1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/root_window_controller.h"
6 #include "ash/screen_ash.h"
8 #include "ash/test/ash_test_base.h"
9 #include "ash/test/shell_test_api.h"
10 #include "ash/wm/mru_window_tracker.h"
11 #include "ash/wm/window_selector_controller.h"
12 #include "ash/wm/window_util.h"
13 #include "base/basictypes.h"
14 #include "base/compiler_specific.h"
15 #include "base/memory/scoped_vector.h"
16 #include "base/run_loop.h"
17 #include "ui/aura/client/aura_constants.h"
18 #include "ui/aura/root_window.h"
19 #include "ui/aura/test/event_generator.h"
20 #include "ui/aura/test/test_window_delegate.h"
21 #include "ui/aura/test/test_windows.h"
22 #include "ui/aura/window.h"
23 #include "ui/compositor/layer_animator.h"
24 #include "ui/gfx/rect_conversions.h"
25 #include "ui/gfx/transform.h"
32 class LayerAnimationObserver
: public ui::LayerAnimationObserver
{
34 LayerAnimationObserver(ui::Layer
* layer
)
35 : layer_(layer
), animating_(false), message_loop_running_(false) {
36 layer_
->GetAnimator()->AddObserver(this);
39 virtual ~LayerAnimationObserver() {
40 layer_
->GetAnimator()->RemoveObserver(this);
43 virtual void OnLayerAnimationEnded(
44 ui::LayerAnimationSequence
* sequence
) OVERRIDE
{
48 virtual void OnLayerAnimationScheduled(
49 ui::LayerAnimationSequence
* sequence
) OVERRIDE
{
53 virtual void OnLayerAnimationAborted(
54 ui::LayerAnimationSequence
* sequence
) OVERRIDE
{
58 void WaitUntilDone() {
60 message_loop_running_
= true;
61 base::MessageLoop::current()->Run();
62 message_loop_running_
= false;
67 void AnimationDone() {
69 if (message_loop_running_
)
70 base::MessageLoop::current()->Quit();
75 bool message_loop_running_
;
77 DISALLOW_COPY_AND_ASSIGN(LayerAnimationObserver
);
82 class WindowSelectorTest
: public test::AshTestBase
{
84 WindowSelectorTest() {}
85 virtual ~WindowSelectorTest() {}
87 aura::Window
* CreateWindow(const gfx::Rect
& bounds
) {
88 return CreateTestWindowInShellWithDelegate(&wd
, -1, bounds
);
91 bool WindowsOverlapping(aura::Window
* window1
, aura::Window
* window2
) {
92 gfx::RectF window1_bounds
= GetTransformedTargetBounds(window1
);
93 gfx::RectF window2_bounds
= GetTransformedTargetBounds(window2
);
94 return window1_bounds
.Intersects(window2_bounds
);
97 void ToggleOverview() {
98 std::vector
<aura::Window
*> windows
= ash::Shell::GetInstance()->
99 mru_window_tracker()->BuildMruWindowList();
100 ScopedVector
<LayerAnimationObserver
> animations
;
101 for (size_t i
= 0; i
< windows
.size(); ++i
) {
102 animations
.push_back(new LayerAnimationObserver(windows
[i
]->layer()));
104 ash::Shell::GetInstance()->window_selector_controller()->ToggleOverview();
105 for (size_t i
= 0; i
< animations
.size(); ++i
) {
106 animations
[i
]->WaitUntilDone();
110 void Cycle(WindowSelector::Direction direction
) {
111 if (!IsSelecting()) {
112 std::vector
<aura::Window
*> windows
= ash::Shell::GetInstance()->
113 mru_window_tracker()->BuildMruWindowList();
114 ScopedVector
<LayerAnimationObserver
> animations
;
115 for (size_t i
= 0; i
< windows
.size(); ++i
)
116 animations
.push_back(new LayerAnimationObserver(windows
[i
]->layer()));
117 ash::Shell::GetInstance()->window_selector_controller()->
118 HandleCycleWindow(direction
);
119 for (size_t i
= 0; i
< animations
.size(); ++i
)
120 animations
[i
]->WaitUntilDone();
122 ash::Shell::GetInstance()->window_selector_controller()->
123 HandleCycleWindow(direction
);
128 ash::Shell::GetInstance()->window_selector_controller()->AltKeyReleased();
131 gfx::RectF
GetTransformedBounds(aura::Window
* window
) {
132 gfx::RectF
bounds(window
->layer()->bounds());
133 window
->layer()->transform().TransformRect(&bounds
);
137 gfx::RectF
GetTransformedTargetBounds(aura::Window
* window
) {
138 gfx::RectF
bounds(window
->layer()->GetTargetBounds());
139 window
->layer()->GetTargetTransform().TransformRect(&bounds
);
143 void ClickWindow(aura::Window
* window
) {
144 aura::test::EventGenerator
event_generator(window
->GetRootWindow(), window
);
145 gfx::RectF target
= GetTransformedBounds(window
);
146 event_generator
.ClickLeftButton();
150 return ash::Shell::GetInstance()->window_selector_controller()->
155 aura::test::TestWindowDelegate wd
;
157 DISALLOW_COPY_AND_ASSIGN(WindowSelectorTest
);
160 // Tests entering overview mode with two windows and selecting one.
