Revert "Omit calls to set composing region when pasting image."
[chromium-blink-merge.git] / media / audio / audio_output_controller.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_
6 #define MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_
8 #include "base/atomic_ref_count.h"
9 #include "base/callback.h"
10 #include "base/memory/ref_counted.h"
11 #include "base/timer/timer.h"
12 #include "build/build_config.h"
13 #include "media/audio/audio_io.h"
14 #include "media/audio/audio_manager.h"
15 #include "media/audio/audio_power_monitor.h"
16 #include "media/audio/audio_source_diverter.h"
17 #include "media/audio/simple_sources.h"
18 #include "media/base/media_export.h"
20 // An AudioOutputController controls an AudioOutputStream and provides data
21 // to this output stream. It has an important function that it executes
22 // audio operations like play, pause, stop, etc. on a separate thread,
23 // namely the audio manager thread.
25 // All the public methods of AudioOutputController are non-blocking.
26 // The actual operations are performed on the audio manager thread.
28 // Here is a state transition diagram for the AudioOutputController:
30 // *[ Empty ] --> [ Created ] --> [ Playing ] -------.
31 // | | | ^ |
32 // | | | | |
33 // | | | | v
34 // | | | `----- [ Paused ]
35 // | | | |
36 // | v v |
37 // `-----------> [ Closed ] <-----------'
39 // * Initial state
41 // At any time after reaching the Created state but before Closed, the
42 // AudioOutputController may be notified of a device change via
43 // OnDeviceChange(). As the OnDeviceChange() is processed, state transitions
44 // will occur, ultimately ending up in an equivalent pre-call state. E.g., if
45 // the state was Paused, the new state will be Created, since these states are
46 // all functionally equivalent and require a Play() call to continue to the next
47 // state.
49 // The AudioOutputStream can request data from the AudioOutputController via the
50 // AudioSourceCallback interface. AudioOutputController uses the SyncReader
51 // passed to it via construction to synchronously fulfill this read request.
54 namespace media {
56 class MEDIA_EXPORT AudioOutputController
57 : public base::RefCountedThreadSafe<AudioOutputController>,
58 public AudioOutputStream::AudioSourceCallback,
59 public AudioSourceDiverter,
60 NON_EXPORTED_BASE(public AudioManager::AudioDeviceListener) {
61 public:
62 // An event handler that receives events from the AudioOutputController. The
63 // following methods are called on the audio manager thread.
64 class MEDIA_EXPORT EventHandler {
65 public:
66 virtual void OnCreated() = 0;
67 virtual void OnPlaying() = 0;
68 virtual void OnPaused() = 0;
69 virtual void OnError() = 0;
71 protected:
72 virtual ~EventHandler() {}
75 // A synchronous reader interface used by AudioOutputController for
76 // synchronous reading.
77 // TODO(crogers): find a better name for this class and the Read() method
78 // now that it can handle synchronized I/O.
79 class SyncReader {
80 public:
81 virtual ~SyncReader() {}
83 // Notify the synchronous reader the number of bytes in the
84 // AudioOutputController not yet played. This is used by SyncReader to
85 // prepare more data and perform synchronization.
86 virtual void UpdatePendingBytes(uint32 bytes) = 0;
88 // Attempts to completely fill |dest|, zeroing |dest| if the request can not
89 // be fulfilled (due to timeout).
90 virtual void Read(AudioBus* dest) = 0;
92 // Close this synchronous reader.
93 virtual void Close() = 0;
96 // Factory method for creating an AudioOutputController.
97 // This also creates and opens an AudioOutputStream on the audio manager
98 // thread, and if this is successful, the |event_handler| will receive an
99 // OnCreated() call from the same audio manager thread. |audio_manager| must
100 // outlive AudioOutputController.
101 // The |output_device_id| can be either empty (default device) or specify a
102 // specific hardware device for audio output.
103 static scoped_refptr<AudioOutputController> Create(
104 AudioManager* audio_manager, EventHandler* event_handler,
105 const AudioParameters& params, const std::string& output_device_id,
106 SyncReader* sync_reader);
108 // Indicates whether audio power level analysis will be performed. If false,
109 // ReadCurrentPowerAndClip() can not be called.
110 static bool will_monitor_audio_levels() {
111 #if defined(OS_ANDROID) || defined(OS_IOS)
112 return false;
113 #else
114 return true;
115 #endif
118 // Methods to control playback of the stream.
120 // Starts the playback of this audio output stream.
121 void Play();
123 // Pause this audio output stream.
124 void Pause();
126 // Closes the audio output stream. The state is changed and the resources
127 // are freed on the audio manager thread. closed_task is executed after that.
