Remove const WebMediaPlayer::didLoadingProgress() implementations.
[chromium-blink-merge.git] / ipc / ipc_channel_nacl.h
blob29a9d57570fb77a61404f547d41dabbddd9f94d3
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef IPC_IPC_CHANNEL_NACL_H_
6 #define IPC_IPC_CHANNEL_NACL_H_
8 #include <deque>
9 #include <string>
11 #include "base/memory/linked_ptr.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/memory/weak_ptr.h"
14 #include "base/process/process.h"
15 #include "base/threading/simple_thread.h"
16 #include "ipc/ipc_channel.h"
17 #include "ipc/ipc_channel_reader.h"
19 namespace IPC {
21 // Contains the results from one call to imc_recvmsg (data and file
22 // descriptors).
23 struct MessageContents;
25 // Similar to the Posix version of ChannelImpl but for Native Client code.
26 // This is somewhat different because sendmsg/recvmsg here do not follow POSIX
27 // semantics. Instead, they are implemented by a custom embedding of
28 // NaClDescCustom. See NaClIPCAdapter for the trusted-side implementation.
30 // We don't need to worry about complicated set up and READWRITE mode for
31 // sharing handles. We also currently do not support passing file descriptors or
32 // named pipes, and we use background threads to emulate signaling when we can
33 // read or write without blocking.
34 class Channel::ChannelImpl : public internal::ChannelReader {
35 public:
36 // Mirror methods of Channel, see ipc_channel.h for description.
37 ChannelImpl(const IPC::ChannelHandle& channel_handle,
38 Mode mode,
39 Listener* listener);
40 virtual ~ChannelImpl();
42 // Channel implementation.
43 base::ProcessId peer_pid() const;
44 bool Connect();
45 void Close();
46 bool Send(Message* message);
48 // Posted to the main thread by ReaderThreadRunner.
49 void DidRecvMsg(scoped_ptr<MessageContents> contents);
50 void ReadDidFail();
52 private:
53 class ReaderThreadRunner;
55 bool CreatePipe(const IPC::ChannelHandle& channel_handle);
56 bool ProcessOutgoingMessages();
57 void CallOnChannelConnected();
59 // ChannelReader implementation.
60 virtual ReadState ReadData(char* buffer,
61 int buffer_len,
62 int* bytes_read) OVERRIDE;
63 virtual bool WillDispatchInputMessage(Message* msg) OVERRIDE;
64 virtual bool DidEmptyInputBuffers() OVERRIDE;
65 virtual void HandleInternalMessage(const Message& msg) OVERRIDE;
67 Mode mode_;
68 bool waiting_connect_;
70 // The pipe used for communication.
71 int pipe_;
73 // The "name" of our pipe. On Windows this is the global identifier for
74 // the pipe. On POSIX it's used as a key in a local map of file descriptors.
75 // For NaCl, we don't actually support looking up file descriptors by name,
76 // and it's only used for debug information.
77 std::string pipe_name_;
79 // We use a thread for reading, so that we can simply block on reading and
80 // post the received data back to the main thread to be properly interleaved
81 // with other tasks in the MessagePump.
83 // imc_recvmsg supports non-blocking reads, but there's no easy way to be
84 // informed when a write or read can be done without blocking (this is handled
85 // by libevent in Posix).
86 scoped_ptr<ReaderThreadRunner> reader_thread_runner_;
87 scoped_ptr<base::DelegateSimpleThread> reader_thread_;
89 // IPC::ChannelReader expects to be able to call ReadData on us to
90 // synchronously read data waiting in the pipe's buffer without blocking.
91 // Since we can't do that (see 1 and 2 above), the reader thread does blocking
92 // reads and posts the data over to the main thread in MessageContents. Each
93 // MessageContents object is the result of one call to "imc_recvmsg".
94 // DidRecvMsg breaks the MessageContents out in to the data and the file
95 // descriptors, and puts them on these two queues.
96 // TODO(dmichael): There's probably a more efficient way to emulate this with
97 // a circular buffer or something, so we don't have to do so
98 // many heap allocations. But it maybe isn't worth
99 // the trouble given that we probably want to implement 1 and
100 // 2 above in NaCl eventually.
101 // When ReadData is called, it pulls the bytes out of this queue in order.
102 std::deque<linked_ptr<std::vector<char> > > read_queue_;
103 // Queue of file descriptors extracted from imc_recvmsg messages.
104 // NOTE: The implementation assumes underlying storage here is contiguous, so
105 // don't change to something like std::deque<> without changing the
106 // implementation!
107 std::vector<int> input_fds_;
109 // This queue is used when a message is sent prior to Connect having been
110 // called. Normally after we're connected, the queue is empty.
111 std::deque<linked_ptr<Message> > output_queue_;
113 base::WeakPtrFactory<ChannelImpl> weak_ptr_factory_;
115 DISALLOW_IMPLICIT_CONSTRUCTORS(ChannelImpl);
118 } // namespace IPC
120 #endif // IPC_IPC_CHANNEL_NACL_H_