1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/message_loop/message_pump_android.h"
9 #include "base/android/jni_android.h"
10 #include "base/android/scoped_java_ref.h"
11 #include "base/lazy_instance.h"
12 #include "base/logging.h"
13 #include "base/run_loop.h"
14 #include "base/time/time.h"
15 #include "jni/SystemMessageHandler_jni.h"
17 using base::android::ScopedJavaLocalRef
;
19 // ----------------------------------------------------------------------------
20 // Native JNI methods called by Java.
21 // ----------------------------------------------------------------------------
22 // This method can not move to anonymous namespace as it has been declared as
23 // 'static' in system_message_handler_jni.h.
24 static void DoRunLoopOnce(JNIEnv
* env
, jobject obj
, jlong native_delegate
,
25 jlong delayed_scheduled_time_ticks
) {
26 base::MessagePump::Delegate
* delegate
=
27 reinterpret_cast<base::MessagePump::Delegate
*>(native_delegate
);
29 // This is based on MessagePumpForUI::DoRunLoop() from desktop.
30 // Note however that our system queue is handled in the java side.
31 // In desktop we inspect and process a single system message and then
32 // we call DoWork() / DoDelayedWork().
33 // On Android, the java message queue may contain messages for other handlers
34 // that will be processed before calling here again.
35 bool did_work
= delegate
->DoWork();
37 // In the java side, |SystemMessageHandler| keeps a single "delayed" message.
38 // It's an expensive operation to |removeMessage| there, so this is optimized
39 // to avoid those calls.
41 // At this stage, |next_delayed_work_time| can be:
42 // 1) The same as previously scheduled: nothing to be done, move along. This
43 // is the typical case, since this method is called for every single message.
45 // 2) Not previously scheduled: just post a new message in java.
47 // 3) Shorter than previously scheduled: far less common. In this case,
48 // |removeMessage| and post a new one.
50 // 4) Longer than previously scheduled (or null): nothing to be done, move
53 // Side note: base::TimeTicks is a C++ representation and can't be
54 // compared in java. When calling |scheduleDelayedWork|, pass the
55 // |InternalValue()| to java and then back to C++ so the comparisons can be
57 // This roundtrip allows comparing TimeTicks directly (cheap) and
58 // avoid comparisons with TimeDelta / Now() (expensive).
59 base::TimeTicks next_delayed_work_time
;
60 did_work
|= delegate
->DoDelayedWork(&next_delayed_work_time
);
62 if (!next_delayed_work_time
.is_null()) {
63 // Schedule a new message if there's nothing already scheduled or there's a
64 // shorter delay than previously scheduled (see (2) and (3) above).
65 if (delayed_scheduled_time_ticks
== 0 ||
66 next_delayed_work_time
< base::TimeTicks::FromInternalValue(
67 delayed_scheduled_time_ticks
)) {
68 Java_SystemMessageHandler_scheduleDelayedWork(env
, obj
,
69 next_delayed_work_time
.ToInternalValue(),
70 (next_delayed_work_time
-
71 base::TimeTicks::Now()).InMillisecondsRoundedUp());
75 // This is a major difference between android and other platforms: since we
76 // can't inspect it and process just one single message, instead we'll yeld
81 delegate
->DoIdleWork();
86 MessagePumpForUI::MessagePumpForUI()
90 MessagePumpForUI::~MessagePumpForUI() {
93 void MessagePumpForUI::Run(Delegate
* delegate
) {
94 NOTREACHED() << "UnitTests should rely on MessagePumpForUIStub in"
95 " test_stub_android.h";
98 void MessagePumpForUI::Start(Delegate
* delegate
) {
99 run_loop_
= new RunLoop();
100 // Since the RunLoop was just created above, BeforeRun should be guaranteed to
101 // return true (it only returns false if the RunLoop has been Quit already).
102 if (!run_loop_
->BeforeRun())
105 DCHECK(system_message_handler_obj_
.is_null());
107 JNIEnv
* env
= base::android::AttachCurrentThread();
110 system_message_handler_obj_
.Reset(
111 Java_SystemMessageHandler_create(
112 env
, reinterpret_cast<intptr_t>(delegate
)));
115 void MessagePumpForUI::Quit() {
116 if (!system_message_handler_obj_
.is_null()) {
117 JNIEnv
* env
= base::android::AttachCurrentThread();
120 Java_SystemMessageHandler_removeAllPendingMessages(env
,
121 system_message_handler_obj_
.obj());
122 system_message_handler_obj_
.Reset();
126 run_loop_
->AfterRun();
132 void MessagePumpForUI::ScheduleWork() {
133 DCHECK(!system_message_handler_obj_
.is_null());
135 JNIEnv
* env
= base::android::AttachCurrentThread();
138 Java_SystemMessageHandler_scheduleWork(env
,
139 system_message_handler_obj_
.obj());
142 void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks
& delayed_work_time
) {
143 DCHECK(!system_message_handler_obj_
.is_null());
145 JNIEnv
* env
= base::android::AttachCurrentThread();
149 (delayed_work_time
- TimeTicks::Now()).InMillisecondsRoundedUp();
150 // Note that we're truncating to milliseconds as required by the java side,
151 // even though delayed_work_time is microseconds resolution.
152 Java_SystemMessageHandler_scheduleDelayedWork(env
,
153 system_message_handler_obj_
.obj(),
154 delayed_work_time
.ToInternalValue(), millis
);
158 bool MessagePumpForUI::RegisterBindings(JNIEnv
* env
) {
159 return RegisterNativesImpl(env
);