Windows should animate when they are about to get docked at screen edges.
[chromium-blink-merge.git] / cc / quads / draw_quad.h
blobc3696d6f301fe17fa1f5500212ba160046fc2949
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_DRAW_QUAD_H_
6 #define CC_QUADS_DRAW_QUAD_H_
8 #include "base/callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/quads/shared_quad_state.h"
11 #include "cc/resources/resource_provider.h"
13 namespace base {
14 class Value;
15 class DictionaryValue;
18 namespace cc {
20 // DrawQuad is a bag of data used for drawing a quad. Because different
21 // materials need different bits of per-quad data to render, classes that derive
22 // from DrawQuad store additional data in their derived instance. The Material
23 // enum is used to "safely" downcast to the derived class.
24 // Note: quads contain rects and sizes, which live in different spaces. There is
25 // the "content space", which is the arbitrary space in which the quad's
26 // geometry is defined (generally related to the layer that produced the quad,
27 // e.g. the content space for TiledLayerImpls, or the geometry space for
28 // PictureLayerImpls). There is also the "target space", which is the space, in
29 // "physical" pixels, of the render target where the quads is drawn. The quad's
30 // transform maps the content space to the target space.
31 class CC_EXPORT DrawQuad {
32 public:
33 enum Material {
34 INVALID,
35 CHECKERBOARD,
36 DEBUG_BORDER,
37 IO_SURFACE_CONTENT,
38 PICTURE_CONTENT,
39 RENDER_PASS,
40 TEXTURE_CONTENT,
41 SOLID_COLOR,
42 TILED_CONTENT,
43 YUV_VIDEO_CONTENT,
44 STREAM_VIDEO_CONTENT,
47 virtual ~DrawQuad();
49 scoped_ptr<DrawQuad> Copy(
50 const SharedQuadState* copied_shared_quad_state) const;
52 // TODO(danakj): Chromify or remove these SharedQuadState helpers.
53 const gfx::Transform& quadTransform() const {
54 return shared_quad_state->content_to_target_transform;
56 gfx::Rect visibleContentRect() const {
57 return shared_quad_state->visible_content_rect;
59 gfx::Rect clipRect() const { return shared_quad_state->clip_rect; }
60 bool isClipped() const { return shared_quad_state->is_clipped; }
61 float opacity() const { return shared_quad_state->opacity; }
63 Material material;
65 // This rect, after applying the quad_transform(), gives the geometry that
66 // this quad should draw to. This rect lives in content space.
67 gfx::Rect rect;
69 // This specifies the region of the quad that is opaque. This rect lives in
70 // content space.
71 gfx::Rect opaque_rect;
73 // Allows changing the rect that gets drawn to make it smaller. This value
74 // should be clipped to |rect|. This rect lives in content space.
75 gfx::Rect visible_rect;
77 // By default blending is used when some part of the quad is not opaque.
78 // With this setting, it is possible to force blending on regardless of the
79 // opaque area.
80 bool needs_blending;
82 // Stores state common to a large bundle of quads; kept separate for memory
83 // efficiency. There is special treatment to reconstruct these pointers
84 // during serialization.
85 const SharedQuadState* shared_quad_state;
87 bool IsDebugQuad() const { return material == DEBUG_BORDER; }
89 bool ShouldDrawWithBlending() const {
90 if (needs_blending || shared_quad_state->opacity < 1.0f)
91 return true;
92 if (visible_rect.IsEmpty())
93 return false;
94 return !opaque_rect.Contains(visible_rect);
97 typedef ResourceProvider::ResourceId ResourceId;
98 typedef base::Callback<ResourceId(ResourceId)> ResourceIteratorCallback;
99 virtual void IterateResources(const ResourceIteratorCallback& callback) = 0;
101 // Is the left edge of this tile aligned with the originating layer's
102 // left edge?
103 bool IsLeftEdge() const { return !rect.x(); }
105 // Is the top edge of this tile aligned with the originating layer's
106 // top edge?
107 bool IsTopEdge() const { return !rect.y(); }
109 // Is the right edge of this tile aligned with the originating layer's
110 // right edge?
111 bool IsRightEdge() const {
112 return rect.right() == shared_quad_state->content_bounds.width();
115 // Is the bottom edge of this tile aligned with the originating layer's
116 // bottom edge?
117 bool IsBottomEdge() const {
118 return rect.bottom() == shared_quad_state->content_bounds.height();
121 // Is any edge of this tile aligned with the originating layer's
122 // corresponding edge?
123 bool IsEdge() const {
124 return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge();
127 scoped_ptr<base::Value> AsValue() const;
129 protected:
130 DrawQuad();
132 void SetAll(const SharedQuadState* shared_quad_state,
133 Material material,
134 gfx::Rect rect,
135 gfx::Rect opaque_rect,
136 gfx::Rect visible_rect,
137 bool needs_blending);
138 virtual void ExtendValue(base::DictionaryValue* value) const = 0;
141 } // namespace cc
143 #endif // CC_QUADS_DRAW_QUAD_H_