Windows should animate when they are about to get docked at screen edges.
[chromium-blink-merge.git] / cc / input / top_controls_manager.h
blob9bc3040d31a0bc746fe842af07f62e598ba135b0
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_TOP_CONTROLS_MANAGER_H_
6 #define CC_INPUT_TOP_CONTROLS_MANAGER_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/weak_ptr.h"
10 #include "cc/input/top_controls_state.h"
11 #include "cc/layers/layer_impl.h"
12 #include "ui/gfx/size.h"
13 #include "ui/gfx/vector2d_f.h"
15 namespace base {
16 class TimeTicks;
19 namespace cc {
21 class KeyframedFloatAnimationCurve;
22 class LayerTreeImpl;
23 class TopControlsManagerClient;
25 // Manages the position of the top controls.
26 class CC_EXPORT TopControlsManager
27 : public base::SupportsWeakPtr<TopControlsManager> {
28 public:
29 enum AnimationDirection {
30 NO_ANIMATION,
31 SHOWING_CONTROLS,
32 HIDING_CONTROLS
35 static scoped_ptr<TopControlsManager> Create(
36 TopControlsManagerClient* client,
37 float top_controls_height,
38 float top_controls_show_threshold,
39 float top_controls_hide_threshold);
40 virtual ~TopControlsManager();
42 float controls_top_offset() { return controls_top_offset_; }
43 float content_top_offset() {
44 return controls_top_offset_ + top_controls_height_;
46 KeyframedFloatAnimationCurve* animation() {
47 return top_controls_animation_.get();
49 AnimationDirection animation_direction() { return animation_direction_; }
51 void UpdateTopControlsState(TopControlsState constraints,
52 TopControlsState current,
53 bool animate);
55 void ScrollBegin();
56 gfx::Vector2dF ScrollBy(const gfx::Vector2dF pending_delta);
57 void ScrollEnd();
59 gfx::Vector2dF Animate(base::TimeTicks monotonic_time);
61 protected:
62 TopControlsManager(TopControlsManagerClient* client,
63 float top_controls_height,
64 float top_controls_show_threshold,
65 float top_controls_hide_threshold);
67 private:
68 void SetControlsTopOffset(float offset);
69 void ResetAnimations();
70 void SetupAnimation(AnimationDirection direction);
71 void StartAnimationIfNecessary();
72 bool IsAnimationCompleteAtTime(base::TimeTicks time);
74 TopControlsManagerClient* client_; // The client manages the lifecycle of
75 // this.
77 scoped_ptr<KeyframedFloatAnimationCurve> top_controls_animation_;
78 AnimationDirection animation_direction_;
79 TopControlsState permitted_state_;
80 float controls_top_offset_;
81 float top_controls_height_;
83 float current_scroll_delta_;
84 float controls_scroll_begin_offset_;
86 // The height of the visible top control such that it must be shown when
87 // the user stops the scroll.
88 float top_controls_show_height_;
90 // The height of the visible top control such that it must be hidden when
91 // the user stops the scroll.
92 float top_controls_hide_height_;
94 DISALLOW_COPY_AND_ASSIGN(TopControlsManager);
97 } // namespace cc
99 #endif // CC_INPUT_TOP_CONTROLS_MANAGER_H_