkAreaOnMove(work_area, sticky_size, bounds);
685 MagneticallySnapToOtherWindows(bounds);
687 } else if (sticky_size > 0) {
688 MagneticallySnapResizeToOtherWindows(bounds);
689 if (!magnetism_window_ && sticky_size > 0)
690 StickToWorkAreaOnResize(work_area, sticky_size, bounds);
693 if (attached_windows_.empty())
694 return;
696 if (details_.window_component == HTRIGHT) {
697 bounds->set_width(std::min(bounds->width(),
698 work_area.right() - total_min_ - bounds->x()));
699 } else {
700 DCHECK_EQ(HTBOTTOM, details_.window_component);
701 bounds->set_height(std::min(bounds->height(),
702 work_area.bottom() - total_min_ - bounds->y()));
706 void WorkspaceWindowResizer::StickToWorkAreaOnMove(
707 const gfx::Rect& work_area,
708 int sticky_size,
709 gfx::Rect* bounds) const {
710 const int left_edge = work_area.x();
711 const int right_edge = work_area.right();
712 const int top_edge = work_area.y();
713 const int bottom_edge = work_area.bottom();
714 if (ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
715 bounds->set_x(left_edge);
716 } else if (ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
717 bounds->set_x(right_edge - bounds->width());
719 if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
720 bounds->set_y(top_edge);
721 } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) &&
722 bounds->height() < (bottom_edge - top_edge)) {
723 // Only snap to the bottom if the window is smaller than the work area.
724 // Doing otherwise can lead to window snapping in weird ways as it bounces
725 // between snapping to top then bottom.
726 bounds->set_y(bottom_edge - bounds->height());
730 void WorkspaceWindowResizer::StickToWorkAreaOnResize(
731 const gfx::Rect& work_area,
732 int sticky_size,
733 gfx::Rect* bounds) const {
734 const uint32 edges = WindowComponentToMagneticEdge(details_.window_component);
735 const int left_edge = work_area.x();
736 const int right_edge = work_area.right();
737 const int top_edge = work_area.y();
738 const int bottom_edge = work_area.bottom();
739 if (edges & MAGNETISM_EDGE_TOP &&
740 ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
741 bounds->set_height(bounds->bottom() - top_edge);
742 bounds->set_y(top_edge);
744 if (edges & MAGNETISM_EDGE_LEFT &&
745 ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
746 bounds->set_width(bounds->right() - left_edge);
747 bounds->set_x(left_edge);
749 if (edges & MAGNETISM_EDGE_BOTTOM &&
750 ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) {
751 bounds->set_height(bottom_edge - bounds->y());
753 if (edges & MAGNETISM_EDGE_RIGHT &&
754 ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
755 bounds->set_width(right_edge - bounds->x());
759 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const {
760 return PrimaryAxisCoordinate(size.width(), size.height());
763 int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const {
764 switch (details_.window_component) {
765 case HTRIGHT:
766 return x;
767 case HTBOTTOM:
768 return y;
769 default:
770 NOTREACHED();
772 return 0;
775 void WorkspaceWindowResizer::UpdateSnapPhantomWindow(const gfx::Point& location,
776 const gfx::Rect& bounds) {
777 if (!did_move_or_resize_ || details_.window_component != HTCAPTION)
778 return;
780 if (!wm::CanSnapWindow(window()))
781 return;
783 SnapType last_type = snap_type_;
784 snap_type_ = GetSnapType(location);
785 if (snap_type_ == SNAP_NONE || snap_type_ != last_type) {
786 snap_phantom_window_controller_.reset();
787 snap_sizer_.reset();
788 if (snap_type_ == SNAP_NONE)
789 return;
791 if (!snap_sizer_) {
792 SnapSizer::Edge edge = (snap_type_ == SNAP_LEFT_EDGE) ?
793 SnapSizer::LEFT_EDGE : SnapSizer::RIGHT_EDGE;
794 snap_sizer_.reset(new SnapSizer(window(),
795 location,
796 edge,
797 internal::SnapSizer::OTHER_INPUT));
798 } else {
799 snap_sizer_->Update(location);
801 if (!snap_phantom_window_controller_) {
802 snap_phantom_window_controller_.reset(
803 new PhantomWindowController(window()));
805 snap_phantom_window_controller_->Show(ScreenAsh::ConvertRectToScreen(
806 window()->parent(), snap_sizer_->target_bounds()));
809 void WorkspaceWindowResizer::RestackWindows() {
810 if (attached_windows_.empty())
811 return;
812 // Build a map from index in children to window, returning if there is a
813 // window with a different parent.
814 typedef std::map<size_t, aura::Window*> IndexToWindowMap;
815 IndexToWindowMap map;
816 aura::Window* parent = window()->parent();
817 const aura::Window::Windows& windows(parent->children());
818 map[std::find(windows.begin(), windows.end(), window()) -
819 windows.begin()] = window();
820 for (std::vector<aura::Window*>::const_iterator i =
821 attached_windows_.begin(); i != attached_windows_.end(); ++i) {
822 if ((*i)->parent() != parent)
823 return;
824 size_t index =
825 std::find(windows.begin(), windows.end(), *i) - windows.begin();
826 map[index] = *i;
829 // Reorder the windows starting at the topmost.
830 parent->StackChildAtTop(map.rbegin()->second);
831 for (IndexToWindowMap::const_reverse_iterator i = map.rbegin();
832 i != map.rend(); ) {
833 aura::Window* window = i->second;
834 ++i;
835 if (i != map.rend())
836 parent->StackChildBelow(i->second, window);
840 WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType(
841 const gfx::Point& location) const {
842 // TODO: this likely only wants total display area, not the area of a single
843 // display.
844 gfx::Rect area(ScreenAsh::GetDisplayBoundsInParent(window()));
845 if (location.x() <= area.x())
846 return SNAP_LEFT_EDGE;
847 if (location.x() >= area.right() - 1)
848 return SNAP_RIGHT_EDGE;
849 return SNAP_NONE;
852 } // namespace internal
853 } // namespace ash