Windows should animate when they are about to get docked at screen edges.
[chromium-blink-merge.git] / ash / wm / window_selector.h
blob92ed607eabc029d671b1ab5384a128e77978de2a
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WM_WINDOW_SELECTOR_H_
6 #define ASH_WM_WINDOW_SELECTOR_H_
8 #include <vector>
10 #include "base/compiler_specific.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/memory/scoped_vector.h"
13 #include "ui/aura/window_observer.h"
14 #include "ui/base/events/event_handler.h"
15 #include "ui/gfx/transform.h"
17 namespace aura {
18 class RootWindow;
21 namespace ui {
22 class LocatedEvent;
25 namespace views {
26 class Widget;
29 namespace ash {
31 class WindowSelectorDelegate;
32 class WindowSelectorWindow;
34 // The WindowSelector shows a grid of all of your windows and allows selecting
35 // a window by clicking or tapping on it (OVERVIEW mode) or by alt-tabbing to
36 // it (CYCLE mode).
37 class WindowSelector : public ui::EventHandler,
38 public aura::WindowObserver {
39 public:
40 enum Direction {
41 FORWARD,
42 BACKWARD
44 enum Mode {
45 CYCLE,
46 OVERVIEW
49 typedef std::vector<aura::Window*> WindowList;
51 WindowSelector(const WindowList& windows,
52 Mode mode,
53 WindowSelectorDelegate* delegate);
54 virtual ~WindowSelector();
56 // Step to the next window in |direction|.
57 void Step(Direction direction);
59 // Select the current window.
60 void SelectWindow();
62 Mode mode() { return mode_; }
64 // ui::EventHandler:
65 virtual void OnEvent(ui::Event* event) OVERRIDE;
66 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
67 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
69 // aura::WindowObserver:
70 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
72 private:
73 // Returns the target of |event| or NULL if the event is not targeted at
74 // any of the windows in the selector.
75 WindowSelectorWindow* GetEventTarget(ui::LocatedEvent* event);
77 // Handles a selection event for |target|.
78 void HandleSelectionEvent(WindowSelectorWindow* target);
80 // Position all of the windows based on the current selection mode.
81 void PositionWindows();
82 // Position all of the windows from |root_window| on |root_window|.
83 void PositionWindowsFromRoot(aura::RootWindow* root_window);
84 // Position all of the |windows| to fit on the |root_window|.
85 void PositionWindowsOnRoot(aura::RootWindow* root_window,
86 const std::vector<WindowSelectorWindow*>& windows);
88 void InitializeSelectionWidget();
90 // Updates the selection widget's location to the currently selected window.
91 // If |animate| the transition to the new location is animated.
92 void UpdateSelectionLocation(bool animate);
94 // The collection of windows in the overview wrapped by a helper class which
95 // restores their state and helps transform them to other root windows.
96 ScopedVector<WindowSelectorWindow> windows_;
98 // The window selection mode.
99 Mode mode_;
101 // Weak pointer to the selector delegate which will be called when a
102 // selection is made.
103 WindowSelectorDelegate* delegate_;
105 // Index of the currently selected window if the mode is CYCLE.
106 size_t selected_window_;
108 // Widget indicating which window is currently selected.
109 scoped_ptr<views::Widget> selection_widget_;
111 // In CYCLE mode, the root window in which selection is taking place.
112 // NULL otherwise.
113 aura::RootWindow* selection_root_;
115 DISALLOW_COPY_AND_ASSIGN(WindowSelector);
118 } // namespace ash
120 #endif // ASH_WM_WINDOW_SELECTOR_H_