161 TEST_F(WindowSelectorTest
, Basic
) {
162 gfx::Rect
bounds(0, 0, 400, 400);
163 scoped_ptr
<aura::Window
> window1(CreateWindow(bounds
));
164 scoped_ptr
<aura::Window
> window2(CreateWindow(bounds
));
165 EXPECT_TRUE(WindowsOverlapping(window1
.get(), window2
.get()));
166 wm::ActivateWindow(window2
.get());
167 EXPECT_FALSE(wm::IsActiveWindow(window1
.get()));
168 EXPECT_TRUE(wm::IsActiveWindow(window2
.get()));
170 // In overview mode the windows should no longer overlap.
172 EXPECT_FALSE(WindowsOverlapping(window1
.get(), window2
.get()));
174 // Clicking window 1 should activate it.
175 ClickWindow(window1
.get());
176 EXPECT_TRUE(wm::IsActiveWindow(window1
.get()));
177 EXPECT_FALSE(wm::IsActiveWindow(window2
.get()));
180 // Tests entering overview mode with three windows and cycling through them.
181 TEST_F(WindowSelectorTest
, BasicCycle
) {
182 gfx::Rect
bounds(0, 0, 400, 400);
183 scoped_ptr
<aura::Window
> window1(CreateWindow(bounds
));
184 scoped_ptr
<aura::Window
> window2(CreateWindow(bounds
));
185 scoped_ptr
<aura::Window
> window3(CreateWindow(bounds
));
186 wm::ActivateWindow(window3
.get());
187 wm::ActivateWindow(window2
.get());
188 wm::ActivateWindow(window1
.get());
189 EXPECT_TRUE(wm::IsActiveWindow(window1
.get()));
190 EXPECT_FALSE(wm::IsActiveWindow(window2
.get()));
191 EXPECT_FALSE(wm::IsActiveWindow(window3
.get()));
193 Cycle(WindowSelector::FORWARD
);
194 EXPECT_TRUE(IsSelecting());
195 Cycle(WindowSelector::FORWARD
);
197 EXPECT_FALSE(IsSelecting());
198 EXPECT_FALSE(wm::IsActiveWindow(window1
.get()));
199 EXPECT_FALSE(wm::IsActiveWindow(window2
.get()));
200 EXPECT_TRUE(wm::IsActiveWindow(window3
.get()));
203 // Tests that overview mode is exited if the last remaining window is destroyed.
204 TEST_F(WindowSelectorTest
, LastWindowDestroyed
) {
205 gfx::Rect
bounds(0, 0, 400, 400);
206 scoped_ptr
<aura::Window
> window1(CreateWindow(bounds
));
207 scoped_ptr
<aura::Window
> window2(CreateWindow(bounds
));
212 EXPECT_FALSE(IsSelecting());
215 // Tests that windows remain on the display they are currently on in overview
217 TEST_F(WindowSelectorTest
, MultipleDisplays
) {
218 if (!SupportsMultipleDisplays())
221 UpdateDisplay("400x400,400x400");
222 Shell::RootWindowList root_windows
= Shell::GetAllRootWindows();
224 scoped_ptr
<aura::Window
> window1(CreateWindow(gfx::Rect(0, 0, 100, 100)));
225 scoped_ptr
<aura::Window
> window2(CreateWindow(gfx::Rect(0, 0, 100, 100)));
226 scoped_ptr
<aura::Window
> window3(CreateWindow(gfx::Rect(450, 0, 100, 100)));
227 scoped_ptr
<aura::Window
> window4(CreateWindow(gfx::Rect(450, 0, 100, 100)));
228 EXPECT_EQ(root_windows
[0], window1
->GetRootWindow());
229 EXPECT_EQ(root_windows
[0], window2
->GetRootWindow());
230 EXPECT_EQ(root_windows
[1], window3
->GetRootWindow());
231 EXPECT_EQ(root_windows
[1], window4
->GetRootWindow());
233 // In overview mode, each window remains in the same root window.
235 EXPECT_EQ(root_windows
[0], window1
->GetRootWindow());
236 EXPECT_EQ(root_windows
[0], window2
->GetRootWindow());
237 EXPECT_EQ(root_windows
[1], window3
->GetRootWindow());
238 EXPECT_EQ(root_windows
[1], window4
->GetRootWindow());
239 root_windows
[0]->bounds().Contains(
240 ToEnclosingRect(GetTransformedBounds(window1
.get())));
241 root_windows
[0]->bounds().Contains(
242 ToEnclosingRect(GetTransformedBounds(window2
.get())));
243 root_windows
[1]->bounds().Contains(
244 ToEnclosingRect(GetTransformedBounds(window3
.get())));
245 root_windows
[1]->bounds().Contains(
246 ToEnclosingRect(GetTransformedBounds(window4
.get())));
249 } // namespace internal