1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/screen_ash.h"
7 #include "ash/display/display_controller.h"
8 #include "ash/display/display_manager.h"
9 #include "ash/root_window_controller.h"
10 #include "ash/shelf/shelf_layout_manager.h"
11 #include "ash/shelf/shelf_widget.h"
12 #include "ash/shell.h"
13 #include "ash/wm/property_util.h"
14 #include "ash/wm/coordinate_conversion.h"
15 #include "base/logging.h"
16 #include "ui/aura/client/screen_position_client.h"
17 #include "ui/aura/env.h"
18 #include "ui/aura/root_window.h"
19 #include "ui/gfx/display.h"
20 #include "ui/gfx/screen.h"
25 internal::DisplayManager
* GetDisplayManager() {
26 return Shell::GetInstance()->display_manager();
29 DisplayController
* GetDisplayController() {
30 return Shell::GetInstance()->display_controller();
34 ScreenAsh::ScreenAsh() {
37 ScreenAsh::~ScreenAsh() {
41 gfx::Display
ScreenAsh::FindDisplayContainingPoint(const gfx::Point
& point
) {
42 return GetDisplayManager()->FindDisplayContainingPoint(point
);
46 gfx::Rect
ScreenAsh::GetMaximizedWindowBoundsInParent(aura::Window
* window
) {
47 if (GetRootWindowController(window
->GetRootWindow())->shelf())
48 return GetDisplayWorkAreaBoundsInParent(window
);
50 return GetDisplayBoundsInParent(window
);
54 gfx::Rect
ScreenAsh::GetDisplayBoundsInParent(aura::Window
* window
) {
55 return ConvertRectFromScreen(
57 Shell::GetScreen()->GetDisplayNearestWindow(window
).bounds());
61 gfx::Rect
ScreenAsh::GetDisplayWorkAreaBoundsInParent(aura::Window
* window
) {
62 return ConvertRectFromScreen(
64 Shell::GetScreen()->GetDisplayNearestWindow(window
).work_area());
68 gfx::Rect
ScreenAsh::ConvertRectToScreen(aura::Window
* window
,
69 const gfx::Rect
& rect
) {
70 gfx::Point point
= rect
.origin();
71 aura::client::GetScreenPositionClient(window
->GetRootWindow())->
72 ConvertPointToScreen(window
, &point
);
73 return gfx::Rect(point
, rect
.size());
77 gfx::Rect
ScreenAsh::ConvertRectFromScreen(aura::Window
* window
,
78 const gfx::Rect
& rect
) {
79 gfx::Point point
= rect
.origin();
80 aura::client::GetScreenPositionClient(window
->GetRootWindow())->
81 ConvertPointFromScreen(window
, &point
);
82 return gfx::Rect(point
, rect
.size());
86 const gfx::Display
& ScreenAsh::GetSecondaryDisplay() {
87 internal::DisplayManager
* display_manager
= GetDisplayManager();
88 CHECK_EQ(2U, display_manager
->GetNumDisplays());
89 return display_manager
->GetDisplayAt(0).id() ==
90 DisplayController::GetPrimaryDisplay().id() ?
91 display_manager
->GetDisplayAt(1) : display_manager
->GetDisplayAt(0);
95 const gfx::Display
& ScreenAsh::GetDisplayForId(int64 display_id
) {
96 return GetDisplayManager()->GetDisplayForId(display_id
);
99 void ScreenAsh::NotifyBoundsChanged(const gfx::Display
& display
) {
100 FOR_EACH_OBSERVER(gfx::DisplayObserver
, observers_
,
101 OnDisplayBoundsChanged(display
));
104 void ScreenAsh::NotifyDisplayAdded(const gfx::Display
& display
) {
105 FOR_EACH_OBSERVER(gfx::DisplayObserver
, observers_
, OnDisplayAdded(display
));
108 void ScreenAsh::NotifyDisplayRemoved(const gfx::Display
& display
) {
110 gfx::DisplayObserver
, observers_
, OnDisplayRemoved(display
));
113 bool ScreenAsh::IsDIPEnabled() {
117 gfx::Point
ScreenAsh::GetCursorScreenPoint() {
118 return aura::Env::GetInstance()->last_mouse_location();
121 gfx::NativeWindow
ScreenAsh::GetWindowAtCursorScreenPoint() {
122 const gfx::Point point
= Shell::GetScreen()->GetCursorScreenPoint();
123 return wm::GetRootWindowAt(point
)->GetTopWindowContainingPoint(point
);
126 int ScreenAsh::GetNumDisplays() {
127 return DisplayController::GetNumDisplays();
130 gfx::Display
ScreenAsh::GetDisplayNearestWindow(gfx::NativeView window
) const {
131 return GetDisplayController()->GetDisplayNearestWindow(window
);
134 gfx::Display
ScreenAsh::GetDisplayNearestPoint(const gfx::Point
& point
) const {
135 return GetDisplayController()->GetDisplayNearestPoint(point
);
138 gfx::Display
ScreenAsh::GetDisplayMatching(const gfx::Rect
& match_rect
) const {
139 return GetDisplayController()->GetDisplayMatching(match_rect
);
142 gfx::Display
ScreenAsh::GetPrimaryDisplay() const {
143 return DisplayController::GetPrimaryDisplay();
146 void ScreenAsh::AddObserver(gfx::DisplayObserver
* observer
) {
147 observers_
.AddObserver(observer
);
150 void ScreenAsh::RemoveObserver(gfx::DisplayObserver
* observer
) {
151 observers_
.RemoveObserver(observer
);