Windows should animate when they are about to get docked at screen edges.
[chromium-blink-merge.git] / ash / wm / window_selector_controller.cc
blobe6cd3837a64e5b0241c899ce1317a84d7663d3cb
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_selector_controller.h"
7 #include "ash/session_state_delegate.h"
8 #include "ash/shell.h"
9 #include "ash/wm/mru_window_tracker.h"
10 #include "ash/wm/window_selector.h"
11 #include "ash/wm/window_util.h"
12 #include "ui/base/events/event.h"
13 #include "ui/base/events/event_handler.h"
15 namespace ash {
17 namespace {
19 // Filter to watch for the termination of a keyboard gesture to cycle through
20 // multiple windows.
21 class WindowSelectorEventFilter : public ui::EventHandler {
22 public:
23 WindowSelectorEventFilter();
24 virtual ~WindowSelectorEventFilter();
26 // Overridden from ui::EventHandler:
27 virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
29 private:
30 DISALLOW_COPY_AND_ASSIGN(WindowSelectorEventFilter);
33 // Watch for all keyboard events by filtering the root window.
34 WindowSelectorEventFilter::WindowSelectorEventFilter() {
35 Shell::GetInstance()->AddPreTargetHandler(this);
38 WindowSelectorEventFilter::~WindowSelectorEventFilter() {
39 Shell::GetInstance()->RemovePreTargetHandler(this);
42 void WindowSelectorEventFilter::OnKeyEvent(ui::KeyEvent* event) {
43 // Views uses VKEY_MENU for both left and right Alt keys.
44 if (event->key_code() == ui::VKEY_MENU &&
45 event->type() == ui::ET_KEY_RELEASED) {
46 Shell::GetInstance()->window_selector_controller()->AltKeyReleased();
47 // Warning: |this| will be deleted from here on.
51 } // namespace
53 WindowSelectorController::WindowSelectorController() {
56 WindowSelectorController::~WindowSelectorController() {
59 // static
60 bool WindowSelectorController::CanSelect() {
61 // Don't allow a window overview if the screen is locked or a modal dialog is
62 // open.
63 return !Shell::GetInstance()->session_state_delegate()->IsScreenLocked() &&
64 !Shell::GetInstance()->IsSystemModalWindowOpen();
67 void WindowSelectorController::ToggleOverview() {
68 if (window_selector_.get()) {
69 window_selector_.reset();
70 } else {
71 std::vector<aura::Window*> windows = ash::Shell::GetInstance()->
72 mru_window_tracker()->BuildMruWindowList();
73 // Don't enter overview mode with no windows.
74 if (windows.empty())
75 return;
77 // Deactivating the window will hide popup windows like the omnibar or
78 // open menus.
79 aura::Window* active_window = wm::GetActiveWindow();
80 if (active_window)
81 wm::DeactivateWindow(active_window);
82 window_selector_.reset(
83 new WindowSelector(windows, WindowSelector::OVERVIEW, this));
87 void WindowSelectorController::HandleCycleWindow(
88 WindowSelector::Direction direction) {
89 if (!CanSelect())
90 return;
92 if (!IsSelecting()) {
93 event_handler_.reset(new WindowSelectorEventFilter());
94 std::vector<aura::Window*> windows = ash::Shell::GetInstance()->
95 mru_window_tracker()->BuildMruWindowList();
96 window_selector_.reset(
97 new WindowSelector(windows, WindowSelector::CYCLE, this));
98 window_selector_->Step(direction);
99 } else if (window_selector_->mode() == WindowSelector::CYCLE) {
100 window_selector_->Step(direction);
104 void WindowSelectorController::AltKeyReleased() {
105 event_handler_.reset();
106 window_selector_->SelectWindow();
109 bool WindowSelectorController::IsSelecting() {
110 return window_selector_.get() != NULL;
113 void WindowSelectorController::OnWindowSelected(aura::Window* window) {
114 window_selector_.reset();
115 wm::ActivateWindow(window);
118 void WindowSelectorController::OnSelectionCanceled() {
119 window_selector_.reset();
122 } // namespace ash