Windows should animate when they are about to get docked at screen edges.
[chromium-blink-merge.git] / ash / wm / window_util.cc
blob67dcd95c4c19ff6810c65cc1d8175e7f06a3045e
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_util.h"
7 #include <vector>
9 #include "ash/ash_constants.h"
10 #include "ash/root_window_controller.h"
11 #include "ash/shell.h"
12 #include "ash/shell_window_ids.h"
13 #include "ash/wm/activation_controller.h"
14 #include "ash/wm/window_properties.h"
15 #include "ui/aura/client/activation_client.h"
16 #include "ui/aura/client/aura_constants.h"
17 #include "ui/aura/root_window.h"
18 #include "ui/aura/window.h"
19 #include "ui/aura/window_delegate.h"
20 #include "ui/compositor/layer.h"
21 #include "ui/gfx/display.h"
22 #include "ui/gfx/rect.h"
23 #include "ui/gfx/screen.h"
24 #include "ui/views/corewm/window_util.h"
25 #include "ui/views/view.h"
26 #include "ui/views/widget/widget.h"
28 namespace ash {
29 namespace wm {
31 // TODO(beng): replace many of these functions with the corewm versions.
32 void ActivateWindow(aura::Window* window) {
33 views::corewm::ActivateWindow(window);
36 void DeactivateWindow(aura::Window* window) {
37 views::corewm::DeactivateWindow(window);
40 bool IsActiveWindow(aura::Window* window) {
41 return views::corewm::IsActiveWindow(window);
44 aura::Window* GetActiveWindow() {
45 return aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
46 GetActiveWindow();
49 aura::Window* GetActivatableWindow(aura::Window* window) {
50 return views::corewm::GetActivatableWindow(window);
53 bool CanActivateWindow(aura::Window* window) {
54 return views::corewm::CanActivateWindow(window);
57 bool CanMaximizeWindow(const aura::Window* window) {
58 return window->GetProperty(aura::client::kCanMaximizeKey);
61 bool CanMinimizeWindow(const aura::Window* window) {
62 internal::RootWindowController* controller =
63 internal::RootWindowController::ForWindow(window);
64 if (!controller)
65 return false;
66 aura::Window* lockscreen = controller->GetContainer(
67 internal::kShellWindowId_LockScreenContainersContainer);
68 if (lockscreen->Contains(window))
69 return false;
71 return true;
74 bool CanResizeWindow(const aura::Window* window) {
75 return window->GetProperty(aura::client::kCanResizeKey);
78 bool CanSnapWindow(aura::Window* window) {
79 if (!CanResizeWindow(window))
80 return false;
81 // If a window has a maximum size defined, snapping may make it too big.
82 return window->delegate() ? window->delegate()->GetMaximumSize().IsEmpty() :
83 true;
86 bool IsWindowNormal(const aura::Window* window) {
87 return IsWindowStateNormal(window->GetProperty(aura::client::kShowStateKey));
90 bool IsWindowStateNormal(ui::WindowShowState state) {
91 return state == ui::SHOW_STATE_NORMAL || state == ui::SHOW_STATE_DEFAULT;
94 bool IsWindowMaximized(const aura::Window* window) {
95 return window->GetProperty(aura::client::kShowStateKey) ==
96 ui::SHOW_STATE_MAXIMIZED;
99 bool IsWindowMinimized(const aura::Window* window) {
100 return window->GetProperty(aura::client::kShowStateKey) ==
101 ui::SHOW_STATE_MINIMIZED;
104 bool IsWindowFullscreen(const aura::Window* window) {
105 return window->GetProperty(aura::client::kShowStateKey) ==
106 ui::SHOW_STATE_FULLSCREEN;
109 void MaximizeWindow(aura::Window* window) {
110 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
113 void MinimizeWindow(aura::Window* window) {
114 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
117 void RestoreWindow(aura::Window* window) {
118 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
121 void ToggleMaximizedWindow(aura::Window* window) {
122 if (ash::wm::IsWindowMaximized(window))
123 ash::wm::RestoreWindow(window);
124 else if (ash::wm::CanMaximizeWindow(window))
125 ash::wm::MaximizeWindow(window);
128 void CenterWindow(aura::Window* window) {
129 const gfx::Display display =
130 Shell::GetScreen()->GetDisplayNearestWindow(window);
131 gfx::Rect center = display.work_area();
132 center.ClampToCenteredSize(window->bounds().size());
133 window->SetBoundsInScreen(center, display);
136 bool IsWindowPositionManaged(const aura::Window* window) {
137 return window->GetProperty(ash::internal::kWindowPositionManagedKey);
140 void SetWindowPositionManaged(aura::Window* window, bool managed) {
141 window->SetProperty(ash::internal::kWindowPositionManagedKey, managed);
144 bool HasUserChangedWindowPositionOrSize(const aura::Window* window) {
145 return window->GetProperty(
146 ash::internal::kUserChangedWindowPositionOrSizeKey);
149 void SetUserHasChangedWindowPositionOrSize(aura::Window* window, bool changed) {
150 window->SetProperty(ash::internal::kUserChangedWindowPositionOrSizeKey,
151 changed);
154 const gfx::Rect* GetPreAutoManageWindowBounds(const aura::Window* window) {
155 return window->GetProperty(ash::internal::kPreAutoManagedWindowBoundsKey);
158 void SetPreAutoManageWindowBounds(aura::Window* window,
159 const gfx::Rect& bounds) {
160 window->SetProperty(ash::internal::kPreAutoManagedWindowBoundsKey,
161 new gfx::Rect(bounds));
164 void AdjustBoundsToEnsureMinimumWindowVisibility(const gfx::Rect& work_area,
165 gfx::Rect* bounds) {
166 AdjustBoundsToEnsureWindowVisibility(
167 work_area, kMinimumOnScreenArea, kMinimumOnScreenArea, bounds);
170 void AdjustBoundsToEnsureWindowVisibility(const gfx::Rect& work_area,
171 int min_width,
172 int min_height,
173 gfx::Rect* bounds) {
174 bounds->set_width(std::min(bounds->width(), work_area.width()));
175 bounds->set_height(std::min(bounds->height(), work_area.height()));
177 min_width = std::min(min_width, work_area.width());
178 min_height = std::min(min_height, work_area.height());
180 if (bounds->x() + min_width > work_area.right()) {
181 bounds->set_x(work_area.right() - min_width);
182 } else if (bounds->right() - min_width < 0) {
183 bounds->set_x(min_width - bounds->width());
185 if (bounds->y() + min_height > work_area.bottom()) {
186 bounds->set_y(work_area.bottom() - min_height);
187 } else if (bounds->bottom() - min_height < 0) {
188 bounds->set_y(min_height - bounds->height());
192 bool MoveWindowToEventRoot(aura::Window* window, const ui::Event& event) {
193 views::View* target = static_cast<views::View*>(event.target());
194 if (!target)
195 return false;
196 aura::RootWindow* target_root =
197 target->GetWidget()->GetNativeView()->GetRootWindow();
198 if (!target_root || target_root == window->GetRootWindow())
199 return false;
200 aura::Window* window_container =
201 ash::Shell::GetContainer(target_root, window->parent()->id());
202 // Move the window to the target launcher.
203 window_container->AddChild(window);
204 return true;
207 } // namespace wm
208 } // namespace ash