128 // Callbacks (EventHandler and SyncReader) must exist until closed_task is
129 // called.
131 // It is safe to call this method more than once. Calls after the first one
132 // will have no effect.
133 void Close(const base::Closure& closed_task);
135 // Sets the volume of the audio output stream.
136 void SetVolume(double volume);
138 // Calls |callback| (on the caller's thread) with the current output
139 // device ID.
140 void GetOutputDeviceId(
141 base::Callback<void(const std::string&)> callback) const;
143 // Changes which output device to use. If desired, you can provide a
144 // callback that will be notified (on the thread you called from)
145 // when the function has completed execution.
147 // Changing the output device causes the controller to go through
148 // the same state transition back to the current state as a call to
149 // OnDeviceChange (unless it is currently diverting, see
150 // Start/StopDiverting below, in which case the state transition
151 // will happen when StopDiverting is called).
152 void SwitchOutputDevice(const std::string& output_device_id,
153 const base::Closure& callback);
155 // AudioSourceCallback implementation.
156 int OnMoreData(AudioBus* dest, uint32 total_bytes_delay) override;
157 void OnError(AudioOutputStream* stream) override;
159 // AudioDeviceListener implementation. When called AudioOutputController will
160 // shutdown the existing |stream_|, transition to the kRecreating state,
161 // create a new stream, and then transition back to an equivalent state prior
162 // to being called.
163 void OnDeviceChange() override;
165 // AudioSourceDiverter implementation.
166 const AudioParameters& GetAudioParameters() override;
167 void StartDiverting(AudioOutputStream* to_stream) override;
168 void StopDiverting() override;
170 // Accessor for AudioPowerMonitor::ReadCurrentPowerAndClip(). See comments in
171 // audio_power_monitor.h for usage. This may be called on any thread.
172 std::pair<float, bool> ReadCurrentPowerAndClip();
174 protected:
175 // Internal state of the source.
176 enum State {
177 kEmpty,
178 kCreated,
179 kPlaying,
180 kPaused,
181 kClosed,
182 kError,
185 // Time constant for AudioPowerMonitor. See AudioPowerMonitor ctor comments
186 // for semantics. This value was arbitrarily chosen, but seems to work well.
187 enum { kPowerMeasurementTimeConstantMillis = 10 };
189 friend class base::RefCountedThreadSafe<AudioOutputController>;
190 ~AudioOutputController() override;
192 private:
193 AudioOutputController(AudioManager* audio_manager, EventHandler* handler,
194 const AudioParameters& params,
195 const std::string& output_device_id,
196 SyncReader* sync_reader);
198 // The following methods are executed on the audio manager thread.
199 void DoCreate(bool is_for_device_change);
200 void DoPlay();
201 void DoPause();
202 void DoClose();
203 void DoSetVolume(double volume);
204 std::string DoGetOutputDeviceId() const;
205 void DoSwitchOutputDevice(const std::string& output_device_id);
206 void DoReportError();
207 void DoStartDiverting(AudioOutputStream* to_stream);
208 void DoStopDiverting();
210 // Helper method that stops the physical stream.
211 void StopStream();
213 // Helper method that stops, closes, and NULLs |*stream_|.
214 void DoStopCloseAndClearStream();
216 // Checks if a stream was started successfully but never calls OnMoreData().
217 void WedgeCheck();
219 AudioManager* const audio_manager_;
220 const AudioParameters params_;
221 EventHandler* const handler_;
223 // Specifies the device id of the output device to open or empty for the
224 // default output device.
225 std::string output_device_id_;
227 AudioOutputStream* stream_;
229 // When non-NULL, audio is being diverted to this stream.
230 AudioOutputStream* diverting_to_stream_;
232 // The current volume of the audio stream.
233 double volume_;
235 // |state_| is written on the audio manager thread and is read on the
236 // hardware audio thread. These operations need to be locked. But lock
237 // is not required for reading on the audio manager thread.
238 State state_;
240 // SyncReader is used only in low latency mode for synchronous reading.
241 SyncReader* const sync_reader_;
243 // The message loop of audio manager thread that this object runs on.
244 const scoped_refptr<base::SingleThreadTaskRunner> message_loop_;
246 // Scans audio samples from OnMoreData() as input to compute power levels.
247 AudioPowerMonitor power_monitor_;
249 // Flags when we've asked for a stream to start but it never did.
250 base::AtomicRefCount on_more_io_data_called_;
251 scoped_ptr<base::OneShotTimer<AudioOutputController> > wedge_timer_;
253 DISALLOW_COPY_AND_ASSIGN(AudioOutputController);
256 } // namespace media
258 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_CONTROLLER_H_